Consolidated Lists05/04/2007


Prestige Class Index



The following provides a consolidated index of prestige classes from D&D published sourcebooks. This index will first appear sorted based on prestige class name, to sort alphabetically by source title, simply click the "Source" column header (please refer to product key for complete sourcebook titles). Indexes will be periodically updated as new sourcebooks are released.

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Class Source Page Description
cerebremancer XPH 141 Cerebremancers access both the arcane mysteries of spellcasting and the psionic powers of the mind.
elocater XPH 142 Elocaters are renowned for their agile combat stratagems, using their knowledge of motion and space to set themselves up for quick attacks against slower opponents.
Fist of Zuoken XPH 144 The Fists of Zuoken ore members of an order of martial artists devoted to mastering their own physical and mental development while protecting psions and other psionic creatures.
illithid slayer XPH 146 Illithid slayers have dedicated their lives to the eradication of the mind flayer "infection."
metamind XPH 147 Metaminds know that accumulating the most power in the shortest time is the key to psionic superiority.
psion uncarnate XPH 148 Formless, fleshless, and unbound by the limits of corporeality -- this is the goal of every psion uncarnate.
pyrokineticist XPH 151 Pyrokineticists know that a little psionic power goes a long way -- for those interested in fire.
thrallherd XPH 153 Thrallherds manipulate the minds of others as if they were clay in the hands of a sculptor.
war mind XPH 155 War minds are expert fighters who claim to possess unequaled knowledge in the art of war.
legacy champion WL 19 You are so devoted to the history and chronicle of a particular item of legacy that you enjoy enhanced access to your item's legacy abilities.
arcachnomancer Und 28 Many creatures of the Underdark are drawn to the power of the spider and that of the master of spiders -- the arachnomancer.
cavelord Und 30 A passion for the narrow, dim ways of the world burns in the breast of the cavelord.
deep diviner Und 32 Deep diviners are intimates of the earth and all that it hides.
drow judicator Und 33 A mortal imbued with fiendish cruelty, the drow judicator is a knight most foul.
illithid body tamer Und 35 Illithids who embrace the Tamer Creed believe that military might is the most important factor in their race's future mastery of the multiverse.
Imaskari vengeance taker Und 37 A secret society dedicated to righting wrongs, the Imaskari vengeance takers are trained by hidden masters in the rites and rituals of revenge.
inquisitor of the Drowning Goddess Und 39 Some kuo-toa monks go on to become inquisitors of the Drowning Goddess, who are tasked with protecting the community from inside threats.
prime Underdark guide Und 40 These skilled guides not only know how to overcome the physical challenges of the Underdark, but they also can help them over the social and cultural hurdles they are sure to face.
Sea Mother whip Und 42 Devout worshipers of Blibdoolpoolp who seek closer communion with the Sea Mother often gain additional abilities in the Sea Mother whip prestige class.
shadowcrafter Und 43 Shadowcrafters long ago mastered illusions and glamers.
vermin keeper Und 44 To a vermin keeper, insects are perfect killers.
Yathchol webrider Und 46 With their intimate understanding of webspinning and their familiarity with the Overweb, Yathchol webriders can move about the Underdark as they choose.
Aglarondan griffonrider Una 18 Soaring above the Yuirwood and the coasts of Aglarond, the famed Aglarondan griffonriders are an elite force of aerial knights who serve the Simbul and defend their homeland against attack.
Black Flame zealot Una 21 Trained in the rites of Kossuth's temple, the Black Flame zealots use stealth, divine magic, and the zeal of fanaticism to destroy those who have given offense to the Lord of Flames.
durthan Una 22 Durthans are an order of spellcasters who tap into the darker spirits of Rashemen.
master of the Yuirwood Una 24 The masters of the Yuirwood are an elite group of foresters who work to keep the ancient Yuirwood free of evil influence.
Nar demonbinder Una 25 Master of the black art of demon summoning, the Nar demonbinder keeps alive the sinister traditions of the old Empire of Narfell.
Nentyar hunter Una 28 Sworn to defend the great forests and serve the Nentyarch, druidic ruler of the Circle of Leth, the Nentyar hunters roam the wild lands of the East, uprooting foul and evil things.
Raumathari battlemage Una 29 Employing sword and spell with dauntless courage and deadly force, the handful of Raumathari battlemages remaining in the world comprise a lonely and little-known order of adventurers, explorers, and mercenaries in search of battle.
runescarred berserker Una 31 Deadly barbarians who bear magical runes carved into their flesh, runescarred berserkers are among the most feared of Rashemen's defenders.
Shou disciple Una 32 Shou disciples are martial artists who have studied or observed the monks of Kara-Tur and seek to emulate their style.
Talontar blightlord Una 34 Corrupt priests who revel in decay, the blightlords of Talona are feared and reviled throughout the Unapproachable East.
Telflammar shadowlord Una 36 Above all the criminals of the Shadowmasters of Telflamm stand the Telflammar shadowlords,the secret captains of iniquity who demand unquestioned obedience from their numerous minions.
Thayan slaver Una 37 Thayan slavers are cruel marauders who use their awful abilities to abduct creatures and then break their wills.
battle scion UA 164 This prestige class is for the wielders of legendary weapons made for the hands of fighters, barbarians, rangers, monks, and the occasional paladin.
faith scion UA 166 This prestige class is meant for characters who wield legendary weapons of divine power for claerics, druids, and paladins.
prestige bard UA 69 The prestige bard is a jack-of-all-trades, master of none.
prestige paladin UA 70 After training in the arts of combat and the mysteries of the divine, the prestige paladin is anointed as a holy warrior dedicated to the protection of law and goodness.
prestige ranger UA 71 The prestige ranger navigates the dark forests, craggy mountains, or desert wastes of her homeland with unparalleled skill.
spell scion UA 167 This prestige class is for characters who wield legendary weapons designed for use by arcane spellcasters, such as wizards, sorcerers, and sometimes bards.
swift scion UA 168 This prestige class is for those who wield legendary weapons that make use of or improve the wielder's stealth, speed, or dexterity (in the general sense).
tainted sorcerer UA 191 Tainted sorcerers find an easy path to tremendous magical power.
tainted warrior UA 193 When a character's taint threatens to exceed the capacity of his body and soul to contain it, he may become possessed by its evil power and transformed into a creature of taint.
bloodclaw master ToB 96 A bloodclaw master embraces the animal within to a degree that it becomes external, partially transforming him into the beast from which the discipline was inspired.
bloodstorm blade ToB 100 Other martial adepts rightfully look with wonder upon those who learn the bloodstorm style.
deepstone sentinel ToB 105 The Stone Dragon discipline traces its roots back to an ancient order of dwarves that used the power of the earth to enhance their combat style.
eternal blade ToB 109 An eternal blade is an elf who learns a variety of exotic fighting maneuvers with the aid and advice of the spirit of a mighty, ancient elf warrior.
jade phoenix mage ToB 113 Long ago, a fellowship of swordsages known as the Masters of the Jade Phoenix took up the study of arcane magic in search of a new martial discipline.
master of nine ToB 119 Some savants of the Nine Disciplines believe that none of the paths are complete, true disciplines in and of themselves.
Ruby Knight vindicator ToB 122 The Ruby Knights are a crusader order in the service of Wee Jas, goddess of death and magic.
Shadow Sun ninja ToB 126 A Shadow Sun ninja is a martial artist who studies the balance between good and evil, light and dark.
anima mage TM 50 Anima mages see vestiges as mere tools, no different from spell component pouches or a wand of fireball.
knight of the sacred seal TM 54 A knight of the sacred seal is never alone because she has formed a true partnership with a single vestige.
scion of Dantalion TM 59 The scions believe that their destiny is to one day take up the crown of a long-forgotten human empire, bear the scepter of rulership, and rebuild the empire that could rival the stars.
Tenebrous apostate TM 63 The remnant of divinity once possessed by Orcus, Tenebrous is perhaps the only vestige still worshiped in some places as a god. Some followers, however, believe that Tenebrous is a separate deity, so these Tenebrous apostates revere him as such.
witch slayer TM 67 Witch slayers devote themselves to capturing and destroying those who share their souls with other entities.
child of night TM 117 They prefer to call themselves "black transmogrifists," but most know them as children of night.
master of shadow TM 121 Some driven or domineering souls seek nothing less than mastery of darkness itself -- the ability to turn the very shadows into their agents and allies.
noctumancer TM 125 Noctumancers bridge the gap between shadow and arcane magic.
shadowblade TM 129 Shadowblades are martial combatants with an innate link to shadow.
shadowsmith TM 132 Shadowcasters draw power from darkness, and masters of shadow command it, but no one truly manipulates the darkness as does the shadowsmith.
acolyte of the ego TM 204 By learning to speak their own truenames, acolytes of the ego strive to unlock hidden powers lost to the cosmos.
bereft TM 208 The bereft are a group of truenamers who devote themselves to mastering the word of unmaking, a powerful component of Truespeech purportedly able to unravel creation.
brimstone speaker TM 212 Brimstone speakers regard the secret language of truenames as nothing less than a gift from the gods.
disciple of the word TM 216 Disciples of the word are intellectual warrior monks who, through a deeper understanding of their truenames, transcend the limits of their mortal form.
fiendbinder TM 220 A fiendbinder seeks to unlock the truenames of demons, devils, and other vile fiends, and use that knowledge to bind them to service.
acolyte of the skin TB 43 Acolytes of the skin seek to gain power by replacing their skin with that of a demon's.
alienist TB 45 Alienists deal with powers and entities from terrifyingly remote reaches of space and time.
arcane trickster TB 47 Arcane tricksters combine their knowledge of spells with a taste for intrigue, larceny, or just plain mischief.
bladesinger TB 49 Bladesingers are elves who have blended art, swordplay, and arcane magic into a harmonious whole.
blood magus TB 50 Blood magi are deceased spellcasters who gain an understanding of blood's importance when returned to life.
candle caster TB 52 Also called "spell chandlers," these specialists fill their time fashioning candles, both for esthetics and for power.
dragon disciple TB 55 Dragon disciples use their magic as a catalyst to ignite their dragon blood.
elemental savant TB 57 Elemental savants study the basic building blocks of existence -- air, earth, fire, and water -- learning to harness their powers.
fatespinner TB 58 A fatespinner has pulled back the curtain of chance, circumstance, and chaos to glimpse a deeper truth: probability.
mage of the Arcane Order TB 60 Also called a "guildmage," a member of this prestige class is a spellcaster who belongs to an academy and guild known as the Arcane Order.
mindbender TB 63 Mindbenders seek to control the thoughts and dreams of others.
pale master TB 64 Arcane casters can become pale masters, who draw on necromantic lore that provides a macabre power all its own.
spellsword TB 67 The dream of melding magic and weaponplay is fulfilled in the person of the spellsword.
true necromancer TB 69 Those who seek to raise an unyielding obedience from the dead willingly tread the path of necromancy.
wayfarer guide TB 70 The wayfarer guide focues on honing her skill at instantaneous magical transportation.
landforged walker SX 123 Even as they speak for nature, landforged walkers coax the living bounty of the earth to grow on their metal hides, drawing power from the environment around them.
primal scholar SX 127 Primal scholars are spellcasters bent on uncovering and mastering the ancient magic that lies buried in the jungles, deserts, and mountains of Xen'drik.
scorpion wraith SX 130 Scorpion wraiths are the elite warriors of the drow.
knight of the pearl Sto 52 The knight of the pearl is a loyal defender of the aventi people, dedicated to the service of Aventernus and his appointed kings.
legendary captain Sto 56 A legendary captain might be the commander of a fleet's flagship or a bloodthirsty pirate, but whatever the role, her reputation is widespread and her crew fanatically loyal.
leviathan hunter Sto 61 The leviathan hunter is dedicated to hunting down creatures of the perilous depths.
scarlet corsair Sto 65 The scarlet corsair relies on the reputation of her quick blade and terrible fighting skills to drive her prey before her.
sea witch Sto 68 A sea witch is a terrible chaotic mage who wields the powers of water and calls on the living horrors of the deep.
stormcaster Sto 72 The stormcaster is one who seeks to tap into the power of a strange and terrifying phenomenon: the raging storm.
wavekeeper Sto 76 Some druids feel the call of the primal deeps.
emancipated spawn SS 75 Those spawn of undead who find themselves free of their masters can begin to recall their former lives and a measure of redemption.
illithid savant SS 77 The illithid savant is an academic who deals in applied science, acquiring new knowledge from the brains he consumes.
master of flies SS 80 The master of flies is an intelligent swarm that can form a massive being at need, or a single creature that can dissolve into a cloud of vermin.
scaled horror SS 83 Scaled horrors are elite amphibious soldiers.
siren SS 84 A harpy siren is an artist who constantly seeks to expand and improve upon her innate sonic ability.
slaad brooder SS 87 The brooder's sole purpose is to implant as many eggs pellets as he can to produce the widest possible range of progeny.
survivor SS 89 Those who survive a program of frequent assaults and other dangers emerge a few weeks later -- tougher, faster, and less vulnerable to attacks.
sybil SS 90 Steeped in ancient lore, or maddened by divine inspiration, the sybil is a reclusive prophet.
waverider SS 93 The waverider and her companion animal defend their city with a vigor that exceeds either's individual powers.
yuan-ti cultist SS 97 The mysteries of the evil deities of the yuan-ti are mastered by yuan-ti cultist masters.
Fist of Dal Quor SoS 119 The Fists of Dal Quor are a combat order drawing supernatural power from the Region of Dreams.
Haztaratain SoS 122 The ascetic nature of the Haztaratain order appeals to those who focus on self-mastery; its martial spirit draws those who concentrate on might rather than mysticism.
giant-killer SM 109 Giant-killers are great heroes so long as they are killing giants.
hordebreaker SM 110 The hordebreaker is a person who makes destroying the horde threat the perfect engine of orc destruction.
knight-errant of Silverymoon SM 112 Charged with the safety of the city of Silverymoon and its citizens, the professional fighting force known as the Knights in Silver is often all that stands between Silverymoon and the dangers of the frontier.
orc scout SM 114 Part wilderness warrior and part spy, the orc scout is a hero to his people.
peerless archer SM 115 The peerless archer devotes her life to perfecting her skill with the bow.
wild scout SM 117 Wild scouts are the spies of the wilderness, traversing the open and wild country in search of valuable information.
ancient master SK 159 Those yuan-ti who grow mightier of mind and gain additional psionic powers are called ancient masters.
coiled cabalist SK 161 Standing apart from the priests of Sseth but careful never to draw their collective ire by openly opposing them, the members of the Coiled Cabal pursue the arcane arts largely in secrecy.
Fang of Sseth SK 162 The Fangs of Sseth constitute the strike force of the Vipers -- the stealthy killers who leave no trace.
master of vipers SK 163 Outcast yuan-ti learn to hunt not only to feed themselves, but also to spread destruction far and wide for the pure pleasure of it.
naga overlord SK 165 Naga overlords are evil masterminds who operate in secret, usually behind cults of devoted followers.
serpent slayer SK 166 Some individuals devote their entire lives to thwarting the yuan-ti.
Crinti shadow marauder ShS 23 Crinti shadow marauders combine the physical prowess of master rider with the stealth of the most cunning shadowdancers.
Great Rift deep defender ShS 24 The Great Rift deep defender has a keen understanding of the importance of making a stand.
Great Sea corsair ShS 26 Adapt the dread pirate prestige class from Song and Silenceto create the Great Sea corsair prestige class.
Halruaan elder ShS 27 Halruaan elders are the epitomy of magic cast with panache, and their dazzling and unique displays of arcane force make them the most respected practitioners in the land.
Halruaan magehound ShS 29 Magehounds are Halruaa's inquisitors.
hand of the Adama ShS 31 The hand of the Adama is a benign leader, judge and jury, and protector of the common folk all rolled into one.
hin fist ShS 32 Adapt the sacred fist prestige class from Complete Divineto create a hin fist.
Jordain vizier ShS 33 The Jordaini are a special servitor caste, though still upper class, in the magocracy of Halruaa.
Luiren marchwarden ShS 35 The Luiren marchwarden is the defender of the frontier in the land of the halflings.
Maquar crusader ShS 38 A Maquar crusader follows a strict code of conduct that not only limits what he can own or where he can live, but also limits the ways in which merchants can influence him.
scourge maiden ShS 40 Scourge maidens are warrior-priestesses of Loviatar dedicated to pain and anguish.
serene guardian ShG PG7 Those who master the esoteric, mind-enhancing techniques of the Luminous Order have earned the right to call themselves serene guardians.
solar channeler ShG PG9 Holy warriors ready to defend the Material Plane against demonic invasion, solar channelers are effective healers and spellcasters until the situation demands melee combat. Then they become furious angels.
dark scholar ShG PG11 Dark scholars are arcanists who have delved deeply into texts regarded as too revolutionary or too dangerous for others.
twisted lord ShG PG13 The stealthy assassins of the Ebon Cabal, twisted lords can turn their visages fearsome at a moment's notice.
Cannith wand adept Sh 162 The Cannith wand adept is an artificer or other spellcaster who specializes in mastering wands.
Citadel elite Sh 163 The elite agent of the Citadel is the best of the best, saved for the most dangerous, most important assignments or granted latitude to serve the King and Crown as he sees fit.
Sharn skymage Sh 165 By studying the properties of the manifest zone in which Sharn is situated, learning its intricacies and methods for manipulating it, a spellcaster can improve her magical or natural ability to fly.
cavalier SF 12 Representing the ultimate in mounted warfare, the cavalier is the quintessential knight in shining armor.
devoted defender SF 13 The devoted defender is a professional guardian.
drunken master SF 14 By weaving and staggering about as if inebriated, drunken boxers avoid many blows.
duelist SF 17 The duelist is a nimble, intelligent fighter trained in making precise attacks with light weapons.
Fist of Hextor SF 18 Fists of Hextor are templars sworn to the service of their unforgiving master.
ghostwalker SF 20 Ghostwalkers have abilities that point to some underlying, mysterious mysticism.
gladiator SF 21 Rich or poor, all gladiators face death whenever they step into the arena.
halfling outrider SF 22 The halfling outrider is naturally skilled in the arts of riding and scouting.
Knight Protector of the Great Kingdom SF 24 Knight protectors are martial characters dedicated to restoring the ideals of knightly chivalry before they fade forever.
lasher SF 25 The lasher prestige class uses the whip as an extension of herself.
master of chains SF 27 The master of chains is a combatant specializing in the use of chains -- specifically the spiked chain -- as a weapon.
master samurai SF 29 The master samurai is a military retainer of a feudal overlord; he practices a code of behavior that emphasizes the value of personal honor over life itself.
Ninja of the Crescent Moon SF 30 The Ninja of the Crescent Moon is a mercenary clan whose members engage in sabotage and other covert missions for an outlandish fee.
Order of the Bow Initiate SF 32 By learning the meditative art of the Way of the Bow, the archer improves his discipline, precision, and spirituality.
ravager SF 33 The infamous ravager has dedicated himself to the service of Erythnul, deity of slaughter.
Red Avenger SF 34 The Red Avenger is the master of ki,an ancient and formidable discipline that allows the user to accomplish the extraordinary.
tribal protector SF 35 The tribal protector is the battlefield champion of a savage humanoid race.
warmaster SF 37 Warmasters are trained at the College of War and can become a formidable presence on the battlefield.
weapon master SF 38 For weapon masters, the perfection of kiis found in the mastery of a single melee weapon.
dread pirate SaS 5 A dread pirate has mastered every aspect of larceny on the high seas.
dungeon delver SaS 7 In many ways, the dungeon delver is the ultimate adventuring rogue.
fang of Lolth SaS 8 Fangs of Lolth undergo a transformation that both provides them power and changes them in ways they may not necessarily want.
outlaw of the crimson road SaS 10 An outlaw of the crimson road might be a revolutionary, a loyal supporter of some deposed ruler, or merely an ordinary individual who angered the wrong person at the wrong time.
royal explorer SaS 13 Some monarchs sponser crack teams of explorers.
spymaster SaS 14 Spymasters do their work quietly and in private, and they often have a cover identity.
temple raider of Olidammara SaS 16 The temple raiders are an elite cadre of thiees who worship the Laughing Rogue and specialize in stealing valuables and secret lore from the temples of other deities.
thief-acrobat SaS 18 A thief-acrobat excels in getting in and getting out.
vigilante SaS 20 The vigilante combines magical and mundane investigative techniques to assess a crime scene.
virtuoso SaS 22 The typical virtuoso is outgoing, charismatic, and gregarious.
ashworm dragoon Sa 66 Ashworm dragoons have formed a bond with a single ashworm that is so strong that it is almost an extension of their wills.
lord of tides Sa 70 A lord of tides can sense the movement of magma, summon beings of elemental might, and open portals to the Elemental Planes.
sand shaper Sa 76 Sand shapers are part prophet, part priest, part magician, and part assassin.
scion of Tem-Et-Nu Sa 82 Paladins of the temple of Tem-Et-Nu are sometimes selected to become the guardians of the rivers.
scorpion heritor Sa 86 Scorpion heritors, through a special relationship with the scorpion spirit, gain the mystical abilities of the scorpion, and can even take its shape.
walker in the waste Sa 89 A walker in the waste embodies the harsh, unforgiving nature of the desert.
arcane hierophant RW 108 Arcane hierophants wield a blending of arcane magic and divine magic with a heavy emphasis on nature and the elements.
champion of Corellon Larethian RW 113 The champion of Corellon Larethian is a noble elf fighter, an elf knight or lord who can stand up to any orc or human warrior.
luckstealer RW 118 As a luckstealer, you're part spellcaster, part professional gambler -- and 100% mischief-maker.
ruathar RW 122 Also known as "elf-friend" or "star-friend," a ruathar is a person of some other race who has earned the special friendship of the elven folk.
skypledged RW 126 The skypledged represent a mystical tradition among the raptorans that hearkens back to an ancient pact with powerful lords of the Elemental Plane of Air.
stormtalon RW 131 The stormtalons are consummate aerial warriors, using both their weapons and their razor-sharp foot talons to dive on their hapless foes.
whisperknife RW 135 The halfling whisperknife seeks to repay murder, theft, or humiliation in the same coin.
wildrunner RW 139 Wildrunners give themselves almost wholly to nature, seeking to return to their untamed roots and eventually become fey creatures.
doomdreamer RT 162 Doomdreamers are the elite among the ranks of the cult of Tharizdun.
battlesmith RS 97 A battlesmith is a skilled dwarf armorer and weaponsmith who uses her experience in battle, as well as her masterful weaponsmithing and armorsmithing abilities, to create deadly items for her kinsmen to wield in defense of their homes.
blade bravo RS 99 Blade bravos are gnomes who learn the ways of the rapier.
cragtop archer RS 101 Cragtop archers train their eyes and minds to find target at great distances, and to quickly compensate for wind, movement, and other factors that affect shots of such difficulty.
dawncaller RS 103 Dawncallers are goliath bards responsible for guarding their tribe throughout the night.
deepwarden RS 105 Deepwardens are dwarves who serve as a living early warning system against threats from both the environment and other creatures.
divine prankster RS 107 These gnomes embrace Garl's methods of teaching through harmless object lessons and dedicate their lives to acting as his agents in the world.
earth dreamer RS 110 Earth dreamers move within the ancient dreams of the mountains, attuning themselves to their power and mastering strange abilities over the earth.
goliath liberator RS 112 Goliath liberators are experts at infiltrating giant dwellings, freeing the captives within, then exacting revenge on the giants while the freed goliaths escape.
iron mind RS 114 Elite warriors trained to resist mental compulsions of all kinds, members of the iron mind prestige class defend dwarf and gnome kingdoms against intrusions by mind flayers, dark elf enchanters, and the like.
peregrine runner RS 116 When goliaths need to send a message to another tribe, they send an elite, fleet-of-foot warrior known as a peregrine runner.
runesmith RS 118 A runesmith has learned to harness the power of runes and can fling fireballsand other staple arcane spells even while encased in full plate armor.
shadowcraft mage RS 120 Some gnomes have an even greater affinity for illusions than the average representative of their race, resulting in the prestige class known as the shadowcraft mage.
stoneblessed RS 122 A stoneblessed bonds to the stone of the mountains, blending into a dwarf, gnome, or goliath community and making it her home.
stonedeath assassin RS 124 Most stonedeath assassins are hobgoblin rogues or rangers, but bugbears and even exceptional goblins have been known to undertake stonedeath training and learn the ways of infiltrating dwarf strongholds by disarming traps, weakening gates, and assassinating dwarf leaders.
stonespeaker guardian RS 127 The stonespeaker guardian taps into the divine power of the earth itself to defend her fellow stonespeakers, as well as other goliaths and friendly races, from their enemies.
atavist RE 133 The discipline of an atavist strengthens his bond to the ancestral spirit and to all other kalashtar that have embraced their unique heritage.
cabinet trickster RE 139 Cabinet tricksters are the changeling agents of the Cabinet of Faces.
moonspeaker RE 143 Bound to the magic of their lycanthrope ancestors, moonspeakers breathe the magic of the world, guided by the twelve moons of Eberron.
quori nightmare RE 148 The quori nightmare taps into the primal horrors and urges of the subconscious.
reachrunner RE 153 Known for their mastery of the untamed world, some shifters rise above others in woodslore, physical ability, and stamina to claim the revered mantle of the reachrunner -- the greatest of shifter trackers and scouts.
recaster RE 157 To the recaster, the change her own body is capable of is a simple reflection of the mutability of the world around her.
reforged RE 161 The reforged represents the realized ideal of the warforged's living aspects.
spellcarved soldier RE 166 Spellcarved soldiers are warforged warriors who engrave magic runes into the plating of their inherently magic bodies, gaining remarkable defensive abilities.
disciple of the eye RDr 75 As a disciple of the eye, you know the messages that the eyes alone can impart.
dracolexi RDr 79 As a dracolexi, you try to understand that primordial vocabulary by devoting yourself to the study of ancient dialects and languages, hoping to discover how certain Draconic words were once uttered.
dragon devotee RDr 84 Some individuals feel the call of dragons more strongly, which may lead them into an attempt to awaken their blood and bring those traits to the fore.
dragonheart mage RDr 88 The dragonheart mage is perfect for the dedicated spellcaster who wishes to embrace the power of dragon blood while still advancing in magical expertise.
Singer of Concordance RDr 91 The Singers of Concordance are a small order of wandering draconic spiritual guides who begin as servitors of Io, the Ninefold Dragon, creator of all dragonkind.
chameleon RD 111 Chameleons are dilettantes in every class and masters of none.
loredelver RD 117 Loredelvers are illumian spellcasters who find and explore ruins, disable the magical protections that guard them, and sift through the ancient secrets found within.
menacing brute RD 123 The menacing brute takes advantage of how must humans fear half-orcs, playing on that dread to make his living.
outcast champion RD 126 Outcast champions bring hope to those who have no place in society.
scar enforcer RD 130 Scar enforcers are angry, embittered half-elves who have rejected both sides of their ancestry.
shadow sentinel RD 137 Shadow sentinels are elite illumian warriors who protect their people from githyanki raiders, demonic invastions, and hordes of barely imaginable monsters from the Plane of Shadow.
urban soul RD 141 Urban souls are the chosen champions of the deity Urbanus, charged with protecting city denzens from external dangers and from subtler threats to the city.
knight of the raven Rav 200 Before evil descended on the land of Barovia, it was home to an order of virtuous champions, the Knights of the Raven.
Lightbringer Rav 204 The Lightbringers are an expansive guild of undead hunters that readily hands out charter memberships to anyone who wants to stamp out undead.
battlerager Rac 178 Dwarven battleragers, or kuldjargh ("axe idiots"), are legendary berserker warriors who can enter a battle frenzy through ritualist singing.
bladesinger Rac 179 Bladesingers are elves who have blended art, swordplay, and arcane magic into a harmonious whole.
breachgnome Rac 181 A breachgnome is a mighty gnome who is skilled in fighting in cramped conditions.
elven high mage Rac 182 Elven high mages are the masters of creating their own epic spells -- mythals that can grow to engulf entire cities.
Great Rift skyguard Rac 183 The hippogriff-mounted skyguards of the Great Rift patrol the skies, ever watchful for the enemies of the gold dwarves.
orc warlord Rac 184 The orc warlord is a savage general of an unruly army, the leader of one of the deadly and all too common orc hordes that rampage down from the Spine of the World.
spellsinger Rac 185 Spellsingers are rare practitioners of an ancient elven bardic tradition.
warrior skald Rac 186 Accompanying heroes of great renown, warrior skalds fight at their sides while composing the epics that will be told for centuries to come.
warsling sniper Rac 188 The warsling sniper is an expert in the use of the weapon commonly associated with the halfling race.
ardent dilettante PlH 55 A diversity of interests and a moderate level of ability in one skill can lead one to become an ardent dilettante.
astral dancer PlH 63 A few skilled combatants learn to take advantage of conditions on the Astral Plane.
chaotician PlH 61 Chaoticians seek to enjoy the beauty of the unpredictable, and by seeking to emulate the philosophy of chaos in their actions, they create a fabulous journey through life in which nothing is a bore.
cipher adept PlH 58 Seamless integration brings the cipher adept bliss.
defiant PlH 44 Defiants take the teaching of the Athar to heart in a way that grants them tremendous powers against those who claim to wield divine might.
doomlord PlH 47 The doomlord's life holds the greatest appeal for fighters and barbarians who enjoy smashing and destroying.
elemental warrior PlH 65 The elemental warrior sees that great strength comes from focusing on the most basic aspects of reality.
fatemaker PlH 50 "There are two paths to take; one is easy, and that is its only reward."
visionary seeker PlH 53 A visionary seeker knows how to navigate the mental plain stretching out ahead, finding landfall and truly discovering what it means to know.
arcane devotee PG 48 Arcane devotees complement the divine magic of a church's clerical leaders and are among the most important and respected members of a deity's following.
black blood hunter PG 177 Malar grants exceptional power to those who supplement their bestial level of evil with truly vile acts.
celebrant of Sharess PG 178 Celebrants of Sharess are seducers and warriors, hedonists and pious champions of good.
cognition thief PG 174 A cognition thief's subtle ability to worm her way into a target's very consciousness makes her the ultimate secret agent.
divine champion PG 49 Divine champions are mighty warriors who dedicate themselves to their deity's cause, defending holy ground, destroying enemies of the church, and slaying mythical beasts and clerics of opposing faiths.
divine disciple PG 51 Divine disciples interpret the divine will, act as teachers and guides to other members of the clergy, and arm lay followers of their deity with the power of their patron.
divine seeker PG 52 The divine seeker infiltrates dangerous places to rescue prisoners, reclaim stolen relics, or eliminate enemy leaders.
Evereskan tomb guardian PG 53 The Evereskan tomb guardians are on hand to ensure that the defenses of the tombs are very good indeed.
eye of Horus-Re PG 54 Eyes of Horus-Re are champions of good, sworn enemies of Set, and bane to undead.
hammer of Moradin PG 56 An elite order of warrior-priests stands ready to defend the dwarven people against the onslaught of fell giants, dark elves, and goblinoids.
Harper agent PG 58 Harper agents are the "field agents" of the Harper organization, acting directly to gather intelligence and eliminate threats to the greater good.
Harper paragon PG 181 A Harper paragon actively promotes the welfare of other creatures while preventing evil forces from preying on innocents.
hathran PG 59 Hathrans comprise an elite sisterhood of spellcasters who lead Rashemen.
incantatrix PG 61 The incantatrixes are the definitive practitioners of metamagic in Faerûn, devoting themselves to the study of spells and techniques that affect other spells.
justiciar of Tyr PG 63 Justiciars are the very elite of Tyr's mortal servants, and they act as living embodiments of their god's portfolio.
maiden of pain PG 182 Loviatar's most dedicated servants, the maidens of pain, are depraved women who literally make pain their meat and drink.
martyred champion of Ilmater PG 184 Having already offered his life in sacrifice once, the martyred champion of Ilmater perseveres in Ilmater's faith.
monk of the long death PG 65 Monks of the long death are members of a macabre, secretive order of scholars seeking to understand the true nature of death.
morninglord of Lathander PG 66 Morninglords are, in many ways, the epitome of the classical cleric archetype.
Purple Dragon knight PG 68 Purple Dragon knights develop uncanny skills related to coordinating and leading soldiers.
runecaster PG 69 Those that choose to master the ability to create runes of power are runecasters.
Shaaryan hunter PG 71 On the backs of their swift horses, Shaaryan hunters can run down even the fastest prey and either spear it with a lance or pelt it with arrows from horseback.
shadow adept PG 72 Shadow adepts hurl themselves into the abyss of the Shadow Weave, immediately acquiring all the gifts available to casual students and discovering secrets unavailable to all but the most dedicated.
shadow thief of Amn PG 74 A shadow thief of Amn knows only her own minions, her coworkers, and her superior.
slime lord PG 186 Slime lords, the most favored of Ghaunadar's servants, are not clerics; they are spies and infiltrators who can change their shapes in order to move unnoticed among members of any race.
Spellguard of Silverymoon PG 75 The Spellguard, Silverymoon's elite cadre of battle-trained arcane spellcasters, protects the city against the threat of hostile magic and aids the Knights in Silver against more mundane threats.
yathrinshee PG 187 Yathrinshees, the elite ranks of Kiaransalee's priests, are powerful masters of necromantic magic, both arcane and divine.
Zhentarim spy PG 77 The Zhentarim spy is probably the one Faerûnians encounter most often -- even if they never realize it.
court herald PF 108 The court herald prestige class is a modified version of the loremaster prestige class, which is described in the Dungeon Master's Guide.
merchant prince PF 71 A merchant prince (known as a merchant princess if female) is a member of the merchant nobility who has acquired his position and wealth either by being born into a wealthy family or by earning every last coin himself.
gatekeeper mystagogue PE 88 Heirs to a tradition over sixteen millennia old, the gatekeeper mystagogues stand among the greated foes of the daelkyr and their aberration spawn.
high elemental binder PE 104 As a high elemental binder, you can reach into the planes and immediately draw elemental beings into objects -- coating your armor in stone or your blade in fire.
revenant blade PE 108 The revenant blade is a Valenar elf who can draw on the skills of ancient heroes, the giant-slayers of Xen'drik.
Akodo champion OA 220 Akodo champions are the leaders of the mighty army of the Lion clan.
battle maiden OA 34 Battle maidens are the stuff of wonder and legend, an order of mounted female samurai whose swift, fearless attacks are renowned throughout the world.
Bayushi deceiver OA 225 The Bayushi are charged with the dirtiest work in the empire.
bear warrior OA 36 Bear warriors, through a special relationship with bear spirits, literally adopt a bear's strength in the rage of battle, actually transforming into bears while they fight.
blade dancer OA 37 To blade dancers, the sword is more than a weapon -- it is an ally, a friend, a spirit companion.
Daidoji bodyguard OA 215 The Daidoji concentrate on defensive maneuvers and a style of fighting that induces their opponents to defeat themselves.
eunuch warlock OA 38 Eunuch warlocks must be arcane spellcasters of significant ability, and they are often sorcerers rather than wu jen.
henshin mystic OA 39 Henshin mystics are members of a monastic order that teaches what they consider a great mystery of the universe: that humanity is capable of a transformation (henshin) into divinity.
Hida defender OA 212 Hida defenders train in great armor, a unique characteristic that fits in well with the Crab philosophy of strength and endurance.
iaijutsu master OA 41 Iaijutsu masters harness their ki energy to strike with blinding speed and devastating power.
kishi charger OA 42 Kishi chargers are cavalry soldiers trained to make the greatest possible use of a horse's speed and a rider's agility.
maho-bujin OA 236 When Taint overcomes a character, she may find her way to the Festering Pit of Fu Leng and become a maho-bujin.
maho-tsukai OA 237 Maho (blood magic) wielders are called maho-tsukai.
Mantis mercenary OA 231 Mantis mercenaries make use of peasant weapons and a rolling motion.
Mirumoto niten master OA 218 The Mirumoto school teaches a unique style of swordplay, rooted in this sense of duty.
Moto avenger OA 228 The Moto avenger is dedicated to a war against the Shadowlands and its evils.
ninja spy OA 43 True ninja spies are masters of exotic weapons, tools of stealth, and strange ki powers.
shadow scout OA 44 The camouflage of a tiger, the stamina of a horse, the eyes of an eagle: these are the ingredients of the shadow scouts.
shapeshifter OA 45 Shapeshifters must already have some means of changing their form before learning to master that change.
Shiba protector OA 222 The warriors of the Shiba family are sworn to protect the Isawa family.
Shintao monk OA 46 Shintao monks are dedicated to following the teachings of Shinsei.
singh rager OA 48 Singh ragers draw their furious strength from the noble lion.
tattooed monk OA 49 Certain monastic orders bestow supernatural or spell-like powers on their members by inscribing magic tattoos on their skin.
void disciple OA 51 Void disciples understand that everything in the world contains all the basic elements, held together by the least tangible essence.
weapon master (kensei) OA 53 For weapon masters, the perfection of kiis found in the mastery of a single melee weapon.
witch hunter OA 54 Witch hunters combine magical training with combat expertise to battle the spiritual forces of evil in the world.
yakuza OA 55 Yakuza represent the shadowy underworld and provide protection for the helpless.
animal lord MW 43 Each animal lord forms a bond with one group of animals.
bane of infidels MW 46 The bane of infidels is the leader of a xenophobic tribe.
blighter MW 48 Blighters bring desolation wherever they tread.
bloodhound MW 49 A bloodhound tracks down wrongdoers and brings them to whatever justice awaits them.
deepwood sniper MW 52 A deepwood sniper is patient, careful, quiet , and deadly accurate.
exotic weapon master MW 53 The only real requirement for exotic weapon master is commitment and perseverance.
eye of Gruumsh MW 54 An orc or half-orc who heeds the call to serve Gruumsh in his image can become an eye of Gruumsh.
foe hunter MW 56 The foe hunter has but one purpose in life: to kill creatures of the type she hates.
forsaker MW 57 The forsaker rebels against the magic of the fantastic world around him.
frenzied berserker MW 59 The frenzied berserker is constantly seeking out more conflict to feed her craving for battle.
geomancer MW 60 To the geomancer, all magic is the same.
hexer MW 63 The hexer uses the power of his gaze.
king/queen of the wild MW 65 Where nature's fury is at its height, there you'll find the kings and queens of the wild.
oozemaster MW 67 Oozemasters relate one-on-one with things that relate to nothing at all.
shifter MW 68 The shifter has no form that she calls her own.
tamer of beasts MW 70 Through magic and his overwhelming concern for his charges, the tamer of beasts can make them tougher and more intelligent.
tempest MW 72 A tempest is the point of calm within a whirling barrier of deadly blades.
verdant lord MW 73 The verdant lord is the final defender of the forest.
watch detective MW 75 The watch detective specializes in solving mysteries.
windrider MW 77 The windrider is a specialist in mounted combat, but hers is no ordinary mount.
divine agent MP 24 The divine agent is a specially selected agent of her deity, and she acts in the service of that power or deity.
gatecrasher MP 26 Gatecrashers see themselves as cosmic free agents, independent forces who can influence the natives of the planes and even the dynamic forces of magic itself.
planar champion MP 28 The planar champion moves between the planes, always driven to battle.
planeshifter MP 30 The planeshifter is a magical scholar and expert in planar travel, and through arcane research develops not only the ability to sense planar portals, but also the ability to create his own demiplane.
beholder mage Mon 21 Through ritual destruction of its central eye, a beholder can learn to channel and use magic much more quickly and efficiently than can almost any other race.
incandescent champion MoI 115 The incandescent champion seeks to dispense with barriers and obstacles both tangible and intangible so that she can touch the cosmic soul with her unveiled body, mind, and spirit.
incarnum blade MoI 121 Using a secret passed down through the generations, the incarnum blade shapes soul energy drawn from the greatest warriors of the past into a special soulmeld that is incorporated into his melee weapon of choice.
ironsoul forgemaster MoI 126 Only the ironsoul forgemaster can craft a weapon that combines these arts with the shaping of soul essence.
necrocarnate MoI 132 Dealers in death and torturers of souls, necrocarnates number among the most evil creatures in any world.
sapphire hierarch MoI 136 The elite members of an order of priests of law defend the temple, contemplate the mysteries of the Sapphire Eidolon, and seek to fulfill its single command by perfecting themselves and bringing order out of chaos wherever they find it.
soulcaster MoI 142 Soulcasters excel at incorporating soul energy into their magic.
spinemeld warrior MoI 147 When a spinemeld warrior trains, he is participating in a tradition that has long been venerated in skarn society.
totem rager MoI 153 The totem rager embodies the wrath of nature in its most bestial form.
umbral disciple MoI 158 The umbral disciple is a student of shadow in both a literal and a metaphysical sense.
witchborn binder MoI 162 Elite agents within the Vigilant Servants, a society whose members make it their business to frustrate the plans of the witchborn, witchborn binders are incarnum-wielding mage-hunters who can use the power of soul energy to create shields, traps, and shackles.
alchemist savant MoE 53 The alchemist savant excels in the capacity to break down the normal barriers that lie between alchemy and magic, between potion and alchemical fluid, between science and art.
deadgrim MoE 57 The deadgrim are an elite faction with in the Red Watchers, a new organization of undead hunters within Karrnath.
dragon prophet MoE 63 The dragon prophet is a member of one of the "lesser races" who shares the dragons' ambitious goal of understanding the complex and convoluted draconic Prophecy.
elemental scion of Zilargo MoE 68 The elemental scion of Zilargo attempts to understand the true nature of the elements through bizarre methods.
impure prince MoE 73 Of those who make it their special mission to rid the world of aberrations and their masters, only impure princes can claim the distinction of using daelkyr-inspired corruptions and symbionts as their most effective tool in aberration cleansing.
quori mindhunter MoE 77 The quori mindhunter has a single mission: to hunt down and destroy the quori spirits that corrupt humanity, and the possessed Inspired that further the aims of the Dreaming Dark.
renegade mastermaker MoE 81 A renegade mastermaker applies the secrets of warforged creation methods to his own body, slowly replacing parts of his body with mechanical augmentations.
vigilant sentinel of Aerenal MoE 85 Part spy, part assassin, and completely loyal to the Sibling Kings and Aerenal's undying rulers, the sentinels roam across Eberron.
bonded summoner MH 16 He who learns to leash the furies of the Elemental Planes is known as a bonded summoner.
dragon samurai MH 18 Dragon samurai are dedicated warriors, members of a special, self-selected class who revered dragonkind and emulate dragons' ferocious martial abilities to the point of taking on some draconic traits.
havoc mage MH 20 The havoc mage shares as much in common with a fighter as with a wizard.
skullclan hunter MH 20 The skullclan hunter is the acclaimed foe of unlife.
tactical soldier MH 22 The tactical soldier is the master of teamwork in melee.
war hulk MH 22 The war hulk is a creature of great size and talent who is specifically trained to shock and awe opposing massed troops.
warchief MH 24 A warchief leads a primitive, aggressive tribe of humanoids, especially when they turn to marauding.
gnome artificer Mag 23 Gnome artificers dabble in technology to create fantastic devices, delving into shadow magic when their mundane equipment is insufficient for the task.
guild wizard of Waterdeep Mag 26 The wizards of the order study and exchange information, create magic items to help support the guild's financial independence, and offer their services to others in the city as watch-wizards or fire guards.
Harper mage Mag 28 The Harper mage has two principal responsibilities: They aid the Harpers with spells and arcane knowledge, and they study, record, and pass on ancient lore.
Harper priest Mag 29 Some Harpers choose to pursue a closer relationship to the deities who inspired the creation of the Harpers.
incantatrix Mag 31 The incantatrixes are the practitioners of metamagic in Faerûn, studying spells that affect other spells and having a fondness for magic that thwarts extraplanar beings.
mage-killer Mag 32 Mage-killers master magic designed for combat against other spellcasters.
master alchemist Mag 34 The master alchemist is a spellcaster who specializes in producing potions and elixirs that reproduce the effects of spells of 4th level or higher.
mystic wanderer Mag 35 Mystic wanderers are divine spellcasters who eschew normal church hierarchies and instead embrace freedom, wanderlust, and independence.
spelldancer Mag 37 Spelldancers are an energetic sort of spellcaster who draw on the quasi-primal energy of song and dancing to power their magic.
spellfire channeler Mag 38 Those who practice their spellfire can hone their talent into a tool with fantastic abilities that most dabblers can only dream of.
war wizard of Cormyr Mag 40 The Cormyrean war wizards are some of the most respected battle-mages in Faerûn.
abolisher LoM 182 The abolisher is a crusader against that which taints, usurps, and replaces the ordered nature of things with alien desires and monstrous needs.
beholder mage LoM 42 Through ritual destruction of its central eye, a beholder can learn to channel and use magic much more quickly and efficiently than can almost any other race.
darkrunner LoM 186 Darkrunners devote their lives to traveling the haunted underground depths.
fleshwarper LoM 189 The fleshwarper finds no greater canvas than flesh itself.
Keeper of the Cerulean Sign LoM 194 The Cerulean Sign is an ancient rune of power, created untold eons ago by a race or deity long since vanished; now it has keepers.
sanctified mind LoM 198 A sanctified mind believes that all evil-aligned psionics-using creatures must be crushed.
savant aboleth LoM 21 Savant aboleths are the eldest, most intelligent, wisest and most forceful of personality.
topaz guardian LoM 203 Resolute crusaders, the topaz guardians are the elite initiates of the Holy Order of the Supernal Topaz Defenders.
death's chosen LM 41 If chosen by his would-be undead master, a death's chosen serves as the master's living minion.
dirgesinger LM 43 Dirgesingers voice melodies not of celebration and joy, but of sorrow and grief.
ephemeral exemplar LM 53 Ephemeral exemplars are paragons of incorporealness.
lurking terror LM 54 Lurking terrors are the quintessential hunting undead, displaying great prowess with their special abilities and amazing powers of stealth.
master of radiance LM 44 Masters of radiance channel the pure, undiluted power of the sun.
master of shrouds LM 46 The master of shrouds is an evil spellcaster who magically seizes incorporeal undead and sets them to do her bidding.
master vampire LM 55 Any vampire can create spawn, but it takes a very special vampire to rule over an entire gang of minions.
pale master LM 47 Arcane casters can become pale masters, who draw on necromantic lore that provides a macabre power all its own.
sacred purifier LM 49 Sacred purifiers are priestly characters who specialize in destroying undead.
tomb warden LM 57 Tomb wardens serve as selfless, undying protectors of the dead.
true necromancer LM 51 Those who seek to raise an unyielding obedience from the dead willingly tread the path of necromancy.
cultist of the Shattered Peak LE 10 Cultists of the Shattered Peak possess skill at arms, stealth, and a smattering of ancient lore.
glorious servitor LE 13 Glorious servitors are exceptionally loyal and devout servants of the Mulhorandi gods.
magelord LE 17 Quick to anger, haughty, and proud of his Art, the magelord is an arcane spellcaster who studies an ancient magical tradition known for extremely fast and versatile spellcasting
Olin Gisir LE 21 The Olin Gisiae are elite elf mages who have taken it upon themselves to guard dark secrets from the rest of the world
sunmaster LE 25 The sunmasters are members of a sect within the church of Lathander who believe that the Morninglord is the living reincarnation of Amaunator.
Darkmask LD 33 Darkmasks strike a balance between their faith and their skills at stealth.
Spur Lord LD 11 The Spur Lords are elite zealots of the church, wielding the dark power of Cyric and commanding the attention of even the most fanatical clerics.
Thayan knight LD 64 Thayan knights have mastered the art of swordplay, are familiar with magic, and are loyal to none but the tattooed mages.
Zhentarim skymage LD 102 These powerful spellcasters ride strange flying beasts and serve the Zhentarim by performing acts of espionage and causing unrest on the frontiers of civilization.
corrupt avenger HH 88 A corrupt avenger accepts any cost to have his vengeance, even to the forfeit of his very soul.
death delver HH 93 The death delver is that rare individual, who, rather than fearing and avoiding death, delves as deeply into its mysteries as he can, to better understand and eventually gain some small power over it.
dread witch HH 98 The dread witch is a spellcaster who manipulates fear as readily and effectively as other casters manipulate magic itself.
fiend-blooded HH 102 With careful exploration, a spellcaster who feels a call from within can slowly bring the power of their fiendish lineage to the surface.
purifier of the Hallowed Doctrine HH 108 Purifiers of the Hallowed Doctrine consider themselves servants not of gods but of the spiritual well-being of the world itself.
tainted scholar HH 113 No secret is barred from the tainted scholar's grasp, and if such forbidden knowledge comes at the cost of his soul, he's willing to pay that price.
combat medic HB 99 The combat medic keeps her allies alive and tends to the fallen on the front lines of battle.
dread commando HB 103 Dread commandos are the elite scouts and strike force of a well-trained mercenary band.
legendary leader HB 107 Legendary leaders are the stuff of bards' tales come to life.
war weaver HB 112 By weaving together strands of pure arcane power, the war weaver becomes a force to be reckoned with on the battlefield.
Arboreal Guardian Gh 19 Within the Spirit Wood are the Arboreal Guardians, men and women dedicated to protecting and ministering the living repositories of elf and half-elf spirits.
bone collector Gh 21 A bone collector is a person who draws personal power from the destruction of undead.
Deathwarden chanter Gh 23 The Deathwarden chanters are the most prestigious, respected, and mysterious members of the dwarven Deathwarden clan.
ghost slayer Gh 26 The ghost slayer studies ghost so that they can be dispatched easily and no longer bother the living with their presence.
arcane devotee FRCS 40 Arcane devotees complement the divine magic of a church's clerical leaders and are among the most important and respected members of a deity's following.
archmage FRCS 41 The archmage gains strange powers and the ability to alter spells in remarkable ways, but must sacrifice some of her spell capability to master these arcane secrets.
divine champion FRCS 42 Divine champions are mighty warriors who dedicate themselves to their deity's cause, defending holy ground, destroying enemies of the church, and slaying mythical beasts and clerics of opposing faiths.
divine disciple FRCS 43 Divine disciples interpret the divine will, act as teachers and guides to other members of the clergy, and arm lay followers of their deity with the power of their patron.
divine seeker FRCS 44 The divine seeker infiltrates dangerous places to rescue prisoners, reclaim stolen relics, or eliminate enemy leaders.
guild thief FRCS 45 Guild thieves are thieves who operate in urban areas as part of an organized thieves' guild.
harper scout FRCS 46 Harper scouts are members of the Harpers, a secret society dedicated to holding back evil, preserving knowledge, and maintaining the balance between civilization and the wild.
hathran FRCS 47 Hathrans comprise an elite sisterhood of spellcasters who lead Rashemen.
hierophant FRCS 48 A divine spellcaster who rises high in the service of his deity gains access to spells and abilities of which lesser faithful can only dream.
Purple Dragon knight FRCS 49 Purple Dragon knights develop uncanny skills related to coordinating and leading soldiers.
Red Wizard FRCS 50 The Red Wizards are the masters of Thay, the would-be magical overlords of the land of Faerûn.
runecaster FRCS 51 Those that choose to master the ability to create runes of power are runecasters.
shadow adept FRCS 52 Shadow adepts hurl themselves into the abyss of the Shadow Weave, immediately acquiring all the gifts available to casual students and discovering secrets unavailable to all but the most dedicated.
cloud anchorite Fr 52 The cloud anchorite seeks a way to achieve immortality while maintaining life and awareness.
cryokineticist Fr 54 The cryokineticist is the master of cold psionic energy.
disciple of Thrym Fr 56 Aside from predictions of Ragnarok, disciples of Thrym spend a large portion of their time undermining those who serve Thor and Loki, the deities who conspired against Thrym.
frost mage Fr 58 Frost mages usually hail from lands of cold, snow, and ice: tundra, glaciers even outer planes perpetually shrouded in winter.
frostrager Fr 60 The frostragers are powerful and dangerous warriors believed by some to be gifted from (and others cursed by) the frost giant deity Thrym with an unstable but powerful supernatural battle rage.
Knight of the Iron Glacier Fr 62 The Knights of the Iron Glacier continue to honor the memory of General Aengrist in their deeds and actions.
primeval Fr 65 The primeval is a warrior who has tapped into his racial memories to find and forge a bond with an ancient creature.
rimefire witch Fr 67 A rimefire witch is one who has followed a mysterious call to the core of a rimefire iceberg and becomes infused with great power by the rimefire eidolon.
stormsinger Fr 70 The stormsingers have learned the secret methods of harnessing the magic powers of music to influence and control the weather.
winterhaunt of Iborighu Fr 72 As minions of the Frozen King, the winterhaunts of Iborighu lust for nothing less than eternal winter.
arachne FP 182 Arachnes are priestesses of Lolth who have risen to the pinnacle of drow society, worshiping Lolth only for the power she grants.
auspician FP 184 Auspicians, who manipulate luck as if it were the strings of a worn mandolin, give credence to their claims.
doomguide FP 186 Doomguides belong to an elite order of spellcasting warriors in service to the Judge of the Damned.
dreadmaster FP 188 Dreadmasters seek to rule absolutely, preferably through terror and domination.
dweomerkeeper FP 189 Dweomerkeepers are Mystra's shepherds, safeguarding the Weave against threats to its integrity.
elemental archon FP 190 Elemental archons are servants of powerful, seemingly uncaring elemental forces who want to once and for all tip the balance in favor of their chosen element.
forest master FP 193 Guardians of the pristine wilderness and defenders of the ancient trees, forest masters are the living embodiments of sentient nature.
goldeye FP 194 Goldeyes are agents and promulgators of commercial intercourse, seeking to increase the wealth of their communities and realms by promoting the exchange of coins in trade.
heartwarder FP 196 Heartwarders are aesthetes and hedonists who actively seek out pleasure and beauty in all things and who nurture the creation of beautiful objects.
horned harbinger FP 197 The horned harbingers are agents of the fallen Lord of Bones.
nightcloak FP 198 Nightcloaks are the apple of Shar's eye -- devoted to her vision, preserving her secrets, practicing her magic, as twisted and bitter as it is.
ocular adept FP 200 Ocular adepts have pledged their religious devotions to the alien entity known as the Great Mother, the deity matron of all beholders.
silverstar FP 201 Silverstars are dedicated advocates of freedom and tolerance, wanderers on the path of truth, and absolute foes of Shar.
stormlord FP 203 Stormlords are the chief agents of the Destroyer's wrath, inflicting destructive rampages wherever they wander in order to spread word of his endless fury.
strifeleader FP 204 Strifeleaders are the chief instruments of the Dark Sun, charged with spreading the One True Way of Cyric through force and deception.
sword dancer FP 205 Sword dancers are expected to lead the drow migration and work to promote harmony between drow and surface-dwelling races.
techsmith FP 206 Techsmiths are devoted to the development of new inventions and the progression of achievement in the name of the Wonderbringer.
waveservant FP 209 Waveservants server the Bitch Queen as both tribute gatherers and enforcers.
wearer of purple FP 210 Wearers of purple are members of the Cult of the Dragon who embrace the creation and veneration of the Sacred Ones, the great dracoliches of Faerûn.
windwalker FP 212 Windwalkers learn to shape the winds with their hands and ride them to lands as yet unseen.
knight phantom FN 41 The knight phantom prestige class takes capable wizards and gradually turns them into capable melee fighters, without slowing their spellcasting too much.
Dark Lantern FN 68 The Dark Lanterns serve the crown of Breland as spies and assassins.
Cyran avenger FN 86 These survivors of the Day of Mourning seek to uncover the cause of the cataclysm and avenge their people against the architects of the Mournland.
bone knight FN 117 Bone knights are Karrn patriots, living protectors who fight alongside the undead legions of their land.
silver pyromancer FN 150 The silver pyromancer is an arcane champion of the Church of the Silver Flame, taking his place alongside clerics, paladins, and exorcists in the Church's cause.
fiend of blasphemy FF 200 The fiend of blasphemy is a master of the infernal art of perverting the desire to worship and turning it toward the corrupt veneration of fiendish masters.
fiend of corruption FF 202 Fiends of corruption are preoccupied with corrupting mortals to ensure that their souls end up on the Lower Planes after death.
fiend of possession FF 204 A fiend of possession is an invasive presence that taints the very soul, corrupting from within.
sovereign speaker FE 32 Although devotion to a single god enables some individuals to gain additional power, overriding
escalation mage FE 52 By giving themselves over to the Shadow and focusing on the dark side of magic, these arcane spellcasters learn how to bargain with their god to make their spells more effective -- for a price.
argent fist FE 70 Only a precious few possess the focus, the dedication, and the physical prowess to master the abilities of the argent fist, but few enemies can stand against those who do.
thief of life FE 84 When the prize is immortality, there is precious little a thief of life will not do to grasp it.
planar shepherd FE 105 Some druids, especially among the Greensingers or those who have dealt extensively with that sect, reject narrow interpretations of what constitutes the natural world.
hellbreaker FCII 86 Hellbreakers are consummate adventurers. Called thieves by their detractors and heroes by their apologists, they specialize in infiltrating infernal strongholds and relieving them of their treasures.
hellfire warlock FCII 89 The hellfire warlocks are a secretive group of specialist warlocks who have mastered hellfire, a dangerous energy found only in the Nine Hells.
hellreaver FCII 92 Hellreavers are warriors whose outrage at the actions of the fiends and their ability to corrupt and seduce without consequences fuels and array of combat abilities.
soulguard FCII 95 Soulguards openly oppose fiendish practices and go to great lengths to protect those beset by the power of Baator.
agent retriever EL 24 Finding items, especially long-lost ones, is an agent retriever's specialty.
cosmic descryer EL 26 The cosmic descryer is interested in the infinite variety of the planes and fascinated by the different layers of the multiverse.
divine emissary EL 27 Deities have need of powerful servants, many of whom are epic clerics, paladins, and other characters.
epic arcane archer EL 17 The epic arcane archer is a living extension of the bow, capable of achieving wonders of archery that cause lesser beings to gape in awe.
epic assassin EL 18 The epic assassin flits from shadow to shadow, lying in wait until his target is vulnerable, then striking like a cobra.
epic blackguard EL 19 The epic blackguard is a twisted reflection of the epic paladin, radiating evil power from every pore of his body.
epic dwarven defender EL 20 The epic dwarven defender becomes the very definition of immovable object.
epic infiltrator EL 28 The epic infiltrator is an agent of espionage, an undercover operative, and sometimes a saboteur.
epic loremaster EL 20 If the epic loremaster doesn't know something, it probably isn't worth knowing.
epic psion EL 22 The epic psion has evolved his inborn mental abilities, achieving mental mastery of lesser mentalities.
epic psychic warrior EL 23 The epic psychic warrior is a meld of mental and martial prowess.
epic shadowdancer EL 21 While the epic assassin udes the shadows, the epic shadowdancer becomes the shadows, indistinguishable from the darkness cloaking her.
guardian paramount EL 30 The guardian paramount is an extraordinary bodyguard, a protector of others who is skilled in preventing harm to his charge.
high proselytizer EL 31 The high proselytizer is the holy inspiration that begins religious movements.
legendary dreadnought EL 33 The legendary dreadnought is the ultimate foot soldier, an absolute force of destruction, a total warrior who excels at sheer combat prowess.
perfect wight EL 34 The perfect wight is a master of skulking, the ultimate prowler and thief.
Union Sentinel EL 35 A Union Sentinel is a member of an elite police force that guards the demiplane city of Union.
cataclysm mage EH 58 Cataclysm mages seek after Eberron's most powerful mysteries, long lost to the past.
thunder guide EH 64 Bodyguards to nobles on safari, shepherds to spelunking university professors, and the real-life heroes of chronicle serials across Khorvaire, thunder guides provide the strong blades, keen senses, and local knowledge necessary to survive a trip across the Thunder Sea.
windwright captain EH 70 The self-proclaimed masters of sky and sea, the windwright captains are the finest pilots of airships and wind galleons on Eberron.
demonwrecker EDP 168 Spellcasters specializing in demon eradication can gain great fame and prestige -- if they survive long enough.
jaunter EDP 172 The jaunter is a consummate expert on travel who specializes in getting exactly where he wants to go -- whether it's across the multiverse or just across the battlefield.
dragonmark heir ECS 73 Dragonmark heirs have the ability to improve the dragonmarks they have manifested, as well as to develop additional abilities related to their dragonmarks.
Eldeen ranger ECS 74 An Eldeen ranger learns special techniques and abilities that help him to fulfill the goal of his sect.
exorcist of the Silver Flame ECS 77 Exorcists of the Silver Flame lead the Church of the Silver Flame's efforts in combating extraplanar threats.
extreme explorer ECS 79 The extreme explorer is the iconic action hero of Eberron.
heir of Siberys ECS 80 The magic of a Siberys mark is undeniably powerful, and an heir of Siberys manifests one.
master inquisitive ECS 82 The master inquisitive takes the art of investigation and deduction to the ultimate level, rising to the top of the field.
warforged juggernaut ECS 83 As a machine of war, the juggernaut is among the best at dealing damage and sustaining punishment.
weretouched master ECS 85 Weretouched masters are shifters who learn to enhance their shifting ability to accentuate the power of their lycanthrope heritage.
beast heart adept Du 48 By attuning himself to the bestial urges of dungeon creatures, he learns to form powerful bonds with a small number of monsters.
trapsmith Du 53 A trapsmith excels at rigging deadly surprises to harm her enemies, secure her camp, and confound pursuers.
arachnomancer DrU 65 By discarding the religious traditions dominating drow culture, the arachnomancer finds a different way to serve the Weaver of Webs.
cavestalker DrU 68 The Underdark's most dangerous predators are not its horrific monstrosities, but rather they are the deadly cavestalkers who move effortlessly through a jungle of living rock.
demonbinder DrU 72 The demonbinder draws the essence of demons into herself to acquire their power.
dread fang of Lolth DrU 76 The dread fangs of Lolth are elite soldiers who fight for the drow matriarchs.
eye of Lolth DrU 80 The eyes of Lolth are stealthy servants and watchers faithful to the Church of Lolth.
insidious corruptor DrU 83 The insidious corruptor is a manipulator, a devious and sinister villain who lures individuals to their doom.
kinslayer DrU 87 Though the ancient conflict that rent the elves and the drow asunder has long passed into antiquity, neither race has forgotten.
wearer of purple DrF 67 Updated from Faiths and Pantheons.
black dog Dra 95 Travelers might hear tales of a secret society within House Ghallanda, a cabal of vigilante assassins who specialize in the use of poison.
blade of Orien Dra 99 The blade of Orien is a soldier who uses her Mark of Passage to gain a tactical edge in combat.
Cyre scout Dra 101 Cyre scouts combine the creative traditions of House Cannith with the ability to survive in the most hazardous environments.
Deneith warden Dra 105 The Deneith warden is devoted, body and soul, to the apprehension of lawbreakers wherever they are found.
Duraak'ash Dra 107 A duraak'ash is an implacable foe who uses her Mark of Finding to form a link to her prey: a bond that grants her benefits both during the hunt and in the inevitable battle at its end.
Medani prophet Dra 110 As a Medani prophet, you learn to draw on your dragonmark to peer into the future -- and potentially, to unlock the secrets of the past.
nosomatic chirurgeon Dra 114 A nosomatic chirurgeon is a halfling student of sickness, and a master of the ebb and flow of the energies of life and death.
shadow hunter Dra 117 A shadow hunter is a warrior of his house, and must be familiar with the arts of battle as well as stealth.
silver key Dra 120 A silver key is a master of stealth and security, and an expert at getting into and out of tight places.
storm sentry Dra 124 A storm sentry is a soldier first and foremost, and must be a capable combatant.
unbound scroll Dra 127 Unbound scrolls are drawn from the most gifted artificers and wizards of House Sivis, though a few exceptional magewrights have made their way into the order.
Vadalis beastkeeper Dra 130 Vadalis beastkeepers are scouts and guides, hunters and warriors.
bloodscaled fury Dr 86 A bloodscaled fury is a dragon whose rage surpasses that of a human barbarian as the barbarian's rage surpasses a child's tantrum.
disciple of Ashardalon Dr 87 Disciples of Ashardalon bind fiendish spirits to their own hearts, eventually taking on the characteristics of demonic spawn themselves.
dispassionate watcher of Chronepsis Dr 89 Taking the role of observers rather than active participants, dispassionate watchers of Chronepsis remain aloof from the events of the world.
dracolyte Dr 122 The dracolyte takes up worship of the draconic gods.
dragon ascendant Dr 90 Dragon ascendants seek to transcend the limitations of material existence so as to become nothing less than deities.
dragonkith Dr 123 Dragonkith are creatures that serve and aid dragons.
dragonrider Dr 124 Dragonriders soar through the clouds atop a draconic steed.
dragonslayer Dr 125 Dragonslayers combat dragons.
dragonsong lyrist Dr 127 The dragonsong lyrist taps into the power of dragonsong.
dragonstalker Dr 128 The dragonstalker uses stealth and guile to combat dragons.
elemental master Dr 92 Elemental masters strive to attain the purity of perfect attunement with both the energy of their breath weapons and the elemental nature of their core.
hidecarved dragon Dr 94 Hidecarved dragons are members of an enigmatic order of dragons and half-dragons.
Hoardstealer Dr 130 The hoardstealer specializes in relieving wealthy individuals from large amounts of said wealth.
iInitiate of the draconic mysteries Dr 131 Some become students of draconic knowledge that leads to greater power.
platinum knight Dr 133 The platinum knight protects good-aligned dragonkind from their natural enemies.
sacred warder of Bahamut Dr 96 Sacred warders of Bahamut protect others from the power of Tiamat's brood.
talon of Tiamat Dr 134 The talon of Tiamat furthers the goals of evil dragonkind.
unholy ravager of Tiamat Dr 97 Those who devote themselves to Tiamat's cause become unholy ravagers of Tiamat.
arcane archer DMG 176 The arcane archer is a warrior skilled in using magic to supplement her combat prowess.
arcane trickster DMG 177 Arcane tricksters combine their knowledge of spells with a taste for intrigue, larceny, or just plain mischief.
archmage DMG 178 The most advanced practitioners of arcane magic are frequently archmages.
assassin DMG 180 The assassin is the master of dealing quick, lethal blows.
blackguard DMG 181 The blackguard is the quintessential black knight.
dragon disciple DMG 183 Dragon disciples use their magic as a catalyst to ignite their dragon blood.
duelist DMG 185 The duelist is a nimble, intelligent fighter trained in making precise attacks with light weapons.
dwarven defender DMG 186 The defender is a sponsored champion of a dwarven cause
eldritch knight DMG 187 Studying the martial and arcane arts to equal degree, the eldritch knight is a versatile combatant.
hierophant DMG 188 A divine spellcaster who rises high in the service of his deity gains access to spells and abilities of which lesser faithful can only dream.
horizon walker DMG 189 The horizon walker is an unceasing traveler to the universe's most dangerous places.
loremaster DMG 191 Loremasters are spellcasters who concentrate on knowledge, valuing lore and secrets over gold.
mystic theurge DMG 192 Blurring the line between divine and arcane, mystic theurges draw power from divine sources and musty tomes alike.
Red Wizard DMG 193 The Red Wizards are the masters of Thay, the would-be magical overlords of the land of Faerûn.
shadowdancer DMG 194 Operating in the border between light and darkness, shadowdancers are nimble artists of deception.
thaumaturgist DMG 196 The thaumaturgist reaches out with divine power to other planes of existence, calling creatures there to do his bidding.
diamond dragon DM 30 The boldest of the sages study the link between gem dragons and psionics, learning to tap into what they refer to as the draconic psionic collective.
dragon descendant DM 34 A secret monastic order, dragon descendants tap into the power of their draconic heritage to call on their ancestors in times of need.
dragon lord DM 38 A dragon lord is the general at the head of an army, the emperor at the helm of an empire, or the warleader who dominates a battlefield.
hand of the winged masters DM 43 Dragons often need expert servants to be their eyes, ears, and hands in humanoid society.
pact-bound adept DM 46 Pact-bound adepts are sorcerers who have learned to transcend their beliefs about spells and magic and embrace arcane power as dragons do.
swift wing DM 50 Swift wings are church servants who see themselves as the fast-moving, hard-hitting crusaders of their god's cadre of worshipers.
wyrm wizard DM 55 Wyrm wizards are spellcasters who learn new spells not through research and experimentation but rather by tapping into the vast wealth of arcane knowledge possessed by dragons.
church inquisitor DF 51 The church inquisitor uncovers taint within the church and cuts it away.
consecrated harrier DF 52 The consecrated harrier acts as a bounty hunter for her religion or organization.
contemplative DF 54 Contemplatives devote their lives to cultivating a greater closeness with their deities.
divine oracle DF 56 Some mortals hear the words of deities; these can be divine oracles.
holy liberator DF 57 The holy liberator is a holy warrior, a distant cousin of the paladin.
hospitaler DF 60 Hospitalers are a fighting force of necessity, sworn to poverty, obedience, and the defense of those in their care.
hunter of the dead DF 62 The hunter of the dead spends each restless night tracking undead to their lairs and cleansing the land of their foul presence.
knight of the Chalice DF 63 The knight of the Chalice is a member of an elite knightly organization devoted to fighting demons and other evil outsiders.
knight of the Middle Circle DF 65 Knights of the Middle Circle provide security for Stargazer chapterhouses and may be called upon for similar service for allies of the Stargazers.
master of shrouds DF 66 The master of shrouds is an evil spellcaster who magically seizes incorporeal undead and sets them to do her bidding.
sacred exorcist DF 68 Sacred exorcists hope to drive away the spiritual forces of evil, prevening them from causing harm to the bodies and souls of humanity.
sacred fist DF 70 Sacred fists are independent organizations found within many temples.
templar DF 72 Sworn to the defense of a temple site, the templar is a holy warrior blessed by her deity with combat prowess and great endurance.
warpriest DF 74 Warpriests are fierce, earthy clerics who pray for peace but prepare for war.
berserk DD 201 Berserks are warriors who dress themselves in bearskins, taking advantage of the fear most people have for wild animals and inviting the wild rage of the animal into the warrior's body.
justiciar of Taiia DD 205 Justiciars of Taiia fulfill the role of carrying out Taiia's sentence against wrongdoers.
Soldier of Light DD 208 The Soldiers of Light are a military order dedicated to open warfare against the minions of their church's enemies.
dragon rider DCS 77 Dragon riders develop a strong bond with their mounts that allows the two to work together.
inquisitor DCS 80 By definition, an inquisitor is one who inquires, someone who hunts for people, information, or answers.
Knight of the Crown DCS 56 The Order of the Crown is the first tier of the Solamnic Knights.
Knight of the Lily DCS 63 The Knights of the Lily are the order of warriors within the Knights of Neraka.
Knight of the Rose DCS 59 The Knights of the Rose are the highest tier of the Solamnic Knights.
Knight of the Skull DCS 65 Entering battle with strength and divine magic, Knights of the Skull are the spirit of the Dark Knights.
Knight of the Sword DCS 58 Knights of the Sword are warriors of the Solamnic Knights who fight with power and faith to defend justice and truth.
Knight of the Thorn DCS 66 The Knights of the Thorn are also known as the "gray robes" for the ash-colored robes they wear to indicate that they do not serve the Orders of High Sorcery.
legendary tactician DCS 81 Legendary tacticians are respected (or feared) for their ability to inspire their troops.
righteous zealot DCS 83 The righteous zealot is a person with a cause that directs every aspect of life.
steel legionnaire DCS 68 Steel legionnaires are members of the Legion of Steel.
Wizard of High Sorcery DCS 71 Once a wizard successfully completes (and survives) the Test of High Sorcery, his choices dictate his robe color and which deity of magic grants him power.
bear warrior CW 16 Bear warriors, through a special relationship with bear spirits, literally adopt a bear's strength in the rage of battle, actually transforming into bears while they fight.
cavalier CW 19 Representing the ultimate in mounted warfare, the cavalier is the quintessential knight in shining armor.
bladesinger CW 17 Bladesingers are elves who have blended art, swordplay, and arcane magic into a harmonious whole.
dark hunter CW 20 Dark hunters specialize in hunting down and eliminating creatures in the dark, twisting caves of the Underdark.
darkwood stalker CW 23 Some elves train as elite hunters of orcs; these hunters are called darkwood stalkers.
dervish CW 25 The dervish epitomizes speeds, quickness, and abandon.
drunken master CW 27 By weaving and staggering about as if inebriated, drunken boxers avoid many blows.
exotic weapon master CW 30 The only real requirement for exotic weapon master is commitment and perseverance.
eye of Gruumsh CW 31 An orc or half-orc who heeds the call to serve Gruumsh in his image can become an eye of Gruumsh.
frenzied berserker CW 34 The frenzied berserker is constantly seeking out more conflict to feed her craving for battle.
gnome giant-slayer CW 36 The gnome giant-slayer relies on a combination of agility, combat prowess, and pure craftiness to deal with foes.
halfling outrider CW 38 Halfling outriders are elite champions whose task is to warn their fellows of, and protect them from, danger.
hulking hurler CW 40 Hulking hurlers belong to those races of generously proportioned creatures who enjoy nothing more than wrenching boulders, trees, and even buildings free of their earthly bonds and throwing them at their foes.
hunter of the dead CW 42 The hunter of the dead spends each restless night tracking undead to their lairs and cleansing the land of their foul presence.
invisible blade CW 44 Invisible blades are deadly fighters who prefer to use daggers and related weapons in combat.
justiciar CW 47 Justiciars make a living kicking the daylights out of criminals who desperately deserve it.
kensai CW 49 The kensai masters body, mind, weapon, and will.
knight of the Chalice CW 53 The knight of the Chalice is a member of an elite knightly organization devoted to fighting demons and other evil outsiders.
knight protector CW 55 Knight protectors are martial characters dedicated to restoring the ideals of knightly chivalry before they fade forever.
master of the unseen hand CW 60 Masters of the unseen hand delight in crushing their foes with invisible force, flinging massive objects into the sky, and disarming enemies with a single thought.
master thrower CW 58 Master throwers depend on quick reflexes, good planning, and deadly aim.
mindspy CW 62 By reading the minds of her enemies, a mindspy knows exactly what they're going to do a fraction of a second before they do it.
nature's warrior CW 63 Nature's warriors are defenders of the wild, protectors of the natural world . . . and often druids who have spent "too much time" in wild shape form.
occult slayer CW 66 The occult slayer is driven to confront any arcane or divine spellcaster who crosses her path.
Order of the Bow initiate CW 68 By learning the meditative art of the Way of the Bow, the archer improves his discipline, precision, and spirituality.
Purple Dragon knight CW 70 Purple Dragon knights develop uncanny skills related to coordinating and leading soldiers.
rage mage CW 72 The rage mage's approach to magic is based on the primal passion of magic more than the studious quasi-scientific approach.
ravager CW 73 The infamous ravager has dedicated himself to the service of Erythnul, deity of slaughter.
reaping mauler CW 75 Reaping maulers are the back-breakers, the limb-twisters, and the neck-snappers among pit fighters.
ronin CW 77 A ronin is a masterless warrior cast adrift in the world, but still clinging to the remnants of his former life.
spellsword CW 79 The dream of melding magic and weaponplay is fulfilled in the person of the spellsword.
stonelord CW 81 The earth whispers to special dwarves known as stonelords.
tattooed monk CW 82 Certain monastic orders bestow supernatural or spell-like powers on their members by inscribing magic tattoos on their skin.
Thayan knight CW 85 Thayan knights have mastered the art of swordplay, are familiar with magic, and are loyal to none but the tattooed mages.
war chanter CW 87 A war chanter's music flows across the battlefield like a raging torrent, catching friends and foes alike in its wake.
warshaper CW 89 The warshaper grows and evolves her own weapons and armor to suit the threat at hand.
Gray Hand enforcer CSW 77 Gray Hand enforcers are highly trained members of the Gray Hands, Waterdeep's elite, high-powered fighting force.
Knight of the Blue Moon CSW 81 Knights of the Blue Moon are elite soldiers in the endless battle against the Mistress of the Night.
Moonstar agent CSW 84 Moonstar agents, also known as Teukiir, are members of the Tel Teukiira, a group founded by Khelben "Blackstaff" Arunsun when he broke from the Harpers.
Sun Soul monk CSW 88 Monks of the Sun Soul Order believe that they each harbor a small fragment of the sun's divine essence.
avenging executioner CS 24 Relentless and inventive, these stalkers wield psychology as deftly as their weapons.
battle trickster CS 28 The battle trickster engages in combat not only to defeat enemies but to impress them with martial and acrobatic prowess.
cloaked dancer CS 31 The cloaked dancer dances into the hearts and minds of her audience, beguiling those around her with boundless charm and careful dance moves, leaving her victims in a state of ecstasy even as she kills them.
combat trapsmith CS 34 Combat trapsmiths can litter a battlefield or dungeon with devices of their own cunning design.
fortune's friend CS 38 The fortune's friend lives by his luck.
gray guard CS 40 Gray guards are less restrained by their knightly vows, doing what must be done, no matter how unpleasant.
magical trickster CS 45 Relying as much on her wits as on her spellcasting prowess, the magical trickster can sacrifice her spellcasting ability to gain even greater access to skill tricks.
malconvoker CS 48 Daring summoners known as malconvokers bargain with their lives.
master of masks CS 52 Wearer of a thousand faces, with an identity as fluid as that of a crowd of strangers, this thespian of possibilities decides what is real and what can be.
mountebank CS 57 Mountebanks are frauds and con artists, capable of slipping into new identities as others change clothing.
psibond agent CS 60 A psibond agent sees through the eyes of others, gently guiding (or in some cases forcefully commanding) her puppet to go places she could never enter herself.
spellwarp sniper CS 64 The spellwarp sniper contorts spells, changing area effects into rays that deliver precise, devastating attacks.
uncanny trickster CS 67 The uncanny trickster combines the features of his primary class with a wider range of skill tricks than any other character can achieve.
Black Blood cultist CR 44 Black Blood cultists are savage fighters whose natural attacks become more fearsome as they increase in level.
justice of weald and woe CR 48 The justice of weald and woe is the go-to person when something unsavory -- usually involving the removal of humans -- needs doing.
Night Mask deathbringer CR 53 Night Mask deathbringers are highly trained members of the Westgate thieves' guild who have caught the favorable attention of the vampires in charge of the organization.
shade hunter CR 58 The shade hunter is a breed of adventurer who lives for the thrill of finding lost treasure, defeating ancient traps, and surviving deadly curses laid by the priests of dead gods.
Thayan gladiator CR 63 Popular and skillful gladiators fill the arenas of Faerûn from Calimshan to the Dragon Coast, but the brutal Thayan gladiators are the best of the best.
vengeance knight CR 67 Vengeance knights roam the Lands of Intrigue in search of those who have committed acts of treachery against their employers, the Knights of the Shield.
anarchic initiate CP 17 The anarchic initiate is more than a wilder; he is an initiate to the truth that underlies the wildness in the depth of his being.
ebon saint CP 22 The ebon saint lives in the darkness, but seeks to exposehis enemies to the light.
ectopic adept CP 26 Ectoplasm is the preferred medium of creation for the ectopic adept, and his mind serves as the mold, kiln, and wheel upon which his works are turned.
flayerspawn psychic CP 30 Willing to sacrifice her life, appearance, and even her sanity, the flayerspawn psychic walks a dangerous road, growing in psionic power as she slowly embraces her secret mind flayer heritage.
illumine soul CP 33 The illumine soul is a living conduit of positive energy.
soulbow CP 36 In the tradition of the soulknife, a soulbow realizes the direct capacity of her own mind to give shape to weapons of psionic perfection.
storm disciple CP 40 A storm disciple is a character who decides that the best, most glorious way to serve his ideals is through the natural power, fury, and splendor of the storm.
zerth cenobite CP 43 The core of a zerth cenobite's studies involve strict meditation on the nature of time and the body's movements through it, culminating in a martial art known as zerthin.
Knight of the Flying Hunt CoV 106 Defenders of Nimbral, protectors of the island realm's quiet, simple folk, noble soldiers answering to the powerful but mysterious Nimbral Lords -- the Knights of the Flying Hunt epitomize valor and grace in word, deed, and bearing.
Knight of the Weave CoV 111 Members of this mystic order of sacred defenders cherish the Weave like a fine wine.
Moonsea skysentinel CoV 117 Moonsea skysentinels are the eyes in the sky for the Knights of the North, scouting the landscape, looking for evidence of Zhentarim activity.
Triadic knight CoV 123 Triadic knights are holy warriors who worship the Triad of Tyr, Torm, and Ilmater.
aburant champion CM 50 A warrior who dabbles in abjuration magic.
eldritch disciple CM 53 A multiclass warlock and divine spellcaster.
eldritch theurge CM 57 A multiclass warlock and arcane spellcaster.
enlightened spirit CM 60 A warlock who takes on celestial characteristics.
holy scourge CM 64 An arcane spellcaster that specializes in blasting evil.
lyric thaumaturge CM 67 A bard with enhanced spellcasting prowess.
master specialist CM 70 A wizard with greater mastery over a school of specialization.
nightmare spinner CM 74 An arcane spellcaster who weaves fear into illusions.
ultimate magus CM 77 A multiclass arcane preparation spellcaster and arcane spontaneous spellcaster.
unseen seer CM 81 A stealthy character who dabbles in divination magic.
wild soul CM 84 An arcanist who wields power from the realm of the fey.
Ebonmar infiltrator Ci 79 The infiltrator is a master of stealth and deception, an interpreter, and an escape artist.
crimson scourge Ci 92 The crimson scourge is a tough and efficient tracker who specializes in dealing painful but ultimately nonlethal wounds.
urban savant Ci 100 An urban savant is a scholar at heart, with a voracious appetite for information.
black flame zealot CD 21 Trained in unholy rites, the black flame zealots use stealth, divine magic, and the zeal of fanaticism to destroy those who have given offense to their god.
blighter CD 23 Blighters bring desolation wherever they tread.
church inquisitor CD 26 The church inquisitor uncovers taint within the church and cuts it away.
consecrated harrier CD 28 The consecrated harrier acts as a bounty hunter for her religion or organization.
contemplative CD 30 Contemplatives devote their lives to cultivating a greater closeness with their deities.
divine crusader CD 33 The divine crusader embodies devotion and dedication to a chosen deity.
divine oracle CD 34 Some mortals hear the words of deities; these can be divine oracles.
entropomancer CD 36 Entropomancers gain attunement to the great nothingness they say lies at the center of the universe.
evangelist CD 39 Evangelists travel the world proclaiming their devotion to a particular deity, pantheon, or religious doctrine.
geomancer CD 41 To the geomancer, all magic is the same.
holy liberator CD 45 The holy liberator is a holy warrior, a distant cousin of the paladin.
hospitaler CD 48 Hospitalers are a fighting force of necessity, sworn to poverty, obedience, and the defense of those in their care.
pious templar CD 50 Sworn to the defense of a temple site, the pious templar is a holy warrior blessed by her deity with combat prowess and great endurance.
radiant servant of Pelor CD 52 The radiant servants of Pelor put the dogma of demonstrating strength through charity and modesty into living practice.
rainbow servant CD 54 Those who have learned what the couatl temples have to offer are known as rainbow servants.
sacred exorcist CD 56 Sacred exorcists hope to drive away the spiritual forces of evil, prevening them from causing harm to the bodies and souls of humanity.
sacred fist CD 59 Sacred fists are independent organizations found within many temples.
seeker of the Misty Isle CD 61 Seekers search for the lost elves of Misty Isle.
shining blade of Heironeous CD 63 The shining blade of Heironeous is a member of an order of knights dedicated to prowess in melee combat.
stormlord CD 65 Stormlords often live as brigands, indulging their personal desires for wealth, food, luxury items, and wanton behavior as they crave random, spectacular acts of violence.
temple raider of Olidammara CD 67 The temple raiders are an elite cadre of thiees who worship the Laughing Rogue and specialize in stealing valuables and secret lore from the temples of other deities.
ur-priest CD 70 A small number of ur-priests have learned to tap into divine power and use it without praying to or worshiping a god.
void disciple CD 72 Void disciples understand that everything in the world contains all the basic elements, held together by the least tangible essence.
warpriest CD 74 Warpriests are fierce, earthy clerics who pray for peace but prepare for war.
fist of the forest CC 80 For some among the Guardians of the Green, the pursuit of an animalistic lifestyle is a form of asceticism.
forest reeve CC 82 Forest reeves are chosen by Guardians of the Green to patrol local wilderness areas to check for dangers and humanoid activities that could be harmful to the land.
holt warden CC 84 Hold wardens are the highest spiritual leaders in the Guardians of the Green.
mythic exemplar CC 86 Few are as devoted to history as the Disciples of Legend, and none among that august group are as committed to their paragons as the mythic exemplars.
ordained champion CC 90 Steeped in a tradition older than most religions, the ordained champions stride through the chaotic fog of violence and bloodshed.
paragnostic apostle CC 94 The paragnostic apostles are the most devoted of the Paragnostic Assembly -- the most erudite of a sect dedicated, mind and soul, to the acquisition of knowledge.
paragnostic initiate CC 96 Not all who follow the precepts of the Paragnostic Assembly are spellcasters.
sanctified one CC 99 The cleric, the paladin, the priest, and the holy warrior -- all these are classic divine hero archetypes.
shadowspy CC 105 Shadowspies are the covert arm of Pelor's Shadow Guard.
shadowstriker CC 108 The elite group known as the shadowstrikers is the military arm of Pelor's Shadow Guard.
squire of legend CC 110 Not everyone who reveres the Six from Shadow desires to shape her entire life around her chosen paragon.
alienist CAr 21 Alienists deal with powers and entities from terrifyingly remote reaches of space and time.
argent savant CAr 24 The argent savant regards spells that evoke or apply magical force as the noblest and most fascinating spells at her disposal.
blood magus CAr 26 Blood magi are deceased spellcasters who gain an understanding of blood's importance when returned to life.
acolyte of the skin CAr 19 Acolytes of the skin seek to gain power by replacing their skin with that of a demon's.
effigy master CAr 30 The effigy master is an expert in the imitation of true life.
elemental savant CAr 32 Elemental savants study the basic building blocks of existence -- air, earth, fire, and water -- learning to harness their powers.
enlightened fist CAr 34 Enlightened fists master the use of touch spells, creating new forms of combat with their fists.
fatespinner CAr 37 A fatespinner has pulled back the curtain of chance, circumstance, and chaos to glimpse a deeper truth: probability.
geometer CAr 39 The geometer is the master of written magic and spells inscribed within a perfectly rendered diagram.
Green Star adept CAr 41 A Green Star adept is the master of the strange and powerful magic derived from Alhazarde's glittering green starmetal.
Initiate of the Sevenfold Veil CAr 44 A master of defensive magic, the Initiate of the Sevenfold Veil approaches the prismatic barrier by mastering one by one its constituent veils or layers.
mage of the Arcane Order CAr 48 Also called a "guildmage," a member of this prestige class is a spellcaster who belongs to an academy and guild known as the Arcane Order.
master transmogrifist CAr 51 The master transmogrifist is a sorcerer or wizard who has chosen to specialize in spells that change his form.
mindbender CAr 54 Mindbenders seek to control the thoughts and dreams of others.
seeker of the song CAr 56 Seekers of the song wield the power of music in ways that amaze even the most skilled bards.
sublime chord CAr 60 In return for abandoning her continuing study of bardic music, a sublime chord instead masters a number of spells more powerful than most bards can ever use.
Suel arcanamach CAr 63 Arcanamach formerly served as elite guards and agents for powerful wizards.
wayfarer guide CAr 65 The wayfarer guide focues on honing her skill at instantaneous magical transportation.
wild mage CAr 68 Wild mages aspire to cast spells without structure.
beastmaster CAd 26 A beastmaster feels more at home among the animals of nature than fellow sentient beings.
bloodhound CAd 28 A bloodhound tracks down wrongdoers and brings them to whatever justice awaits them.
daggerspell mage CAd 31 Daggerspell mages work to perfect a unique fighting and spellcasting (arcane) style that relies on wielding a pair of daggers at all times.
daggerspell shaper CAd 36 Daggerspell shapers work to perfect a unique fighting and spellcasting (druid) style that relies on wielding a pair of daggers at all times.
animal lord CAd 22 Each animal lord forms a bond with one group of animals.
dread pirate CAd 39 A dread pirate has mastered every aspect of larceny on the high seas.
dungeon delver CAd 42 In many ways, the dungeon delver is the ultimate adventuring rogue.
exemplar CAd 44 An exemplar focuses her energy on improving the skills she possesses until she can perform them with fluidity, grace, and art.
Fochlucan lyrist CAd 47 The Fochlucan lyrist is a legendary figure who serves as the herald and teacher to great kings, the champion of the common folk, and the keeper of lore long forgotten elsewhere.
ghost-faced killer CAd 51 Ghost-faced killers act as assassins and spies for hire, a mercenary clan that hides behind a guise of open and honorable conduct.
highland stalker CAd 54 Highland stalkers are consummate trackers with an instinctive knowledge of their mountainous territories.
maester CAd 56 Maesters are the master crafters of the gnome world.
master of many forms CAd 58 A master of many forms has no shape that she calls her own.
nightsong enforcer CAd 60 The enforcers of the Nightsong Guild focus on the stealth-centered combat training that rogues usually learn.
nightsong infiltrator CAd 62 The nightsong infiltrator is the perfect thief and the perfect spy.
ollam CAd 66 In Dwarven, the world "ollam" means teacher.
shadowbane inquisitor CAd 68 Shadowbane inquisitors battle incessantly against evil in whatever form it takes.
shadowbane stalker CAd 70 Shadowbane stalkers find evil hidden in civilized areas so that the martial arm of the order (the inquisitors) can spearhead the attack.
shadowmind CAd 74 A shadowmind blends psionic powers and uncanny stealth into an effective whole.
spymaster CAd 76 Spymasters do their work quietly and in private, and they often have a cover identity.
streetfighter CAd 79 Streetfighters seek the challenges of the back alleys as a way of testing themselves and their experience in the wilder world.
tempest CAd 81 A tempest is the point of calm within a whirling barrier of deadly blades.
thief-acrobat CAd 83 A thief-acrobat excels in getting in and getting out.
vigilante CAd 85 The vigilante combines magical and mundane investigative techniques to assess a crime scene.
virtuoso CAd 89 The typical virtuoso is outgoing, charismatic, and gregarious.
wild plains outrider CAd 92 Wild plains outriders work tirelessly to keep the plains as safe as such remote places can be.
cancer mage BV 52 The cancer mage makes quick, poisonous attacks and then retreats.
demonologist BV 54 A demonologist is a mortal who has devoted his life to the study of demons.
diabolist BV 56 A diabolist does not serve devils -- she wants to be one.
disciple of Asmodeus BV 57 A disciple of Asmodeus uses his power and influence to learn secrets, which in turn gains him more power.
disciple of Baalzebul BV 58 A disciple of Baalzebul uses deceit and trickery to get what she wants.
disciple of Dispater BV 60 A disciple of Dispater is a warlike general of evil.
disciple of Mammon BV 60 A disciple of Mammon takes what she wants any way she can.
disciple of Mephistopheles BV 62 A disciple of Mephistopheles wields hellfire as his weapon.
lifedrinker BV 63 Lifedrinkers are vampires who have been undead for a very long time.
mortal hunter BV 64 Mortal hunters are fiends who specialize in killing mortals.
soul eater BV 66 The soul eater is a monstrous being that feeds on the very essence of life force.
thrall of Demogorgon BV 67 A thrall of Demogorgon thrives on the chaotic nature of mutation and deformity.
thrall of Graz'zt BV 68 The thrall of Graz'zt is a sinister, conniving, and thoroughly evil master of arcane lore and dark secrets.
thrall of Juiblex BV 70 A thrall of Juiblex oozes a horrible slime and is surrounded by a nauseating stench.
thrall of Orcus BV 71 A thrall of Orcus has devoted herself to the demon prince of undeath.
ur-priest BV 72 A small number of ur-priests have learned to tap into divine power and use it without praying to or worshiping a god.
vermin lord BV 73 The vermin lord offers itself as a host for all manner of parasitic organisms.
warrior of darkness BV 75 The warrior of darkness, sometimes called the dark knight, is a practitioner of black magic.
anointed knight BE 49 The anointed knight is a holy soldier who has taken great pains to learn the intricacies of alchemy in order to become a more capable combatant.
beloved of Valarian BE 53 The beloved of Valarian are women who have foresworn the love of mortals to dedicate themselves entirely to the unicorn deity Valarian.
celestial mystic BE 55 Celestial mystics seek to attain ultimate unity with the perfect good.
champion of Gwynharwyf BE 56 The champion of Gwynharwyf is a mortal barbarian who strives to emulate her sublime balance of fury and reserve while retaining a focus on good.
apostle of peace BE 51 The apostle of peace is an advocate for nonviolent resolution of conflict.
defender of Sealtiel BE 58 Defenders of Sealtiel are sworn to uphold the ideals of Sealtiel, which includes fighting off forces of evil when they assault good.
emissary of Barachiel BE 59 The emissaries of Barachiel are peacemakers, diplomats, and evangelists, as well as staunch opponents of evil and corruption.
exalted arcanist BE 61 Exalted arcanists gain access to spells that channel celestial energy.
fist of Raziel BE 62 The fists of Raziel represent a knightly order dedicated to the celestial patron of holy warfare against evil.
initiate of Pistis Sophia BE 64 The path of these initiates requires great sacrifices (in the form of at least three sacred vows), but brings great rewards of spiritual power.
lion of Talisid BE 65 The lions of Talisid protect nature and emulate their patron in more concrete ways.
prophet of Erathaoi BE 66 The prophet of Erathaoi is a seer and visionary, a medium of the heavenly will, pronouncing judgment on corruption and evil in the world.
risen martyr BE 68 A risen martyr is an exalted character who continues in his earthly existence after his martyrdom in order to finish some unfinished task.
sentinel of Bharrai BE 69 Respect for the power of nature, the desire to further the ends of good, and the resolve to destroy evil are the core beliefs of a sentinel of Bharrai.
skylord BE 71 An elf crusader, the skylord uses his kinship with creatures of the sky and the power of the winds to fight evil.
slayer of Domiel BE 73 Sometimes the skillset of an assassin is required for more noble pursuits.
stalker of Kharash BE 75 The stalkers of Kharash are a loose-knit order of rangers, rogues, and other characters devoted to fighting evil under Kharash's patronage.
swanmay BE 76 Swanmays are members of a secretive order sworn to protect wilderness areas from evil.
sword of righteousness BE 77 Pursuit of a commitment to righteousness and purity that exceeds the norm is a quality of a sword of righteousness.
troubadour of stars BE 78 Bards who channel their celestial music through their mortal voices and instruments are troubadours of stars.
vassal of Bahamut BE 80 A vassal of Bahamut is a devout, nondraconic champion in the service of the Dragon King.
wonderworker BE 82 Wonderworkers sacrifice some of their spellcasting ability to grow closer to the ideal of goodness they revere.
782 results.

Product Key

An Anauroch: The Empire of Shade
AE Arms and Equipment Guide
BFK Barrow of the Forgotten King
BB Bastion of Broken Souls
BC Book of Challenges: Dungeon Rooms, Puzzles, and Traps
BE Book of Exalted Deeds
BV Book of Vile Darkness
CR Champions of Ruin
CV Champions of Valor
CiP City of Peril
CSW City of Splendors: Waterdeep
CSQ City of the Spider Queen
Ci Cityscape
CAd Complete Adventurer
CAr Complete Arcane
CC Complete Champion
CD Complete Divine
CM Complete Mage
CP Complete Psionic
CS Complete Scoundrel
CW Complete Warrior
Co Cormyr: The Tearing of the Weave
DG D&D Gazetteer
DH Deep Horizon
DF Defenders of the Faith: A Guidebook to Clerics and Paladins
DD Deities and Demigods
Dr Draconomicon
DM Dragon Magic
DCS Dragonlance Campaign Setting
Dra Dragonmarked
DE Dragons of Eberron
DrF Dragons of Faerûn
DrU Drow of the Underdark
DMG Dungeon Master's Guide v.3.5
DMG2 Dungeon Master's Guide II
Du Dungeonscape
ECS Eberron Campaign Setting
ElE Elder Evils
EA Enemies and Allies
EL Epic Level Handbook
EE Exemplars of Evil
XPH Expanded Psionics Handbook
Rav Expedition to Castle Ravenloft
EDP Expedition to the Demonweb Pits
ERG Expedition to the Ruins of Greyhawk
EU Expedition to Undermountain
EH Explorer's Handbook
ELQ Eyes of the Lich Queen
FP Faiths & Pantheons
FE Faiths of Eberron
FLFD Fantastic Locations: Fane of the Drow
FLFR Fantastic Locations: Fields of Ruin
FLHP Fantastic Locations: Hellspike Prison
FF Fiend Folio
FCI Fiendish Codex I: Hordes of the Abyss
FCI Fiendish Codex II: Tyrants of the Nine Hells
Fo Forge of Fury, The
FW Forge of War, The
FRCS Forgotten Realms Campaign Setting
FY Fortress of the Yuan-Ti
Fr Frostburn
Gh Ghostwalk
GHR Grand History of the Realms
GC Grasp of the Emerald Claw
HN Heart of Nightfang Spire
HBG Hero Builder's Guidebook
HB Heroes of Battle
HH Heroes of Horror
LM Libris Mortis: The Book of the Dead
LG Living Greyhawk Gazetteer
LF Lord of the Iron Fortress
LD Lords of Darkness
LoM Lords of Madness
LE Lost Empires of Faerûn
MIC Magic Item Compendium
MoE Magic of Eberron
Mag Magic of Faerûn
MoI Magic of Incarnum
MP Manual of the Planes
MW Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers
MH Miniatures Handbook
Mon Monster Compendium: Monsters of Faerûn
MM5 Monster Manual V
MM4 Monster Manual IV
MM3 Monster Manual III
MM2 Monster Manual II
MM Monster Manual v.3.5
Mys Mysteries of the Moonsea
OA Oriental Adventures
PlH Planar Handbook
PE Player's Guide to Eberron
PG Player's Guide to Faerûn
PH Player's Handbook v.3.5
PH2 Player's Handbook II
PF Power of Faerûn
RD Races of Destiny
RE Races of Eberron
Rac Races of Faerûn
RS Races of Stone
RDr Races of the Dragon
RW Races of the Wild
RH Red Hand of Doom
RT Return to the Temple of Elemental Evil
RC Rules Compendium
Sa Sandstorm
SS Savage Species
SoS Secrets of Sarlona
SX Secrets of Xen'drik
SK Serpent Kingdoms
SSL Shadowdale: The Scouring of the Land
SL Shadows of the Last War
Sh Sharn: City of Towers
ShG The Shattered Gates of Slaughtergarde
ShS Shining South
SM Silver Marches
SiS Sinister Spire, The
SaS Song and Silence: A Guidebook to Bards and Rogues
SG Sons of Gruumsh
SD Speaker in Dreams, The
StS Standing Stone, The
Sto Stormwrack
SB Stronghold Builder's Guidebook
SC Sunless Citadel, The
SF Sword and Fist: A Guidebook to Monks and Fighters
TB Tome and Blood: A Guidebook to Wizards and Sorcerers
ToB Tome of Battle: The Book of Nine Swords
TM Tome of Magic
Una Unapproachable East
Und Underdark
UA Unearthed Arcana
VGD Voyage of the Golden Dragon
WB Whispers of the Vampire's Blade

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