D&D Miniatures09/27/2007

Desert of Desolation Preview 4

A couple weeks ago, I mentioned something about poisonous turkeys showing up in a preview, and now I'm following through. This week's preview features two creatures that are turkeys. Oh wait, that isn't right! Well, how about two creatures that are poisonous! (I'm sure turkey's got to show up here somewhere). In addition to poison, both or these creatures share Rare status.

Yuan-Ti Champion of Zehir

There's a bit of a snake-theme going on in the set, with a handful of minis providing a perfect resource for an ophidian encounter (not to be confused with Ophidian from Fiend Folio and Angelfire). This creature is the highlight of those minis, and I'm really happy with its dynamic pose.

This guy is a sort of trimmed down version of the Yuan-Ti Abomination from the Aberrations set, with similar stats but not a commander or spellcaster. As you can see from the accompanying stat card, the Yuan-Ti Champion of Zehir provides a bit of immobilization and is capable of hitting for up to 45 damage each round plus poison. Combine him with one of Desert of Desolation's common commanders, and he's even more accurate (with deadlier poison, too). Blindfight helps address Concealed targets, and Spell Resistance might give you a bit more confidence against the odd spellcasting warband.

Yuan-Ti Champion of Zehir Yuan-Ti Champion of Zehir


As you might have noted from recent articles about the future of D&D's cosmology and fiend hierarchy, we've been taking a hard look at how the various demons and devils fall into their respective categories. Of course, while all these discussions were going on, we were also trying to put together this minis set -- and this particular creature was in a state of flux, as there was discussion of making it the bone demon, not the bone devil. After some significant deliberation, we put the Osyluth back into the devil camp, where it will continue to foster tyranny and corruption wherever it goes. As you can see, the look of the bone devil got a bit of a makeover, too, though the trademark stinger-tipped tail and gaunt features preserve the recognizable profile of the fiend.

The Archfiends Bone Devil was never really competitive. It had a lot of hit points and a really good AC of 25, but its damage output was not on par with its 74-point cost. The new Osyluth, on the other hand, gets a boost in its poison damage and the area of its Fear aura but loses flight, some minor resistances, and 18 points off its cost. It also looks meaner.

Osyluth Osyluth

Next week, a couple more minis with something in common.

About the Author

Stephen Schubert is a Developer for RPG R&D and has been involved in many facets of the D&D product line. He's recently been Lead Developer for the upcoming Monster Manual V, Lead Designer on the Eberron adventure Eyes of the Lich Queen, and he's the Lead Developer for the D&D Miniatures Game.

Now we bring the return of the mystery silhouette. Shown below are all the figures that we'll feature in these previews. Can you guess their identities? Feel free to try!

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