D&D Miniatures
A Touch of Glitter, a Touch of Revenge
(Aberrations Preview 2)
By Rob Heinsoo

This week we're meeting two new uncommon commanders.

Cleric of Garl Glittergold

RPG

Gnome-lovers rejoice. You weren't forgotten, just postponed a while ... put off ... delayed ... brought up short for a time.

I thought the picture of Garl Glittergold in the Faiths and Pantheons book was pretty keen -- not as much frippery as the version in Deities & Demigods, more at home on a battlefield. We modeled Garl's cleric on the picture of the deity and came up with this sharply dressed fellow.

One hand for his axe, one hand for casting spells, and a third, invisible hand for trickster moves. You can't see the invisible hand? Of course you can't. It wouldn't be invisible if you could see it.

Skirmish

Garl's cleric has some new tricks for the battlefield. Most of his tricks come from spells. You'll have to pardon me: I'm not going to reveal what the spells are before he shows up to use them on you. You haven't seen them before. The first time Mike Donais saw the new spells he said "Whoa." He thought for a while and then said, "Well ... I guess that could work, if we cost it right." So it's going to be OK. Mike said so.

I'll tell you his commander effect: "Enemies within 6 squares that miss with a ranged or melee attack cannot make any other attacks that turn." That's an effect that gets even better when you pair the Cleric with one of his gnome pals, Nebbin, Gnome Illusionist, who has multiple castings of blur ... the spell that can make enemies miss when they should have hit.

Cleric of St. Cuthbert

RPG

Here's a second cleric modeled on the painting of his deity in Deities and Demigods, so we grabbed the Wayne Reynolds painting from page 92 of that book to show alongside the mini above. We wanted another cleric armed with mace and shield, and St. Cuthbert is as iconic as they come, both in Greyhawk and core D&D.

Skirmish

St. Cuthbert is the Lawful deity of righteous retribution. His cleric's spells can rout low-level living creatures and put some heavy damage on undead creatures. You won't, however, put the Cleric of St. Cuthbert in your warband for his spells. You'll play him for his commander effect: Vengeance (Followers gain melee damage +5 if opponents have destroyed at least 2 of your creatures). Yes, LG is getting a commander who can increase damage. Make them pay, pay I say, for destroying your two devoted Men-at-Arms!

That's all from the world of uncommon clerics. Tune in next week for a column named "Weird! Weird! Weird!," a peek at some of the creatures the set is named after.

About the Author

Rob Heinsoo started playing D&D with the original brown box in 1975. He's now the lead designer of D&D Miniatures.


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