This week we're taking a ride on the drow side. It's Chaotic Evil, baby, all the way down. Drow Arcane Guard
The Drow Arcane Guard is a great blend of classic Drow abilities (Conceal 11 and Spell Resistance) with a magic spiked chain that provides Melee Reach 2. I'm fond of the pose of this uncommon mini, leaning forward to counterbalance his poised chain, and simultaneously ready to fire a spell from his raised hand. I'm also fond of his blend of spells. Do you take double damage from cold? You'll eat a couple of cold orbs. Double damage from fire? Get ready for empowered burning hands. Draegloth
Spider of LolthWe made the Large Monstrous Spider in Dragoneye as a rare mini. I knew too many people who tried to track down multiple copies to use in their D&D campaigns. This time we made a nasty looking spider as a common mini.
The Lolth-touched template also provides a hit dice upgrade, so the Spider of Lolth ends up as a low-cost Wandering Monster with enough hp to force your opponent to make a serious commitment to eliminating it. Which gets harder when the next commander is on the table…. Drow Arachnomancer
The Arachnomancer's other spells make her something of a rival of the Drow Cleric of Lolth from Harbinger. Her commander rating isn't as high as the Drow Cleric, but the Arachnomancer has a trick that lets her control initiative: Favor of Lolth (Whenever an enemy is destroyed by a Spider of Lolth or poison damage, this creature gains 1 extra use of summon spider of Lolth). For more on why this summoning trick works so well for this rare figure, you'll have to see the card. Next week -- Law.
About the Author Rob Heinsoo is the lead designer of D&D Miniatures. He's also the designer of Three-Dragon Ante, the card game played by D&D characters in taverns everywhere. WotC will publish Three-Dragon Ante in November as a noncollectible, 72-card deck. | ||
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