Last week I promised that this outing, we'd look into "Natural Fury."
I lied. As we get closer to the release date, and more and more minis get revealed and publicized, I feel like deviating from the plan and mixing things up. So, this week we're going to meet just one guy, but that one guy is the toughest Chaotic Good creature in Deathknell.
At 78 points, the Centaur Hero would also have been the toughest non-Huge Chaotic Good creature in Harbinger, Dragoneye, Giants of Legend, and Aberrations. Only the dark elf with twin scimitars from Archfiends can beat the Centaur Hero on cost.
To summarize --
- Centaur Hero is fast.
- Centaur Hero is high level.
- Centaur Hero takes a century to pummel to death.
- Centaur Hero has two great melee attacks that hit for 20 damage.
- Centaur Hero has two great ranged attacks that hit for 15 damage.
Now for the FAQ:
Q. What could possibly make the Centaur Hero better?
A. A skilled player who employs precise movement and lethal fire.
This rare mini makes a great player character or a compelling reason to respect the DM's woodland creatures. I just broke him out of the bag to take another look as I write. I set him alongside my favorite minis from previous sets atop my monitor, and he looks right at home. You can't see it in the photo, but his composite longbow is pressed against his back, alongside the mane that flows from the top and back of his skull.
Next week -- something new!
About the Author
Rob Heinsoo started playing D&D with the original brown box in 1975. He's now the lead designer of D&D Miniatures.