In each installment of "Commander's Notebook," we present three talented warband builders with a core figure or theme and ask each to build a warband around it. Their warbands are presented here for your review. After reading, we encourage everyone to visit the forum and discuss the warbands' pros and cons with your fellow skirmishers or offer up your own version of this squad.
Bear in mind that what you're reading is not a primer on how to win tournaments. It's an intellectual puzzle in which the contributors may not always be given the best material to work with. The challenge is to make the most of the starting conditions.
For this installment of "Commander's Notebook," we offered our warband builders the chance to spend 200 points on a warband led by the Yuan-Ti Abomination. Its Commander Effect is, "The DC of followers' Poison increases by 4." The 48-point Abomination uses up one-fourth of the available points, but that still leaves room for a lot of variety in the warbands.
Yuan-Ti Abomination (48 pts)
The idea is to make the most of the Yuan-Ti Abomination's Commander Effect, which means focusing on creatures with poison. Chaotic Evil has more of those than any other faction, but still not a lot. They do, however, have good synergy with the Quasit because it has both poison and a fear cone spell. All told, the warband has seven creatures with poison and four that can throw fear around, plus the Ogre Ravager's Aura of Fear to make the most of those fear spells. The Quasits can fly into flanking positions and disrupt the enemy's backfield with fear. The Ogre Ravager's job is to dispatch enemies that are immune to poison and keep them all tied up while the boosted poison takes effect.
Yuan-Ti Abomination (48 pts)
It just doesn't make sense to play CE and not make full use of the Ogre Ravager, especially when you can also cast those cause fear and fear cone spells. Some people might wonder about the much maligned Bright Naga, but it's handy to have unlimited burning hands spells to cast right onto and through the fire-resistant Ogre Ravagers and Quasits.
Yuan-Ti-Abomination (48 pts)
The Clay Golem is one of the best punching machines in the game, so it's almost always worth including. In this case, it's a double threat because it's immune to the Quasits' fear cone spells. The Gnoll Skeletons, also immune to fear, keep enemies off the golem's flanks. The flying, incorporeal Cursed Spirits get behind the enemy to give the golem flanking opportunities and to knock down the enemies' morale saves when the fear cones lash out.
Coming Up in "Commander's Notebook:" Elves
About the Authors
Steve Winter, Mike Lemay, and Jackson Tomas are Seattle-area gamers and D&D Miniatures fanatics.
©1995-2008 Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All Rights Reserved.