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Nature is all about efficiency. The most successful creatures are those that fill their ecological niche with the least waste of time, energy, and blood. With that in mind, no one should be surprised if druids sometimes seem cold and calculating. After all, they sit at the pinnacle of nature's pyramid.
War of the Beastmasters is a scenario pitting two Beastmaster figures against each other. The two logical contests are between the Greenfang Druid and the Orc Wolf Shaman at 200 points and between Vadania, Half-Elf Druid and the Orc Druid at 100 points.
Number of Players: Two.
Warbands: In a 100-point game, each player selects either Vadania, Half-Elf Druid or the Orc Druid as their commander. In a 200-point game, each player selects either the Greenfang Druid or the Orc Wolf Shaman. The Ravenous Vampire is another alternative in a 200-point game. It doesn't fit the theme quite as well as the other two, but it's your game. Make yourself happy.
Both players then fill up their warbands with figures that meet these criteria:
- They must follow standard warband-building restrictions, plus;
- All figures in the warband (other than the commander) must be animals, magical beasts, or plants.
A table of all suitable figures is included below. (The Treant, Bulette, and Fiendish Tyrannosaurus are legal in this scenario, but you will find them very difficult to maneuver and position legally -- see Terrain Setup.)
| Set |
Model Name |
Cost |
Special Abilities |
Rar |
| Chaotic Evil |
|
|
|
| DK |
Ravenous Vampire |
58 |
Beastmaster 3 |
R |
| An |
Orc Wolf Shaman |
47 |
Beastmaster 8 |
R |
| DE |
Orc Druid |
27 |
Beastmaster 4 |
R |
| Ha |
Hyena |
4 |
Difficult 20 |
C |
| Ha |
Worg |
11 |
Difficult 4 |
U |
| GL |
Displacer Serpent |
11 |
Difficult 2 |
C |
| GL |
Fiendish Tyrannosaurus |
122 |
Difficult 6 |
U |
| Ab |
Fiendish Giant Praying Mantis |
33 |
|
R |
| DK |
Fiendish Monstrous Scorpion |
25 |
Wild |
R |
| An |
Fiendish Dire Wolverine |
29 |
|
U |
| Ha |
Owlbear |
22 |
Difficult 20 |
R |
| GL |
Bulette |
57 |
Difficult 20 |
U |
| Chaotic Good |
|
|
|
| DK |
Greenfang Druid |
50 |
Beastmaster 20 |
R |
| Ha |
Vadania, Half-Elf Druid |
22 |
Beastmaster 2 |
R |
| AF |
Unicorn |
21 |
|
R |
| GL |
Basilisk |
27 |
Difficult 20 |
U |
| GL |
Treant |
44 |
|
U |
| DK |
Griffon |
28 |
|
R |
| An |
Celestial Pegasus |
32 |
|
R |
| DE |
Dire Lion |
32 |
Difficult 20 |
R |
| DK |
Celestial Dire Badger |
9 |
|
C |
| Either |
|
|
|
| Ha |
Dire Boar |
23 |
Difficult 20 |
R |
| Ha |
Shambling Mound |
30 |
Difficult 8 |
R |
| Ha |
Wolf |
5 |
Difficult 20 |
C |
| DE |
Dire Ape |
25 |
Difficult 20 |
R |
| GL |
Dire Wolf |
22 |
Difficult 20 |
U |
| DK |
Dire Bear |
44 |
Wild |
U |
| DK |
Timber Wolf |
5 |
Wild |
C |
| GL |
Behir |
75 |
Difficult 5 |
R |
| DK |
Giant Frog |
10 |
Wild |
C |
| DK |
Wood Woad |
15 |
|
U |
Terrain Setup: Setup is as usual, with the following exceptions.
- Each player selects an assembly tile and one other terrain tile.
- The player with terrain initiative places an Ancient Temple tile so that any four spaces of the tile overlap the central four spaces of the battle grid. It can be oriented however the player wants.
- Both players place their one terrain tile as usual.
- Each player receives 25 tokens representing trees. (Use anything that fits into the one-inch spaces of the battle grid. Pennies or other coins are excellent, as are dice, bits of lichen, stones, or even twigs stuck into modeling-clay bases.) Starting with the player who placed the first assembly tile, alternate placing five trees at a time. Each tree must be at least three whole spaces from the nearest other tree (there must be a two-space gap between all trees, so that large figures can pass between them). Trees can be adjacent to walls, assembly tiles, and the edges of the battle grid but cannot be placed on tiles. Trees act as walls that completely fill a single space.
Victory: You win by eliminating all enemy creatures. Normal tie-breaker rules apply. Quick-strike victory conditions can also be used for a faster game.
Variations: For variety, allow one-half of the warband's points to be spent on the following creatures, in addition to animals, plants, and magical beasts (within usual faction restrictions).
Chaotic Good: Elves (any except drow), Gnomes (any), Centaurs, Centaur Heroes, Bariaur Rangers, Ibixians, Crow Shaman, Crested Felldrakes.
Chaotic Evil: Orcs (any), Gnolls (any), Ettercaps, Trolls (any), Forest Trolls
Either: Fey, Shapechangers, Wyverns, small and medium Dragons (any)

About the Author
Steve Winter has enjoyed a long and lustrous career in the hobby gaming industry, beginning at TSR in 1981. He is currently a web producer and writer living in Seattle.
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