This week, most of the D&D minis team is at GenCon doing seminars, watching the D&D Miniatures tournaments, and talking with people about what they'd like to see in the future of the line.
For this week's preview, we're looking at three uncommon aberrations you may not have expected.
Too many limbs? Did I say too many limbs? Not if you're slipping in from the Ethereal Plane to steal adventurers' cherished bright shiny things. You need all the gangly sleight-of-handing limbs you can get, particularly when the adventurers catch you and begin cutting them off.
As a valued part of any Chaotic Warband, the Ethereal Filcher is a ... well. Umm. Uh. It ... uh. Urr. Scratch that opening.
As a potential member of any Chaotic warband, the Ethereal Filcher is a freaking weird-looking mini.
I have a friend, a nongaming friend who doesn't read fantasy, who saw a picture of a mind flayer on the cover of a book in a bookstore and had to buy it. Now his 4-year old treats our old Psionic Handbook as a bedtime storybook and asks to hear the story about the illithid.
Yes, the appeal of the illithid is universal. Especially for lizardfolk, who apparently have more going on with illithids than is healthy.
This Half-Illithid Lizardfolk is one of my favorite minis ever. We kept him fairly low-powered, drawing his stats from the Fiend Folio and The Underdark books. The rpg stats on his card currently weigh in at CR 5 but he could certainly be jumped-up with a few levels from the Expanded Psionics Handbook or the PH.
The Half-Illithid Lizardfolk fills a niche LE has had open for a while: a low-cost but medium-tough fighter with decent hp and decent damage dealing ability. Throw in his Mind Blast and his Spell Resistance and you have a contender.
The destrachan? Isn't that a Large creature?
Yes, it is. This is an uncommon mini, and it's Large, on a 40mm base. We've wanted to do this for a while. In future sets, we'll have more than one large uncommon mini, but the Destrachan is the only large uncommon in Aberrations.
As well as healthy hit points and a decent AC, our Destrachan has a couple of useful cone attacks blasting out from its nasty dungeon trumpet of a maw. The Blast Defenses attack can drop ACs precipitously. The Blast Flesh attack offers multiple uses of a cone that inflicts 15 sonic damage if enemies miss the save. Unlike a lot of other large dungeon denizens, the Destrachan is smart enough to cooperate fully with its allies. No trace of a Difficult ability or other mental drawback here.
The New Stat Card
Instead of just telling you about the Destrachan's abilities, why don't we show them to you?
We redesigned the stat cards while putting together the Aberrations starter set. Our chief objectives: pictures on both sides of the card, easier to use, and full-color. Here's how they turned out.
That's all the news from the land of mucous and tentacles. Come back next week for a first look at some rare Aberrations.
About the Author
Rob Heinsoo started playing D&D with the original brown box in 1975. He's now the lead designer of D&D Miniatures.