D&D Miniatures04/28/2005


CinC-Hunt
A D&D Miniatures Scenario



CinC-Hunt. Stands for commander-in-chief hunt. It's pronounced see-in-see-hunt. OK, many of you probably are too young to appreciate the cleverness of that joke, so we'll just skip over it. Rest assured that, if you were older, you'd find it really funny. At least, some of you would. Probably.

Anyway, CinC-Hunt is a two-player, sudden-death scenario that is a variant of Quick Strike.

Setup

Warband selection and terrain setup are exactly as in the Standard Scenario, except that your warband's commander and total point value are determined by the match-up in play (see below).

Victory

You win by eliminating either a) the other player's CinC or b) everything but the other player's CinC.

Match-Ups

Before starting, select one of the CinC match-ups listed below. Choose sides by mutual consent or by flipping a coin for first pick. Then build your warband around your CinC in the usual way. You're allowed to have additional commanders in your warband, but only those listed below are considered the Commander-in-Chief for victory purposes.

Each match-up lists two costs. The first is the cost of the CinC, the second is how many points can be spent on additional figures for the warband. (The CinC's cost equals 30% of the total warband cost.) For example, in the first match-up, one player gets Snig the Axe and the other gets the Kobold Sorcerer. Both have 47 points to spend on additional figures for their warbands.

  • Snig the Axe vs. Kobold Sorcerer (20 pts/47 pts)
  • Cleric of Gruumsh vs. Elf Ranger (21 pts/49 pts)
  • Dwarf Caver vs. Orc Sergeant (24 pts/56 pts)
  • Cleric of St. Cuthbert vs. Cleric of Nerull (29 pts/68 pts)
  • Human Blackguard vs. Alusair Obarskyr (46 pts/108 pts)
  • Champion of Eilistraee vs. Arcane Archer (48 pts/112)
  • Vampire Aristocrat vs. Human Cleric of Bane (57/133 pts)
  • Red Wizard of Thay (63/151 pts) vs. Lich Necromancer (64/149 pts)

Many other good match-ups are available. Keep the commanders as close as possible in point cost -- no more than a 5% variation. If they cost the same, multiply their cost by 2.33 to find out how many points can be spent on the rest of the warband. If they have different costs, multiply the more expensive cost by 2.33 to find out how many points that figure can spend on support troops; the less expensive CinC gets that number of points plus twice the difference between the two commanders.

About the Author

Steve Winter is a writer, game designer, and web producer living in the Seattle area. He's been involved with publishing D&D in one form or another since 1981. Tiny people and monsters made of plastic and lead are among his favorite obsessions.

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