This week we present two winged enemies: one from the Astral Sea, the other from the Abyss. Both of these creatures have effects that revolve around the bloodied state. One is easier to finish off when it is bloodied, while the other gets a huge damage boost against bloodied creatures.
From a game design perspective, the bloodied state is a progress tracker. By having the game state change as creatures become bloodied, the game designer adds a powerful tactic a player can exploit. In the old rules, this was done with morale, but failing a morale save could cost a player the game. Abilities that grant advantages against bloodied creatures help retain some of the tactics that people utilized to take advantage of morale in the old rules but not to the extent that morale did.
Angel of Retribution
Demons are driven to destroy. Some, like the Bar-lgura, choose to tear apart foes with their bare hands. Others use slightly more sophisticated methods such as the Balor's fiery whip or the slashing scimitars of a Marilith. The only desire for the Gnaw Demon is to consume.
This low-level demon is a decent fighter at the beginning of a battle, but if you can protect him for a short time, his offensive potential skyrockets. A 17-point creature teleporting adjacent to a bloodied target and striking for 25 damage should turn anyone's head.
Speaking of demons, my parting tidbit for this week: three creatures in this set have the Orcus keyword.
See us next week when I drag Shoe away from his work to give his thoughts on two miniatures in the set.
About the Author
Peter Lee is the newest member of the RPG R&D Design team and the new Lead Designer for theD&D Miniatures game.
For the insatiably curious among you, here are the silhouettes of the 16 creatures that will be previewed here. Go ahead and try to figure out what they are. We dare you. (Clicking on any revealed image takes you to its preview.)
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