Consolidated Lists12/18/2007


Feat Index



The following provides a consolidated index of feats from D&D published sourcebooks. This index will first appear sorted based on feat name, to sort alphabetically by source title, simply click the "Source" column header (please refer to product key for complete sourcebook titles). Indexes will be periodically updated as new sourcebooks are released.

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Feat Source Page Description
Metaray LoM 45 A beholder with this feat can apply the effects of metamagic feats to its eye rays.
Focused Antimagic LoM 45 A beholder with this feat can focus the antimagic of its central eye to target a single person or object.
Disjunction Ray LoM 45 A beholder with this feat can narrow its antimagic cone down to an eye ray that disjoins magic.
Mentor DMG2 176 A character who takes this feat has offered his knowledge and skill to a lower-level NPC and takes that NPC on as an apprentice.
Apprentice DMG2 176 A character with this feat has apprenticed himself to a master in order to speed his learning and bolster his skills.
Omniscient Whispers UA 94 A constant, barely audible muttering echoes in your ears, usually beyond your comprehension. But if you focus all your energy on listening, you sometimes catch a sentence or two that bears directly on your current situation.
Grell Alchemy LoM 114 A creature that has this feat has studied the alien and disturbing arcane lore of the grell, and understands the magical and physical laws by which their spells and devices function.
Mindsight LoM 126 A creature that has this feat possesses innate telepathic ability that allows it to precisely pinpoint other thinking beings within range of its telepathy.
Skilled Telekinetic LoM 45 A creature with this feat becomes so skilled with its telekinesis ability that it can manipulate and use magic items via telekinesis.
Flyby Attack MM3 206 A creature with this feat can attack on the wing.
Powerful Charge MM3 207 A creature with this feat can charge with extra force.
Awesome Blow MM3 206 A creature with this feat can choose to deliver blows that send its smaller opponents flying like bowling pins.
Craft Construct MM3 206 A creature with this feat can create golems and other magic automatons that obey its orders
Craft Psionic Seal LoM 69 A creature with this feat can create psionic glyphs or symbols that hold spells or psionic powers until triggered.
Quicken Spell-Like Ability MM3 207 A creature with this feat can employ a spell-like ability with a moment's thought.
Spit Poison LoM 94 A creature with this feat can spit its poison as a ranged touch attack.
Empower Spell-Like Ability MM3 206 A creature with this feat can use a spell-like ability with greater effect than normal.
Disintegration Finesse LoM 44 A creature with this feat can use disintegrate effects to affect smaller, more exacting areas.
Agile Tyrant LoM 44 A creature with this feat develops longer, more flexible eyestalks than its kin. This extra flexibility allows it to bring additional eye rays to bear against its foes.
Bane of the Unclean LoM 44 A creature with this feat hates aberrant beholders so strongly that it gains bonuses when fighting them.
Multiattack MM3 207 A creature with this feat is adept at using all its natural weapons at once.
Improved Toughness MM3 207 A creature with this feat is significantly tougher than normal.
Greater Multiweapon Fighting SS 35 A creature with three or more arms can fight with a weapon in each hand. The creature can make up to three attacks per round with each extra weapon.
Greater Multiweapon Fighting EL 69 A creature with three or more hands can fight with a weapon in each hand.
Improved Multiweapon Fighting EL 70 A creature with three or more hands can fight with a weapon in each hand.
Multiweapon Fighting MM 304 A creature with three or more hands can fight with a weapon in each hand.
Multiweapon Fighting MM2 18 A creature with three or more hands can fight with a weapon in each hand.
Multiweapon Fighting Mon 9 A creature with three or more hands can fight with a weapon in each hand.
Perfect Multiweapon Fighting EL 63 A creature with three or more hands can fight with a weapon in each hand.
Shadow Song Rac 168 A dark legacy of the Shadowking's ambitions is the shadow of sorrow that cloaks many Tethyrian songs and ballads. Some bards have learned to infuse their performances with the sense of loss and suffering that suffuses the Shadow Weave.
Greater Multiweapon Fighting DD 50 A deity with three or more hands can fight with a weapon in each hand.
Improved Multiweapon Fighting DD 51 A deity with three or more hands can fight with a weapon in each hand.
Hellbound Knight CR 23 A devoted disciple of the Nine Hells, you have sworn to strike down creatures that oppose law and threaten tyranny.
Dread Tyranny RD 154 A devoted student of Hextor's militant teachings, you are skilled at intimidating and dominating weaker beings.
Skewer Foe CR 22 A ruthless combatant, you like to impale enemies on spears and similar piercing weapons.
Demonsworn Knight CR 22 A scornful champion of the demon princes, you detest and oppose devils and other creatures that refuse to heed the call of chaos.
Mithral Body ECS 57 A warforged character's body can be crafted with a layer of mithral that provides some protection without hindering speed or gracefulness.
Mithral Body MM3 192 A warforged character's body can be crafted with a layer of mithral that provides some protection without hindering speed or gracefulness.
Poison Immunity BV 49 After prolonged exposure to a poison or toxin, the character has rendered himself immune to it.
Poison Immunity CR 21 After prolonged exposure to a poison or toxin, you have rendered yourself immune to it.
Mutilator CR 20 After striking down your enemy in battle, you can skillfully mutilate the corpse to prevent others from raising it from the dead.
Silver Tracery RE 120 Alchemical silver tracery covers your body, allowing you to overcome the supernatural defenses of certain creatures and protecting against some magical attacks.
Aberrant Dragonmark ECS 47 Although you are not a recognized member of one of the dragonmarked families, you have manifested a dragonmark.
Craft Aboleth Glyph LoM 22 An aboleth with this feat can create magic glyphs that store spells or have specialized effects of their own.
Reach Bite LoM 23 An aboleth with this feat can extend its jaws and esophagus out from its body to make attacks beyond its normal reach.
Enlarge Mucus Cloud LoM 22 An aboleth with this feat can extend its mucus cloud into a wider area.
Toxic Mucus LoM 23 An aboleth with this feat can produce mucus that is poisonous to other creatures.
Thicken Mucus LoM 23 An aboleth with this feat can produce mucus that is thicker than normal, and other creatures find it difficult to swim through.
Powerful Bite LoM 23 An aboleth with this feat develops jaws that are much more muscular than normal, allowing it to bite more efficiently.
Memory Eater LoM 22 An aboleth with this feat is particularly adept at extracting memories and knowledge from the bodies of those it consumes.
Animal Friend BE 41 Animals respond favorably to the aura of goodness that exudes from you.
Dragon Totem ECS 52 As a proud warrior of the barbarian tribes of Argonnessen and Seren, you have claimed one of the true dragon types as your totem -- a patron, protector, and source of strength.
Blessed of the Seven Sisters PG 176 As a result of a personal connection to one of the Seven Sisters, you have a taste of Mystra's special favor.
Aerenal Beastmaster RE 105 As an elf of Aerenal, you consider baboons sacred animals and they serve you obediently.
Improved Familiar TB 40 As long as you are able to acquire a new familiar, you may choose your new familiar from a nonstandard list.
Celestial Familiar BE 41 As long as you are able to acquire a new familiar, you may receive a celestial as a familiar.
Adamantine Body ECS 50 At the cost of mobility, a warforged character's body can be crafted with a layer of adamantine that provides formidable protective armor and some damage reduction.
Adamantine Body MM3 192 At the cost of mobility, a warforged character's body can be crafted with a layer of adamantine that provides formidable protective armor and some damage reduction.
Adamantine Body RE 118 At the cost of mobility, your warforged body can be crafted with a layer of adamantine that provides formidable protective armor and some damage reduction.
Judged by Aurifar Sa 50 Aurifar, the Caliph of the Sky, has judged you, and he shows you special favor.
Deformity (Face) BV 48 Because of intentional self-mutilation, the character has a hideous face.
Deformity (Clawed Hands) BV 48 Because of intentional self-mutilation, the character has deformed arms and hands ending in sharp claws.
Elfhunter Und 25 Because of your cultural hatred for elves, you have had specific training in how best to fight them.
Tall Mouther Hunter ShS 21 Because of your cultural hatred for tall mouthers, you have had specific training in how best to fight them.
Stable Footing RE 112 Because of your training and wariness, you are skilled at keeping your feet in combat and able to move over difficult terrain with ease.
Touch of Hate PG 177 Because you are favored by Bane, you can transform animals into evil minions.
Forgeheart PG 39 Because you are inured to the hellish heat of your homeland, you are resistant to blasts of fire that would damage other creatures.
Wounding Spell LE 9 Because you have studied the cruel arts of the Athalantan magelords of old, you know how to cast spells that cause terrible, bleeding wounds.
Battle Caster CAr 75 Building on your existing training allows you to avoid the chance of arcane spell failure when you wear armor heavier than normal.
Pious Soul CD 86 By adhering to the precepts of your religion or philosophy, you gain an extra edge when you need it most.
Far Horizons RD 155 By dedicating yourself to the philosophies of Fharlanghn, you have become a more world-wise and capable traveler.
Greater Shifter Defense ECS 54 By delving deeper into your shifter heritage, you develop the ability to ignore some damage from every attack.
Shifter Defense ECS 60 By delving deeper into your shifter heritage, you have developed the ability to ignore a little damage from every attack.
Shifter Defense MM3 150 By delving into your shifter heritage, you have developed the ability to ignore a little damage from every attack.
Arcane Insight RD 154 By immersing yourself in the teachings of Boccob, you have unearthed magical secrets and gained special insight into arcane spellcasting.
Landlord SB 10 By knowing the right nobles, making contacts with masons and artisans, or performing great deeds for a liege-lord, you have resources that help you build and expand your stronghold.
Nymph's Kiss BE 44 By maintaining an intimate relationship with a good-aligned fey, you gain some of the characteristics of fey.
Boost Spell Resistance BV 47 By making a deal with an evil power, the character makes himself even more resistant to magic.
Knockback RS 142 By putting your bulk behind a blow, you can push your enemy backward.
Lichloved BV 49 By repeatedly committing perverted sex acts with the undead, the character gains dread powers.
Action Surge ECS 50 By spending 2 action points, you can perform an additional action in a round.
Arcane Disciple CD 79 Choose a deity, and then select a domain available to clerics of that deity. You can learn to cast spells associated with that domain as arcane spells.
Greater Spell Focus FRCS 35 Choose a school of magic to which you already have applied the Spell Focus feat. Your spells of that school are even more potent than normal.
Greater Spell Focus PH 94 Choose a school of magic to which you already have applied the Spell Focus feat. Your spells of that school are even more potent than normal.
Greater Spell Focus TB 40 Choose a school of magic to which you already have applied the Spell Focus feat. Your spells of that school are even more potent than normal.
Arcane Defense CAr 73 Choose a school of magic, such as illusion. You can resist spells from that school better than normal.
Greater Spell Focus EL 69 Choose a school of magic, such as illusion. Your spells of that school are far more potent than normal.
Epic Spell Focus CAr 192 Choose a school of magic, such as illusion. Your spells of that school are for more potent than normal.
Epic Spell Focus EL 54 Choose a school of magic, such as illusion. Your spells of that school are for more potent than normal.
Arcane Defense TB 38 Choose a school of magic. You can resist spells from that school better than normal.
Spell Focus PH 100 Choose a school of magic. Your spells of that school are more potent than normal.
Epic Skill Focus CAd 191 Choose a skill, such as Move Silently. You have a legendary knack with that skill.
Epic Skill Focus EL 54 Choose a skill, such as Move Silently. You have a legendary knack with that skill.
Skill Focus PH 100 Choose a skill. You have a special knack with that skill.
Inside Connection RD 153 Choose a specific organization. You have strong personal connections within that organization, as well as insight into its membership.
Practiced Spellcaster CAr 82 Choose a spellcasting class that you possess. Your spells cast from that class are more powerful.
Practiced Spellcaster CD 82 Choose a spellcasting class that you possess. Your spells cast from that class are more powerful.
Spell Stowaway EL 67 Choose a spell-like ability you possess or a spell you can cast. You gain the benefits of this magic whenever it is used near you.
Rapid Reload PH 99 Choose a type of crossbow. You can reload a crossbow of that type more quickly than normal.
Exotic Armor Proficiency RS 139 Choose a type of exotic armor. You understand how to wear that type of exotic armor properly.
Exotic Armor Proficiency Und 25 Choose a type of exotic armor. You understand how to wear that type of exotic armor properly.
Exotic Weapon Proficiency PH 94 Choose a type of exotic weapon. You understand how to use that type of exotic weapon in combat.
Martial Weapon Proficiency PH 97 Choose a type of martial weapon. You understand how to use that type of martial weapon in combat.
Epic Devotion CD 89 Choose an alignment component different from your own alignment. You are particularly resistant to spells of that alignment.
Epic Devotion PG 135 Choose an alignment component that you do not possess. You are particularly resistant to spells with that descriptor.
Elemental Spellcasting PlH 39 Choose an element. You cast spells with that descriptor more effectively than normal.
Exotic Shield Proficiency RS 139 Choose an exotic shield. You are proficient with that type of exotic shield.
Divine Spell Penetration PG 135 Choose one component of your alignment. Any divine spells of that alignment that you cast are more capable of defeating spell resistance than normal.
Supernatural Blow MW 25 Choose one favored enemy that is immune to critical hits. You know how to place blows against this opponent for best effect.
Improved Energy Resistance Rac 164 Choose one form of energy to which you have a natural (not spell- or item-generated) resistance. Your inherent resistance to this kind of energy is more effective than normal.
Ability Focus MM 303 Choose one of the creature's special attacks. This attack becomes more potent than normal.
Touch Attack Specialization Gh 39 Choose one of your ghost touch attacks that deals hit point damage, ability damage, or ability drain, such as Corrupting Touch. You are especially good at using this touch attack.
Ability Focus SS 30 Choose one of your spell-like abilities. This attack becomes much more potent than normal.
Spell-Like Ability Focus Rac 168 Choose one of your spell-like abilities. This attack becomes much more potent than normal.
Tenacious Magic EL 68 Choose one of your spells or spell-like abilities. That magic cannot be dispelled, only suppressed.
Shriveling Touch Gh 38 Choose one physical ability score. When you touch a creature, you can cause permanent drain to this ability score.
Agony Touch Gh 28 Choose one physical ability score. When you touch a creature, you can deal damage to this ability score.
Instant Reload EL 61 Choose one type of crossbow, such as heavy crossbow. You can fire that type of crossbow as fast as a bow.
Devastating Critical Dr 68 Choose one type of melee weapon, such as a claw or bite. With that weapon, you are capable of killing any creature with a single strike.
Overwhelming Critical Dr 72 Choose one type of melee weapon, such as a claw or bite. With that weapon, you deal more damage on a critical hit.
Devastating Critical EL 53 Choose one type of melee weapon, such as longsword or greataxe. With that weapon, you are capable of killing any creature with a single strike.
Overwhelming Critical DMG 210 Choose one type of melee weapon, such as longsword or greataxe. With that weapon, you do more damage on a critical hit.
Overwhelming Critical EL 63 Choose one type of melee weapon, such as longsword or greataxe. With that weapon, you do more damage on a critical hit.
Weapon Specialization PH 102 Choose one type of weapon for which you have already selected the Weapon Focus feat. You can also choose unarmed strike or grapple as your weapon for purposes of this feat. You deal extra damage when using this weapon.
Greater Weapon Focus PH 95 Choose one type of weapon for which you have already selected Weapon Focus. You can also choose unarmed strike or grapple as your weapon for purposes of this feat. You are especially good at using this weapon.
Greater Weapon Specialization PH 95 Choose one type of weapon for which you have already selected Weapon Specialization You can also choose unarmed strike or grapple as your weapon for purposes of this feat. You deal extra damage when using this weapon.
Epic Weapon Focus EL 55 Choose one type of weapon, such as a greataxe. You are especially good at using this weapon.
Epic Weapon Specialization EL 55 Choose one type of weapon, such as a greataxe. You deal extraordinary damage wielding this weapon.
Improved Critical PH 95 Choose one type of weapon. With that weapon, you know how to hit where it hurts.
Weapon Focus PH 102 Choose one type of weapon. You can also choose unarmed strike or grapple (or ray, if you are a spellcaster) as a weapon for purposes of this feat. You are especially good with this weapon.
Power Critical CW 103 Choose one weapon, such as a longsword or a greataxe. With that weapon, you know how to hit where it hurts.
Power Critical MW 24 Choose one weapon, such as a longsword or a greataxe. With that weapon, you know how to hit where it hurts.
Cold Iron Tracery RE 119 Cold-forged iron that runs through your body allows you to overcome the supernatural defenses of certain creatures and protecting against some magical attacks.
Beckon the Frozen Fr 47 Creatures you summon are infused with cold energy and have the cold subtype.
Vicious Wound SS 40 Damage you deal causes wounds that bleed excessively.
Touch of Benevolence CR 22 Despite your evil alignment, you are prone to moments of benevolence and mercy.
Unconditional Power XPH 52 Disabling conditions do not hold you back.
Arcane Transfiguration LE 6 Drawing upon forgotten lore, you broaden your arcane studies and master a school of magic previously prohibited to you.
Shadowstrike CR 22 Due to your ties to the Plane of Shadow, you strike more effectively in areas of dim illumination.
Soothe the Beast ECS 60 Echoing the music of creation, your music has powers to calm animals.
Music of Making ECS 57 Echoing the music of creation, your own performance enhances any process of creation.
Heat Endurance Sa 50 Either as a result of growing up in the waste, or by training your body and mind to ignore the effects of searing heat, you can exist with ease in high-temperature environments.
Blooded FRCS 33 Enemies find it difficult to catch you off guard.
Magical Training FRCS 36 Every crafter and laborer knows a cantrip or two to ease her work.
Involuntary Rage SS 36 Extreme pain drives you berserk.
Spear of Doom DCS 87 Few can avoid death on your spearpoint when you brace yourself for their attack.
Cavalry Charger CW 108 Fighting from the back of a steed is second nature to you.
Death Master LM 26 Foes are especially afraid of your critical hits.
Planar Touchstone PlH 41 Forge a link between you and power-rich planar locations, referred to as planar touchstones.
Improved Favored Enemy DMG 210 Gain bonuses against favored enemies.
Jaws of Death RE 119 Gnashing teeth and a powerful set of jaws allow you to bite foes.
Rattlesnake Strike Sa 51 Having observed the ways of a desert viper, you have learned to use ki in a fashion similar to poison.
Controlled Immolation UA 92 If you catch on fire, the flames don't hurt you.
Power Climb Dr 72 If you fly in a straight line, you can gain altitude in flight more easily than others.
Multivoice SS 37 If you have two or more heads, you can cast more spells than usual in a round.
Foe Hunter PG 38 In a land threatened by fierce raiders, you have learned to fight effectively against certain foes.
Foe Hunter FRCS 34 In lands threatened by evil nonhumans, many warriors learn ways to fight effectively against these creatures.
Beast Totem ECS 51 In the druidic custom of your people, you have claimed a kind of magical beast as your totem -- a patron, protector, and source of strength.
Familiar Concentration LE 8 In the tradition of Narfell's ancient summoners, your familiar can concentrate to maintain spells for you.
Heroic Metamagic RE 109 In times of great need, you can call upon a heroic reserve of power to strengthen your spells.
Throw Anything CW 105 In your hands, any weapon becomes a deadly ranged weapon.
Throw Anything SF 9 In your hands, any weapon becomes a deadly ranged weapon.
Arcane Schooling FRCS 33 In your homeland, all who show some skill at the Art may receive training as a wielder of magic.
Arcane Schooling PG 33 In your homeland, all who show some skill at the Art may receive training as arcane spellcasters.
Education FRCS 34 In your youth you received the benefit of several years of more or less formal schooling.
Education Gh 31 In your youth you received the benefit of several years of more or less formal schooling.
Pain Mastery SS 37 Injuries send you into a fury, increasing your physical power.
Exalted Companion BE 42 Instead of an animal companion, you have a magical beast of good alignment.
Vermin Companion ECS 62 Instead of an animal companion, you have a vermin creature as a companion.
Totem Companion ECS 61 Instead of an animal companion, you have your totem magical beast as a companion.
Spire Walking Rac 168 Iriaebor is justly known as the City of a Thousand Spires, for fantastically bizarre, many-storied towers rise from all quarters of the city and are tightly packed together. As a result, it is possible to navigate Iriaebor via a network of arches, bridges, stairs, and leapable gulfs far above the city streets. You are well versed in the skill of navigating the skyroads of Iriaebor.
Quick Recovery LoM 181 It's hard to keep you down for long. You have a talent for shaking off effects that leave others unable to act.
Honor-Bound DCS 86 Keeping your word and upholding your honor is of great importance to you.
Crush SS 31 Like a dragon, you can hurl your body onto opponents to deal tremendous damage.
Frightful Presence Dr 106 Like a dragon, your mere presence can terrify those around you.
Gape of the Serpent SK 146 Like a snake, you can stretch your mouth to an outlandish extent to accommodate immense prey.
Lolth's Meat Und 26 Like all drow raised in cities that are ruled by Lolth's priestesses, you know that you exist only to provide your goddess with food and pleasure. This knowledge lends you a certain bloodthirsty readiness.
Summon Earth Elemental Rac 169 Like many experienced deep gnomes, you have developed the ability to summon earth elementals to help you with tasks.
Craven CR 17 Like most sly rogues, you are a dangerous coward. However, your sneak attacks deal more damage than normal.
Scorpion's Resolve Sa 53 Like the scorpion, you are not easily distracted.
Scorpion's Grasp Sa 52 Like the scorpion, you can grab and hold your prey.
Scorpion's Sense Sa 53 Like the scorpion, you sense other creatures simply by perceiving their contact with the sand.
Fell Drain LM 27 Living foes damaged by your spell also gain a negative level.
Fell Frighten LM 27 Living foes damaged by your spell are also shaken.
Fell Weaken LM 27 Living foes damaged by your spell are also weakened.
Fell Animate LM 26 Living foes slain by your spell may rise as zombies.
Caustic Adaptation Und 24 Long have your ancestors hunted and been hunted in the depths. Natural selection has given your blood an unpalatable, acidic quality.
Curling Wave Strike Sto 92 Mimicking the forceful power of the wave, you can trip multiple foes as part of the same strike.
Wisdom Breeds Caution Und 27 Not getting into a dangerous situation is generally the wisest course, but if danger is unavoidable, you're prepared. You rely more on caution and forethought than you do on physical prowess.
Sudden Silent MH 28 Once per day you can cast a spell silently without special preparation.
Sudden Maximize MH 28 Once per day you can cast a spell to maximum effect without special preparation.
Sudden Quicken MH 28 Once per day you can cast a spell with a moment's thought without special preparation.
Sudden Still MH 28 Once per day you can cast a spell without gestures without special preparation.
Sudden Widen MH 28 Once per day you can increase the area of a spell without special preparation.
Improved Natural Attack ECS 55 One of a creature's natural attacks is more dangerous than its type and size would otherwise indicate.
Ability Focus MM2 18 One of the creature's special attacks is more potent than normal.
Boost Spell-Like Ability BV 47 One of the creature's spell-like abilities is harder to resist than it otherwise would be.
Corrupt Spell-Like Ability BV 48 One of the creature's spell-like abilities is powered by evil. A dark pact provides the creature with unholy energy.
Aberration Blood LoM 178 One of your ancestors was an aberration and has passed the taint of its aberrant physiology down through the generations to you.
Permanent Emanation EL 64 One of your personal emanation spells becomes permanent.
Trustworthy SaS 40 Others feel comfortable telling you their secrets.
Alluring SaS 38 Others have an inexplicable urge to believe your every word.
Resist Poison FRCS 37 Over years, some among your people carefully expose themselves to poisons in controlled dosages in order to build up immunity to their effects.
Radiant Fire RD 155 Pelor has ignited your faith and conviction, making you better able to fight the creatures of darkness.
Improved Familiar SK 146 Refer to the Improved Familiar feat description in the Dungeon Master's Guide.
Improved Familiar PG 39 Refer to the Improved Familiar feat description on page 200 of the Dungeon Master's Guide.
Lingering Spell CR 20 Residual eldritch energy from your spell continues to harm your enemies after the spell's main effect has expired.
Sanctify Martial Strike BE 46 Sacred power suffuses your attacks with a certain kind of weapon.
Sanctify Ki Strike BE 46 Sacred power suffuses your unarmed strikes.
Improved Familiar Rac 165 See the discussion of the Improved Familiar feat in Chapter 1 of the Forgotten Realms Campaign Setting. Table A-5 shows additional improved familiars from this book that are available with this feat.
Spontaneous Domain Access EL 67 Select a domain of spells you have access to. You can spontaneously convert spells into spells of this domain.
Lifebond LM 28 Select a specific living creature that is friendly to you. You create a special bond with that creature.
Spontaneous Spell EL 67 Select a spell you can cast. You can spontaneously convert spells of that spell's level into that spell.
Efficient Item Creation EL 53 Select an item creation feat. You can create magic items using that feat much more quickly than normal.
Improved Familiar FRCS 35 So long as you are able to acquire a new familiar, you may choose your new familiar from a nonstandard list.
Education ECS 52 Some lands hold the pen in higher regard than the sword.
Celestial Bloodline Rac 162 Some of your latent abilities have matured.
Fiendish Bloodline Rac 163 Some of your latent abilities, inherited from an unusually powerful fiendish ancestor, have matured.
Residual Rebound UA 94 Sometimes spells cast at you rebound on the caster instead.
Thrall Bred LoM 182 Spawned in the breeding pits of the mind flayers or the beholders, you have unusual strength and hardiness, as well as loyalty.
Spellcasting Harrier Dr 74 Spellcasters you threaten find it difficult to cast defensively.
Spellcasting Harrier EL 67 Spellcasters you threaten find it difficult to cast defensively.
Blessed by Tem-Et-Nu Sa 49 Tem-Et-Nu has marked you as having an important destiny in her temple.
Lliira's Blessing PG 176 Thanks to the favor of the goddess of freedom, you are difficult to restrain.
Disentangler Rac 162 Thanks to the teachings of Thard Harr, you have practiced evading the attacks of jungle plants.
Aberration Wild Shape LoM 178 Thanks to your heritage, you have learned to channel your inhuman bloodline into your shapeshifting power.
Mind Over Body PG 41 The aesthetics and mystics of your homeland have learned to overcome the frailties of the body with the unyielding power of the mind.
Eviscerator LM 26 The allies of your foes are especially afraid of your critical hits.
Stalwart Planar Ally PlH 42 The allies you summon from a specific plane are tougher than normal.
Shadow Marches Warmonger RE 111 The ancient martial pride of your people grants you mastery of their style of battle.
Mind Over Body FRCS 37 The arcane spellcasters of some lands have learned to overcome the frailties of the body with the unyielding power of the mind.
Shifter Savagery RE 115 The bestial fury of your lycanthrope ancestors allows you to deal devastating strikes with your natural weapons.
Vile Martial Strike BV 50 The character can focus evil power in her weapon blows.
Vile Natural Attack BV 50 The character can focus evil power into his natural attacks.
Vile Ki Strike BV 50 The character can focus evil power into his unarmed strike.
Corrupt Spell BV 47 The character can transform one of her spells into a thing of evil due to a deal she makes with an evil power.
Violate Spell BV 50 The character can transform one of his spells into an evil spell, and the wounds the spell inflicts are tainted with the foulest evil.
Thrall to Demon BV 50 The character formally supplicates himself to a demon prince.
Disciple of Darkness BV 49 The character formally supplicates himself to an archdevil.
Deformity (Eyes) BV 48 The character has either drilled a hole in her forehead trying to add a third eye, or she has supernaturally scarred one of her regular eyes.
Evil Brand BV 49 The character is physically marked forever as a servant of an evil power or as a villain.
Sacrificial Mastery BV 50 The character is skilled at offering living sacrifices to evil gods or fiends.
Dark Speech BV 48 The character learns a smattering of the language of truly dark power.
Malign Spell Focus BV 49 The character's spells that have the evil descriptor are more potent than normal due to a deal she makes with an evil power.
Improved Flyby Attack EL 70 The creature can attack on the wing with increased mobility.
Flyby Attack MM 303 The creature can attack on the wing.
Flyby Attack MM2 18 The creature can attack on the wing.
Flyby Attack Mon 9 The creature can attack on the wing.
Wingover MM 304 The creature can change direction quickly while flying.
Wingover MM2 18 The creature can change direction quickly while flying.
Awesome Blow MM 303 The creature can choose to deliver blows that send its smaller opponents flying like bowling pins.
Hover MM 304 The creature can come to a halt in midair.
Craft Construct MM 303 The creature can create golems and other magic automatons that obey its orders.
Quicken Spell-Like Ability MM 304 The creature can employ a spell-like ability with a moment's thought.
Snatch Arrows MM 304 The creature can grab opponents much smaller than itself and hold them in its mouth or claw.
Snatch MM2 18 The creature can grapple more easily with its claws or bite.
Hover MM2 18 The creature can halt its forward motion while flying, regardless of maneuverability.
Mortalbane BV 49 The creature can make a spell-like ability particularly deadly to mortals.
Quicken Spell-Like Ability BV 49 The creature can use a spell-like ability with a moment's thought.
Quicken Spell-like Ability MM2 18 The creature can use a spell-like ability with a moment's thought.
Empower Spell-Like Ability MM 303 The creature can use a spell-like ability with greater effect than normal.
Empower Spell-Like Ability BV 49 The creature can use a spell-like ability with greater effect.
Multidexterity MM2 18 The creature is adept at using all its hands in combat.
Multidexterity Mon 9 The creature is adept at using all its hands in combat.
Multiattack MM 304 The creature is adept at using all its natural weapons at once.
Multiattack MM2 18 The creature is adept at using all its natural weapons at once.
Multiattack Mon 9 The creature is adept at using all its natural weapons at once.
Improved Multiattack EL 70 The creature is particularly adept at using all its natural weapons at once.
Improved Natural Armor MM 304 The creature's natural armor is thicker and harder than that of other of its kind.
Improved Natural Attack MM 304 The creature's natural attacks are more dangerous than its size and type would otherwise dictate.
Violate Spell-Like Ability BV 50 The creature's spell-like abilities are particularly tainted with evil.
Reaping Spell CR 21 The dark energy of your spell devours the soul of any creature killed by it.
Repeat Spell DD 51 The deity can cast a spell that repeats the following round.
Eschew Materials DD 50 The deity can cast spells without material components.
Disguise Spell DD 50 The deity can cast spells without observers noticing it.
Reach Spell DD 51 The deity can cast touch spells without touching the spell recipient.
Divine Vengeance DD 50 The deity can channel energy to do additional damage in combat against undead.
Divine Might DD 50 The deity can channel energy to increase its damage in combat.
Plant Defiance DD 51 The deity can channel the power of nature to drive off or stop plant creatures.
Plant Control DD 51 The deity can channel the power of nature to gain mastery over plant creatures.
Widen Spell DD 52 The deity can increase the area of its spells.
Subdual Substitution DD 52 The deity can modify a spell that uses energy to deal damage to deal subdual damage instead.
Energy Substitution DD 50 The deity can modify a spell that uses energy to use another type of energy.
Extra Music DD 50 The deity can use its bardic songs more often than it otherwise could.
Greater Spell Focus DD 50 The deity chooses a school of magic to which it already has applied the Spell Focus feat.
Power Critical DD 51 The deity chooses one kind of weapon, such as a longsword or greataxe. With this weapon, the deity knows how to hit where it hurts when it counts.
Superior Expertise DD 52 The deity has mastered the art of defense in combat.
Jack of All Trades DD 51 The deity has picked up a smattering of even the most obscure skills.
Greater Two-Weapon Fighting DD 50 The deity is a master at fighting two-handed.
Improved Sunder DD 51 The deity is adept at placing its attacks precisely where it wants them to land.
Improved Grapple DD 51 The deity is skilled in martial arts that emphasize holds and throws.
Hold the Line DD 51 The deity is trained in defensive techniques against charging opponents.
Persistent Spell DD 51 The deity makes one of its spells last all day.
Fleet of Foot DD 50 The deity runs so nimbly that it can turn corners without losing momentum.
Blindsight, 5-Foot Radius DD 49 The deity senses opponents in the darkness.
Sacred Spell DD 51 The deity's damaging spells are imbued with divine power.
Knock-Down DD 51 The deity's mighty blows can knock foes off their feet.
Sharp-Shooting DD 52 The deity's skill with ranged weapons lets it score hits others would miss due to an opponent's cover.
Greater Spell Penetration DD 50 The deity's spells are especially potent, defeating spell resistance more readily than normal.
Eyes in the Back of Your Head DD 50 The deity's superior battle sense helps minimize the threat of flanking attacks.
Speed of Thought XPH 51 The energy of your mind energizes the alacrity of your body.
Ettercap Berserker UE 43 The intense physical training required to join your lodge has made you tougher.
Darguun Mauler RE 108 The memory of your people's lost glory drives your brutal mastery of the weapons of Darguun.
Enhanced Adhesive Und 25 The natural adhesive you secrete becomes stickier.
Improved Natural Armor MM3 206 The natural armor of a creature with this feat is thicker and harder than normal for its kind.
Improved Natural Attack MM3 206 The natural attacks of a creature with this feat are more dangerous than its size and type would otherwise dictate.
Stench of the Dead UA 94 The odor of decay hangs heavy on you, causing others to gasp and retch.
Tomb-Born Fortitude LM 30 The power of undeath taints you, body and soul. Its power has hardened your flesh and given it the foul look of the grave.
Tomb-Born Vitality LM 31 The power of undeath taints you, body and soul. Its power has removed your need to sleep and eat.
Tomb-Born Resilience LM 30 The power of undeath taints you, deadening your mind and body to the effects of mind-controlling magic, poison, and disease.
Improved Low-Light Vision EL 58 The range of your low-light vision is greater than normal.
Stormheart PG 44 The sea is in your blood.
Draconic Flight CAr 77 The secret of draconic flight is revealed to you, granting you the ability to fly occasionally.
Swift and Silent PG 45 The shadows are your friends, and your footfalls are whispers of death.
Initiate of Gruumsh CR 24 The singular eye of the great orc god Gruumsh watches over you.
Quickslime LoM 23 The slime attack of an aboleth with this feat is particularly fast and difficult to resist.
Strong Soul FRCS 38 The souls of your people are hard to separate from their bodies.
Ability Focus MM3 206 The special attack of a creature with this feat is more potent than normal.
Lolth's Blessing Rac 166 The Spider Queen has blessed you with additional magical abilities.
Soulblade Warrior RE 120 The spirit of a quori warrior grants you deadly speed and combat prowess with your mind blade.
Ancestral Guidance RE 105 The spirit of your patron ancestor guides your hands and thoughts in times of trouble.
Bullheaded PG 37 The stubbornness and determination of your kind are legendary.
Bullheaded FRCS 34 The stubbornness and determination of your kind is legendary.
Scavenging Gullet LoM 181 The taint of the aberration in your blood has gifted you with the ability to gain nourishment from things that others would never consider as food.
Snake Blood FRCS 38 The taint of the yuan-ti runs in your veins.
Snake Blood PG 43 The taint of the yuan-ti runs in your veins.
Chaotic Mind XPH 44 The turbulence of your thoughts prevents others from gaining insight into your actions.
Improved Familiar CW 100 This feat allows spellcasters to acquire a new familiar from a nonstandard list, but only when they could normally acquire a new familiar.
Live My Nightmare UA 94 Those who magically pry into your mind become privy to your most frightening dreams.
False Pretenses UA 93 Those who try to charm you get an unpleasant surprise.
Ineluctable Echo UA 93 Those who use words of power around you hear the sound of their own voices.
Mortifying Attack CR 20 Those who witness your brutal death attack are unnerved and jarred by the experience.
Lord of the Uttercold CAr 80 Through careful study of the Elemental Planes and their interactions with the Negative Energy Plane, you have learned to wield the uttercold.
Deformity (Obese) BV 48 Through intentional gorging and general gluttony, the character is obese.
Deformity (Gaunt) BV 48 Through intentional starvation and macabre operations, the character is grossly underweight.
Daylight Adaptation FRCS 34 Through long exile from the shadowed homelands of your kind, you have learned to endure the painful sunlight of the surface world.
Serpent Strike ECS 60 Through monastic weapon training, you have mastered a fighting style that makes use of an unusual monk weapon: the longspear.
Whirling Steel Strike ECS 62 Through monastic weapon training, you have mastered a fighting style that makes use of an unusual monk weapon: the longsword.
Double Steel Strike ECS 52 Through monastic weapon training, you have mastered a fighting style that makes use of an unusual monk weapon: the two-bladed sword.
Willing Deformity BV 50 Through scarification, self-mutilation, and supplication to dark power, the character intentionally mars her own body.
Moradin's Smile RS 142 Through the favor of Moradin, you are skilled at interacting with others.
Favored of the Zulkirs PG 176 Through your position of prestige among the Red Wizards, you have gained access to secrets of evil magic known to few outside the zulkirs themselves.
Attune Magic Weapon ECS 50 Through your study of magic weapons, you have become adept at eking every advantage out of their enhanced qualities.
Elf Dilettante RW 150 Throughout the long years of your life, you have developed a talent for doing just about anything.
Elusive Target CW 110 Trying to land a blow against you can be a maddening experience.
Light of Aurifar Sa 51 Undead that you turn or rebuke immolate.
Necromantic Presence LM 28 Undead you control are harder to turn when they are near you.
Necromantic Might LM 28 Undead you control gain benefits when they are near you.
Nimble Bones LM 29 Undead you raise or create are faster and more nimble than normal.
Bolster Resistance LM 25 Undead you raise or create are more resistant to turning than normal.
Corpsecrafter LM 25 Undead you raise or create are tougher than normal.
Hardened Flesh LM 27 Undead you raise or create can better handle themselves in a fight.
Deadly Chill LM 25 Undead you raise or create deal more damage than normal.
Destruction Retribution LM 26 Undead you raise or create harbor a retributive curse that is unleashed if they are destroyed.
Verminfriend BV 50 Vermin regard the character better than they would normally.
Wand Mastery ECS 62 Wands are far more potent in your hands.
Death Frenzy LoM 22 When an aboleth takes this feat, its sense of immortality rebels against the very concept of death.
Greater Two-Weapon Defense CW 100 When fighting with two weapons, your defenses are extraordinarily strong.
Self-Concealment EL 66 When in combat, your form becomes blurry and indistinct, making it difficult to land a blow against you.
Raging Luck ECS 58 When raging, you have a greater ability to alter your luck than most others do.
Ice Troll Berserker UE 44 When raging, your skin becomes very thick and tough like the ice trolls that plague parts of your homeland.
Dragon Familiar Dr 104 When you are able to acquire a new familiar, you may select a wyrmling dragon as a familiar.
Planar Familiar PlH 41 When you are ready and able to acquire a new familiar, you may choose one of several nonstandard familiars.
Stitched Flesh Familiar LM 30 When you are ready and able to acquire a new familiar, you may choose to gain a stitched flesh familiar.
Reserves of Strength DCS 86 When you cast a spell, you can choose to increase its effective caster level at the cost of exhausting yourself.
Frozen Berserker Fr 48 When you enter your barbarian rage, your body becomes infused with cold energy.
Blazing Berserker Sa 49 When you enter your rage, your body becomes infused with fire.
Focused Mind RW 151 When you have the opportunity to concentrate on a task, you usually do very well at it.
Sand Snare Sa 52 When you knock your foes into the sand, they have a hard time regaining their feet.
Improved Snatch Spell PG 136 When you take over a spell from another spellcaster, you gain more control over its effect.
Nauseating Touch Gh 37 When you touch a living creature, you can make it nauseated.
Draconic Presence CAr 78 When you use your magic, your mere presence can terrify those around you.
Healing Factor ECS 55 When your current period of shifting ends, you heal a limited amount of damage.
Healing Factor MM3 150 When your current period of shifting ends, you heal a limited amount of damage.
Fling Enemy RS 140 When you're wrestling a foe, you can lift him into the air and hurl him.
Sneak Attack of Opportunity EL 66 Whenever your opponent lets his guard down, you can make a sneak attack.
Ruinous Rage EL 66 While in a rage, you can deal tremendous damage to objects.
Terrifying Rage DMG 210 While in a rage, you panic your opponents.
Terrifying Rage EL 68 While in a rage, you panic your opponents.
Speaking Wild Shape MW 25 While in wild shape, you can communicate with animals or elementals of the same kind as your current form.
Sand Dancer Sa 52 While making another attack, you attempt to blind a foe with thrown sand.
Savage Grapple CAd 114 While transformed into the shape of a wild animal, you can savagely tear at any creature that you manage to grapple.
Profane Outburst CR 21 With a horrendous release of divine energy, you steel your undead allies and minions against harm.
Flick of the Wrist CW 99 With a single motion, you can draw a light weapon and make a devastating attack.
Flick of the Wrist RW 150 With a single motion, you can draw a light weapon and make a devastating attack.
Flick of the Wrist SaS 39 With a single motion, you can draw a light weapon and make a devastating attack.
Initiate of Loviatar CR 24 With great pain comes great power. This and other secrets you have learned from the church of Loviatar.
Instantaneous Rage CW 102 You activate your rage instantly.
Instantaneous Rage MW 23 You activate your rage instantly.
Snowcasting Fr 50 You add ice or snow to your spell's components to make them more powerful.
Spell Knowledge DMG 210 You add two additional arcane spells to your repertoire.
Spell Knowledge EL 67 You add two additional arcane spells to your repertoire.
Power Knowledge XPH 34 You add two additional powers to your list of powers known.
Swarmfighting CW 105 You and allies with this feat can coordinate melee attacks against a single target and are adept at fighting side by side in close quarters.
Swarmfighting Rac 169 You and allies with this feat can coordinate melee attacks against a single target and are adept at fighting side by side in close quarters.
Coordinated Strike RW 149 You and your animal companion or special mount can coordinate your melee attacks to gain an advantage in combat.
Great Teamwork OA 63 You are a descendant of Hida Banuken, the Crab champion who oversaw the construction of the Kaiu Wall during the battle of the Cresting Wave.
Dragonfriend Dr 105 You are a known and respected ally of dragons.
Greater Two-Weapon Fighting EL 69 You are a master at fighting two-handed.
Greater Two-Weapon Fighting MW 23 You are a master at fighting two-handed.
Greater Two-Weapon Fighting PH 95 You are a master at fighting two-handed.
Sugliin Mastery Fr 50 You are a master at fighting with the massive sugliin.
Three Mountains CW 114 You are a master of fighting with powerful bludgeoning weapons.
Net and Trident CW 114 You are a master of fighting with the net and the trident.
Lightning Mace CW 113 You are a master of fighting with two maces at the same time.
Hammer's Edge CW 113 You are a master of the style of fighting with a hammer and sword at the same time.
Great Captain Sto 92 You are a master pilot and battle leader; your crew anticipates your every command and leaps to do your bidding.
Favored in House ECS 53 You are a member of one of the dragonmarked mercantile houses and wield some influence in that house.
Mountaineer Fr 49 You are a particularly gifted explorer and mountain climber.
Jester's Magic CSW 145 You are a skilled master of magical jests, capable of inciting audiences to laughter or lulling them to sleep.
Fearless PG 38 You are a stranger to fear.
Calishite Elementalist Rac 161 You are a student of the Calishite tradition of elemental magic and have mastered its mysterious lore. You may choose to specialize in air magic or fire magic.
Shield Dwarf Warder Rac 168 You are a student of the protective magics of the shield dwarves, learned at great cost during centuries of warfare and wandering.
Shifter Ferocity ECS 60 You are a tenacious combatant, continuing to fight when others would succumb to pain and injury.
Shifter Ferocity RE 115 You are a tenacious combatant, continuing to fight when others would succumb to pain and injury.
Obscure Lore CAd 111 You are a treasure trove of little-known information.
Obscure Lore SaS 40 You are a treasure trove of little-known information.
Favored Power Attack CW 98 You are able to deal more damage against your favored enemies.
Improved Resist Dragonfear DCS 86 You are able to demonstrate great courage in the presence of dragons.
Epic Dodge CAd 191 You are able to evade attacks with exceptional agility.
Epic Dodge EL 54 You are able to evade attacks with exceptional agility.
Subtle Sigil RD 154 You are able to fade your sigils into invisibility, but still tap into their magical energy.
Toothed Blow Sto 94 You are able to hammer your foes more effectively underwater.
Extend Rage CW 97 You are able to maintain your rage longer than most.
Extend Rage ECS 52 You are able to maintain your rage longer than most.
Serpent Fang Sa 53 You are able to project your ki to strike foes as though you had extended reach.
Dexterous Will EL 53 You are able to resist compelling effects with exceptional agility.
Dexterous Fortitude EL 53 You are able to resist physical attacks with exceptional agility.
Force of Will XPH 46 You are able to resist psionic attacks with extreme force of will.
Resist Dragonfear DCS 86 You are able to show courage in the presence of dragons.
Monkey Grip CW 103 You are able to use a larger weapon than other people your size.
Jungle Stamina Rac 166 You are acclimated to the disease-ridden jungles of southwestern Faerun.
Able Sniper RW 148 You are accomplished at remaining unseen when you're sniping with a ranged weapon.
Duergar Mindshaper Rac 162 You are accomplished at using the power of your mind to overcome weaker personalities.
Sea Legs Fr 49 You are accustomed to the rolling motion on board a ship, and can use this motion to your advantage.
Sea Legs Sto 93 You are accustomed to the rolling motion on board a ship, and can use this motion to your advantage.
Winter's Child SS 40 You are adapted to a cold environment.
Desert Dweller SS 32 You are adapted to a desert environment.
Treefriend SS 40 You are adapted to a forest environment.
Peak Hopper SS 37 You are adapted to a hilly or mountainous environment.
Swamp Stalker SS 40 You are adapted to a marshy environment.
Grass Trekker SS 35 You are adapted to a plains environment.
Deep Denizen SS 32 You are adapted to a subterranean environment.
Shock Trooper CW 112 You are adept at breaking up formations of soldiers when you rush into battle.
Combat Casting PH 92 You are adept at casting spells in combat.
Undead Empathy ECS 61 You are adept at communicating with and influencing the undead.
Improved Deflection Gh 35 You are adept at deflecting things before they strike you.
Dodge PH 93 You are adept at dodging blows.
Ghost Scarred LM 27 You are adept at fighting incorporeal undead.
Mountain Warrior RS 142 You are adept at fighting on the uneven ground of mountainous terrain.
Snatch Arrows PH 100 You are adept at grabbing incoming arrows, as well as crossbow bolts, spears, and other projectile or thrown weapons.
Snatch Arrows SF 9 You are adept at grabbing incoming arrows, as well as crossbow bolts, spears, and other projectile or thrown weapons.
Endure Blows Dr 70 You are adept at lessening the effects of blows.
Roll With It SS 39 You are adept at lessening the effects of blows.
Tunnel Fighting RS 145 You are adept at maneuvering and fighting in tight spaces and underground passages.
Combat Manifestation XPH 44 You are adept at manifesting powers in combat.
Nimble Fingers PH 98 You are adept at manipulating small, delicate objects.
Roofwalker RD 156 You are adept at moving and fighting on rooftops and ledges.
Crowd Tactics RD 156 You are adept at moving through and fighting in crowds.
Improved Sunder EA 42 You are adept at placing your attacks precisely where you want them to land.
Improved Sunder SF 7 You are adept at placing your attacks precisely where you want them to land.
Subduing Strike BE 46 You are adept at striking to deal nonlethal damage even with normal weapons.
Multiattack MW 24 You are adept at using all your natural weapons at once.
Shifter Multiattack ECS 60 You are adept at using your natural attack in conjunction with another weapon.
Oversized Two-Weapon Fighting CAd 111 You are adept at wielding larger than normal weapons in your off hand.
Sociable Personality RD 153 You are adroit at avoiding social gaffes.
Giant's Toughness MW 23 You are amazingly tough.
Steady Concentration RS 144 You are an expert at avoiding distractions and focusing your mind, and you can concentrate clearly even in the most stressful conditions.
Extraordinary Artisan ECS 53 You are an expert at creating magic items at a lower cost than usual.
Exceptional Artisan ECS 52 You are an expert at creating magic items faster than usual.
Improved Rapid Shot CW 101 You are an expert at firing weapons with exceptional speed.
Chink in the Armor SaS 38 You are an expert at slipping a weapon between armor plates or into seams.
Improved Two-Weapon Fighting PH 96 You are an expert in fighting two-handed.
Dual Strike CAd 108 You are an expert skirmisher skilled at fighting with two weapons.
Old Salt Sto 93 You are an old hand at shipboard life, having mastered the myriad skills that are required of the experience sailor. Additionally, you have an eye for the weather.
Psionic Hole XPH 50 You are anathema to psionic creatures and characters.
Dinosaur Wrangler RE 108 You are attuned to dinosaurs and possess a special bond with them.
Draconic Knowledge Dr 69 You are attuned to nature and the elements and can draw on deep wells of knowledge.
Improved Turn Resistance Gh 36 You are better able to resist the channeling of positive or negative energy by clerics and similar classes.
Improved Paralysis LM 27 You are better at paralyzing your victims.
Endurance PH 93 You are capable of amazing feats of stamina.
Craft Alchemical Item UA 99 You are capable of creating alchemical items and substances.
Epic Endurance EL 54 You are capable of legendary feats of stamina.
Veteran Knowledge HB 99 You are capable of seeing potential battlefield advantages where others cannot.
Resist Death EL 111 You are capable of withstanding tremendous amounts of damage without risk of instant death.
Nimbus of Light BE 44 You are cloaked in the radiant light that marks you as a servant of the purest ideals.
Infernal Bargainer Rac 165 You are comfortable making deals with powerful entities from the Lower Planes.
Reckless Rage RS 143 You are considered extreme even among other barbaric warriors, and you enter a deeper state of rage than others.
Keen Intellect OA 64 You are descended from Agasha, the founder of the original Dragon shugenja school, a shugenja known for her keen intellect and powers of observation.
Attention to Detail OA 61 You are descended from Akodo's advisor Ikoma -- a historian, judge, and storyteller.
Magical Artisan OA 64 You are descended from Asahina Yajinden, a shugenja of Crane clan who became the greatest lieutenant of the dread sorcerer Iuchiban.
Scholar of Nature OA 65 You are descended from Asako Hanasku, a great scholar who threw himself into the study of medicine, herbs, and poison.
Great Diplomat OA 63 You are descended from Asako, one of the companions of the first Phoenix, a great healer, diplomat, and warrior.
Karmic Twin OA 64 You are descended from Bayushi, the first Scorpion, whos love for his daughter proved his final downfall.
Natural Heavyweight PlH 40 You are descended from creatures native to a plane of heavy gravity.
Air Heritage PlH 37 You are descended from creatures native to the Elemental Plane of Air.
Earth Heritage PlH 38 You are descended from creatures native to the Elemental Plane of Earth.
Fire Heritage PlH 39 You are descended from creatures native to the Elemental Plane of Fire.
Fiendish Heritage PlH 39 You are descended from creatures native to the Lower Planes.
Shadow Heritage PlH 42 You are descended from creatures native to the Plane of Shadow.
Water Heritage PlH 42 You are descended from creatures native to the Plane of Water.
Anarchic Heritage PlH 38 You are descended from creatures native to the planes of chaos.
Axiomatic Heritage PlH 38 You are descended from creatures native to the planes of law.
Celestial Heritage PlH 38 You are descended from creatures native to the Upper Planes
Smooth Talk OA 66 You are descended from Doji Taehime, a Crane ambassador to the Scorpion court -- a courtier skilled at discovering falsehoods and uncovering plots.
Iron Mind Rac 165 You are descended from duergar who escaped enslavement by the illithids. The blood of these psionic-resistant former thralls runs thick in your veins.
Improved Aid OA 63 You are descended from Hida Tadaka, the great Crab daimyo who gave his life to avert a war between his clan and the Lion.
Power Attack - Shadowlands OA 65 You are descended from Kaiu Gineza, the engineer who not only helped construct the tomb of Iuchiban, but also remained in the tomb to set the last trap.
Resist Taint OA 65 You are descended from Kuni, the founder of the Kuni family, a scholar of -- and mighty warrior against -- the Shadowlands.
Kami's Intuition OA 63 You are descended from Shinjo, the first Unicorn, the kindest and most compassionate of the kami.
Many Masks OA 64 You are descended from Shosuro Furuyari, an important Scorpion playwright.
Bloodline of Fire FRCS 34 You are descended from the efreet who ruled Calimshan for two millennia.
Bloodline of Fire PG 35 You are descended from the efreet who ruled Calimshan long ago.
Soul of Sincerity OA 66 You are descended from the famous Scorpion daimyo Bayushi Tangen, author of Lies and Little Truths.
Jotunbrud Rac 166 You are descended from the giants who ruled the mountain-spanning empire of Ostoria in ages past, and possess a truly impressive stature.
Cool Head OA 61 You are descended from the great diplomat Ide, who was chosen to be the voice of Shinjo in all dealings with strangers.
Plague Resistant Rac 167 You are descended from the handful of combatants who fought on the Fields of Nun and survived Chondath's Rotting War in 902 DR.
Luck of Heroes OA 64 You are descended from the quick-footed and quick-witted Hiruma, the archetypal hunter and scout.
Azerblood Rac 161 You are descended from the shield dwarves of Clan Azerkyn, who once ruled the Adamant Kingdom of Xothaerin beneath western Amn. The blood of the azer runs thick in your veins.
Sea Legs OA 65 You are descended from Yasuki Fumoki, a notorious pirate who preyed on Crane merchant ships off the coast.
Blood Sorcerer OA 61 You are descended from Yogo, the Scorpion shugenja who was the first guardian of the Black Scrolls of Fu Leng.
Improved Low Blow Rac 165 You are especially good at using the Low Blow feat.
Portal Master PG 42 You are especially proficient at creating portals.
Weapon Finesse PH 102 You are especially skilled at using weapons that can benefit as much from Dexterity as from Strength.
Extended Life Span EL 56 You are exceptionally long-lived.
Legendary Wrestler EL 62 You are exceptionally proficient at grappling.
Sailor's Balance Sto 93 You are experienced with the rolling decks of the ship and maintain strong footing, even in a terrible storm.
Improved Multiweapon Fighting SS 36 You are expert at fighting with a weapon in each of your three or more hands. You can make up to two attacks per round with each off-hand weapon.
Fleet of Foot PG 38 You are extraordinarily swift.
Coordinated Shot HB 96 You are extraordinarily talented at making ranged attacks past your allies.
Recognize Impostor ECS 58 You are extremely skilled at spotting imposters.
Improved Weapon Familiarity CW 101 You are familiar with all exotic weapons common to your people.
Improved Weapon Familiarity RS 141 You are familiar with all exotic weapons common to your people.
Dwarven Armor Proficiency RS 138 You are familiar with exotic armor of dwarven manufacture and understand how to use it properly.
Improved Speed Dr 71 You are faster than others of your kind.
Run PH 99 You are fleet of foot.
Shadow SaS 40 You are good at following someone surreptitiously.
Negotiator PH 98 You are good at gauging and swaying attitudes.
Cover Your Tracks ShS 20 You are good at masking your route, making it difficult for others to track you.
Allied Defense ShS 19 You are good at protecting nearby allies.
Animal Affinity PH 89 You are good with animals.
Scorpion's Instincts Sa 53 You are hard to find in the waste.
Unquenchable Flame of Life LM 31 You are hardened to the attacks of the undead.
Filth Eater Sh 157 You are highly resistant to the effects of disease and can usually eat spoiled food without suffering ill effects.
Batrider Rac 161 You are highly skilled in the art of flying dire bats, a common form of transportation among the shield dwarves of the Far Hills.
Shot on the Run PH 100 You are highly trained in skirmish ranged weapons tactics.
Charm Immunity SK 145 You are immune to charm effects.
Perfect Health EL 63 You are immune to normal diseases and common poisons.
Petrification Immunity SK 147 You are immune to petrification effects.
Earth Sense RS 138 You are in tune with the earth beneath you.
Earth Master RS 138 You are in tune with the ground at your feet, helping you anticipate your opponent's movements in combat.
Earth Adept RS 138 You are in tune with the ground at your feet, making you more dangerous in the shifting conditions of combat.
Dragon's Toughness MW 22 You are incredibly tough.
Tormented Knight CR 23 You are inexorably bound to the loathsome yugoloths that lurk in the Barrens of Doom and Despair, and you strive to bring misery and pain to all creatures that oppose them.
Powerful Voice OA 65 You are karmically linked to Utaku, Shinjo's most trusted lieutenant and devoted bodyguard.
Forester FRCS 35 You are knowledgeable about the secrets of the forest and wise in its ways.
Caver Und 24 You are knowledgeable about the secrets of the subterranean world and wise in its ways.
Greenbound Summoning LE 8 You are learned in a long-forgotten manner of summoning once practiced by Eaerlanni elves of the High Forest.
Arcane Manipulation LE 6 You are learned in the arcane ways of Netheril, where masters of magic once molded and shaped arcane energy to their own will.
Low Profile UA 182 You are less famous than others of your class and level, or you wish to maintain a less visible presence than others of your station.
Durable Form LoM 180 You are much more resilient than the fragile humanoids that do not share your aberrant heritage.
Open Minded CAd 111 You are naturally able to reroute your memory and skill expertise.
Open Minded XPH 48 You are naturally able to reroute your memory, mind, and skill expertise.
Necrotic Reserve LM 29 You are not immediately destroyed when your hit points fall to 0 or lower.
Iaijutsu Master OA 63 You are not only descended from Kakita, the greatest duelist ever to have lived, but you share a karmic tie to his spirit.
Thunder Twin FRCS 38 You are one of the dwarven generation of twins born after Moradin's Thunder Blessing in the Year of Thunder (1306 DC).
Thunder Twin PG 46 You are one of the generation of dwarf twins born after Moradin's Thunder Blessing in the Year of Thunder.
Kihu-Sherem Guardian Gh 36 You are one of the Kihu-Sherem, magically altered in the womb to allow you to better protect the sorcerers of your homeland.
Spellfire Wielder Mag 23 You are one of the rare people who have the innate talent to control raw magic in the form of spellfire.
Sherem-Lar Sorcery Gh 38 You are one of the Sherem-Lar, magically altered in the womb to enhance your potential as a sorcerer.
Sherezem-Lar Sorcery Gh 38 You are one of the Sherezem-Lar, an elite group within the Sherem-Lar, head and shoulders above the others in power.
Danger Sense CAd 106 You are one twitchy individual.
Danger Sense MH 25 You are one twitchy mother goose.
Forester PG 39 You are one with Faerun's mighty forests.
Rapid Swimming Rac 167 You are one with the water.
Rapid Swimming Sto 93 You are one with the water.
Knight Training ECS 56 You are part of a knightly order that combines the divine calling of the paladin class with another form of training.
Monastic Training ECS 57 You are part of an order that combines the monastic discipline of the monk class with another form of training.
Natural Scavenger ShS 21 You are particularly adept at finding food while on the move.
Staggering Strike Rac 169 You are particularly adept at making cruel and demoralizing sneak attacks.
Tunnel Riding RS 145 You are particularly adept at maneuvering mounts through tight spaces and underground passages.
Sandskimmer Sa 52 You are particularly adept at moving over sand.
Urban Stealth RD 154 You are particularly adept at moving quietly and unnoticed through the city.
Snowflake Wardance Fr 50 You are particularly adept at moving through snow and over ice.
Improved Multiattack Dr 70 You are particularly adept at using all your natural weapons at once.
Improved Multiattack SS 36 You are particularly adept at using all your natural weapons at once.
Nomadic Trekker ShS 21 You are particularly efficient at overland movement across the great grasslands.
Agile PH 89 You are particularly flexible and poised.
Stealthy PH 101 You are particularly good at avoiding notice.
Exalted Spell Resistance BE 42 You are particularly resistant to evil spells.
Wise to Your Ways Gh 39 You are particularly resistant to the unusual attacks of your favored enemy.
Expert Siege Engineer HB 97 You are particularly skilled at operating siege weapons, such as catapults and battering rams.
Evil Brand CR 23 You are physically marked forever as a servant of an evil power or as a villain.
Deft Opportunist CAd 106 You are prepared for the unexpected.
Deft Opportunist MH 25 You are prepared for the unexpected.
Epic Sunder CW 151 You are preternaturally tough.
Epic Toughness EL 55 You are preternaturally tough.
Psionic Dodge XPH 50 You are proficient at dodging blows.
Shield Proficiency PH 100 You are proficient with bucklers, small shields, and large shields.
Armor Proficiency (Heavy) PH 89 You are proficient with heavy armor.
Armor Proficiency (Light) PH 89 You are proficient with light armor.
Armor Proficiency (Medium) PH 89 You are proficient with medium armor.
Tower Shield Proficiency PH 101 You are proficient with tower shields.
Arcane Mastery CAr 73 You are quick and certain in your efforts to defeat the arcane defenses and spells of others.
Dirty Rat CR 20 You are quite adept at slipping under a foe's guard while he's distracted.
Positive Energy Resistance LM 29 You are resistant to the damage dealt by positive energy effects.
Resist Ghost Gh 37 You are resistant to the effects of ghost powers.
Improved Toughness CW 101 You are significantly tougher than normal.
Improved Toughness LM 27 You are significantly tougher than normal.
Improved Sunder PH 96 You are skilled at attacking your opponents' weapons and shields, as well as other objects.
Steam Magic Sto 93 You are skilled at casting fiery spells into the water, causing terrible gouts of scalding steam.
Mounting Casting MH 27 You are skilled at casting spells while riding a mount.
Chariot Charge SF 79 You are skilled at charging with your chariot.
Shielded Casting RS 144 You are skilled at covering yourself with your shield when casting spells in combat.
Shielded Manifesting RS 144 You are skilled at covering yourself with your shield when manifesting psionic powers in combat.
Sidestep Charge XPH 51 You are skilled at dodging past charging opponents and taking advantage when they miss.
Mobility PH 98 You are skilled at dodging past opponents and avoiding blows.
Mounted Mobility HB 98 You are skilled at dodging past opponents while mounted.
Close-Quarters Fighting SF 5 You are skilled at fighting at close range and resisting grapple attacks.
Close-Quarters Fighting CW 97 You are skilled at fighting at close range and resisting grapple attempts.
Close-Quarters Fighting Dr 103 You are skilled at fighting at close range and resisting grapple attempts.
Improved Unarmed Strike PH 96 You are skilled at fighting while unarmed.
Greater Manyshot XPH 47 You are skilled at firing many arrows at once, even at different opponents.
Flay Foe CR 20 You are skilled at flaying the flesh from your enemy's bones.
Improved Grapple PH 95 You are skilled at grappling opponents.
Daunting Presence LM 25 You are skilled at inducing fear in your opponents.
Daunting Presence MH 25 You are skilled at inducing fear in your opponents.
Goad CAd 109 You are skilled at inducing opponents to attack you.
Goad MH 26 You are skilled at inducing opponents to attack you.
Goad RS 140 You are skilled at inducing opponents to attack you.
Improved Overrun PH 96 You are skilled at knocking down opponents.
Caravanner Rac 162 You are skilled at leading caravans along established trade routes.
Ride-By Attack PH 99 You are skilled at making fast attacks from your mount.
Point Blank Shot PH 98 You are skilled at making well-placed shots with ranged weapons at close range.
Versatile Performer CAd 112 You are skilled at many kinds of performances.
Improved Feint PH 95 You are skilled at misdirecting your opponent's attention in combat.
Close-Quarters Fighting Rac 162 You are skilled at resisting grapple attacks from creatures that usually grapple opponents.
Precise Shot PH 98 You are skilled at timing and aiming ranged attacks.
[Creature Type] Trainer AE 73 You are skilled at training a particular type of creature.
Cloak Dance XPH 44 You are skilled at using optical tricks to make yourself seem to be where you are not.
Chariot Archery SF 78 You are skilled at using ranged weapons from a chariot.
Mounted Archery PH 98 You are skilled at using ranged weapons while mounted.
Chariot Sideswipe SF 79 You are skilled at using your chariot's scythe blades against foes.
Multidexterity MW 24 You are skilled at utilizing all your hands in combat.
Chariot Combat SF 78 You are skilled in chariot combat.
Improved Grapple OA 63 You are skilled in martial arts that emphasize holds and throws.
Improved Grapple UE 44 You are skilled in martial arts that emphasize holds and throws.
Mounted Combat PH 98 You are skilled in mounted combat.
Metallurgy Rac 166 You are skilled in the act of metallurgy, creating metal alloys both for their appearance and their properties.
Shield Wall HB 99 You are skilled in using shields when in formation with other shield-bearers.
Signature Spell FRCS 37 You are so familiar with a mastered spell that you can convert other prepared spells into that spell.
Signature Spell PG 43 You are so familiar with a mastered spell that you can convert other prepared spells into that spell.
Domain Spontaneity CD 80 You are so familiar with one of your domains that you can convert other prepared spells into spells from that domain.
Steady Mountaineer RS 144 You are so good at climbing cliffs and leaping across crevasses that distractions don't affect you.
Spell Mastery PH 100 You are so intimately familiar with certain spells that you don't need a spellbook to prepare them anymore.
Familiar Spell Und 25 You are so well acquainted with the spells you have mastered that you can store the prepared spells in the mind of your familiar.
Epic Toughness CW 151 You are specially good at using one chosen type of weapon.
Dreadful Wrath PG 38 You are terrible to behold in battle, and few foes have the heart to face you without quailing
Nemesis BE 44 You are the holy bane of creatures of a particular type.
Leadership PH 97 You are the sort of person others want to follow, and you have done some work attempting to recruit cohorts and followers.
Great Fortitude PH 94 You are tougher than normal.
Toughness PH 101 You are tougher than normal.
Dwarf's Toughness MW 22 You are tougher than you were before.
Formation Expert CW 110 You are trained at fighting in ranks and files.
Foe Specialist MH 26 You are trained at how to damage a particular type of foe.
Spirited Charge PH 100 You are trained at making a devastating mounted charge.
Combat Expertise PH 92 You are trained at using your combat skill for defense as well as offense.
Stonewalker Fist Rac 169 You are trained in an unarmed fighting style that draws on your ability to pass through minerals as if they were air.
Hammer Fist Rac 164 You are trained in an unarmed fighting style that emphasizes a two-handed strike.
Hold the Line CW 100 You are trained in defensive techniques against charging opponents.
Hold the Line SF 7 You are trained in defensive techniques against charging opponents.
Hold the Line ShS 20 You are trained in defensive techniques against charging opponents.
Spring Attack PH 100 You are trained in fast melee attacks and fancy footwork.
Giantbane CW 111 You are trained in fighting foes larger than you are.
Phalanx Fighting CW 103 You are trained in fighting in close formation with your allies.
Phalanx Fighting LD 189 You are trained in fighting in close formation with your allies.
Woodwise ShS 21 You are trained in fighting in woodlands and know how to use the terrain to best advantage.
Woodwise UE 45 You are trained in fighting in woodlands and know how to use the terrain to best advantage.
Improved Overrun SF 7 You are trained in knocking over opponents that are smaller than you.
Arachnid Rider Rac 161 You are trained in the art of employing spiders as steeds.
Craft Masterwork Armor UA 99 You are trained in the creation of fine armor and shields.
Craft Masterwork Weapon UA 99 You are trained in the creation of fine melee and thrown weapons.
Craft Masterwork Ranged Weapon UA 99 You are trained in the creation of fine ranged weapons and ammunition.
Child of Winter ECS 51 You are trained in the druidic traditions of the Children of Winter, an Eldeen Reaches sect that embraces death and decay.
Hurling Charge MH 27 You are trained in using thrown weapons as part of a charge attack.
Chariot Trample SF 78 You are trained in using your chariot to knock down opponents.
Trample PH 101 You are trained in using your mount to knock down opponents.
Improved Trip PH 96 You are trained not only in tripping opponents safely but also following through with an attack.
Naturalized Denizen UA 94 You are unusually anchored to your location.
Strong Mind Und 27 You are unusually difficult to affect with psionic powers and mind attacks.
Strong Mind ECS 61 You are unusually hard to affect with psionic powers and mind attacks.
Surefooted PG 45 You are used to fighting on steep slopes and treacherous surfaces.
Heat Tolerance ShS 20 You are used to living in hot, humid conditions.
City Slicker RD 150 You are very familiar with city life and the inner workings of your hometown.
Oral History Rac 167 You are well versed in the art of storytelling and the oral history of your culture.
Fast Wild Shape CD 81 You assume your wild shape faster and more easily than you otherwise could.
Fast Wild Shape MW 22 You assume your wild shape faster and more easily than you otherwise could.
Prone Attack OA 65 You attack from a prone position without penalty.
Prone Attack SF 8 You attack from a prone position without penalty.
Flyby Attack MW 23 You attack while on the wing.
Improved Cohort HB 98 You attract a more powerful cohort than you normally would.
Legendary Commander EL 62 You attract and lead great armies of followers through sheer force of personality.
Epic Leadership EL 54 You attract more powerful cohorts and followers than normally possible.
Life Leech UA 93 You automatically try to steal the last bit of life energy from anyone nearby.
Positive Energy Aura CD 90 You automatically turn (or even destroy) lesser undead.
Positive Energy Aura EL 65 You automatically turn (or even destroy) lesser undead.
Lesser Legacy WL 15 You awaken more powerful abilities of a specific item of legacy.
Least Legacy WL 14 You awaken the basic abilities of a specific item of legacy.
Greater Legacy WL 14 You awaken the most powerful abilities of a specific item of legacy.
Mark of Hleid Fr 49 You bear a mark that identifies you as an ally of the church of Hleid and grants you supernatural qualities.
Stigmata BE 46 You bear the marks of wounds on your body, as sort of a living martyrdom.
Tattoo Focus FRCS 38 You bear the powerful magic tattoos of a Red Wizard of Thay.
Tattoo Focus DMG 194 You bear the powerful magical tattoos of a Red Wizard of Thay.
Tattoo Focus PG 45 You bear the powerful magical tattoos of a Red Wizard of Thay.
Improved Whirlwind Attack EL 60 You become a blurry whirlwind of attacks, striking out at all enemies near your position.
Storm of Throws EL 67 You become a flurry of thrown weapons, targeting all nearby opponents.
Ascetic Knight CAd 105 You belong to a special order of religious monks that teaches its adherents that self-enlightenment and honorable service grow from the same well of purity.
Multicultural SaS 40 You blend in well with members of another race.
Overchannel XPH 49 You burn your life force to strengthen your powers.
Call of the Undying RE 108 You call upon the power of the Undying Court to instantly recall a previously cast spell.
Beast Shape ECS 50 You call upon the power of your beast totem to physically change your form.
Dragon Rage ECS 52 You call upon the power of your dragon totem to enhance your barbarian rage.
Master Staff CAr 192 You can activate a staff without using a charge.
Master Staff EL 62 You can activate a staff without using a charge.
Master Wand CAr 192 You can activate a wand without using a charge.
Master Wand EL 62 You can activate a wand without using a charge.
Quicken Legacy WL 15 You can activate one of your item's legacy abilities with a moment's thought.
Double Wand Wielder CAr 77 You can activate two wands at the same time.
Mobile Defense EL 63 You can adjust your position while maintaining a defensive stance.
Heighten Turning DF 20 You can affect more powerful undead with your turning or rebuking attempts.
Heighten Turning FP 214 You can affect more powerful undead with your turning or rebuking attempts.
Heighten Turning Gh 35 You can affect more powerful undead with your turning or rebuking attempts.
Heighten Turning LM 27 You can affect more powerful undead with your turning or rebuking attempts.
Split Psionic Ray XPH 51 You can affect two targets with a single ray.
Split Ray TB 42 You can affect two targets with a single ray.
Breathing Link Rac 161 You can allow a person adjacent to you to breathe water.
Breathing Link Sto 92 You can allow a person adjacent to you to breathe water.
Sculpt Spell CAr 83 You can alter the area of your spells.
Chameleon Hide SK 144 You can alter the hue of your scales to match the surrounding terrain.
Sculpt Spell TB 42 You can alter the shape of a spell's area.
Graft Flesh FF 207 You can apply a certain type of graft to other living creatures or to yourself.
Graft Flesh LM 27 You can apply a certain type of graft to other living creatures or to yourself.
Graft Flesh LoM 216 You can apply a certain type of graft to other living creatures or to yourself.
Graft Illithid Flesh Und 25 You can apply illithid grafts to other living creatures or to yourself.
Graft Yuan-Ti Flesh SK 146 You can apply yuan-ti grafts to other living creatures or to yourself.
Frozen Wild Shape Fr 48 You can assume the form of magical beasts with the cold subtype.
Fast Wild Shape Gh 32 You can assume your wild shape faster and more easily than you normally could.
Ranged Sunder CW 104 You can attack an opponent's weapon from a distance.
Prone Attack CW 103 You can attack from a prone position without penalty.
Swim-By Attack Sto 94 You can attack in the middle of a fast pass by your opponent.
Rapidstrike Dr 73 You can attack more than once with a natural weapon.
Improved Flyby Attack SS 36 You can attack on the wing with increased mobility.
Improved Buckler Defense CW 100 You can attack with an off-hand weapon while retaining a buckler's shield bonus to your Armor Class.
Perfect Two-Weapon Fighting CW 152 You can attack with your off-hand weapon as frequently as with your primary weapon.
Perfect Two-Weapon Fighting EL 64 You can attack with your off-hand weapon as frequently as with your primary weapon.
Defensive Archery RW 150 You can avoid attacks of opportunity when making ranged attacks while threatened.
Legendary Acrobat CAd 192 You can balance and tumble much more easily than a normal person.
Improved Shield Bash PH 96 You can bash with a shield while retaining its shield bonus to your Armor Class.
Incorporeal Form Gh 36 You can become incorporeal even when you would otherwise be forced to manifest fully.
Beast Companion EL 51 You can befriend a beast.
Ki Shout OA 64 You can bellow forth a ki-empowered shout that strikes terror into your enemies.
Kiai Shout CW 102 You can bellow forth a shout that strikes terror into your enemies.
Horrific Appearance Gh 35 You can blast creatures with your simple appearance.
Block Arrow HB 96 You can block incoming arrows with your shield.
Blowhard SS 31 You can blow targets over with your breath.
Swim Like a Fish CD 85 You can breathe and swim underwater with grace.
Momentary Alteration UA 94 You can briefly transform yourself into a second form, acquiring its physical qualities.
Penetrating Damage Reduction EL 63 You can bypass a creature's damage reduction.
Polar Chill UA 94 You can call forth the cold of the arctic regions, making movement and fighting difficult for the unprepared.
Blackwater Invocation Sto 91 You can call upon negative energy to infuse normal water around you, transforming it into the dark, cold water found at the bottom of the deepest ocean trenches.
Sanctify Water Sto 93 You can call upon positive energy to momentarily transform normal water around you into holy water.
Channel Legacy WL 13 You can call upon the hidden strength within your legacy item to empower yourself for a single spectacular effort.
Heighten Spell PH 95 You can cast a spell as if it were a higher-level spell than it actually is.
Improved Heighten Spell EL 58 You can cast a spell at any level above its own.
Sudden Silent CAr 83 You can cast a spell silently without special preparation.
Twin Spell FRCS 39 You can cast a spell simultaneously with another spell just like it.
Twin Spell PG 46 You can cast a spell simultaneously with another spell just like it.
Twin Spell TB 42 You can cast a spell simultaneously with another spell just like it.
Repeat Spell CAr 82 You can cast a spell that repeats on the following round.
Repeat Spell TB 41 You can cast a spell that repeats on the following round.
Sudden Empower CAr 83 You can cast a spell to greater effect without special preparation.
Sudden Maximize CAr 83 You can cast a spell to maximum effect without special preparation.
Sudden Quicken CAr 83 You can cast a spell with a moment's thought without special preparation.
Quicken Spell PH 98 You can cast a spell with a moment's thought.
Sudden Still CAr 83 You can cast a spell without gestures or special preparation.
Spell Opportunity EL 67 You can cast a touch spell as an attack of opportunity.
Multispell EL 63 You can cast an additional quickened spell in a round.
Extra Slot CAr 79 You can cast an additional spell.
Extra Slot Gh 32 You can cast an extra spell.
Extra Slot TB 40 You can cast an extra spell.
Automatic Silent Spell CAr 191 You can cast any of your lesser spells silently.
Automatic Silent Spell EL 51 You can cast any of your lesser spells silently.
Automatic Quicken Spell CAr 191 You can cast any of your lesser spells with a moment's thought.
Automatic Quicken Spell EL 50 You can cast any of your lesser spells with a moment's thought.
Automatic Still Spell CAr 191 You can cast any of your lesser spells without gestures.
Automatic Still Spell EL 51 You can cast any of your lesser spells without gestures.
Spell Drain LM 30 You can cast any spell that you drain from a creature's mind.
Sudden Empower MH 28 You can cast one spell per day to greater effect without special preparation.
Sudden Extend MH 28 You can cast one spell per day with a longer duration than normal without special preparation.
Enlarge Spell PH 94 You can cast spells farther than normal.
Silent Spell PH 100 You can cast spells silently.
Transdimensional Spell CAr 84 You can cast spells that affect targets lurking in coexistent planes and extradimensional spaces whose entrances fall within the spell's area.
Transdimensional Spell CD 85 You can cast spells that affect targets lurking in coexistent planes and extradimensional spaces whose entrances fall within the spell's area.
Transdimensional Spell UE 45 You can cast spells that affect targets lurking in coexistent planes and extradimensional spaces whose entrances fall within the spell's area.
Chain Spell CAr 76 You can cast spells that arc to other targets in addition to your primary target.
Chain Spell TB 39 You can cast spells that arc to other targets in addition to your primary target.
Explosive Spell CAr 79 You can cast spells that blast creatures off their feet.
Explosive Spell UE 43 You can cast spells that blast creatures off their feet.
Aberration Banemagic LoM 178 You can cast spells that do additional damage to aberrations.
Fortify Spell UE 43 You can cast spells that easily penetrate spell resistance.
Nonverbal Spell PlH 40 You can cast spells that have verbal components without actually verbalizing the words.
Extend Spell PH 94 You can cast spells that last longer than normal.
Delay Spell CAr 77 You can cast spells that take effect after a short delay of your choosing.
Delay Spell FRCS 34 You can cast spells that take effect after a short delay of your choosing.
Delay Spell PG 37 You can cast spells that take effect after a short delay of your choosing.
Delay Spell TB 39 You can cast spells that take effect after a short delay of your choosing.
Cooperative Spell CAr 76 You can cast spells to greater effect in conjunction with the same spell cast by another individual.
Cooperative Spell TB 39 You can cast spells to greater effect in conjunction with the same spell cast by another individual.
Empower Spell PH 93 You can cast spells to greater effect.
Maximize Spell PH 97 You can cast spells to maximum effect.
Improved Metamagic DMG 210 You can cast spells using metamagic feats more easily than normal.
Improved Metamagic EL 59 You can cast spells using metamagic feats more easily than normal.
Natural Spell PH 98 You can cast spells while in a wild shape.
Natural Spell Gh 37 You can cast spells while in wild shape or shifted form.
Improved Combat Casting EL 57 You can cast spells while threatened without fear of being attacked.
Intensify Spell EL 61 You can cast spells with exceptionally great effect.
Rapid Spell CD 84 You can cast spells with long casting times more quickly.
Still Spell PH 101 You can cast spells without gestures.
Eschew Materials EL 69 You can cast spells without material components.
Eschew Materials FP 214 You can cast spells without material components.
Eschew Materials LD 189 You can cast spells without material components.
Eschew Materials Mag 22 You can cast spells without material components.
Eschew Materials TB 40 You can cast spells without material components.
Disguise Spell CAd 108 You can cast spells without observers noticing.
Disguise Spell SaS 38 You can cast spells without observers noticing.
Eschew Materials PH 94 You can cast spells without relying on material components.
Reach Spell CD 84 You can cast touch spells without touching the spell recipient.
Reach Spell DF 20 You can cast touch spells without touching the spell recipient.
Reach Spell FP 215 You can cast touch spells without touching the spell recipient.
Grappling Block OA 63 You can catch and pin an opponent's weapon with your bare hands.
Enhance Effect PG 135 You can change the characteristics of a persistent spell effect that is already in place.
Disturbing Visage RE 117 You can change your features to chilling effect.
Improved Control Visage Gh 35 You can change your ghost form's appearance.
Arcane Strike CW 96 You can channel arcane energy into your melee attacks.
Spurn Death's Touch LM 30 You can channel divine energy to remove some of the harmful effects of attacks made by undead creatures.
Elemental Smiting CD 81 You can channel elemental energy to deal extra damage to creatures tied to a specific element.
Elemental Healing CD 80 You can channel elemental energy to heal creatures of a specific elemental subtype.
Divine Metamagic CD 80 You can channel energy into some of your divine spells to make them more powerful.
Divine Vengeance DF 20 You can channel energy to deal additional damage against undead in melee.
Sacred Vengeance CW 108 You can channel energy to deal extra damage against undead in melee.
Sacred Vengeance LM 30 You can channel energy to deal extra damage against undead in melee.
Divine Damage Reduction RS 137 You can channel energy to give yourself a small amount of protection from weapons.
Divine Spellshield RS 137 You can channel energy to help your allies resist spells and spell-like effects.
Divine Cleansing DF 19 You can channel energy to improve you and your allies' ability to resist poison and curses.
Divine Cleansing CW 106 You can channel energy to improve your allies' ability to resist attacks against their vitality and health.
Divine Might CW 106 You can channel energy to increase the damage you deal in combat.
Divine Might DF 19 You can channel energy to increase the damage you deal in combat.
Divine Might FP 214 You can channel energy to increase your damage in combat.
Divine Vigor DF 20 You can channel energy to increase your speed and Constitution.
Divine Vigor CW 108 You can channel energy to increase your speed and durability.
Earth's Warding RS 139 You can channel energy to infuse your skin with the strength of the earth.
Divine Shield CW 106 You can channel energy to make your shield more effective for either offense or defense.
Divine Shield DF 19 You can channel energy to make your shield more effective for either offense or defense.
Roots of the Mountain RS 143 You can channel energy to make yourself immovable.
Divine Resistance CW 106 You can channel energy to temporarily reduce damage you and your allies take from some sources.
Divine Resistance DF 19 You can channel energy to temporarily reduce damage you and your allies take from some sources.
Via Negativa CR 22 You can channel greater amounts of negative energy into your inflict spells.
Consecrate Spell-Like Ability BE 42 You can channel holy power into your spell-like abilities.
Consecrate Spell Trigger BE 42 You can channel holy power through a spell trigger item, such as a wand or staff.
Purify Spell Trigger BE 45 You can channel holy power through a spell trigger item, such as a wand or staff.
Zone of Animation CD 90 You can channel negative energy to animate undead.
Zone of Animation EL 69 You can channel negative energy to animate undead.
Profane Lifeleech LM 29 You can channel negative energy to draw the life force from nearby living creatures.
Profane Vigor LM 29 You can channel negative energy to heal nearby undead allies of physical damage.
Profane Boost CD 84 You can channel negative energy to increase the power of inflict wounds spells cast near you.
Lightbringer Rac 166 You can channel positive energy into your spells so that they glow with holy power.
Sacred Vitality LM 30 You can channel positive energy to gain protection from damage to your abilities or your life force.
Divine Accuracy LM 26 You can channel positive energy to give your allies' melee attacks another chance to strike true against incorporeal creatures.
Sacred Healing CD 84 You can channel positive energy to grant nearby living creatures the ability to recover form their wounds quickly.
Sacred Boost CD 84 You can channel positive energy to increase the power of cure wounds spells cast near you.
Pierce the Darkness RS 143 You can channel positive energy to temporarily increase the range of your darkvision.
Divine Spell Power CD 80 You can channel positive or negative energy to enhance your divine spellcasting ability.
Glorious Weapons CD 82 You can channel positive or negative energy to imbue your allies' weapons with an alignment.
Wandstrike CAr 84 You can channel the magical energy of a wand through your melee attacks.
Animal Defiance MW 20 You can channel the power of nature to drive off animals.
Animal Control MW 20 You can channel the power of nature to gain mastery over animal creatures.
Lyric Spell CAd 113 You can channel the power of your bardic music into your magic, allowing you to expend uses of your bardic music ability to cast spells.
Metamagic Song RS 142 You can channel the power of your bardic music into your magic, allowing you to pay the cost of metamagic feats by spending uses of your bardic music ability.
Ironskin Chant CAd 113 You can channel the power of your bardic music to enable yourself to ignore minor injuries.
Chant of Fortitude CAd 113 You can channel the power of your bardic music to sustain your allies, allowing them to function even after receiving wounds that would cause others to falter.
Enchanting Song RS 139 You can channel the power of your bardic music to temporarily increase the power of your enchantment spells.
Misleading Song RS 142 You can channel the power of your bardic music to temporarily increase the power of your illusion spells.
Netherese Battle Curse LE 8 You can channel your own arcane energy into a powerful curse upon those who dare to face you in battle.
Psionic Charge XPH 50 You can charge in crooked line.
Greater Powerful Charge ECS 54 You can charge with extra force.
Greater Powerful Charge MH 27 You can charge with extra force.
Powerful Charge ECS 57 You can charge with extra force.
Powerful Charge MH 27 You can charge with extra force.
Reckless Charge MH 27 You can charge with wild abandon.
Invest Armor RS 141 You can charge your armor with additional protective qualities.
Energize Armor RS 139 You can charge your armor with psionic energy, making it resistant to energy damage.
Purify Spell-Like Ability BE 45 You can charge your damaging spell-like abilities with celestial energy that leaves good creatures unharmed.
Purify Spell BE 44 You can charge your damaging spells with celestial energy that leaves good creatures unharmed.
Greater Psionic Weapon XPH 47 You can charge your melee weapon with additional damage potential.
Psionic Weapon XPH 50 You can charge your melee weapon with additional damage potential.
Greater Psionic Shot XPH 47 You can charge your ranged attacks with additional damage potential.
Psionic Shot XPH 50 You can charge your ranged attacks with additional damage potential.
Greater Psionic Fist XPH 47 You can charge your unarmed strike or natural weapon with additional damage potential.
Psionic Fist XPH 50 You can charge your unarmed strike or natural weapon with additional damage potential.
Legendary Climber CAd 192 You can climb rapidly much more easily than a normal person.
Legendary Climber EL 61 You can climb rapidly much more easily than a normal person.
Leap Attack CAd 110 You can combine a powerful charge and a mighty leap into one devastating attack.
Undead Mastery CD 90 You can command a greater number of undead than normal.
Undead Mastery EL 68 You can command a greater number of undead than normal.
Boar's Ferocity CD 79 You can continue fighting even at the brink of death.
Draconic Breath CAr 77 You can convert your arcane spells into a breath weapon.
Extend Spreading Breath Dr 70 You can convert your breath weapon into a spread effect that can be used at range.
Spreading Breath Dr 74 You can convert your breath weapon into a spread effect.
Epic Counterspell PG 135 You can counterspell any number of spells each round.
Legendary Leaper CAd 192 You can cover great distances with only a brief start.
Craft Epic Magic Arms and Armor EL 52 You can craft magic arms and armor of epic power.
Bind Elemental ECS 51 You can craft magic items that use bound elementals for special effects, including weapons, armor, airships, and elemental galleons.
Forge Epic Ring EL 56 You can craft magic rings of epic power.
Craft Epic Rod EL 52 You can craft magic rods of epic power.
Craft Epic Staff EL 52 You can craft magic staffs of epic power.
Craft Epic Wondrous Item EL 52 You can craft wondrous items of epic power.
Improved Diversion CAd 110 You can create a diversion to hide quickly and with less effort.
Craft Wondrous Item PH 92 You can create a wide variety of magic items.
Augmented Alchemy CAd 191 You can create alchemical items and substances that are much more powerful than normal.
Augmented Alchemy EL 50 You can create alchemical items and substances that are much more powerful than normal.
Epic Spellcasting EL 55 You can create and cast spells that transcend the most powerful existing spells.
Ectoplasm Gh 30 You can create ectoplasm, a gooey physical manifestation of base supernatural spiritual energy.
Craft Psionic Construct XPH 45 You can create golems and other psionic automatons that obey your orders.
Craft Talisman OA 61 You can create magic fetishes, single-use magic items that hold spells until triggered.
Sanctify Relic CD 84 You can create magic items that are imbued with a connection to your deity.
Forge Ring PH 94 You can create magic rings, which have varied magical effects.
Craft Rod PH 92 You can create magic rods, which have varied magical effects.
Inscribe Rune FRCS 36 You can create magic runes that hold spells until triggered.
Inscribe Rune PG 40 You can create magic runes that hold spells until triggered.
Craft Staff PH 92 You can create magic staffs, each of which has multiple magical effects.
Craft Crystal Weapon OA 61 You can create magic weapons from Kuni crystal, which is deadly to creatures of the Shadowlands.
Craft Magic Arms and Armor PH 92 You can create magic weapons, armor, and shields.
Brew Potion PH 89 You can create potions, which carry spells within themselves.
Imprint Stone XPH 47 You can create power stones to store psionic powers.
Craft Psicrown XPH 44 You can create psicrowns, which have multiple psionic effects.
Craft Cognizance Crystal XPH 44 You can create psionic cognizance crystals that store power points.
Scribe Tattoo XPH 51 You can create psionic tattoos, which store powers within their designs.
Craft Psionic Arms and Armor XPH 44 You can create psionic weapons, armor, and shields.
Craft Rune Circle RS 137 You can create rune circles, stationary magic items that hold a variety of spells and effects.
Scribe Scroll PH 99 You can create scrolls, from which you or another spellcaster can cast the scribed spells.
Craft Skull Talisman Fr 47 You can create skull talismans, which carry spells within themselves.
Craft Dorje XPH 44 You can create slender crystal wands called dorjes that manifest powers when charges are expended.
Tattoo Magic LD 189 You can create tattoos that store spells.
Tattoo Magic Rac 170 You can create tattoos that store spells.
Craft Universal Item XPH 45 You can create universal psionic items.
Craft Wand PH 92 You can create wands, which hold spells.
Witchlight Gh 39 You can create witchlight, a harmless faint light, on yourself or an object.
Earth's Embrace CW 97 You can crush opponents when you grapple them.
Earth's Embrace OA 62 You can crush opponents when you grapple them.
Boomerang Daze RE 108 You can daze the targets of your boomerang attacks.
Overhead Thrust Dr 106 You can deal a nasty attack to anything that tries to crush or run over you.
Infinite Deflection EL 61 You can deflect an infinite number of projectiles.
Exceptional Deflection EL 55 You can deflect any type of ranged attack.
Deflect Arrows PH 93 You can deflect incoming arrows, as well as crossbow bolts, spears, and other projectile or thrown weapons.
Lion's Pounce CD 82 You can deliver a terrible attack at the end of a charge.
Serpent's Venom CD 84 You can deliver a toxic bite attack reminiscent of the viper.
Staggering Strike CAd 112 You can deliver a wound that hampers an opponent's movement.
Doomspeak CR 20 You can demoralize an enemy with horrible condemnations and grim portents of impending doom.
Disciple of the Sun CD 80 You can destroy undead instead of merely turning them.
Improved Scent SS 36 You can detect and track creatures by smell at greater distances than normal.
Ranged Disarm CW 103 You can disarm a foe from a distance.
Snatch Weapon SaS 40 You can disarm an opponent, then pluck the weapon from midair.
Dive for Cover CAd 108 You can dive behind cover or drop to the ground quickly enough to avoid many area effects.
Diving Charge RW 150 You can dive down at a target to deal a devastating strike.
Healing Flames Rac 164 You can draw energy from open flames to heal yourself.
Draw from the Land UE 43 You can draw strength and sustenance from the land itself.
Quick Draw PH 98 You can draw weapons with startling speed.
Embed Spell Focus Dr 69 You can embed focus components required for your spells into your body.
Flyby Breath DCS 85 You can employ your breath weapon in a high-speed attack pass.
Racial Emulation RE 110 You can emulate a humanoid more closely with your minor change shape ability.
Psionic Endowment XPH 50 You can endow your manifestations with more concentrated focus.
Feral Animal Companion CR 20 You can enslave a feral animal and adopt it as your animal companion.
Underfoot Combat RW 152 You can enter the space that a foe at least two size categories bigger than you occupies.
Cold Endurance Fr 47 You can exist with ease in low-temperature environments.
Body Fuel XPH 41 You can expand your power point total at the expense of your health.
Epic Psionic Focus XPH 34 You can expend your psionic focus to greater effect.
Cobra Head SK 145 You can extend the skin of your neck into a cobra hood.
Power Dive Dr 72 You can fall upon an opponent from the sky.
Power Dive SS 38 You can fall upon an opponent from the sky.
Runesmith Rac 167 You can fashion runes that take the place of material components for your spells.
Tunnelfighter Und 27 You can fight more naturally in the cramped and close quarters of caves and tunnels than usual.
Two-Weapon Fighting PH 102 You can fight with a weapon in each hand. You can make one extra attack each round with the second weapon.
Combat Archery CW 151 You can fire a bow in melee safely.
Combat Archery EL 52 You can fire a bow in melee safely.
Swarm of Arrows EL 67 You can fire a veritable storm of arrows at nearby opponents.
Improved Manyshot EL 58 You can fire even more arrows as a single attack against a nearby target.
Manyshot EL 70 You can fire multiple arrows as a single attack against a nearby target.
Manyshot PH 97 You can fire multiple arrows simultaneously against a nearby target.
Wingstorm Dr 75 You can flatten targets with blasts of air from your wings.
Wingstorm SS 40 You can flatten targets with blasts of air from your wings.
Born Flyer RW 148 You can fly as though born to do it.
Wolverine's Rage CD 86 You can fly into a berserk rage when injured.
Stone Colossus Rac 169 You can focus a part of your power to increase the toughness of your skin.
Sanctify Natural Attack BE 46 You can focus holy power into your natural attacks.
Sanctify Weapon BE 46 You can focus holy power into your weapon.
Eyes of Light Rac 163 You can focus the holy power within you to create a beam of destructive light energy.
Psionic Meditation XPH 50 You can focus your mind faster than normal, even under duress.
Channeled Rage RD 150 You can focus your rage to counter charms and compulsions.
Track PH 101 You can follow the trails of creatures and characters across most types of terrain.
Cleave PH 92 You can follow through with powerful blows.
Roundabout Kick CW 105 You can follow up on a particularly powerful unarmed attack with a mighty kick, spinning in a complete circle before landing the kick.
Roundabout Kick OA 65 You can follow up on a particularly powerful unarmed attack with a mighty kick, spinning in a complete circle before landing the kick.
Metamorphic Transfer XPH 48 You can gain a supernatural ability of a metamorphed form.
Wolfpack RW 153 You can gain an extra advantage when you and your allies can gang up on a foe.
Extra Silence RS 139 You can generate a field of silence more often than other whisper gnomes can.
Far Shot PH 94 You can get greater distance out of a ranged weapon.
Low Blow Rac 166 You can get underfoot and attack creatures larger than you.
Cornered Rat DCS 85 You can go from piteous groveling to a murderous fury in the blink of an eye.
Greater Multigrab SK 146 You can grapple enemies effortlessly with your natural weapons.
Greater Multigrab SS 35 You can grapple enemies effortlessly with your natural weapons.
Multigrab SK 146 You can grapple enemies more firmly than normal with your natural attacks.
Multigrab SS 37 You can grapple enemies more firmly than normal with your natural attacks.
Multisnatch Dr 72 You can grapple enemies more firmly with only one of your natural attacks.
Snatch MW 25 You can grapple more easily with your claws or bite.
Grizzly's Claws CD 82 You can grow claws as sharp as those of a bear.
Ghostly Grasp LM 27 You can handle corporeal objects even while corporeal.
Hands of a Healer BE 43 You can heal more damage than normal by laying on hands.
Ghost Ride Gh 33 You can hide within the physical body of a living creature, perceiving the world through its senses, but without the ability to control the host.
Sand Camouflage Sa 51 You can hide yourself in sand with a moment's notice.
Chakram Ricochet CR 17 You can hurl a chakram so that it strikes two enemies instead of one.
Flying Fish Leap Sto 92 You can hurl yourself out of the water with ease.
Uncanny Accuracy EL 68 You can ignore anything less than total cover or total concealment when using ranged weapons.
Precise Swing ECS 58 You can ignore most obstacles when making a melee attack against an opponent.
Enduring Life LM 26 You can ignore the effect of negative levels for a short time.
Poison Immunity SK 147 You can ignore the effects of poison.
Poison Immunity SS 38 You can ignore the effects of poison.
Consecrate Spell BE 42 You can imbue your spells with the raw energy of good, by the grace of a celestial power.
Consecrate Spell CD 79 You can imbue your spells with the raw energy of good.
Inspire Excellence EL 61 You can improve the abilities of your comrades through your performance.
Gift of Grace BE 43 You can improve the saving throws of your allies by sharing some of your divine grace.
Climb Like an Ape CAd 114 You can improve your climbing ability.
Hawk's Vision CAd 114 You can improve your visual acuity.
Incite Rage EL 60 You can incite allies into a rage.
Sudden Widen CAr 83 You can increase a spell's area without special preparation.
Widen Power XPH 52 You can increase the area of your powers.
Widen Spell Mag 23 You can increase the area of your spells.
Widen Spell PH 102 You can increase the area of your spells.
Widen Spell TB 42 You can increase the area of your spells.
Reckless Wand Wielder CAr 82 You can increase the effectiveness of spells cast from a wand.
Holy Radiance BE 44 You can increase the intensity of the light surrounding you to damage undead creatures.
Enhance Item EL 114 You can increase the minimum DC for saving throws of magic items that you
Enhance Spell CAr 191 You can increase the power limit of your damage-dealing spells.
Enhance Spell EL 53 You can increase the power limit of your damage-dealing spells.
Augment Healing CD 79 You can increase your healing ability.
Blood of the Warlord Rac 161 You can influence a large number of orcs.
Silencing Strike RS 144 You can infuse your sneak attacks with the magical essence of silence.
Inscribe Epic Runes PG 136 You can inscribe runes of epic power.
Group Inspiration EL 57 You can inspire competence or greatness in more than one ally simultaneously.
Rapid Inspiration EL 66 You can inspire your allies with bardic music more quickly than normal.
Death of Enemies EL 52 You can instantly slay your favored enemies with a single strike.
Legendary Leaper EL 62 You can jump much farther than normal for your size.
Pushback MH 27 You can knock opponents back when you hit them in melee.
Fling Ally RS 139 You can launch your comrades into the air as if they were thrown weapons.
Quick Reconnoiter CAd 112 You can learn a lot of information from just a quick scan of an area or object.
Extra Spell TB 40 You can learn one more spell.
Quicken Breath Dr 73 You can loose your breath weapon with but a thought.
Attune Gem Mag 21 You can magically imbue gems to hold a spell until triggered.
Dire Charge Dr 68 You can make a full attack as part of a charge.
Dire Charge EL 53 You can make a full attack as part of a charge.
Persistent Spell CAr 81 You can make a spell last all day.
Persistent Spell PG 42 You can make a spell last all day.
Sudden Extend CAr 83 You can make a spell last longer than normal without special preparation.
Mental Leap XPH 48 You can make amazing jumps.
Unavoidable Strike XPH 52 You can make an unarmed strike or use a natural weapon against your foe as if delivering a touch attack.
Tail Constrict Dr 74 You can make constriction attacks with your tail.
Ready Shot HB 99 You can make devastating attacks with ranged weapons against charging opponents.
Temper Ectoplasm Gh 39 You can make durable equipment out of ectoplasm.
Shape Ectoplasm Gh 38 You can make equipment out of ectoplasm.
Power Attack PH 98 You can make exceptionally powerful melee attacks.
Adroit Flyby Attack Dr 67 You can make flyby attacks and get out of reach quickly.
Extra Smiting CW 98 You can make more smite attacks.
Extra Smiting DF 20 You can make more smite attacks.
Improved Rapidstrike Dr 70 You can make multiple attacks with a natural weapon.
Great Flyby Attack SS 35 You can make multiple flyby attacks in a round.
Opportunity Power XPH 48 You can make power-enhanced attacks of opportunity.
Improved Mounted Archery CW 101 You can make ranged attacks from a mount almost as well as you can from the ground.
Improved Snatch Dr 71 You can make snatch attacks against bigger opponents than other creatures can.
Dragoncrafter Dr 105 You can make special weapons, armor, and other items using parts of dragons as materials.
Shape Breath Dr 73 You can make the area of your breath weapon a cone or a line, as you see fit.
Tempest Breath Dr 74 You can make your breath weapon strike with the force of a windstorm.
Haunting Appearance Gh 35 You can make your ghost body assume a terrifying appearance that can frighten observers.
Fade Gh 32 You can make your ghost body more diaphanous and difficult to detect.
Haunting Voice Gh 35 You can make your voice originate from another location.
Twin Power XPH 51 You can manifest a power simultaneously with another power just like it.
Quicken Power XPH 50 You can manifest a power with a moment's thought.
Quicken Manifestation LM 29 You can manifest from the Ethereal Plane with a moment's thought.
Full Manifestation Gh 33 You can manifest fully when you would otherwise be forced to be incorporeal.
Enlarge Power XPH 46 You can manifest powers farther than normal.
Chain Power XPH 44 You can manifest powers that arc to hit other targets in addition to the primary target.
Delay Power XPH 45 You can manifest powers that go off up to 5 rounds later.
Extend Power XPH 46 You can manifest powers that last longer than normal.
Empower Power XPH 46 You can manifest powers to greater effect.
Maximize Power XPH 48 You can manifest powers to maximum effect.
Improved Metapsionics XPH 34 You can manifest powers using metapsionic feats more often than normal.
Improved Manifestation EL 58 You can manifest psionic powers more powerful than the normal limits of manifestation.
Nonlethal Substitution BE 44 You can modify a spell that uses energy to deal damage to deal nonlethal damage instead.
Subdual Substitution TB 42 You can modify a spell that uses energy to deal damage to deal nonlethal damage instead.
Energy Admixture CAr 78 You can modify a spell that uses one type of energy to add an equal amount of another energy type.
Energy Admixture TB 39 You can modify a spell that uses one type of energy to mix in an equal amount of another type of energy.
Energy Affinity MH 25 You can modify a spell that uses one type of energy to use another type of energy.
Energy Substitution Mag 21 You can modify a spell that uses one type of energy to use another type of energy.
Energy Substitution TB 40 You can modify a spell that uses one type of energy to use another type of energy.
Sudden Energy Affinity MH 28 You can modify a spell's energy type once per day without special preparation.
Nonlethal Substitution CAr 81 You can modify an energy spell to deal nonlethal damage.
Energy Substitution CAr 79 You can modify an energy-based spell to use another type of energy instead.
Improved Poltergeist Hand Gh 36 You can move a large object at a distance when you are a ghost.
Dash CW 97 You can move faster than normal.
Dash MH 25 You can move faster than normal.
Epic Speed EL 54 You can move much more quickly than a normal person.
Tunnelrunner Und 27 You can move naturally in the cramped quarters of caves and tunnels.
Sidestep MH 28 You can move nimbly around the battlefield.
Poltergeist Hand Gh 37 You can move small objects in a limited manner at a distance when you are a ghost.
Ghost Hand Gh 33 You can move small objects in a limited manner when you are a ghost.
Body Pouch SK 144 You can open a cavity in your body without harm to yourself and use it to carry or conceal items or creatures.
Talented XPH 51 You can overchannel powers with less cost to yourself.
Overcome Weakness Dr 72 You can overcome an innate vulnerability through sheer willpower.
Pierce Magical Protection CAr 82 You can overcome the magical protections of your enemies.
Freezing the Lifeblood CW 99 You can paralyze a humanoid opponent with an unarmed attack.
Freezing the Lifeblood OA 62 You can paralyze a humanoid opponent with an unarmed attack.
Node Sensitive CR 25 You can perceive a node just by passing near it.
Portal Sensitive Und 27 You can perceive a portal just by passing near it.
Node Sensitive Und 26 You can perceive an earth node just by passing near it.
Ranged Pin CW 104 You can perform a ranged grapple attempt against an opponent not adjacent to you.
Multitasking SF 62 You can perform different tasks with different limbs.
Multitasking SS 37 You can perform different tasks with different limbs.
Fling Enemy SS 34 You can pick up an opponent and fling it.
Uncanny Scent SS 40 You can pinpoint scents at a greater distance.
Deft Strike CAd 106 You can place attacks at weak points in your opponent's defenses.
Deft Strike Dr 103 You can place attacks at weak points in your opponent's defenses.
Malevolence Gh 36 You can possess a creature and control its actions.
Minor Malevolence Gh 37 You can possess a creature for a short while and control its actions.
Corpse Malevolence Gh 29 You can possess and animate dead bodies.
Grand Malevolence Gh 34 You can possess multiple creatures and control their actions.
Channel Charge LE 7 You can power a charged magic item with your own magical ability.
Arcane Preparation CAr 73 You can prepare an arcane spell ahead of time, just as a wizard does.
Arcane Preparation FRCS 33 You can prepare an arcane spell ahead of time, just as a wizard does.
Arcane Preparation PG 32 You can prepare an arcane spell ahead of time, just as a wizard does.
Arcane Preparation TB 38 You can prepare an arcane spell ahead of time, just as a wizard does.
Improved Spell Capacity DMG 210 You can prepare spells that exceed the normal limits of spellcasting.
Improved Spell Capacity Dr 71 You can prepare spells that exceed the normal limits of spellcasting.
Improved Spell Capacity EL 59 You can prepare spells that exceed the normal limits of spellcasting.
Stand Still XPH 51 You can prevent foes from fleeing or closing.
Large and In Charge Dr 71 You can prevent opponents from closing inside your reach.
Large and in Charge SF 61 You can prevent opponents from closing inside your reach.
Sunken Song Sto 94 You can project your voice underwater.
Shieldmate MH 28 You can protect those near you with your shield.
Forest Gnome Phantasist Rac 163 You can protect your forest home with a variety of phantasms and patterns to befuddle your foes.
Puff Torso SK 147 You can puff out your skin to appear larger and more threatening.
Rending Constriction SK 147 You can pull grappled enemies apart.
Rending Constriction SS 39 You can pull grappled enemies apart.
Improved Shield Bash DF 20 You can push opponents back by bashing them with your shield.
Quick Change RE 110 You can quickly alter your features and physiology.
Snatch Trophy CR 22 You can quickly and skillfully collect a trophy of your victory over a fallen foe.
Courageous Rally HB 97 You can rally demoralized foes with your bardic music.
Superior Initiative EL 67 You can react even more quickly than normal in a fight.
Improved Initiative PH 96 You can react more quickly than normal in a fight.
Reactive Counterspell PG 42 You can react quickly to counter spells cast by opponents.
Reactive Counterspell Mag 22 You can react quickly to counterspells cast by opponents.
Double Hit MH 25 You can react with your off hand to make an additional attack along with an attack of opportunity.
Bowslinger Und 24 You can ready ranged weapons surprisingly quickly.
Dallah Thaun's Luck RW 149 You can rely on a good dose of luck to get you through almost any scrape.
Gift of Discernment PG 176 You can rely on your conscience to steer you away from evil deeds.
Tactile Trapsmith CAd 112 You can rely on your rapid reflexes and nimble fingers instead of your intellect when searching a room or when disabling a trap.
Diehard Gh 30 You can remain conscious after attacks that would fell others.
Diehard PH 93 You can remain conscious after attacks that would fell others.
Detach SS 32 You can remove a part of your body and use it as a ranged weapon.
Multiweapon Rend EL 63 You can rend opponents when fighting with more than two limbs.
Two-Weapon Rend EL 68 You can rend opponents when fighting with two weapons.
Rend Dr 73 You can rend opponents with your claws.
Sculpt Ghost Body Gh 38 You can reshape your ghost body's ectoplasm to enhance one physical ability score at the expense of another.
Charm Resistance SK 145 You can resist charm effects better than you otherwise could.
Inured to Energy SS 36 You can resist energy attacks more efficiently than normal.
Petrification Resistance SK 147 You can resist petrification effects better than you otherwise could.
Poison Resistance SK 147 You can resist poison better than you otherwise could.
Poison Resistance SS 38 You can resist poison better than you otherwise could.
Energy Resistance EL 53 You can resist the effects of a chosen type of energy.
Combat Reflexes PH 92 You can respond quickly and repeatedly to opponents who let their defenses down.
Improved Combat Reflexes EL 57 You can respond to any number of opponents who let their defenses down.
Return Shot XPH 51 You can return incoming arrows, as well as crossbow bolts, spears, and other projectile thrown weapons.
Legendary Rider CW 152 You can ride a mount in combat with ease, even bareback.
Legendary Rider EL 62 You can ride any mount without penalty (even bareback) and can control any mount in combat.
Expanded Possession Gh 31 You can ride or possess an additional type of creature.
Up the Walls XPH 52 You can run on walls for brief distances.
Cheetah's Speed CD 79 You can run with the speed of the cheetah.
Catfolk Pounce RW 148 You can rush unaware foes and deliver several attacks before they have a chance to respond.
Sahuagin Flip Sto 93 You can safely attack and withdraw underwater.
Selective Spell ShS 21 You can screen allies from the effects of your area spells.
Scribe Epic Scroll EL 66 You can scribe scrolls of epic power.
Cougar's Vision CAd 114 You can see in the dark like a cat.
Fiendish Summoning Specialist PlH 39 You can select from a larger number of options when summoning evil creatures.
Celestial Summoning Specialist PlH 38 You can select from a larger number of options when summoning good creatures.
Blindsense CAd 114 You can sense creatures that you cannot see.
Trap Sense EL 68 You can sense nearby traps even if not actively searching for them.
Focused Sunder XPH 46 You can sense the stress points on others' weapons.
Dungeoneer's Intuition CSW 144 You can sense when things don't feel right, and you have a knack for avoiding deadly traps and ambushes.
Extraordinary Spell Aim CAd 109 You can shape a spell's area to exclude one creature from its effects.
Scent CAd 114 You can sharpen your sense of smell.
Destructive Rage CW 97 You can shatter barriers and objects when enraged.
Shattering Strike EL 66 You can shatter objects with your unarmed strike.
Lasting Life LM 28 You can shed negative levels with an act of will.
Quick Change SS 38 You can shift to an alternate form faster and more easily than you otherwise could.
Reactive Shifting RE 115 You can shift with a mere thought.
Reckless Offense XPH 51 You can shift your focus from defense to offense.
Second Wind MH 28 You can shrug off minor wounds with ease.
Damage Reduction CW 151 You can shrug off some damage from attacks.
Damage Reduction EL 52 You can shrug off some damage from attacks.
Twin Spell CAr 84 You can simultaneously cast a single spell twice.
Smite Fiery Foe Fr 50 You can smite creatures with the fire subtype.
Polyglot CAd 192 You can speak, read, and write all languages.
Polyglot EL 65 You can speak, read, and write all languages.
Improved Spit SK 146 You can spit farther than normal.
Spit Venom SK 147 You can spit venom in the manner of a spitting cobra.
Split Breath Dr 74 You can split your breath weapon into a pair of weaker effects.
Spontaneous Summoner CD 85 You can spontaneously cast summon nature's ally spells.
Stamp SS 39 You can stamp the ground to crush and disrupt opponents.
Dauntless PG 37 You can stand up to greater punishment than most and still keep going.
Controlled Respiration SS 31 You can stay out of water longer than you otherwise could.
Node Store CR 26 You can store a prepared spell in a node to which you are attuned.
Node Store Und 26 You can store a prepared spell in an earth node.
Epic Spellfire Wielder PG 136 You can store more spellfire energy levels than normal.
Unbalancing Strike OA 66 You can strike a humanoid opponent's joints to knock him off balance.
Spectral Strike CD 90 You can strike incorporeal creatures as if they were solid.
Spectral Strike EL 66 You can strike incorporeal creatures as if they were solid.
Whirlwind Attack PH 102 You can strike nearby opponents in an amazing, spinning attack
Improved Ki Strike EL 58 You can strike opponents with great damage reduction.
Shock Wave Dr 73 You can strike the ground with your tail so hard it knocks other creatures down.
Boomerang Ricochet RE 108 You can strike up to two foes with a single boomerang throw.
Deep Impact XPH 45 You can strike your foe with a melee weapon as if making a touch attack.
Fell Shot XPH 46 You can strike your foe with a ranged weapon as if making a touch attack.
Forceful Staff Style Gh 32 You can stun people with your quarterstaff and push them around after you stun them.
Shadowform Familiar CR 22 You can summon a familiar from the Plane of Shadow.
Improved Heat Endurance Sa 50 You can survive even in the most extreme natural heat conditions.
Landwalker Rac 166 You can survive out of water for a longer period of time than most of your kind.
Landwalker Sto 92 You can survive out of water for a longer period of time than most of your kind.
Strafing Breath DCS 87 You can sustain your breath weapon when you use it on the wing, covering a larger ground area in its effect.
Snatch and Swallow Dr 73 You can swallow creatures you have grabbed with your bite attack.
Gap of the Serpent SS 35 You can swallow larger creatures than normal.
Spontaneous Casting ECS 61 You can swap a prepared spell on the fly.
Priest of the Waste Sa 51 You can swap out prepared spells for others that aid in exploring and surviving in wastelands.
Artic Priest Fr 46 You can swap out prepared spells to cast spell to aid in exploring and surviving in frostfell areas.
Dust Cloud SS 33 You can sweep dust into the air to hide from opponents.
Whirlwind Tail Sweep Dr 75 You can sweep your tail in a circular arc.
Improved Swimming CAd 110 You can swim faster than you normally could.
Brachiation CAd 106 You can swing through trees like a monkey.
Martial Throw MH 27 You can switch positions with an opponent you hit in melee by throwing that opponent.
Maximize Breath Dr 71 You can take a full-round action to use your breath weapon to maximum effect.
Sense Weakness Dr 106 You can take advantage of subtle weaknesses in your opponents' defenses.
Self-Sufficient PH 100 You can take care of yourself in harsh environments and situations.
Oaken Resilience CD 82 You can take on the sturdiness of the mighty oak.
Dragon Wild Shape Dr 105 You can take the form of a dragon.
Dragon Wild Shape EL 53 You can take the form of a dragon.
Improved Elemental Wild Shape EL 58 You can take the form of a greater variety of elementals than normal.
Improved Elemental Wild Shape DMG 209 You can take the form of a larger variety of elementals than normal.
Eagle's Wings CD 80 You can take wing and fly with the grace of an eagle.
Menacing Demeanor RD 155 You can tap into your savage heritage to improve your intimidation techniques.
Drift Magic Sa 49 You can tap the power of drift magic.
Distant Shot EL 53 You can target a thing you can see with a ranged weapon.
Ethereal Sidestep Gh 31 You can teleport yourself a short distance.
Transfer Legacy WL 16 You can temporarily transfer one of your legacy item's abilities to another magic item.
Weakening Touch CW 106 You can temporarily weaken an opponent with your unarmed strike.
Elephant's Hide CD 81 You can thicken your skin to the toughness of an elephant's.
Poltergeist Rage Gh 37 You can throw heavy objects with the power of your mind.
Rock Hurling RS 143 You can throw rocks like a giant can.
Urban Tracking RD 154 You can track down the location of missing persons or wanted individuals within communities.
Legendary Tracker CAd 192 You can track prey across or through the water, or even through the air.
Legendary Tracker EL 62 You can track prey across or through the water, or even through the air.
Urban Tracking ECS 61 You can track the location of missing persons or wanted individuals within communities.
Ghost Healing Gh 33 You can transfer some of your own ectoplasm to another ghost to heal it.
Corrupt Spell CR 17 You can transform one of your spells into a thing of evil due to a deal you make with an evil power.
Corrupt Spell CD 79 You can transform one of your spells into an evil version of itself.
Blinding Speed EL 51 You can trigger short bursts of great speed.
Defensive Strike CW 97 You can turn a strong defense into a powerful offense.
Defensive Strike OA 62 You can turn a strong defense into a powerful offense.
Holy Subdual BE 44 You can turn bonus damage into nonlethal damage.
Extra Turning PH 94 You can turn or rebuke creatures more often than normal.
Empower Turning LM 26 You can turn or rebuke greater numbers of undead with a single turning attempt.
Empower Turning CD 81 You can turn or rebuke more undead with a single turning attempt.
Empower Turning DF 20 You can turn or rebuke more undead with a single turning attempt.
Empower Turning FP 214 You can turn or rebuke more undead with a single turning attempt.
Empower Turning Gh 31 You can turn or rebuke more undead with a single turning attempt.
Planar Turning DMG 210 You can turn or rebuke outsiders.
Planer Turning EL 64 You can turn or rebuke outsiders.
Quicken Turning CD 84 You can turn or rebuke undead with a moment's thought.
Quicken Turning DF 20 You can turn or rebuke undead with a moment's thought.
Quicken Turning FP 215 You can turn or rebuke undead with a moment's thought.
Quicken Turning Gh 37 You can turn or rebuke undead with a moment's thought.
Quicken Turning LM 29 You can turn or rebuke undead with a moment's thought.
Axiomatic Strike CW 96 You can turn your fist into an instrument of law.
Frightful Moan Gh 33 You can unleash a moan that panics creatures near you.
Improved Psicrystal XPH 47 You can upgrade your psicrystal.
Heighten Spell-Like Ability CAr 80 You can use a spell-like ability as if it were a higher spell-level equivalent than it actually is.
Maximize Spell-Like Ability CAr 81 You can use a spell-like ability at its maximum effect.
Quicken Spell-Like Ability SS 38 You can use a spell-like ability with a moment's thought.
Empower Spell-Like Ability SS 33 You can use a spell-like ability with greater effect than normal.
Rampaging Bull Rush RS 143 You can use brute force to slam into and knock down your enemies.
Reactive Countersong EL 66 You can use countersong as a reaction to a sonic or language-dependent magical attack.
Path of Shadows RE 110 You can use dancelike maneuvers to aid your defense.
Wield Oversized Weapon CW 153 You can use larger than normal weapons with ease.
Greater Psionic Endowment XPH 47 You can use meditation to focus your powers.
Empower Legacy WL 14 You can use one of your item's legacy abilities to greater effect.
Rapid Shot PH 99 You can use ranged weapons with exceptional speed.
Wingsinger Sto 94 You can use song or a wind instrument to compel the winds to obey you.
Plunging Shot HB 99 You can use the force of gravity to make your ranged attacks deal extra damage if your target is below you.
Plunging Shot RW 152 You can use the force of gravity to make your ranged attacks deal extra damage if your target is below you.
Enervative Healing Rac 163 You can use the life energy of an opponent to heal yourself.
Node Defense CR 25 You can use the magical power of a node to defend yourself from harm.
Node Defense Und 26 You can use the magical power of a node to defend yourself from harm.
Talfirian Song Rac 170 You can use the power of your bardic music to enhance your illusion spells.
Investigate ECS 55 You can use the Search skill to find and analyze clues at the scene of a crime or a mystery.
Pernicious Magic FRCS 37 You can use the Shadow Weave to make your spells harder for Weave users to counter.
Insidious Magic FRCS 36 You can use the Shadow Weave to make your spells harder for Weave users to detect.
Insidious Magic PG 40 You can use the Shadow Weave to make your spells harder for Weave users to dispel.
Pernicious Magic PG 42 You can use the Shadow Weave to make your spells harder for Weave users to dispel.
Tenacious Magic FRCS 38 You can use the Shadow Weave to make your spells harder for Weave users to dispel.
Tenacious Magic PG 45 You can use the Shadow Weave to make your spells harder for Weave users to dispel.
Pious Spellsurge CD 87 You can use the strength of your faith to augment a spell cast at a critical juncture.
Extra Wild Shape CD 81 You can use wild shape more frequently than you normally could.
Extra Wild Shape Gh 32 You can use wild shape more frequently than you normally could.
Extra Wild Shape Und 25 You can use wild shape more frequently than you normally could.
Stone Form RS 144 You can use wild shape to assume a rocklike form.
Ranged Inspiration EL 65 You can use your bardic music at a greater range than normal.
Extra Music CAd 109 You can use your bardic music more often than you otherwise could.
Extra Music ECS 52 You can use your bardic music more often than you otherwise could.
Extra Music SaS 39 You can use your bardic music more often than you otherwise could.
Music of the Outer Spheres LoM 181 You can use your bardic music to create discordant, insane sounds.
Inspire Spellpower RS 141 You can use your bardic music to increase the power of your allies' spells.
Music of the Gods EL 63 You can use your bardic music to influence creatures immune to mind-affecting effects.
Bonus Breath SS 31 You can use your breath weapons one more time per day than you normally could.
Aerial Superiority RW 148 You can use your flying ability to gain an advantage against landbound foes or airborne foes that you can outmaneuver.
Research ECS 59 You can use your Knowledge skills to extract information from books, scrolls, and other repositories of facts and figures.
Haunting Melody ECS 54 You can use your music to inspire fear.
Defensive Throw OA 62 You can use your opponent's weight, strength, and momentum against her, deflecting her attack and throwing her to the ground.
Defensive Throw CW 97 You can use your opponent's weight, strength, and momentum against her, deflecting her attack and throwing her to the ground.
Negative Energy Burst CD 90 You can use your rebuke/command undead ability to unleash a burst of negative energy.
Negative Energy Burst EL 63 You can use your rebuke/command undead ability to unleash a burst of negative energy.
Shield Slam CW 105 You can use your shield to daze your opponent.
Ghost Smiting Gh 34 You can use your smite ability to smite ghosts.
Spontaneous Healer CD 84 You can use your spellcasting ability to spontaneously cast cure spells.
Spontaneous Wounder CD 85 You can use your spellcasting ability to spontaneously cast inflict spells.
Improved Spellpool Access PG 136 You can use your spellpool access to call spells of greater than normal power.
Deadly Spittle SK 145 You can use your spit attack against multiple opponents.
Rapid Stunning CW 104 You can use your stunning attacks in rapid succession.
Prehensile Tail SK 147 You can use your tail to manipulate objects.
Prehensile Tail SS 38 You can use your tail to manipulate objects.
Icy Calling Fr 48 You can use your voice to shatter ice.
Vermin Shape ECS 62 You can use your wild shape ability to assume vermin forms instead of animal forms.
Exalted Wild Shape BE 42 You can use your wild shape ability to take the form of a good-aligned magical beast.
Extra Item Space SS 34 You can wear more magic items than are normally allowed.
Additional Magic Item Space EL 50 You can wear more magic items.
Great Cleave PH 94 You can wield a melee weapon with such power that you can strike multiple times when you fell your foes.
Area Attack SS 30 You can wield improvised weapons to attack several spaces at once.
Colossal Wild Shape EL 52 You can wild shape into animals of Colossal size.
Diminutive Wild Shape EL 53 You can wild shape into animals of Diminutive size.
Fine Wild Shape EL 56 You can wild shape into animals of Fine size.
Gargantuan Wild Shape EL 56 You can wild shape into animals of Gargantuan size.
Beast Wild Shape EL 51 You can wild shape into magical beast form.
Magical Beast Wild Shape CD 90 You can wild shape into magical beast form.
Magical Beast Wild Shape EL 62 You can wild shape into magical beast form.
Plant Wild Shape EL 65 You can wild shape into plant form.
Vermin Wild Shape EL 68 You can wild shape into vermin form.
Hamstring SaS 39 You can wound an opponent's legs, hampering his or her movement.
Hamstring CW 100 You can wound your opponents' legs, hampering their movement.
Feign Weakness SF 6 You capitalize on your foe's perceptions of your unarmed status.
Metanode Spell Und 26 You cast metamagic spells to greater effect in earth nodes than elsewhere.
Metanode Spell CR 25 You cast metamagic spells to greater effect in nodes to which you are attuned than elsewhere.
Fortify Spell CAr 80 You cast spells that more easily penetrate spell resistance.
Natural Spell MW 24 You cast spells while in a wild shape.
Lycanthropic Spell FP 214 You cast spells while in your lycanthropic animal form.
Pain Touch CW 103 You cause intense pain in an opponent with a successful stunning attack.
Pain Touch OA 64 You cause intense pain in an opponent with a successful stunning attack.
Pain Touch SF 8 You cause intense pain in an opponent with a successful stunning attack.
Wingover MW 25 You change direction quickly once per round while airborne.
Divine Vengeance FP 214 You channel energy to do additional energy damage in combat against undead.
Faith in the Frost Fr 48 You channel frozen energies from your deity when you turn or rebuke creatures.
Plant Defiance MW 24 You channel the power of nature to drive off plant creatures.
Plant Control MW 24 You channel the power of nature to gain mastery over plant creatures.
Resistance to Energy MW 25 You channel the power of nature to resist a particular energy type.
Headlong Rush Rac 164 You charge your foes with immense force, heedless of your own safety.
Magic in the Blood OA 64 You claim a karmic link with Iuchi, one of the most resourceful shugenjas in early Rokugan.
Artist OA 61 You claim descent from Doji, who was known as a creator of culture and civilization.
Strength of the Crab OA 87 You claim descent from Hida, the first Crab.
Art of Fascination OA 60 You claim descent from Kakita Wayozu, whose art was so great it is said that she helped create an alternate world.
Born Duelist OA 61 You claim descent from Mirumoto, one of the first two samurai to join Togashi in his meditative retreat.
Strong Soul OA 66 You claim descent from Moto Soro, the simple peasant who earned his place among samurai and founded the Moto family.
Magistrate's Mind OA 64 You claim descent from Soshi Saibankan, a great Scorpion judge who helped establish the Empire's institution of Emerald magistrates.
Fearsome and Fearless OA 62 You claim descent from the first Akodo, the paragon of samurai virtue.
Artist FRCS 33 You come from a culture in which the arts, philosophy, and music have a prominent place in society.
Mercantile Background FRCS 36 You come from a family that excels at a particular trade and knows well the value of any kind of trade good or commodity.
Magical Training PG 41 You come from a land where cantrips are taught to all who have the aptitude to learn magic.
Mercantile Background PG 41 You come from a wealthy family with numerous contacts in the trading costers and craft guilds of Faerun's bustling cities.
Ecclesiarch ECS 52 You command a degree of respect in your church's hierarchy.
Supernatural Transformation SS 39 You convert a spell-like ability to a supernatural ability.
Persuasive SaS 40 You could sell a tindertwig hat to a troll.
Thunderclap SS 40 You create a cone of deafening sound by clapping two limbs together.
Shield Charge CW 105 You deal extra damage if you use your shield as a weapon when charging.
Shield Charge DF 20 You deal extra damage if you use your shield as a weapon when charging.
Epic Weapon Focus CW 151 You deal extra damage when attacking objects.
Touch Spell Specialization CAr 83 You deal extra damage with touch spells.
Chosen Weapon Specialization PG 135 You deal more damage than normal when wielding your deity's chosen weapon.
Ranged Spell Specialization CAr 82 You deal more damage with ranged touch attack spells.
Spell Specialization TB 42 You deal more damage with ray or energy missile spells.
Greater Power Specialization XPH 47 You deal more damage with your powers.
Power Specialization XPH 49 You deal more damage with your powers.
Mantis Leap SF 7 You deliver a powerful attack after making a jump.
Draconic Claw CAr 77 You develop the natural weapons of your draconic ancestors.
Yondalla's Sense RW 152 You display a shrewd perception of danger. Other halflings say the blessing of Yondalla is upon you.
Cold Spell Specialization Fr 47 You do additional damage with cold spells.
Rapid Breath SS 39 You do not have to wait as long to reuse your breath weapons as you normally would.
Tireless PG 46 You don't know the meaning of the word "quit."
Life Drain LM 28 You drain additional life energy from your foes.
Improved Energy Drain LM 27 You draw extra power from your energy-drained victims.
Earth Spell RS 138 You draw magical power from the earth beneath your feet.
Personal Touchstone PlH 41 You draw more power form one of the planar touchstone locations to which you have forged a link.
Earth Power RS 138 You draw psionic energy from raw stone.
Natural Bully CR 21 You easily terrify weaker adversaries.
Gnoll Ferocity RW 151 You embody the savage ferocity of your people. When you fly into a berserk rage, you can bite opponents with your powerful jaws.
Evil Embraced CR 23 You embrace the power of your fiendish patron and call upon that power in moments of great need.
Combat Brute CW 110 You employ strength and leverage to great effect in battle.
Deadly Precision XPH 45 You empty your mind of all distracting emotion, becoming an instrument of deadly precision.
Pulverize Foe CR 21 You enjoy smashing your opponents into submission.
Godsight LE 8 You enjoy the special blessing of a deity of the Mulhorandi pantheon, who has granted you unerring powers of perception.
Confound the Big Folk RW 153 You excel when battling foes bigger than you are.
Killoren Ancient RW 151 You favor the killoren aspect of the ancient.
Killoren Destroyer RW 151 You favor the killoren aspect of the destroyer.
Killoren Hunter RW 151 You favor the killoren aspect of the hunter
Water Adaptation Sto 94 You favor your aquatic elf parent and have developed the ability to breathe and move about in water easily.
Water Adaptation Rac 170 You favor your aquatic elven parent and have developed the ability to breathe and move about in water easily.
Initiate of Varae CR 25 You fervently worship Varae, the serpentine goddess, and guard well the secrets of your faith.
Intuitive Attack BE 44 You fight by faith more than brute strength.
Touchstone Sa 53 You forge a link with a power-rich location, referred to as a touchstone site.
Ship's Mage Sto 93 You form a potent supernatural bond with a ship. Your spells have a more potent effect when cast aboard this ship.
Thrall to Demon CR 23 You formally supplicate yourself to a demon prince.
Scion of Sorrow CR 23 You formally supplicate yourself to a powerful yugoloth lord.
Disciple of Darkness CR 23 You formally supplicate yourself to an archdevil. In return for this obedience, you gain a small measure of the archdevil's power.
Storm Magic Fr 50 You gain a boost in spellcasting power during storms.
Storm Magic Sto 94 You gain a boost in spellcasting power during storms.
Improved Resiliency RE 119 You gain a construct's resistance to nonlethal damage.
Obtain Familiar CAr 81 You gain a familiar.
Spider Bite PG 176 You gain a poisonous bite like that of a spider.
Improved Two-Weapon Defense CW 101 You gain a significant defensive advantage while fighting with two weapons.
Frostfell Prodigy Fr 48 You gain additional bonus spells in cold regions.
Psionic Talent XPH 50 You gain additional power points to supplement those you already had.
Improved Web SS 36 You gain additional utility from your webs.
Improved Favored Enemy EL 58 You gain bonuses against favored enemies.
Improved Damage Reduction ECS 55 You gain damage reduction or improve your existing damage reduction.
Extra Stunning Attacks SF 6 You gain extra stunning attacks when fighting unarmed.
Extra Stunning CW 98 You gain extra stunning attacks.
Chosen of Iborighu Fr 47 You gain features that identify you as an ally to the church of Iborighu and grant you supernatural qualities.
Awaken Frightful Presence Dr 67 You gain frightful presence.
Epic Prowess EL 54 You gain great skill in combat.
Improved Flight CAd 110 You gain greater maneuverability when flying than you would normally have.
Improved Flight MW 23 You gain greater maneuverability when flying than you would normally have.
Improved Flight Rac 165 You gain greater maneuverability when flying than you would normally have.
Improved Assume Supernatural Ability SS 35 You gain skills using a supernatural ability of an assumed form.
Awaken Spell Resistance Dr 67 You gain spell resistance.
Mother Cyst LM 28 You gain the ability to cast necrotic cyst spells by growing a cyst of your own.
Dragon Cohort Dr 104 You gain the service of a loyal dragon ally.
Improved Fiendish Servant CR 20 You gain the service of a powerful fiendish animal servitor.
Undead Leadership LM 31 You gain the service of loyal undead followers.
Complementary Insight RD 150 You get more out of having skills that work well together.
Education PG 38 You hail from a land where the pen is held in higher regard than the sword.
Renown UA 182 You have a better chance of being recognized.
Shadow MW 25 You have a better chance than most to trail someone unnoticed.
Cunning Sidestep Dr 103 You have a better than normal chance to avoid being bull rushed or tripped.
Clever Wrestling CW 97 You have a better than normal chance to escape or wriggle free from a big creature's grapple or pin.
Clever Wrestling Dr 103 You have a better than normal chance to escape or wriggle free from a big creature's grapple or pin.
Clever Wrestling MW 22 You have a better than normal chance to escape or wriggle free from a big creature's grapple or pin.
Clever Wrestling Sto 92 You have a better than normal chance to escape or wriggle free from a big creature's grapple or pin.
Improved Turn Resistance LM 27 You have a better than normal chance to resist turning.
Improved Turn Resistance SS 36 You have a better than normal chance to resist turning.
Master Linguist RE 109 You have a broad knowledge of language.
Cumbrous Dodge SS 31 You have a chance to dodge attacks that hit you, but at a cost.
Stoneshaper Rac 169 You have a deep and abiding tie to earth and stone.
Eldritch Linguist Rac 162 You have a deep understanding of how words themselves have their own kind of magic, and a mastery of the secret syntax of power.
Heroic Destiny RD 152 You have a destiny to fulfill.
Divine Energy Focus Gh 30 You have a gift for channeling positive or negative energy.
Cumbrous Fortitude SS 31 You have a greater chance than normal to resist attacks against your vitality, but at a cost.
Cumbrous Reflexes SS 31 You have a greater chance to resist attacks against your agility, but at a cost.
Cumbrous Will SS 31 You have a greater chance to resist attacks against your willpower, but at a cost.
Greater Dragonmark ECS 54 You have a greater dragonmark.
Athletic PH 89 You have a knack for athletic endeavors.
Deceitful PH 93 You have a knack for disguising the truth.
Investigator PH 96 You have a knack for finding information.
Thug PG 45 You have a knack for getting the jump on the competition and pushing other people around.
Magic in the Blood PG 40 You have a knack for getting the most out of your innate magic abilities.
Magical Aptitude PH 97 You have a knack for magical endeavors.
Psionic Affinity XPH 49 You have a knack for psionic endeavors.
Autonomous XPH 41 You have a knack for psionic self-sufficiency.
Battle Casting RW 148 You have a knack for staying out of harm's way when casting spells.
Heroic Spirit ECS 55 You have a larger reservoir of luck than the average hero.
Least Dragonmark ECS 56 You have a least dragonmark.
Lesser Dragonmark ECS 56 You have a lesser dragonmark.
Hin Wandermage Rac 164 You have a natural affinity for spells that take you from place to place.
Swarm's Embrace Sh 158 You have a natural affinity for swarms and can stand in the midst of a swarm with few harmful effects.
Natural Leader HB 98 You have a natural commanding presence.
Scourge of the Seas Sto 93 You have a sinister reputation as a pirate and can intimidate enemy captains by your mere presence.
Planetouched Animal Affinity Rac 167 You have a special affinity for a kind of animal associated with your deity ancestor.
Ancestral Knowledge RS 136 You have a strong connection to the ancestors of your clan, giving you understanding and knowledge beyond the mortal realms.
Iron Will PH 97 You have a stronger will than normal.
Smatterings RD 153 You have a talent for acquiring languages -- at least enough of each one to get by.
Remain Conscious SF 9 You have a tenacity of will that supports you even when things look bleak.
Remain Conscious OA 65 You have a tenacity of will that supports you even when you are disabled or dying.
Aftersight Rac 160 You have a trace of the Sight in your blood, which enables you to pick up echoes of the past, both wondrous and terrible.
Saddleback OA 65 You have a unique karmic tie to Moto Chai, one of the greatest riders ever to live, even by Unicorn standards.
Persuasive PH 98 You have a way with words and body language.
Diverse Background RD 156 You have a wide and diverse background, giving you a greater understanding of different occupations.
Bonus Domain CD 89 You have access to one additional domain of spells.
Bonus Domain EL 51 You have access to one additional domain of spells.
Daylight Adaptation PG 37 You have accustomed yourself to the painful sunlight of the surface world.
Arctic Adaptation Rac 161 You have adapted to the snowbound environment of the arctic reaches of Faerun.
Green Bond Gh 35 You have an empathic bond with one of the spirit trees around Manifest
Dancing Blade Gh 30 You have an energetic fighting style modeled after traditional Salkirian dancing.
Spellcasting Prodigy FRCS 38 You have an exceptional gift for magic.
Spellcasting Prodigy PG 44 You have an exceptional gift for magic.
Lightfeet RW 151 You have an incredibly soft step, making it difficult to track or hear you.
Accurate Jaunt UA 92 You have an instinctive sense of interplanar travel.
Eyes to the Sky UA 93 You have an instinctive sense of when someone is magically watching you.
Gift of Tongues Gh 34 You have an intuitive talent for learning languages.
Gift of Tongues Rac 163 You have an intuitive talent for learning languages.
Improved Shieldmate MH 27 You have an outstanding ability to protect those near you with your shield.
Multilingual LE 8 You have an uncanny knack for languages.
Nobody's Fool Rac 166 You have an uncommon streak of skepticism and common sense, and have a knack for discerning falsehood from truth.
Gift of Faith BE 43 You have an unusual capacity to trust in divine providence working all things for the good.
Stone Slide Rac 169 You have attuned yourself to stone to such an extent that you can merge with it for a short time.
Ethran PG 38 You have been initiated into the secrets of the Witches of Rashemen as a member of the Ethran, the "untrained."
Initiate of Loviatar ShS 20 You have been initiated into the greatest secrets of Loviatar's church.
Initiate of Shar CR 24 You have been initiated into the greatest secrets of Shar's church.
Initiate of Shar CSW 145 You have been initiated into the greatest secrets of Shar's church.
Ethran FRCS 34 You have been initiated into the secrets of the Witches of Rashemen as a member of the Ethran, the "untried."
Horse Nomad FRCS 35 You have been raised in a culture that relies upon riding and shooting for survival.
Horse Nomad PG 39 You have been raised in a culture that relies upon riding and shooting.
Sacred Tattoo Rac 168 You have been spiritually touched by one of the god-kings of the Old Empires and bear his or her symbol in the form of a tattoo in the shape of a holy symbol.
Gatekeeper Initiate ECS 54 You have been trained in the ancient druidic tradition of the Gatekeepers, founded originally to ward off an extraplanar assault by aberrations.
Warden Initiate ECS 62 You have been trained in the ancient druidic tradition of the Wardens of the Wood, a sect dedicated to protecting the eastern plain and the great woods of the Eldeen Reaches.
Ashbound ECS 50 You have been trained in the druidic traditions of the Ashbound, seeing yourself as one of nature's avengers.
Foe Hunter Gh 32 You have been trained in the methods of fighting various kinds of yuan-ti.
Titan Fighting RS 145 You have been trained to fight larger creatures, and you are adept at dodging their attacks.
Mror Stalwart RE 109 You have been trained to make devastating strikes with the weapons of the dwarves of the Mror Holds.
Harem Trained Rac 164 You have been trained to serve as a jhasin (if male) or jhasina (if female) and are well versed in song, music, dance, art, the recitation of great literature, the art of massage, and other duties of the harem.
Resist Poison MW 25 You have built up an immunity to the effects of poisons by exposing yourself to controlled doses of them.
Extra Domain Spell MH 26 You have chosen to be more specialized in a particular domain.
Psicrystal Affinity XPH 49 You have created a psicrystal.
Conductivity UA 92 You have crude control over electricity effects near you.
Force of Personality CAd 109 You have cultivated an unshakable belief in your self-worth.
Corrupt Arcane Studies Gh 29 You have dabbled in strange magic that has increased your power but adversely affected your mind.
Resist Disease MW 25 You have developed a natural resistance to diseases.
Resist Disease ShS 21 You have developed a natural resistance to diseases.
Aquatic Shot Sto 90 You have developed the technique of firing a ranged weapon into or through the water with better accuracy than normal, striking at just the right angle to allow it to slice through the obstruction with precision.
Mighty Leaping SS 37 You have developed your leg muscles and trained yourself to make mighty leaps.
Shadow Weave Magic PG 43 You have discovered the dangerous secret of the Shadow Weave.
Shadow Weave Magic FRCS 37 You have discovered the dark and dangerous secret of the Shadow Weave.
Node Spellcasting Und 26 You have discovered the secret of node magic.
Node Spellcasting CR 25 You have discovered the secret of the magic of a particular type of node.
Dragon Steed Dr 105 You have earned the service of a loyal draconic steed.
Greensinger Initiate ECS 54 You have embraced the druidic traditions of the Greensingers, a chaotic Eldeen Reaches sect with close ties to the fey.
Bright Sigil RD 150 You have established a greater degree of control over your sigils. When you concentrate, you can emit strong illumination from the glowing symbols that surround your head.
Acrobatic PH 89 You have excellent body awareness and coordination.
Acrobatic SaS 38 You have excellent body awareness and coordination.
Deft Hands PH 93 You have exceptional manual dexterity.
Epic Combat Expertise CW 151 You have extraordinary talent at using your combat skill for defense.
Initiate of Kossuth CR 24 You have faced the fierce elemental flame and unlocked some of the secrets of Kossuth's church.
Lightning Reflexes PH 97 You have faster than normal reflexes.
Alertness PH 89 You have finely tuned senses.
Devoted Performer CAd 107 You have foregone the pursuit of frivolous musical talents, instead entering religious training in service of honor and justice.
Devoted Tracker CAd 108 You have found a balance between your woodland training and your devotion to religious training, blending these two aspects into one seamless whole.
Improved Flight RW 151 You have gained greater maneuverability when flying than you would normally have.
Ascetic Hunter CAd 105 You have gone beyond the bounds of your monastic training to incorporate new modes of bringing the unlawful to justice.
Ascetic Rogue CAd 106 You have gone beyond the bounds of your monastic training to incorporate new modes of stealthy combat.
Able Learner RD 150 You have great aptitude for learning.
Epic Prowess CW 151 You have great skill in combat.
Draconic Heritage CAr 77 You have greater connection with your distant draconic bloodline.
Natural Trickster RS 143 You have greater natural access to your race's powers of illusion.
Draconic Power CAr 78 You have greater power manipulating the energies of your heritage.
Daylight Adaptation RE 108 You have grown accustomed to living in the surface world, such that bright light no longer blinds or dazzles you.
Vremyonni Training UE 45 You have had more than the typical amount of training with the vremyonni, the Old Ones who research spells and craft magic items for the Witches of Rashemen.
Draconian Breath Weapon DCS 85 You have harnessed your draconic heritage and can attack with a dragonlike breath weapon.
Woodland Archer RW 154 You have honed your archery ability in the wilds of the forest.
Eagle Tribe Vision ShS 20 You have keen eyesight reminiscent of the giant eagles that fly over your tribal lands.
Words of Creation BE 48 You have learned a few of the words that were spoken to create the world.
Sun School CW 112 You have learned a number of esoteric martial arts techniques inspired by the sun.
Dragonfoe Dr 105 You have learned how to attack dragons more effectively than most other individuals.
Ankheg Tribe Ambush ShS 19 You have learned how to hide and spring to attack, much like the ankhegs that roam the plains where you hunt.
Axethrower PG 33 You have learned how to hurl weapons to deadly effect.
Brutal Throw CAd 106 You have learned how to hurl weapons to deadly effect.
Power Throw CAd 111 You have learned how to hurl weapons to deadly effect.
Street Smart FRCS 38 You have learned how to keep informed, ask questions, and interact with the underworld without raising suspicion.
Dragondoom Dr 105 You have learned how to place blows against a dragon that deal tremendous damage.
Lion Tribe Warrior ShS 20 You have learned how to pounce on your foes, like the lion that roams your lands.
Snow Tiger Berserker UE 45 You have learned how to pounce on your foes, much like your totem spirit.
Darkstalker LoM 179 You have learned how to stalk and surprise creatures whose senses are very different from those of a humanoid.
Highborn Drow Und 25 You have learned how to tap into the advanced magical abilities available to you through your drow noble heritage.
Highborn Drow Rac 164 You have learned how to tap into the advanced magical abilities of your drow noble heritage.
Create Portal FRCS 34 You have learned the ancient craft of creating a portal.
Choke Hold OA 61 You have learned the correct way to apply pressure to render an opponent unconscious.
Initiate of Ghaunadaur CR 23 You have learned the dread secrets of the god of oozes, slimes, jellies, and outcasts.
Cheetah Tribe Sprint ShS 19 You have learned the secret of lightning-fast running from the cheetah that roams the plains where you live.
Gold Dwarf Dweomersmith Rac 163 You have learned the secrets of gold dwarf magic that creates or enhances weapons.
Hyena Tribe Hunter ShS 20 You have learned the secrets of hunting from the hyena that roams the lands where your tribe wanders.
Fists of Iron CW 99 You have learned the secrets of imbuing your unarmed attacks with extra force.
Fists of Iron OA 62 You have learned the secrets of imbuing your unarmed attacks with extra force.
Fists of Iron SF 6 You have learned the secrets of imbuing your unarmed attacks with extra force.
Kalashtar Thoughtshifter RE 118 You have learned to control your mind blade for maximum impact in battle.
Improved Flight Item (Item Creation) Sh 157 You have learned to make use of the manifest zone in Sharn to craft magic items that grant superior flight.
Manifest Flight Sh 157 You have learned to make use of the manifest zone in Sharn to improve your natural ability to fly.
Manifest Leap Sh 157 You have learned to make use of the manifest zone in Sharn to increase your ability to jump and reduce the damage you take when you fall.
Born of the Three Thunders CAr 76 You have learned to marry the power of lightning and thunder in your electricity and sonic spells.
Karmic Strike CW 102 You have learned to strike when your opponent is more vulnerable -- the same instant your opponent strikes you.
Karmic Strike OA 63 You have learned to strike when your opponent is more vulnerable -- the same instant your opponent strikes you.
Improved Levitation Und 25 You have learned to use only part of your levitate spell-like ability at a time, allowing multiple uses with shorter duration.
Improved Levitation Rac 165 You have learned to use part of your levitate spell-like ability at a time, allowing multiple uses with a shorter duration.
Corrupted Wild Shape LM 25 You have learned to use the necromantic energy that powers your undead form to overcome the inability of undead creatures to wild shape.
Second Slam RE 120 You have learned to use your form to the utmost and can make two slam attacks.
Jergal's Pact LE 8 You have made a bargain with Jergal, seneschal to the god of death.
Dragonbane Dr 105 You have made a special study of dragons and are adept at pulling off deliberate attacks that take advantage of a dragon's weak spots.
Dragon Hunter Dr 104 You have made a special study of dragons and know how to defend against a dragon's attacks.
Improved Elemental Heritage PlH 40 You have manifested an even stronger tie to your elemental ancestor, resulting in a minor resistance to elemental effects.
Twin Sword Style PG 46 You have mastered a defensive style based on wielding a blade in each hand.
Ragewild Fighting RE 118 You have mastered a merciless form of combat that emphasizes using brute strength to shatter your foes.
Innate Spell CAr 80 You have mastered a spell so thoroughly that you can now use it as a spell-like ability.
Innate Spell FRCS 36 You have mastered a spell so thoroughly that you can now use it as a spell-like ability.
Innate Spell PG 39 You have mastered a spell so thoroughly that you can now use it as a spell-like ability.
Innate Spell TB 41 You have mastered a spell so thoroughly that you can now use it as a spell-like ability.
Twin Sword Style FRCS 39 You have mastered a style of defense that others find frustrating.
Twin Sword Style Gh 39 You have mastered a style of defense that others find frustrating.
Cormanthyran Moon Magic LE 7 You have mastered the ancient elven techniques of drawing power from Sehanine Moonbow's light.
Improved Combat Expertise CW 100 You have mastered the art of defense in combat.
Superior Expertise FP 215 You have mastered the art of defense in combat.
Superior Expertise OA 66 You have mastered the art of defense in combat.
Razing Strike CAd 112 You have mastered the art of delivering precise strikes against nonliving creatures while channeling spell energy through your melee attacks.
Axespike RS 137 You have mastered the art of fighting in spiked armor while wielding a greataxe. You blend greataxe blows and armor spike attacks into one constant, deadly attack form.
Falling Far Strike OA 62 You have mastered the art of striking a nerve that blinds a humanoid opponent.
Mighty Works Mastery II OA 80 You have mastered the deeper secrets of the "Mighty Works" martial arts style.
Bear Fang CW 112 You have mastered the fierce style of fighting with axe and dagger at the same time.
Mighty Works Mastery I OA 80 You have mastered the initial secrets of the "Mighty Works" martial arts style -- a hard/soft form emphasizing locks and hand strikes.
Empty Hand Mastery OA 80 You have mastered the martial arts style of "Empty Hand" -- a hard form emphasizing strikes with the hand.
Foot and Fist Mastery OA 80 You have mastered the martial arts style of "Foot and Fist" -- a hard form emphasizing strikes with the hands and feet.
Meditation of War Mastery OA 81 You have mastered the martial arts style of "Meditation of War" -- a hard/soft form emphasizing weapon use and strikes to pressure points.
The Gentle Way Mastery OA 81 You have mastered the martial arts style of "The Gentle Way" -- a soft form emphasizing throws and movement.
Magical Artisan PG 41 You have mastered the method of creating a certain kind of magic item.
Magical Artisan FRCS 36 You have mastered the method of creating certain magic items.
Legendary Artisan ECS 56 You have mastered the method of creating magic items.
Snowrunner Fr 50 You have mastered the snowflake wardance, a mystical style of fighting with slashing weapons that allows you to leap and almost seem to float haphazardly across the battlefield like a whirling, razor-edged snowflake.
Spellrazor RS 144 You have mastered the style of combining a gnome quickrazor with spellcasting.
Shielded Axe RS 144 You have mastered the style of fighting with a dwarven waraxe and a handaxe while keeping a buckler strapped to your offhand, and you have learned to use this unusual combination of weapons and buckler to protect yourself while wielding both axes effectively.
Spinning Halberd CW 114 You have mastered the style of fighting with a halberd.
Quick Staff CW 114 You have mastered the style of fighting with a quarterstaff.
Turtle Dart RS 145 You have mastered the style of fighting with a short sword while wearing extremely heavy armor and carrying a large shield.
High Sword Low Axe CW 113 You have mastered the style of fighting with a sword and axe at the same time.
Anvil of Thunder CW 112 You have mastered the style of fighting with hammer and axes at the same time, and have learned to deal thunderous blows with this unique pairing of weapons.
Crescent Moon CW 113 You have mastered the style of fighting with sword and dagger.
Dire Flail Smash CR 17 You have mastered the style of fighting with the dire flail and have learned to deal thunderous blows with the weapon.
Domain Focus CD 80 You have mastered the subtle intricacies of the divine power you've devoted yourself to.
Greater Heavy Armor Optimization RS 141 You have mastered the use of heavy armor, maximizing its protective qualities while moving more easily in it.
Improved Draconian Breath Weapon DCS 86 You have mastered your draconic heritage and improved on your innate breath weapon.
Jack of All Trades CAd 110 You have picked up a smattering of even the most obscure skills.
Dragonthrall Dr 105 You have pledged your life to the service of evil dragonkind.
Undying Fate RD 155 You have pledged your unswerving obedience to Wee Jas, and she in turn has granted you special insight into life and death.
Draconic Legacy CAr 78 You have realized greater arcane power through your draconic heritage.
Veil of Cyric CSW 146 You have reconciled yourself to the unfortunate truth that hard decisions and regrettable actions are necessary in the service of your deity.
Hand of Tyr CSW 145 You have sacrificed your right hand to Tyr, the Maimed God, proving your resilience and strength of spirit.
Outsider Wings Rac 167 You have sprouted wings appropriate to your heritage, revealing the power of your supernatural bloodline.
Heavy Lithoderms RS 141 You have stony growths on your skin that afford you protection against attacks.
Flensing Strike ECS 53 You have studied a martial style practiced by monks devoted to the Mockery, which has taught you to cut your opponent's skin in a very painful way.
Parrying Shield LoM 181 You have studied advanced techniques for battling foes whose attacks normally bypass armor.
Genie Lore Rac 163 You have studied centuries of Calishite lore regarding geniekind.
Dancing with Shadows RE 117 You have studied shesan talarash dasyannah, the martial dance of the kalashtar.
Wolf Berserker UE 45 You have studied the fighting style of the wolf and employ its tactics in combat.
Trapmaster LE 9 You have studied the funereal architecture and lethal traps of a dozen long-dead cultures, which gives you an uncanny knack for avoiding traps.
Halruuan Adept ShS 20 You have studied the old cooperative spellcasting traditions of Halruaa, and you are well-versed in the rites and arcana of Halruuan magic.
Stoneback RS 144 You have studied the techniques of fighting underground, and you can protect yourself from the dangers of multiple attackers whenever you can put your back to a solid wall.
Mage Slayer CAr 81 You have studied the ways and weaknesses of spellcasters and can time your attacks and defenses against them expertly.
Mage Slayer MH 27 You have studied the ways and weaknesses of spellcasters and can time your attacks and defenses against them expertly.
Vow of Abstinence BE 47 You have taken a sacred vow to abstain from alcoholic beverages, drugs, stimulants such as caffeine, and intoxication.
Vow of Peace BE 48 You have taken a sacred vow to abstain from harming any living creature.
Vow of Purity BE 48 You have taken a sacred vow to avoid contact with dead flesh.
Vow of Nonviolence BE 47 You have taken a sacred vow to avoid violence against humanoids.
Vow of Poverty BE 48 You have taken a sacred vow to forswear material possessions.
Vow of Obedience BE 48 You have taken a sacred vow to live according to the dictates of another, generally your superior in a religious order or similar organization.
Vow of Chastity BE 47 You have taken a sacred vow to refrain from marriage and sexual intercourse.
Eternal Strength RD 155 You have taken Kord's fighting ways to heart. Throwing yourself into every brawl, you draw upon your mighty deity's strength.
Elemental Bloodline Rac 163 You have taken on some of the aspects of the type of element that infuses your flesh.
Action Boost ECS 47 You have the ability to alter your luck drastically in dire circumstances.
Trivial Knowledge RS 145 You have the ability to dredge up obscure knowledge in appropriate situations.
Pursue ECS 58 You have the ability to follow in an opponent's wake.
Theocrat Rac 170 You have the delicate touch needed to maintain the favor of your patron deity and the political skills needed to survive in the trenches of bureaucratic warfare common in the lands ruled by agents of the Mulhorandi pantheon.
Right of Counsel ECS 59 You have the legal and sacral right to seek advice from one of your ancestors, a deathless elf in Aerenal's City of the Dead.
Remain Conscious MW 25 You have the tenacity of will that supports you even when things look bleak.
Ancestral Spirit Rac 161 You have ties to the long-dead spirit of one of your clan's ancestors, who whispers ancient words of wisdom into your mind in times of need.
Skyrider Rac 168 You have trained and served with the hippogriff cavalry that guards the Great Rift.
Heavy Armor Optimization RS 141 You have trained extensively in heavy armor, and you have learned to take advantage of the protection it offers.
Ballista Proficiency HB 96 You have trained in ballista operation.
Centaur Trample RW 148 You have trained to use your large body and unique physiology against your foes. You have learned how to knock down opponents and ride over them in combat.
Talenta Warrior RE 112 You have trained with the ancestral weapons of the Talenta halflings and are particularly adept at striking from the back of a dinosaur mount.
Drow Eyes Rac 162 You have trained your eyes to see in the dark as well as your full drow ancestors.
Epic Reflexes Dr 70 You have tremendously fast reflexes.
Epic Reflexes EL 54 You have tremendously fast reflexes.
Epic Fortitude Dr 70 You have tremendously high fortitude.
Epic Fortitude EL 54 You have tremendously high fortitude.
Epic Will Dr 70 You have tremendously strong willpower.
Epic Will EL 55 You have tremendously strong willpower.
Collegiate Wizard CAr 181 You have undergone extensive training in a formal school for wizards.
Sacred Vow BE 45 You have willingly given yourself to the service of a good deity or cause, denying yourself an ordinary life to better serve you highest ideals.
Fast Healing Dr 70 You heal your wounds very quickly.
Fast Healing EL 56 You heal your wounds very quickly.
Improved Combat Casting CAr 192 You heighten your ability to cast spells while threatened without fear of being attacked.
Pierce Magical Concealment CAr 81 You ignore the miss chance provided by certain magical effects.
Improved Fortification ECS 55 You improve your warforged fortification, gaining immunity to sneak attacks and extra damage from critical hits.
Improved Fortification MM3 192 You improve your warforged fortification, gaining immunity to sneak attacks and extra damage from critical hits.
Improved Manifestation XPH 34 You increase your power point reserve.
Battlefield Inspiration MH 25 You inspire courage in your allies.
Servant of the Fallen LE 9 You keep alive the worship of a deity who has died or vanished.
Greater Kiai Shout CW 99 You kiai shout can panic your opponents.
Circle Kick SF 5 You kick multiple opponents with the same attack action.
Craft Contingent Spell CAr 77 You know how to attach semipermanent spells to a creature and set them to activate under certain conditions.
Aquatic Spellcasting LoM 178 You know how to cast spells that work equally well in or out of water.
Incorporeal Spell Targeting Gh 36 You know how to cast your spells so they're more likely to affect incorporeal creatures.
Craft Contingent Spell UE 42 You know how to create contingent spells, which are semipermanent spells that can be "worn" and activated under certain conditions.
Axeshield Und 24 You know how to defend yourself with a battleaxe.
Improved Disarm PH 95 You know how to disarm opponents in melee combat.
Blind-Fight PH 89 You know how to fight in melee without being able to see your foes.
Incorporeal Target Fighting Gh 36 You know how to fight incorporeal creatures in melee.
Pin Shield CW 103 You know how to get inside your opponent's guard by pinning his shield out of the way.
Pin Shield SF 8 You know how to get inside your opponent's guard by pinning his shield out of the way.
Great Rend ECS 54 You know how to hit where it hurts with your claws.
Great Bite ECS 54 You know how to hit where it hurts with your fangs.
Favored Critical MW 23 You know how to hit your favored enemies where it hurts.
Improved Favored Enemy CW 101 You know how to hit your favored enemies where it hurts.
Street Smart PG 44 You know how to keep informed, ask questions, and interact with the underworld without raising suspicions.
Battle Jump UE 42 You know how to launch a devastating attack from above by dropping onto your opponent.
Guerrilla Warrior HB 97 You know how to move stealthily, even when armored.
Improve Bull Rush PH 95 You know how to push opponents back.
Stunning Fist PH 101 You know how to strike opponents in vulnerable areas.
Ghost-Touch Spell Gh 34 You know how to tune your damaging spells to affect ghosts without harming other creatures.
Circle Magic Gh 29 You know how to use your connection to Galaedros the Wood God to channel magical power to another spellcaster of your faith.
Long Reach UE 44 You know how to use your great stature to reach an opponent more than 5 feet away with a spearlike weapon.
Tremendous Charge DCS 87 You know how to use your mount's power to make your lance attacks even more deadly.
Guerrilla Scout HB 97 You know how to use your senses to greater effect.
Eagle's Fury Sa 49 You know how to wield the eagle's claw with deadly speed.
Raptor School CW 111 You know martial arts techniques inspired by hunting birds.
Craft Scepter LE 8 You know the ancient Netherese secret of creating magic scepters.
Dirty Fighting SF 6 You know the brutal and effective fighting tactics of the streets and back alleys.
Blooded PG 35 You know what it means to fight for your life, and you understand the value of quick wits and quicker reactions when blades are bared and deadly spells are chanted.
Inquisitor XPH 48 You know when others lie.
Resourceful Buyer RD 153 You know where to look in a community for anything you need.
Extra Invocation CAr 79 You learn an additional invocation.
Extra Spell Secret CAr 80 You learn an additional spell secret.
Extra Spell CAr 79 You learn an additional spell.
Epic Expanded Knowledge XPH 34 You learn another power.
Expanded Knowledge XPH 46 You learn another power.
Item Reprieve LE 8 You learn how to use items from a school of magic previously prohibited to you.
Assume Supernatural Ability SS 30 You learn to use a supernatural ability of an assumed form.
Flying Kick CW 99 You literally leap into battle, dealing devastating damage.
Flying Kick OA 62 You literally leap into battle, dealing devastating damage.
Reckless Offensive EA 41 You lower your guard in order to make a telling attack.
Reckless Offensive Rac 167 You lower your guard in order to make a telling attack.
Persistent Spell FRCS 37 You make one of your spells last all day.
Persistent Spell TB 41 You make one of your spells last all day.
Extra Shifter Trait ECS 53 You manifest a second shifter trait while shifting.
Extra Shifter Trait MM3 150 You manifest a second shifter trait while shifting.
Extra Shifter Trait RE 114 You manifest a second shifter trait while shifting.
Neraph Throw PlH 40 You master the Limbo-native neraph martial art of motion camouflage for your thrown weapons.
Neraph Charge PlH 40 You master the Limbo-native neraph martial art of motion camouflage when you charge your foe.
Acheron Flurry PlH 37 You master the secret technique developed by Acheron-native special forces of limiting a foe's options in hand-to-hand combat.
Sudden Enlarge MH 28 You may cast one spell per day with a greater range than normal without special preparation.
Extra Rage CW 98 You may rage more frequently than normal.
Rashemi Elemental Summoning UE 45 You may summon Rashemen's native elementals in any situation where you could summon an air or earth elemental.
Dash SaS 38 You move faster than normal for your race.
Brachiation MW 21 You move through trees like a monkey.
Ignore Material Components EL 57 You need not use any material components in casting spells.
Ancestral Relic BE 39 You own an ancestral heirloom and can invest it with increasing power.
Communicator CAr 76 You possess a magical understanding of the essence of language.
Necropolis Born CAr 81 You possess a magical understanding of the essence of mortal dread.
Spell Hand CAr 83 You possess a magical understanding of the manipulation of force.
Soul of the North CAr 83 You possess a magical understanding of the nature of cold.
Insightful CAr 80 You possess a magical understanding of the workings of arcane detection.
Night Haunt CAr 81 You possess a magical understanding of the workings of the unseen.
Hulking Brute DCS 86 You possess a truly impressive stature.
Strong Soul PG 44 You possess an innate resistance to fell magic and supernatural attacks.
Relic Hunter RE 111 You possess great knowledge of the relics and crafts of the ancient cultures of Eberron.
Inhuman Vision LoM 180 You possess the inhuman eyes of some strange creature.
Ascetic Magic CAd 105 You practice an unusual martial art that mixes self-taught spellcasting and melee attacks to great effect.
Extra Rage MW 22 You rage more frequently than you normally would.
Faster Healing CW 98 You recover faster than normal.
Faster Healing MW 22 You recover faster than others do.
Reflect Arrows EL 66 You reflect ranged attacks back upon the attacker.
Rapid Reload EL 70 You reload a crossbow more quickly than normal.
Rapid Reload SF 9 You reload a crossbow more quickly than normal.
Agile Athlete RW 148 You rely on your agility to perform athletic feats, rather than brute strength.
Dragon Hunter Bravery Dr 104 You resist dragons' frightful presence, and your mere presence helps others resist as well.
Powerful Wild Shape RS 143 You retain your powerful build while in wild shape form.
Whispered Secrets RD 155 You revere the Maimed Lord and have devoted your miserable, worthless life to learning but a few of the Whispered One's secrets.
Fleet of Foot CW 99 You run nimbly, able to turn corners without losing momentum.
Fleet of Foot SaS 39 You run so nimbly that you can turn corners without losing momentum.
Lifesense LM 28 You see the light that all living creatures emit.
Extra Favored Enemy Gh 32 You select an additional favored enemy.
Extra Favored Enemy MW 22 You select an additional favored enemy.
Blindsight, 5-Foot Radius SF 5 You sense opponents in the darkness.
Militia FRCS 36 You served in a local militia, training with weapons suitable for use on the battlefield.
Militia Gh 37 You served in a local militia, training with weapons suitable for use on the battlefield.
Strength of the Charger OA 66 You share the spirit of Utaku Shiko, the founder of the Utaku Battle Maiden tradition.
Destructive Rage MW 22 You shatter barriers and objects when enraged.
Ranged Smite Evil BE 45 You smite ability can be channeled through your ranged weapon.
Forked Tongue SK 145 You speak with a honeyed voice that bends listeners to your will.
Sand Spinner Sa 52 You spray sand with your acrobatic maneuvers.
Create Infusion MW 22 You store a divine spell within a specially prepared herb.
Servant of the Heavens BE 46 You swear allegiance to one of the Tome Archons who rules the Seven Heavens, and in exchange gain power to act on their behalf.
Knight of Stars BE 44 You swear allegiance to the Court of Stars, the paragons of the eladrin, and in exchange gain power to act on their behalf.
Favored of the Companions BE 43 You swear allegiance to the Talisid or one of the Five Companions, the paragons of the guardinals, and in exchange gain power to act on their behalf.
Improved Swimming MW 23 You swim faster than you normally could.
Expert Swimmer Sto 92 You swim like a fish. You can stay underwater far longer than others of your race, and you are at home in the water.
Improved Sigil (Aesh) RD 152 You tap into your aesh power sigil to gain enhanced accuracy with your favored melee weapons.
Improved Sigil (Hoon) RD 152 You tap into your hoon power sigil to help survive deadly conditions.
Improved Sigil (Krau) RD 153 You tap into your krau power sigil to augment the energy of your magical utterances.
Improved Sigil (Naen) RD 153 You tap into your naen power sigil to see through illusions and resist language-based effects.
Improved Sigil (Uur) RD 153 You tap into your uur power sigil to gain enhanced accuracy with ranged weapons.
Improved Sigil (Vaul) RD 153 You tap into your vaul power sigil to resist mental effects.
Master Legacy WL 15 You temporarily gain access to legacy abilities beyond your normal reach.
Exalted Turning BE 42 You turn undead with such power that affected undead take damage.
Weapon Group (Basic Weapons) UA 95 You understand how to use a few basic weapons.
Simple Weapon Proficiency PH 100 You understand how to use all types of simple weapons in combat.
Weapon Group (Axes) UA 95 You understand how to use axes and axelike weapons.
Weapon Group (Bows) UA 95 You understand how to use bows.
Weapon Group (Crossbows) UA 95 You understand how to use crossbows.
Weapon Group (Flails and Chains) UA 96 You understand how to use flails and chain weapons.
Weapon Group (Heavy Blades) UA 96 You understand how to use large bladed weapons.
Weapon Group (Light Blades) UA 96 You understand how to use light bladed weapons.
Weapon Group (Maces and Clubs) UA 96 You understand how to use maces and clubs.
Weapon Group (Picks and Hammers) UA 97 You understand how to use picks and hammers.
Weapon Group (Polearms) UA 97 You understand how to use polearms.
Weapon Group (Slings and Thrown Weapons) UA 97 You understand how to use slings and handheld thrown weapons.
Weapon Group (Spears and Lances) UA 97 You understand how to use spears and javelins.
Weapon Group (Exotic Double Weapon) UA 95 You understand how to use the exotic double weapons associated with the weapon groups that you have mastered.
Weapon Group (Exotic Weapons) UA 96 You understand how to use the exotic weapons associated with the weapon groups that you have mastered.
Weapon Group (Druid Weapons) UA 95 You understand how to use weapons favored by druids.
Weapon Group (Monk Weapons) UA 97 You understand how to use weapons normally favored by monks.
Weapon Group (Claw Weapons) UA 95 You understand how to use weapons strapped to the hands.
Improved Counterspell EL 70 You understand the nuances of magic to such an extent that you can counter your opponent's spells with great efficiency.
Improved Counterspell FRCS 35 You understand the nuances of magic to such an extent that you can counter your opponent's spells with great efficiency.
Improved Counterspell PH 95 You understand the nuances of magic to such an extent that you can counter your opponent's spells with great efficiency.
Greater Mighty Roar SS 35 You unsettle opponents with a dreadful roar as you attack.
Mighty Roar SS 37 You unsettle opponents with a dreadful roar as you attack.
Shield Expert SF 9 You use a shield as an off-hand weapon while retaining its armor bonus.
Monkey Grip SF 7 You use a wider variety of sizes of weapons.
Primitive Caster Fr 49 You use screeches, wild gesticulations, and extra material components to give your spells additional power.
Primitive Caster Rac 167 You use screeches, wild gesticulations, and extra material components to give your spells additional powers.
Surrogate Spellcasting SS 39 You use substitute verbal and somatic components when casting spells.
Rhinoceros Tribe Charge ShS 21 You use the power of the rhinoceros's charge in battle.
Extra Wild Shape MW 22 You use wild shape more frequently than you normally could.
Proportionate Wild Shape MW 24 You use wild shape to become animals of your own size even if your wild shape ability would normally exclude that size category.
Off-Hand Parry MW 24 You use your off-hand weapon to defend against melee attacks.
Off-Hand Parry SF 7 You use your off-hand weapon to defend against melee attacks.
Winged Warrior RW 153 You use your wings for more than just flying.
Recover Breath Dr 73 You wait less time before being able to use your breath weapon again.
Death Blow CAd 106 You waste no time in dealing with downed foes.
Death Blow SF 6 You waste no time in dealing with downed foes.
Stone Soul Und 27 You were born with a dwarflike, innate sense about rock, stone, and construction.
Saddleback Gh 38 You were raised among people who are as comfortable riding as walking.
Spellwise PG 44 You were raised in a land where mighty wizards are common.
Courteous Magocracy FRCS 34 You were raised in a land where mighty wizards order affairs.
Silver Smite ECS 60 You wield the power of the Silver Flame to smite evil.
Shield of Thought RE 113 You wield your spirit as both weapon and shield.
Auspicious Marking RS 136 Your [goliath] skin patterns indicate that fate has marked you for greatness, and the patterns shift slowly to take new forms.
Empowered Ability Damage LM 26 Your ability damage (or ability drain) special attack is more potent than normal.
Mind Over Body XPH 48 Your ability damage heals more rapidly.
Narrow Mind XPH 48 Your ability to concentrate is as keen as an arrowhead, allowing you to gain your psionic focus even in the most turbulent situations.
Extra Edge CAr 79 Your ability to deal spell damage is particularly striking.
Appraise Magic Value CAd 103 Your ability to determine an item's worth and your knowledge of magic allow you to determine the exact properties of a magic item without the use of the identify spell or similar magic.
Improved Cooperative Metamagic PG 136 Your ability to enhance an ally's spell during casting is expanded.
Improved Darkvision EL 58 Your ability to see in the dark is greater than normal.
Animal Friends Rac 161 Your ability to speak with animals has allowed you to befriend an animal as a permanent ally.
Improved Sudden Strike CAd 192 Your ability to strike unaware foes improves.
Starspawn LoM 181 Your abnormal body and heritage has become more pronounced. You grow membranous wings and are comfortable in extreme elevations.
Waterspawn LoM 182 Your abnormal body and heritage has become more pronounced. You have prominent fins and are supremely well adapted to the icy deeps.
Improved Rock Hurling RS 141 Your accuracy and effectiveness with thrown rocks improves.
Clan Prestige RS 137 Your actions have brought you some measure of fame and respect from your clan, whether from battle prowess or years of service to the clan.
Aerial Reflexes RW 148 Your aerial agility allows you to avoid dangerous effects while airborne.
Great Dexterity EL 56 Your agility and coordination are greater than normal.
Gifted General OA 62 Your ancestor Daidoji Yurei, an ancient daimyo of the Daidoji family, was a gifted general -- the first in Rokugan to use guerilla warfare.
Soul of Honor OA 66 Your ancestor Shinjo Martera, the firstborn son of Shinjo, was the living incarnation of bushido for the Unicorn, utterly without fault or failing.
Resist Poison OA 65 Your ancestor, Agasha Kitsuki, founded the fourth family of the Dragon clan and a school for magistrates renowned for teaching skills of investigation and deduction.
Warrior Shugenja OA 66 Your ancestor, Agasha Nodotai, was a shugenja well versed in the code of bushido and the way of war.
Lion Spy OA 64 Your ancestor, Akodo Shinju, was the greatest spy of the Lion clan.
Honest Merchant OA 63 Your ancestor, Bayushi Tesaguri, was the son of Bayushi Junzen, Scorpion Clan Champion.
Great Stamina OA 63 Your ancestor, Daidoji Masashigi, gave his life defending the Kaiu Wall alongside the Crab at the Battle of the Landbridge.
Oni's Bane OA 64 Your ancestor, Isawa Akuma, was a Phoenix shugenja who sought to understand the mystery of identity.
Great Crafter OA 63 Your ancestor, Kaiu, was the first and greatest blacksmith of the Crab clan.
Power Attack - Iaijutsu OA 64 Your ancestor, Kakita Rensei, was a renowned duelist whose strength was legendary.
Warrior Instinct OA 66 Your ancestor, Matsu Hitomi, was the most famous female samurai of the early Empire.
Silver Tongue OA 65 Your ancestor, Mirumoto Kaijuko, was the first woman to become daimyo of the Mirumoto family.
Soul of Loyalty OA 66 Your ancestor, Mirumoto Tokeru, was renowned for his loyalty to his twin brother, Ryudumu.
Discipline OA 62 Your ancestor, Naka Kaeteru, was the first Grand Master of all the elements, a master of meditation and contemplation.
Spellcaster Support OA 66 Your ancestor, Shiba Kaigen, was a samurai who used his knowledge of spellcraft to help defend a mountain pass from a Lion invasion.
Shadow Shield Rac 168 Your ancestors long battled the insidious influence of shadow magic, and some of their descendants (including you) have a greater resistance to its effects.
Improved Outer Planar Heritage PlH 40 Your ancestral tie to the Outer Planes manifests as an ability to deal damage with your natural attacks as if they matched the alignment of your ancestors.
Deflective Armor RS 137 Your armor shields you from touch attacks as well as regular blows.
Inhuman Reach LoM 180 Your arms elongate, allowing you to touch the floor with your hands.
Improved Arrow of Death EL 57 Your arrows of death are harder to resist.
Persona Immersion RE 110 Your assumption of another's physical identity grants you defenses against mental intrusion.
Boost Construct XPH 43 Your astral constructs have more abilities.
Holy Strike CD 89 Your attacks deal great damage to evil creatures.
Holy Strike EL 57 Your attacks deal great damage to evil creatures.
Unholy Strike CD 90 Your attacks deal great damage to good creatures.
Unholy Strike EL 68 Your attacks deal great damage to good creatures.
Bane of Enemies EL 51 Your attacks deal great damage to your favored enemies.
Axiomatic Strike PG 135 Your attacks deal incredible damage to chaotic creatures.
Improved Aura of Courage EL 57 Your aura of courage is stronger than normal.
Widen Aura of Courage EL 69 Your aura of courage is wider than normal.
Expanded Aura of Courage HB 97 Your aura of courage protects more allies than normal.
Improved Aura of Despair EL 57 Your aura of despair is wider than normal.
Widen Aura of Despair EL 69 Your aura of despair is wider than normal.
Requiem LM 29 Your bardic music affects undead creatures.
Requiem SaS 40 Your bardic music affects undead creatures.
Green Ear SaS 39 Your bardic music and virtuoso performance affect plants and plant creatures.
Green Ear CAd 110 Your bardic music can affect plant creatures.
Deafening Song EL 52 Your bardic music deafens those nearby.
Hindering Song EL 57 Your bardic music interferes with opposing spellcasters.
Epic Inspiration EL 54 Your bardic music provides greater inspiration than normally possible.
Song of the Heart ECS 60 Your bardic music reaches the depths of its listeners' hearts.
Lingering Song SaS 40 Your bardic music stays with the listeners long after the last note has died away.
Group Inspiration CAd 192 Your bardic powers can inspire more allies than normal.
Gnome Foe Killer RS 140 Your battle techniques against your racial foes improve.
Stoneblood Rac 169 Your blood is thick like cooling lava, making it difficult for you to die after falling from injuries.
Draconic Resistance CAr 78 Your bloodline hardens your body against the energy type of your progenitor.
Bloodsoaked Intimidate CR 17 Your bloody and vicious approach to combat makes you a fearsome foe.
Altitude Adaptation Fr 45 Your body adapts quickly to changes in altitude, preventing you from suffering as much from altitude sickness.
Ironwood Body RE 119 Your body is crafted with a layer of hard ironwood that cushions blows.
Unarmored Body RE 120 Your body is crafted without its normal layer of armor, trading off physical strength for magical potential.
Spiked Body RE 120 Your body is overlaid with hundreds of protruding spikes that can deal great damage to foes.
Spectacular Death Throes DCS 87 Your body seethes with unchecked power, promising dire consequences to your killer.
Deepspawn LoM 179 Your body undergoes a shocking degeneration into something that is strikingly inhuman.
Truebond DMG2 232 Your bond to your chosen item becomes stronger.
Earth Fist RS 138 Your bond with the earth and martial training has imbued your fists with the qualities of cold iron.
Stone Rage RS 144 Your bond with the earth and tough hide makes it easier for you to shrug off blows while you are raging.
Natural Bond CAd 111 Your bond with your animal companion is exceptionally strong.
Clinging Breath Dr 67 Your breath weapon clings to creatures and continues to affect them in the round after you breath.
Lingering Breath Dr 71 Your breath weapon forms a lingering cloud.
Heighten Breath Dr 70 Your breath weapon is even more deadly than normal.
Enlarge Breathe Dr 70 Your breath weapon is larger than normal.
Extra Followers HB 97 Your charismatic magnetism attracts even more followers to your banner.
Cliffwalk Elite RE 113 Your cliffwalk shifter trait improves.
Inspirational Leadership HB 98 Your cohort and followers are exceptionally faithful to your cause.
Practiced Cohort HB 99 Your cohort works well as part of your team.
Cold Focus Fr 47 Your cold spells are more potent than normal.
Frozen Magic Fr 48 Your cold spells are more powerful when you cast them in a cold region.
Greater Cold Focus Fr 48 Your cold spells are now even more potent than before.
Piercing Cold Fr 49 Your cold spells are so cold that they can damage creatures normally resistant or immune to cold.
Improved Skirmish CAd 192 Your combat mobility improves.
Dual Strike SF 6 Your combat teamwork makes you a more dangerous foe.
Pious Defense CD 86 Your connection to a greater power sometimes gives you flashes of insight that keep you safe.
Silver Palm FRCS 37 Your culture is based on haggling and the art of the deal.
Silver Palm PG 43 Your culture is based on haggling and the art of the deal.
Sacred Spell DF 20 Your damaging spells are imbued with divine power.
Sacred Spell FP 215 Your damaging spells are imbued with divine power.
Ghost Attack XPH 46 Your deadly strikes against incorporeal foes always hit their mark.
Improved Death Attack EL 58 Your death attack is harder to overcome.
Final Strike SS 34 Your death throes are destructive.
Bulwark of Defense EL 51 Your defensive stance bonuses increase.
True Believer CD 86 Your deity rewards your unquestioning faith and dedication.
Dreamsight Elite RE 113 Your dreamsight shifter trait improves.
Mutable Body RE 110 Your enhanced control over your shapechanging ability grants you extra power from transmutation spells.
Malign Spell Focus CR 20 Your evil spells are more potent than normal due to a deal forged with an evil power.
Drow Skirmisher RE 109 Your experience with the guerrilla-style combat of the deep jungle grants you mastery of the weapons of the drow.
Shaped Splash RE 111 Your expertise with thrown weapons enables you to use splash weapons more effectively.
Cosmopolitan FRCS 34 Your exposure to the thousand forking paths of the city has taught you things you ordinarily would never have uncovered.
Battle Hardened RS 137 Your extensive battle experience has left you incredibly calm and composed, even in the heat of battle.
Bladebearer of the Valenar RE 107 Your extensive training makes you especially adept with the curved blades of the Valenar.
Brute Fighting RE 116 Your extensive training with two-handed weapons is revealed through brutally effective tactics.
Dinosaur Hunter RE 108 Your extraordinary knowledge of dinosaurs grants you a special aptitude for tracking and hunting them.
Greater Resiliency CW 99 Your extraordinary resilience to damage increases.
Greater Resiliency MW 23 Your extraordinary resilience to damage increases.
Grim Visage Rac 163 Your eyes have seen a lot, and now they show everyone that you aren't to be trifled with. Even glib people stammer in your presence.
Devoted Inquisitor CAd 107 Your faithful service to your patron deity involves training and methods that many paladins consider questionable.
Familiar Spell DMG 209 Your familiar can cast a spell.
Familiar Spell EL 56 Your familiar can use one of your spells as a spell-like ability.
Extra Rings ECS 53 Your familiarity with forging magic rings allows you to make use of more rings than normal.
Shared Fury RW 152 Your fearsome rage spurs your animal companion to greater heights.
Power Lunge EA 50 Your ferocious attack may catch an opponent unprepared.
Power Lunge Gh 37 Your ferocious attack may catch an opponent unprepared.
Power Lunge SF 8 Your ferocious attack may catch an opponent unprepared.
Great Stag Berserker UE 43 Your fighting style employs aggressive charges in the manner of your lodge's totem animal.
Owlbear Berserker UE 44 Your fighting style emulates the owlbear, the totem beast of your berserker lodge.
Fiery Spell Sa 49 Your fire magic is bolstered, further scorching your enemies.
Searing Spell Sa 53 Your fire spells are so hot that they can damage creatures that normally have resistance or immunity to fire.
White Scorpion Strike RE 112 Your fists and feet sting like the dread white scorpion and are particularly effective against undead.
Extended Reach SS 34 Your flexible body allows you to reach farther than normal.
Mobile Spell-Casting CAd 111 Your focused concentration allows you to move while casting a spell.
Otherworldly PG 41 Your folk are known for their mystic power and seem to transcend their mortal forms.
Spiritual Force RE 113 Your forceful inner spirit allows you to deal more damage with your mind blade.
Improved Frosty Touch Fr 49 Your frosty touch causes more cold damage.
Ghost Flight Gh 33 Your fully manifested ghost body can fly.
Ghost Glide Gh 33 Your fully manifested ghost body can slowly fly.
Piercing Sight RS 143 Your fundamental familiarity with illusion allows you to better recognize them.
Repel Aberration ECS 58 Your Gatekeeper training allows you to keep aberrations at bay.
Piercing Gaze SK 147 Your gaze attack has a greater range than normal.
Piercing Gaze SS 38 Your gaze attack has a greater range than normal.
Narrowed Gaze SK 146 Your gaze attack has a limited field of effect.
Narrowed Gaze SS 37 Your gaze attack has a limited field of effect.
Pervasive Gaze SK 146 Your gaze attack is more effective than normal.
Pervasive Gaze SS 37 Your gaze attack is more effective than normal.
Irresistible Gaze SK 146 Your gaze attack is more potent than normal.
Irresistible Gaze SS 37 Your gaze attack is more potent than normal.
Solid Visage Gh 39 Your ghost body appears solid and alive.
Improved Ghost Flight Gh 35 Your ghost body can fly rapidly.
Control Visage Gh 29 Your ghost body is shaped as if you were alive and unharmed, and you can control what your ghost body appears to wear.
Rock Gnome Trickster Rac 167 Your glamers are particularly likely to fool the senses of your target.
Fearless Destiny RD 152 Your grand destiny allows you to avoid death.
Might Makes Right Rac 166 Your great strength draws more followers.
Quicker Than the Eye SaS 40 Your hands can move so quickly that observers don't see what you've done.
Great Constitution EL 56 Your health and endurance are greater than normal.
Ship Savvy RE 112 Your heritage among the sailors and shipwrights of Zilargo gives you an edge in shipboard combat.
Shifter Instincts MM3 150 Your heritage has given you sharp senses and quick reflexes, and you have learned to trust your equally sharp instincts.
Shifter Instincts RE 115 Your heritage has given you sharp senses and quick reflexes, and you have learned to trust your equally sharp instincts.
Shifter Agility RE 115 Your heritage of speed and ferocity has honed your reflexes, allowing you to avoid attacks.
Protected Destiny RD 153 Your heroic destiny is guarded against the whims of misfortune.
Baleful Moan LM 24 Your hollow cry strikes fear into the hearts of the living.
Human Heritage RD 152 Your human heritage is more prominent than in others of your kind.
Enhanced Power Sigils RD 152 Your illumian power sigils are more powerful than normal.
Deepening Darkness Rac 162 Your inherent ability to create darkness is more powerful than normal.
Light to Daylight Rac 166 Your inherent ability to create light is more powerful than normal.
Improved Spell Resistance EL 60 Your innate resistance to magical effects increases.
Dragon Hunter Defense Dr 104 Your insight into the tactics and abilities of dragons grants you awareness of how best to avoid their magical attacks.
Lingering Song CAd 111 Your inspirational bardic music stays with the listeners long after the last note has died away.
Magic of the Land RW 152 Your intimate understanding of the natural world allows you to imbue your spells with life-giving magical power from the land itself.
Zen Archery CW 106 Your intuition guides your hand when you use a ranged weapon.
Zen Archery SF 9 Your intuition guides your hand when you use a ranged weapon.
Legacy Focus WL 15 Your item's legacy abilities are more potent than normal.
Curative Legacy WL 14 Your item's legacy is so linked with your aura that it restores your health each time it is activated.
Insightful Reflexes CAd 110 Your keen intellect allows you an uncanny knack for evading dangerous effects.
Combat Insight CW 151 Your keen intellect allows you to place melee attacks where they will deal the most damage.
Combat Intuition CAd 106 Your keen understanding of your opponent's moves and your instinctive feel for the flow of combat enable you to shrewdly assess your opponent's combat capabilities.
Greater Ki Shout OA 63 Your ki shout can panic your opponents.
Construct Lock RE 119 Your knowledge of construct nature allows you to deal extra damage to or even immobilize such foes.
Vampire Hunter LM 31 Your knowledge of vampires has given you the extraordinary ability to detect subtle signs of their presence and to resist their dominating gaze ability.
Luck of Heroes PG 40 Your land is known for producing heroes.
Luck of Heroes FRCS 36 Your land is known for producing heroes; you receive a luck bonus on all saving throws.
Spell Power OA 66 Your lineage traces back to the young shugenja Kuni Osaku, who single-handedly held off a massive army of oni at the Battle of the Cresting Wave.
Longstride Elite RE 114 Your longstride shifter trait improves.
Longtooth Elite RE 114 Your longtooth shifter trait improves.
Southern Magician Rac 168 Your magical studies in Mulan lands have taught you spellcasting techniques unknown in the north that blur the line between arcane and divine magic.
Improved Maneuverability Dr 70 Your maneuverability in flight improves.
Precocious Apprentice CAr 181 Your master has shown you the basics of a spell beyond the normal limits of your experience and training.
Aligned Attack XPH 41 Your melee or ranged attack overcomes your opponent's alignment-based damage reduction and deals additional damage.
Deep Vision RS 137 Your mental focus helps you see farther with darkvision.
Focused Shield RS 140 Your mental focus makes you more adept at using your shield.
Diligent PH 93 Your meticulousness allows you to analyze minute details that others miss.
Resounding Blow BE 45 Your mightiest attacks cause your foes to tremble before you.
Quell the Profane BE 45 Your mightiest attacks weaken evil foes.
Knock-Down SF 7 Your mighty blows can knock foes off their feet.
Gorebrute Elite RE 114 Your mighty charge attack can knock down foes.
Mental Resistance XPH 48 Your mind is armored against mental intrusion.
Closed Mind XPH 44 Your mind is better able to resist psionics than normal.
Extraordinary Concentration CAd 109 Your mind is so focused that you can cast spells even while concentrating on another spell.
Hostile Mind XPH 47 Your mind recoils violently against those who use psionics against you.
Psionic Body XPH 49 Your mind reinforces your body.
Wild Talent LoM 182 Your mind wakes to a previously unrealized talent for psionics.
Wild Talent XPH 52 Your mind wakes to a previously unrealized talent for psionics.
Mithral Fluidity ECS 57 Your movements are smoother and more fluid than those of other warforged.
Mithral Fluidity MM3 192 Your movements are smoother and more fluid than those of other warforged.
Great Strength EL 57 Your muscle and physical power are greater than normal.
Subsonics CAd 112 Your music can affect even those who do not consciously hear it.
Subsonics SaS 40 Your music can affect even those who do not consciously hear it.
Music of Growth ECS 57 Your music can enhance the power of animals and plant creatures.
Burrow Friend RS 137 Your natural rapport with burrowing mammals improves.
Scent MW 25 Your olfactory senses are as sharp as the wolf's.
Winter's Champion Fr 50 Your paladin spell list is enhanced.
Contagious Paralysis LM 25 Your paralyzing attack is contagious.
Smooth Talk FRCS 37 Your people are accustomed to dealing with strangers and foreigners without needing to draw weapons to make their point.
Discipline FRCS 34 Your people are admired for their single-minded determination and clarity of purpose.
Discipline PG 38 Your people are admired for their single-minded determination and clarity of purpose.
Saddleback FRCS 37 Your people are as comfortable riding as walking.
Treetopper FRCS 38 Your people are at home in the trees and high places, daring falls that paralyze most other folk in abject terror.
Treetopper PG 46 Your people are at home in the trees and high places.
Furious Charge PG 39 Your people are known for their love of battle, and they rarely waste time in meeting a foe blade-to-blade.
Stealthy FRCS 38 Your people are known for their stealthiness.
Artist PG 33 Your people are renowned for their skill at story and song.
Resist Poison PG 43 Your people have become inured to many deadly substances through controlled exposure or the simple hostility of your home environment.
Thug FRCS 38 Your people know how to get the jump on the competition and push other people around.
Smooth Talk PG 43 Your people rarely have to draw their weapons to deal with potential adversaries.
Militia PG 41 Your people rely on a well-trained and well-armed militia to defend their land.
Survivor Gh 39 Your people thrive in a region that others find uninhabitable, and you excel at uncovering the secrets of the wilderness and surviving to tell the tale.
Survivor PG 45 Your people thrive in places that others find almost uninhabitable, and you know many of the secrets of the wilderness.
Survivor FRCS 38 Your people thrive in regions that others find uninhabitable, and excel at uncovering the secrets of the wilderness and surviving to tell the tale.
Deadly Poison SK 145 Your poison attack deals more damage than normal.
Deadly Poison SS 31 Your poison attack deals more damage than normal.
Virulent Poison SS 40 Your poison attack is more effective.
Greater Power Penetration XPH 47 Your powers are especially potent at breaking through power resistance.
Power Penetration XPH 49 Your powers are especially potent at breaking through power resistance.
Great Charisma EL 56 Your powers of persuasion and leadership are greater than normal.
Great Intelligence EL 56 Your powers of reason and learning are greater than normal.
Burrowing Power XPH 43 Your powers sometimes bypass barriers.
Psicrystal Power XPH 34 Your psicrystal can manifest a power.
Psicrystal Containment XPH 49 Your psicrystal has advanced enough that it can hold a psionic focus that you store within it.
Strength of Two RE 113 Your quori spirit gives you unmatched willpower.
Thundering Rage EL 68 Your rage attacks can cause thunderous roars that can deafen opponents.
Mighty Rage EL 63 Your rage becomes even more powerful than normal.
Intimidating Rage CW 102 Your rage engenders fear in your opponents.
Intimidating Rage MW 24 Your rage engenders fear in your opponents.
Righteous Wrath BE 45 Your rage is empowered with divine fury.
Chaotic Rage EL 51 Your rage is particularly damaging to lawful creatures.
Extended Rage MW 22 Your rage lasts longer than it normally would.
Extended Rage UE 43 Your rage lasts longer than it normally would.
Improved Precise Shot PH 96 Your ranged attacks can ignore the effects of cover or concealment.
Split Ray CAr 83 Your ray spells can affect an additional target.
Razorclaw Elite RE 114 Your razorclaw shifter trait improves.
Epic Reputation CAd 191 Your reputation provides great bonuses on interactions with others.
Epic Reputation EL 54 Your reputation provides great bonuses on interactions with others.
Hear the Unseen CAd 110 Your sense of hearing is so acute that you can partially pinpoint an opponent's location by sound, allowing you to strike even if the opponent is concealed or displaced.
Blindsight MW 21 Your senses are as keen as the bat's.
Battleshifter Training RE 116 Your shifter fighting instincts grant you a sophisticated blend of defensive techniques and controlled attacks.
Beasthide Elite ECS 51 Your shifter trait improves.
Cliffwalk Elite ECS 52 Your shifter trait improves.
Longstride Elite ECS 57 Your shifter trait improves.
Wildhunt Elite RE 116 Your shifter-enhanced instincts and senses allow you to detect concealed and invisible creatures.
Lightning Fists SF 7 Your skill and agility allow you to attempt a series of blindingly fast blows.
Sharp-Shooting CW 105 Your skill with ranged weapons lets you score hits others would miss due to an opponent's cover.
Sharp-Shooting SF 9 Your skill with ranged weapons lets you score hits others would miss due to an opponent's cover.
Armor Skin CW 151 Your skin becomes like armor.
Armor Skin EL 50 Your skin becomes like armor.
Bladeproof Skin UA 92 Your skin has a degree of protection from even the sharpest edge.
Improved Natural Armor Rac 165 Your skin is even tougher than that of most of your kind.
Bestial Hide LoM 179 Your skin is thicker, scalier, or furrier than normal.
Markings of the Warrior RS 142 Your skin markings have shifted over time into a pattern that gives you fate's deathly accuracy in times of trouble.
Markings of the Magi RS 142 Your skin markings shift into a pattern that denotes you as having strong magical talent.
Markings of the Maker RS 142 Your skin markings shift into a pattern that gives you fate's edge when using skills.
Markings of the Hunter RS 142 Your skin markings shift into a pattern that makes you hard to get the drop on.
Markings of the Blessed RS 142 Your skin markings shift into a pattern that resists a wide array of harmful effects in times of trouble.
Draconic Skin CAr 78 Your skin takes on the sheen, luster, and hardness of your draconic parentage.
Photosynthetic Skin UA 94 Your skin toughens when it draws energy from the sun.
Scramble SS 39 Your slippery ways allow you to evade a damaging blow.
Exalted Smite BE 42 Your smite ability is empowered with holy energy.
Great Smiting DMG 209 Your smite attacks are much more powerful than normal.
Great Smiting EL 56 Your smite attacks are much more powerful than normal.
Improved Smiting CD 82 Your smite attacks deal more damage to specific foes, and can damage creature with alignment-based damage reduction.
Sacred Strike BE 45 Your sneak attack is enhanced by your unshakable faith in a good-aligned deity.
Improved Sneak Attack DMG 210 Your sneak attacks are more deadly than normal.
Improved Sneak Attack EL 59 Your sneak attacks are more deadly than normal.
Lingering Damage EL 62 Your sneak attacks continue to deal damage even after you strike.
Arterial Strike CW 96 Your sneak attacks target large blood vessels, leaving wounds that cause massive blood loss.
Arterial Strike SaS 38 Your sneak attacks target large blood vessels, leaving wounds that cause massive blood loss.
Dragonsong Dr 105 Your song or poetics echo the power of the dragonsong, an ancient style of vocal performance created by dragons in the distant past.
Lasting Inspiration DMG 210 Your songs continue to inspire allies long after your words have faded.
Lasting Inspiration EL 61 Your songs continue to inspire allies long after your words have faded.
Reverberation SS 39 Your sonic attack is more potent than normal.
Tomb-Tainted Soul LM 31 Your soul is tainted by the foul touch of undeath.
Necropotent LM 29 Your special melee or ranged attack with one type of weapon is especially effective against undead.
Celestial Mount BE 42 Your special mount is a true creature of the heavens.
Winter's Mount Fr 50 Your special mount is native to the frostfell.
Entangling Spell CR 20 Your spell releases residual eldritch power that entangles your enemies.
Lunar Magic CSW 146 Your spells and spell-like abilities are tied to the phase of the moon, rising and falling with the strength of Selune.
Sanctum Spell CAr 82 Your spells are especially potent on home ground.
Greater Spell Penetration TB 40 Your spells are especially potent, breaking through spell resistance more readily than normal.
Spell Penetration PH 100 Your spells are especially potent, breaking through spell resistance more readily than normal.
Greater Spell Penetration EL 69 Your spells are especially potent, defeating spell resistance more readily than normal.
Greater Spell Penetration FRCS 35 Your spells are especially potent, defeating spell resistance more readily than normal.
Antipsionic Magic XPH 41 Your spells are more potent when used against psionic characters and creatures.
Spell Girding Mag 22 Your spells are particularly hardy, resisting dispel checks more readily than normal.
Greater Spell Penetration PH 94 Your spells are remarkably potent, breaking through spell resistance more readily than normal.
Epic Spell Penetration CAr 192 Your spells are tremendously potent, breaking through spell resistance with ease.
Epic Spell Penetration EL 54 Your spells are tremendously potent, breaking through spell resistance with ease.
Enervate Spell LM 26 Your spells channel negative energy to deal extra damage to undead creatures, but are less effective against unliving opponents.
Energize Spell LM 26 Your spells channel positive energy to deal extra damage to undead creatures, but are less effective against other opponents.
Spell Thematics Mag 22 Your spells have a distinct visual or auditory effect in their manifestation.
Sanctum Spell TB 41 Your spells have a home ground advantage.
Spell Thematics PG 44 Your spells manifest with a distinct theme or appearance.
Improved Alignment-Based Casting EL 57 Your spells of a particular alignment are more powerful than normal.
Spell Focus CD 84 Your spells with an alignment descriptor are more potent than normal.
Spell Focus (Good) BE 46 Your spells with the good descriptor are more potent than normal due to your relationship with the powers of good.
Barbed Stinger SK 144 Your stinger is unusually difficult to dislodge.
Gestalt Anchor RE 112 Your strong bond to your quori spirit allows you and your kalashtar allies to move and act as a fluid unit.
Spell Reprieve LE 9 Your studies of the less restrictive arcane traditions of old allow you to cast one spell from a prohibited school.
Black Lore of Moil CAr 75 Your study of the sinister knowledge and spellcasting techniques of the long-dead Nightlords of Moil makes your necromancy spells especially potent.
Ocular Spell LoM 181 Your study of the terrible powers of the beholder has given you insight into new ways to prepare and cast spells.
Fist of the Heavens BE 43 Your stunning attack is empowered by celestial might.
Improved Stunning Fist DMG 210 Your stunning attack is more powerful.
Improved Stunning Fist EL 60 Your stunning attack is more powerful.
Ice Harmonics Fr 48 Your summon spells work better in the frostfell if you summon native creatures.
Augment Summoning Mag 21 Your summoned creatures are better than normal.
Augment Summoning PH 89 Your summoned creatures are more powerful than normal.
Augment Summoning TB 39 Your summoned creatures are more powerful than normal.
Eyes in the Back of Your Head CW 98 Your superior battle sense helps minimize the threat of flanking.
Eyes in the Back of Your Head SF 6 Your superior battle sense helps minimize the threat of flanking.
Eagle Claw Attack CW 97 Your superior insight allows you to strike objects with impressive force.
Swiftwing Elite RE 116 Your swiftwing shifter trait improves.
Expert Tactician CAd 109 Your tactical skills work to your advantage.
Expert Tactician SaS 38 Your tactical skills work to your advantage.
Expert Tactician SF 6 Your tactical skills work to your advantage.
Tail Rattle SK 147 Your tail gains a rattle like that of a serpent.
Tail Sweep Knockdown Dr 74 Your tail sweep attack knocks opponents prone.
Warped Mind LoM 182 Your tainted form has altered the physical nature of your brain, making you resistant to mental effects and more capable of unleashing the power of your mind on others.
Breadth of Knowledge UA 92 Your time spent plumbing the depths of magic knowledge has resulted in a treasure trove of obscure facts.
Svirfneblin Figment Rac 169 Your time underground has made you acutely aware of even slight differences in sound and vision in caves that have never seen the sun. Accordingly, your illusions are finely tuned and ultra-realistic.
Enervating Touch Gh 31 Your touch can bestow negative levels upon creatures.
Corrupting Touch Gh 29 Your touch can damage creatures.
Rend Ghost Gh 37 Your touch can maul the ectoplasm of another ghost.
Touch of Golden Ice BE 47 Your touch is poisonous to evil creatures.
Freezing Touch Gh 33 Your touch is supernaturally cold.
Thick-Skinned SS 40 Your tough hide grants improved damage reduction.
Improved Cold Endurance Fr 48 Your training and natural hardiness have improved your natural resistance to cold temperatures.
Chondathan Missionary Rac 162 Your training has emphasized spells that help you spread the word of your faith.
Truedive Elite RE 116 Your truedive shifter trait improves.
Improved Turning PH 96 Your turning or rebuking attempts are more powerful than normal.
Two-Weapon Defense PH 102 Your two-weapon fighting style bolsters your defense as well as your offense.
Eagle Claw Attack OA 62 Your unarmed attacks can shatter objects.
Holy Ki Strike BE 44 Your unarmed attacks deal extra damage to evil creatures.
Eagle Claw Attack SF 6 Your unarmed attacks shatter objects.
Righteous Strike EL 66 Your unarmed strikes are particularly damaging to chaotic creatures.
Keen Strike EL 61 Your unarmed strikes become as sharp as blades.
Vorpal Strike EL 68 Your unarmed strikes can behead your opponents.
Pharaoh's Fist Sa 51 Your unarmed strikes echo with thunder, stunning your foe and those nearby.
Law Inviolate RD 155 Your unshakable faith in St. Cuthbert allows you to better apprehend fugitives or overcome villains who transgress the law.
Frightful Presence Gh 33 Your very presence can cause others to be stricken with fear.
Wounding Attack XPH 52 Your vicious attacks wound your foe.
Suppress Weakness Dr 74 Your vulnerability to an energy type is reduced.
Endure Sunlight LM 26 Your vulnerability to sunlight is reduced.
Mithral Body RE 119 Your warforged body can be crafted with a layer of mithral that provides some protection without hindering speed or gracefulness.
Guardian Spirit CAr 80 Your watchful spirit is more capable than normal.
Primeval Wild Shape Fr 49 Your wild shape forms are stronger than normal.
Great Wisdom EL 57 Your willpower and insight are greater than normal.
Greater Witchlight Gh 34 Your witchlight can last longer, become hotter, or give off more light.
Rapid Metabolism XPH 50 Your wounds heal rapidly.
Charlatan SaS 38 You're adept at fooling people. You know how to tell them just what they want to hear.
Knifefighter PG 40 You're an expert at using weapons in a grapple.
Expeditious Dodge RW 150 You're good at avoiding attacks while moving quickly.
Pyro SaS 40 You're good at lighting objects and opponents on fire.
Athletic SaS 38 You're physically fit and adept at outdoor sports.
Shifter Stamina RE 115 Yours is a heritage of endurance and tenacity, and you can shrug off bruises and fatigue.
Cosmopolitan PG 37 You've been lied to more times than you can count.
Jack of All Trades FP 214 You've picked up a smattering of even the most obscure skills.
Jack of All Trades SaS 40 You've picked up a smattering of even the most obscure skills.
Saddleback PG 43 You've spent endless hours learning how to handle a mount in a fight.
Trophy Collector PH2 83 A belt of minotaur fur, a hood of cloaker wing-skin, and an amulet fashioned from a petrified dragon's eye -- these are the intimidating symbols of your trade.
Flyby Attack MM5 204 A creature that has this feat can attack on the wing.
Powerful Charge MM5 205 A creature that has this feat can charge with extra force.
Awesome Blow MM5 204 A creature that has this feat can choose to deliver blows that send its smaller opponents flying like bowling pins.
Quicken Spell-Like Ability MM5 205 A creature that has this feat can employ a spell-like ability with a moment's thought.
Multiattack MM5 205 A creature that has this feat is adept at using all its natural weapons at once.
Improved Toughness MM5 205 A creature that has this feat is significantly tougher than normal.
Flyby Attack MM4 202 A creature with this feat can attack on the wing.
Powerful Charge MM4 203 A creature with this feat can charge with extra force.
Awesome Blow MM4 202 A creature with this feat can choose to deliver blows that send its smaller opponents flying like bowling pins.
Craft Construct [Item Creation] MM4 202 A creature with this feat can create golems and other magic automatons that obey its orders.
Quicken Spell-Like Ability MM4 203 A creature with this feat can employ a spell-like ability with a moment's thought.
Githyanki Dragonrider [Racial] MM4 202 A creature with this feat has a knack for getting along with red dragons.
Githyanki Battlecaster MM4 202 A creature with this feat ignores arcane spell failure chances when wearing light armor.
Multiattack MM4 203 A creature with this feat is adept at using all its natural weapons at once.
Improved Toughness MM4 203 A creature with this feat is significantly tougher than normal.
Chaotic Spell Recall [Abyssal Heritor] FCI 84 A few choice spells never stray far from your mind.
Vestigial Wings [Abyssal Heritor] FCI 87 A pair of vestigial wings sprouts from your shoulders.
Ability Focus MM4 202 A particular special ability of a creature with this feat is more potent than normal.
Ability Focus MM5 204 A particular special ability of a creature with this feat is more potent than normal.
Blessed of Vulkoor [Racial] SX 134 A scorpion-shaped birthmark denotes you as one of the chosen of Vulkoor.
Keeper of Forbidden Lore [Abyssal Heritor] FCI 86 A shred of demonic racial memory grants you knowledge of numerous ancient magical secrets.
Instinctive Darkness DrU 50 After extensive training, you can negate light instinctively.
Mark of Nessus FCII 84 All bow before Asmodeus. The Lord of Nessus grants you a hint of his commanding nature.
Corrupt Spell Focus HH 120 All spells you cast that have a corrupt component (such as call forth the beast, master's lament, or chain of sorrow) are more potent than normal.
Distant Horizon ToB 34 An initiate of the Setting Sun sometimes learns a set of combat maneuvers to create the Distant Horizon fighting form.
Shield of Blades PE 141 As a master of the double scimitar, you can weave a web of steel to protect yourself from attack.
Ashbound Mark Dra 135 As a member of the Ashbound sect, you use the power of your dragonark to rid the world of those who practice arcane magic.
Winters Mark Dra 145 As a member of the Children of Winter sect, you use the dark power of your aberrant dragonmark to cleanse the world.
Gatekeepers Mark Dra 140 As a member of the Gatekeepers sect, you have learned how to use the power of your dragonmark to better fight and fend off aberrations.
Mark of the Wilderness Dra 143 As a member of the Wardens of the Wood sect, you call upon the power of your dragonmark to help you defend the wilderness.
Scorching Sirocco ToB 35 As a student of the Desert Wind, the burning fury of the desert sirocco is at your command.
Synad Multitask, Enhanced CP 58 As a synad, your threefold mind grants you an additional opportunity to multitask.
Psiforged Body MoE 51 As a warforged, your body can be crafted using trace amounts of psionically resonant deep crystal, providing you with increased psionic power and the ability to store psionic energy in your body. If you take this feat, you will often be referred to as a psiforged.
Elan Resilience CP 52 As an elan, you can prevent greater amounts of damage than other members of your race.
Elan Resistance, Enhanced CP 52 As an elan, you can resist harmful effects more readily than other members of your race.
Elan Repletion CP 52 As an elan, you can sustain yourself with repletion longer than other members of your race.
Greater Aberrant Dragonmark Dra 140 As it increases in power, your aberrant dragonmark expands to cover much of your body.
Strength of Two CP 60 As the host of a formless psionic entity, you possess immense willpower.
Utterance of the Crafted Tool TM 230 As you strive for ever more mastery of Truespeech, you gain more power over the universe around you. You can now use the power of Truespeech to affect objects.
Sentinel Stance Dra 144 As your dragonmark improves, so does your ability to protect your allies in combat.
Chosen Foe DrU 47 At the expense of attention to other distractions, you focus on a single opponent to give you a decided advantage while fighting against him.
Deformity (Face) [Vile, Deformity] ElE 12 Because of intentional self-mutilation, you have a hideous face.
Devoted Bulwark ToB 29 Because of your staunch devotion to your cause and your Devoted Spirit training, you can stand your ground even in the face of an enemy's resounding attack.
Mark of Cania FCII 84 Behind Mephistopheles's mask of civility and quick wit burns the fire of frustration and hatred. You acquire this archdevil's temperament, and you can channel it to destroy your foes.
Debilitating Strike HH 120 By calling upon the taint within, you add a malign power to your melee attacks.
Debilitating Spell HH 120 By calling upon the taint within, you add a malign power to your offensive spells.
Great and Small [Wild] CC 59 By channeling spirits of all creatures, you can increase or decrease your size without otherwise changing your form.
Cobalt Power MoI 37 By channeling the soul energy of brutal warriors past, present, and future, you become more capable of overcoming your enemies through sheer strength.
Cobalt Expertise MoI 35 By channeling the soul energy of weapon masters past, present, and future, you become more adept at maneuvers of skill and expertise.
Fiery Fist PH2 79 By channeling your kienergy, you sheathe your limbs in magical fire.
Intensify Darkness DrU 50 By extending your effort, you can expand the area of yourdarknessspell-like ability.
Deformity (Teeth) HH 121 By filing your teeth to points and brutalizing your gums, you gain a hideous smile full of razor-sharp teeth that enable you to make a grisly bite attack.
Silver Fang CV 33 By following a ritual taught by the Fangshields, your natural attacks are suffused with the power of silver and are fully effective against lycanthropes.
Soultouched Spellcasting MoI 41 By fusing your spells with incarnum, they become more capable of overcoming enemy magic and spell resistance.
Mastery of the Mists PE 126 By learning of the intricate relationship between the Ethereal Plane and the Material Plane, you gain the ability to see and sometimes reach through the barrier between these two planes.
Throat Punch [Ambush] CS 82 By making a precise punch to the throat, you can render a target unable to speak effectively.
Robilar's Gambit PH2 82 By offering Robilar's Gambit, you absorb damage to place yourself in an advantageous position.
Constant Guardian DrU 47 By paying careful attention to nearby allies and reducing the accuracy of your attacks, you help protect your companions.
Mastery of Dreams PE 125 By physically exploring the realm of Dal Quor, you have learned to instill your spells with the stuff of dreams . . . and nightmares.
Fade into Darkness DrU 50 By precisely controlling the shadows around you, you render yourself unseen.
Lichloved [Vile] ElE 13 By repeatedly consorting with the undead, you gain dread powers.
Head Shot [Ambush] CS 77 By striking at your opponent's head, you can temporarily disrupt his thought processes.
Martial Study ToB 31 By studying the basics of a martial discipline, you learn to focus you kiand perfect the form needed to use a maneuver.
Dark Whispers [Vile] ElE 12 By whispering foul utterances in the Dark Speech, you can drive your enemies insane.
Insightful Divination CM 44 Casting a divination spell grants you an uncanny insight into danger.
Toughening Transmutation CM 48 Casting a transmutation spell briefly transforms your skin or that of an ally into sterner stuff.
Energy Abjuration CM 42 Casting an abjuration spell grants you protection from energy damage.
Dazzling Illusion CM 41 Casting illusions causes the air about you to be filled with flashing colors that dazzle your foes.
Spell Rehearsal RDr 105 Casting the same spell several times in a row or at the same target enables you to perfect it.
Euphoric Reduction CP 53 Channel your euphoric surge into a boost for one of your skills.
Practiced Manifester CP 57 Choose a manifesting class that you possess. The powers you manifest from that class are more powerful.
Greater Path Focus TM 136 Choose a path of shadow magic to which you have already applied the Path Focus feat. Your mysteries of that path are now even more potent.
Path Focus TM 137 Choose a path of shadow magic, such as Touch of Twilight. Your mysteries of that path are more potent than normal.
Favored Vestige TM 74 Choose one vestige to which you have access. You establish a close, mystical affinity with that spirit.
Fearsome Necromancy CM 42 Creatures subjected to your necromantic spells feel the chill of fear.
Undead Meldshaper MoI 41 Despite having no soul of your own, you maintain the ability to channel incarnum through force of will alone.
Heroic Focus MoE 48 Despite the dangers all around, you can quickly regain your psionic focus.
Unseen Arrow TM 138 Developed by shadowblades, this feat allows a member of that class to apply his unseen weapon abilities to thrown or projectile weapons.
Sapphire Sprint MoI 40 Drawing on the soul energy of great runners of history, you infuse your body with incarnum to speed your steps.
Deformity (Skin) HH 121 Due to a regimen of deliberate abuse, you have roughened your skin until it has grown as coarse and tough as rhino hide.
Battlebred PE 122 Due to traumatic experiences in past battles, the plane of Shavarath with its endless war seems never far from you.
Undermountain Tactics [Tactical] Du 46 Dwarves have developed a variety of cunning tactics to defeat those foolish enough to enter their mountain redoubts, as have gnomes.
Cold Endurance SoS 115 Either because of growing up in a cold environment or training your body and mind to ignore the biting effect of cold, you can exist with ease in low-temperature environments.
Evil's Blessing [Vile] ElE 13 Entities of utter evil and villainy have a stake in your survival.
Magical Fortune [Luck] CS 79 Even you are sometimes surprised by how well your spells work.
Blood Calls to Blood HH 120 Exploring the latent potential in your blood due to your fiendish descent, you learn how to better adapt to the mystical attacks of your forebears.
Vow of Vengeance [Vile] DrU 55 Filled with hate, you have made an unspeakable vow to visit vengeance on those whom you believe wronged you and your people.
Aereni Focus PE 20 From childhood you have studied one particular path, and these decades of devotion result in remarkable skill.
Dampen Spell PH2 78 From the lowliest prestidigitator to the most august hierophant, spellcasters both arcane and divine recognize the power of counterspelling.
Initiate of Hlal [Initiate] DM 21 Fueled by faith in your deity, your audacity and bravery truly know no bounds.
Gnome Tunnel Acrobatics [Tactical] Du 44 Goblin raiding parties whisper of the crazed but effective tactics that gnome tunnel guards use to defend their homes. The gnomes excel at using acrobatics to penetrate enemy ranks or launch devastating attacks from above.
Mark of Stars Dra 142 If the stars are the eyes of dragons that have ascended to godhood, they are watching over you.
Overwhelming Assault PH2 81 If you attack a foe who does nothing to turn aside your attack, you press forward with an indomitable strike.
Lolth's Blessing SSL 150 If you have this feat, the Spider Queen has blessed you with additional magical abilities.
Wrest Possession FE 148 If you resist control by a possessing fiend, you can attempt to seize control of its abilities.
Bane of Infidels PF 53 In a church locked in eternal conflict with followers of another faith, you have learned to fight effectively against the infidels. You know their ways and how to beat them.
Draconic Archivist HH 122 In addition to your studies of the darkness, you have spent time studying dragons and constructs.
Archivist of Nature HH 119 In addition to your studies of the darkness, you have spent time studying giants and fey.
Dragonmark Rage Dra 138 In combat, your dragonmark fuels the fury of your rage.
Shadow Blade ToB 32 In the course of your training in the Shadow Hand discipline, you learn to use your natural agility and speed to augment your attacks with certain weapons.
Reflexive Psychosis [Vile, Deformity] ElE 14 In the face of adversity, you withdraw into the haunted corridors of your mind.
Spider Companion DrU 52 Instead of an animal, you bond with a monstrous spider.
Miser's Fortune [Luck] CS 80 Items belonging to you and your allies are abnormally resistant to damage.
Mark of Stygia FCII 85 Levistus demands that his servants work endlessly to extract him from his icy tomb. From your time on the glacier, you have learned to use your environment to best advantage.
Dragon Prophesier MoE 46 Like the dragons, you seek to untangle and perceive the record of everything that has been, and more important, what will be.
Shards of Granite ToB 36 Like the great Stone Dragon, you hammer through your opponents' defenses using raw, brutal strength.
Coercive Spell [Metamagic] DrU 47 Living foes damaged by your spell become more pliable and vulnerable to your commands.
Luck Devotion [Domain] CC 61 Luck makes your attacks more effective.
Mark of Maladomini FCII 84 Maladomini is a sinking mire of corruption and filth. Those who serve the Lord of Flies acquire some of his most unsavory characteristics. You exude stinking ichor like your master.
Mark of Malbolge FCII 84 Malbolge has transformed into a place of disturbing growth and decay. Glasya, the new mistress, has blessed you with the same essence that infects everything in her domain, enabling you to draw power from the remains of the Hag Countess.
Mark of Minauros FCII 84 Mammon is an expert at managing the various powers of Hell. From service to this archdevil, you know when to use explosive violence and when to beat a hasty retreat.
Wanderer's Diplomacy PH2 85 Many halflings journey far and wide across the world, spending no more than a few months in one place.
Sword of the Arcane Order CV 34 Members of your military order have a special connection with arcane magic.
Shadow Familiar TM 138 Noctumancers developed this feat in order to gain a mystical companion.
Clarion Commander ToB 34 On the battlefield, you are a natural leader.
Persistent Attacker [Ambush] CS 80 Once you find a target's weak point, you can easily strike it again.
Touch of Taint HH 124 One of your attack forms that normally deals ability damage, ability drain, or energy drain can also deal corruption or depravity.
Split Chakra MoI 41 One of your chakras becomes capable of holding both a bound soulmeld and a magic item.
Double Chakra MoI 38 One of your chakras becomes capable of holding more incarnum than it is normally capable of containing.
Sudden Ability Focus TM 74 One of your special attacks becomes more potent than usual.
Vengeful Surge FCII 85 Opponents who target you with magical effects risk sparking your ire.
Poison Healer FCI 87 Poison isn't always bad for you.
Vital Recovery ToB 33 Preparing yourself to execute more of your maneuvers gives you the chance to catch a quick second wind and recover from damage you have sustained in the fight.
Dorje Mastery MoE 46 Psionic dorjes are more potent in your hands.
Dorje Mastery CP 59 Psionic dorjes are more potent in your hands.
Phrenic Leech CP 63 Psionic foes damaged by your power are also mentally drained.
Stygian Power CP 64 Psionic powers you manifest that utilize negative energy are branded with an imprint of fear.
Psychic Luck [Luck] CS 80 Some psions claim that luck doesn't exist. You know better.
Lucky Start [Luck] CS 79 Sometimes your luck overcomes a slow natural reaction.
Illithid Heritage CP 62 Somewhere in the deeps of time, your bloodline was polluted with illithid influence.
Psychic Refusal DrU 51 Spells that target your mind have difficulty penetrating your defenses.
Orien Battle Stride Dra 143 Thanks to your dragonmark, you are more difficult to push around on the battlefield.
Kobold Endurance RDr 101 Thanks to your race's determination, you are capable of amazing feats of strength and stamina.
Verminfriend DrU 53 Thanks to your racial connection to their kind, vermin regard you as one of their own.
Primordial Scion [Abyssal Heritor] FCI 87 The Abyss beckons. . . .
Lingering Breath MM4 203 The breath weapon of a creature with this feat forms a lingering cloud.
Sunlight Eyes [Reserve] CM 48 The bright magic within you allows you to see through the darkest shadow.
Cloak of the Obyrith [Abyssal Heritor] FCI 85 The chaos of the Abyss suffuses your being, as it does the ancient obyriths.
Wingover MM5 205 The creature can change direction quickly while flying.
Hover MM5 204 The creature can come to a halt in midair.
Snatch MM5 205 The creature can grab opponents much smaller than itself and hold them in its mouth or claw.
Empower Spell-Like Ability MM5 204 The creature can use a spell-like ability with greater effect than normal.
Falling Sun Attack ToB 31 The discipline of the Setting Sun teaches you how to turn an opponent's strengths into weaknesses.
Mark of Phlegethos FCII 85 The disturbing infatuation of physical pleasure and pain has indelibly touched your mind, enabling you to draw strength from your own suffering, as well as that of others.
Dream of Contact [Dreamtouched] SoS 115 The dreamspace threads through you and those you know, allowing your thoughts to touch in dreams.
Master's Will [Vile] ElE 13 The elder evil you serve is fickle in its rewards and punishments.
Storm Bolt [Reserve] CM 47 The electrical energy contained within your magic rages inside you, begging to be released.
Metamagic Vigor [Tactical] CM 45 The energy you pour into increasing the power of your spells feeds back upon itself in an ever-increasing cycle.
Telepathic Affinity CP 60 The entity you host gives you the ability to better communicate with other creatures.
Divine Spirit [Divine] ToB 29 The fervor and dedication of the Devoted Spirit discipline, combined with your fanatical adherence to a divine power, turns you into a font of spiritual energy.
Red Dragon Lineage [Draconic] DM 21 The fiery blood of red dragons runs within your veins, allowing you to produce flames from thin air.
Warning Shout [Bardic Music] CS 82 The force of your performance is so potent that it can guide an ally to safety.
Chaos Devotion [Domain] CC 56 The forces of chaos assist you in combat.
Winter's Blast [Reserve] CM 48 The frozen magic within you can burst forth in a hail of frost.
Hashalaq Ancestor PE 83 The hashalaq quori essence within you allows you to sense the emotions of others.
Dazzling Fire DrU 48 The illumination you can bestow on others impedes their ability to fight.
Incarnum-Fortified Body MoI 38 The incarnum within you strengthens your body's toughness, enabling you to withstand greater injury.
Mark of Dis FCII 84 The infernal attention of Dispater has made you paranoid and cautious, giving you decided advantages in combat. Your attention to detail in battle leaves few openings for your opponents to attack.
Faith Unswerving ToB 34 The initiate of the Devoted Spirit knows that his fanaticism and devotion to a cause are enough to carry him through almost anything.
Fascinating Illumination DrU 50 The lights you create have the power to hypnotize others.
Fey Legacy [Heritage] CM 43 The magical powers of your ancestors manifest in you.
Fiendish Legacy [Heritage] CM 43 The magical powers of your ancestors manifest in you.
Kuo-Toan Monasticism MM5 97 The monitors learn to use the strange, sticky substance common to kuo-toas as part of their martial arts.
Favored Mystery TM 136 The mystery you choose becomes easier to cast.
Improved Natural Attack MM4 203 The natural attacks of a creature with this feat are more dangerous than its size and type would otherwise dictate.
Improved Natural Attack MM5 204 The natural attacks of a creature with this feat are more dangerous than its size and type would otherwise dictate.
Initiate of Bahamut [Initiate] DM 20 The Platinum Dragon has entrusted you with great power in the battle against evil.
Death Devotion [Domain] CC 57 The power of death imbues your weapon with exceptional might.
Hurricane Breath [Reserve] CM 44 The power of elemental air you hold in your mind allows you to exhale the wind.
Evil Devotion [Domain] CC 58 The power of evil cloaks you and your allies.
Good Devotion [Domain] CC 58 The power of good shields you and your allies.
Law Devotion [Domain] CC 61 The power of law assists you in combat.
Desert Fire ToB 29 The power of the Desert Wind surges through you, and you find power in the motion of the hot winds and shifting sands that you can channel into your Desert Wind strikes.
Utterance of the Perfected Map TM 230 The power of the Truespeech can alter the state of reality itself. Reaching toward this great power, you have mastered an utterance from the Lexicon of the Perfected Map.
Celestial Sorcerer Lore PH2 90 The power of your ancestry grants you access to a variety of new spells.
Mark of Truth Dra 142 The power of your dragonmark aids your attacks against foes with aberrant marks.
Grace of Ghallanda Dra 140 The power of your dragonmark fills you with social grace, and diplomacy becomes your shield.
Mark of Resilience Dra 142 The power of your dragonmark gives you a survival edge.
Dragonmark Fist Dra 138 The power of your dragonmark lets you deal devastating unarmed strikes.
Eye of Medani Dra 140 The power of your dragonmark sharpens your senses.
Celestial Sorcerer Aura PH2 90 The power of your sorcerous heritage shines through, allowing you to infuse the area around you with a menacing aura.
Mantle Focus CP 55 The powers from one of your mantles become more potent.
Unbelievable Luck [Luck] CS 82 The powers of fortune truly smile on you more than most mortals.
Aerenal Half-Life PE 20 The Priests of Transition have guided you through strange rituals that left you poised between the world of the living and the dead.
Stone Power ToB 32 The principles of the Stone Dragon discipline teach you how to gather and focus your raw, physical strength into an attack.
Defensive Shell CP 60 The psionic entity living in your mind enables you to better resist attacks.
Aggressive Mind CP 60 The psionic entity you host gives you access to psi-like abilities capable of disrupting the mind of your enemy.
Antagonist CP 60 The psionic entity you host seeks to cause damage and mayhem, and you have powers to further that end.
Draconic Flight RDr 102 The secret of draconic flight has been revealed to you, granting you the ability to fly occasionally.
Azure Talent MoI 34 The soul energy of incarnum increases your mental capacity.
Combat Defense PH2 87 The state of keen focus and mental discipline you attain in combat allows you to shift the focus of yoru defense from one opponent to another with careful, precise maneuvers.
Stormguard Warrior ToB 36 The Stormguard Warrior feat encompasses a number of the more advanced tactics and techniques you would use as a student of the Iron Heart school.
Ignore Special Requirements TM 74 The strange constraints that vestiges place on their summoning are meaningless to you.
Favored Vestige Focus TM 74 The supernatural abilities of your favored vestige are more potent than normal.
Beloved of Demons [Vile] EE 23 The tanar'ri reward you with unholy vitality whenever you defeat their enemies.
Gloom Razor ToB 35 The teachings of the Shadow Hand discipline allow you to confuse your enemies.
Edgewalker Sentinel SoS 117 The techniques and training of the Edgewalker rangers help you battle creatures from other worlds.
Tiger Blooded ToB 33 The Tiger Claw discipline teaches students to mimic the rampant, feral qualities of a wild animal.
Poison Master CS 80 The toxins you create and use are particularly virulent.
Du'ulora Ancestor PE 83 The tsucora are the most common of the quori, but they are not the only spirits in Dal Quor.
Dream of the Moment [Dreamtouched] SoS 116 The voices of the dreamspace give you whispered glimpses of the actions unfolding around you.
Combat Focus PH2 87 The way of the warrior requires more than simple, brute strength.
White Raven Defense ToB 33 The White Raven discipline has taught you to shine as a gleaming beacon of hope and endurance amid the chaos of battle.
Song of the White Raven ToB 32 The White Raven discipline shows you how to rouse dedication and fervor within your allies' hearts.
Elemental Envoy CP 52 This feat allows you to acquire an elemental steward.
Ectopic Form CP 50 This feat allows you to create astral constructs with distinct appearances and specialties.
Clinging Breath MM4 202 This feat enables a creature's breath weapon to cling to creatures and continue to affect them after it has breathed.
Recitation of the Fortified State TM 231 This recitation allows you to stand unyielding against the blows of your enemies.
Recitation of Vital State TM 232 This recitation frees your body of disease and sickness.
Recitation of the Meditative State TM 232 This recitation gives you an unparalleled sense of serene calm.
Recitation of Mindful State TM 232 This recitation narrows and focuses your perception so you can concentrate on a delicate task at hand.
Recitation of the Sanguine State TM 232 This recitation purges all poisons from your body.
Awesome Smite [Tactical] CC 55 Through a combination of sheer muscle and mystical acumen, you can deliver devastating smite attacks.
Surprising Riposte DrU 52 Through deft maneuvering, you unravel your opponent's defenses.
Divine Warrior [Divine] FE 146 Through divine power, you wield your deity's favored weapon to devastating effect.
Reactive Resistance DrU 52 Through extensive practice and meditation, you can lower your spell resistance quickly.
Ancestral Whispers FE 145 Through intense focus and divine energies, you can hear the advice of past ancestors.
Battle Mage Tactics MM5 84 Through intense training and impeccable timing, you and your allies learn to augment each other's magical attacks when you focus your efforts on a single target.
Deformity (Gaunt) [Vile, Deformity] ElE 13 Through intentional starvation and macabre operations, you are grossly underweight. You have a skeletal appearance, and your weight is now half normal for creatures of your kind.
Deformity (Tall) HH 121 Through long and painful stints on the rack, bolstered by the surgical implantation of various splints and struts, you have stretched yourself to well over 7 feet in height.
Armor Specialization PH2 75 Through long wear and hours of combat, you have trained your body to believe in its armor.
Deformity (Tongue) HH 121 Through protracted self-mutilation that involves frequently piercing your tongue and dipping it in acid, your tongue becomes hideous to behold but oddly sensitive to the environment.
Willing Deformity HH 125 Through scarification, self-mutilation, or supplication to dark powers, you intentionally mar your own body.
Favored Magic Foe CM 42 Through study, you have learned how best to defend yourself against your favored enemies' spells and how to best affect them with your own.
Obscure Personal Truename TM 229 Truenames are notoriously difficult to pronounce, but yours is harder than most.
Truename Training TM 229 Unlike most of your peers, you have discovered the secret power of truenames.
Mind-Shattering Strike MM5 97 Violent madness lurks just beneath the surface in all kuo-toas. The monitors learn to control this madness and channel it into their enemies.
Cunning Evasion PH2 78 When an area attack detonates around you, you use the chaos and flash of energy to duck out of sight.
Evasive Reflexes ToB 30 When an opponent gives you an opening in combat, you know exactly what to do: slip away.
Clever Opportunist DrU 47 When an unwary opponent gives you an opportunity, you use it to change positions with your foe.
Enervation Endurance CP 53 When facing the aftermath of a wild surge, enervation doesn't sap your power points.
Flay PH2 79 When fighting unarmored opponents, you excel at twisting your weapon just before impact.
Reaping Talons ToB 35 When fighting with the Tiger Claw discipline's preferred weapons, you can use a variety of combat options that maximize the benefits of wielding two weapons.
Paraelemental Power CP 63 When using a power that allows you to choose a type of energy, you have a wider range of possible choices owing to your ability to mix energy with matter.
Adaptable Flanker PH2 71 When you and an ally team up against a foe, you know how to maximize the threat your ally poses to ruin your target's defenses.
Volatile Escalation CP 58 When you are attacked with a telepathic power, your innate wildness forces a higher mental price on your attacker.
Hidden Strength DE 15 When you assume a humanoid form, you retain some of your draconic strength.
Practiced Binder TM 74 When you bind a vestige, you gain an additional power associated with it.
Two-Weapon Pounce PH2 84 When you charge an opponent while wielding two weapons, you can make two quick attacks.
Dire Stun CP 49 When you choose to stun your foe with your lurk augment ability, your foe might be stunned for a long time.
Focused Perception CP 54 When you concentrate your faculties, your power of sight pierces the darkness.
Harvester of Souls [Vile] ElE 13 When you deliver a killing blow, you destroy both the flesh and the soul.
Hindering Opportunist PH2 79 When you have a chance to strike a distracted foe, you instead use that opportunity to aid or protect an ally against him.
Exotic Armor Proficiency SSL 149 When you have this feat associated with a specific kind of exotic armor, such as spidersilk, you understand how to wear that type of exotic armor properly.
Lucid Channeling FE 147 When you invite a celestial into your body, you open your mind completely to the divine spirit.
Mind Cleave CP 56 When you lay low a foe, you drain off a portion of its excess mental energy into the conduit of your mind blade.
Mind Empowerment CP 56 When you lay low a foe, you drain off a portion of its excess mental energy into the conduit of your mind blade.
Combat Stability PH2 87 When you maintain your combat focus, you become difficult to dislodge.
Combat Awareness PH2 86 When you maintain your combat focus, you have an uncanny ability to sense the ebb and flow of your opponents' vitality.
Combat Vigor PH2 88 When you maintain your combat focus, your clarity of purpose and relentless drive allow you to overcome your body's frailties.
Illithid Enthusiast CP 61 When you manipulate the minds of other creatures, you are heartened and emboldened by your success.
Tumbling Feint PH2 84 When you move near an opponent, your acrobatic maneuvers leave him confused and unable to properly defend himself.
Dire Flail Mind Blade CP 49 When you reshape your mind blade, you can change it into an exotic weapon: a dire flail.
Dwarven Urgrosh Mind Blade CP 49 When you reshape your mind blade, you can change it into an exotic weapon: a dwarven urgrosh.
Monk's Spade Mind Blade SoS 118 When you reshape your mind blade, you can change it into an exotic weapon: a monk's spade.
Two-Bladed Mind Blade CP 58 When you reshape your mind blade, you can change it into an exotic weapon: a two-bladed sword.
Orc Double Axe Mind Blade CP 57 When you reshape your mind blade, you can change it into an exotic weapon: an orc double axe.
Driving Attack PH2 78 When you strike an opponent with a piercing weapon, the brutal impact of your strike sends him sprawling.
Telling Blow PH2 83 When you strike an opponent's vital areas, you draw on your ability to land crippling blows to make the most of your attack.
Highborn Drow SSL 150 When you take this feat, you have learned how to tap into the advanced magical abilities of your noble drow heritage.
Cautious Attack DrU 47 When you take your time in combat, you quickly assess the flow of battle to respond rapidly to threats.
Draconic Presence RDr 104 When you use your magic, your mere presence can terrify those around you.
Mind Strike CP 56 When you use your psychic strike ability, you deal more damage.
Envoy Cognizance CP 53 When your elemental envoy is nearby, its associated energy enhances your ability to manifest energy powers.
Disease Immunity HH 121 Whether due to prolonged exposure or natural hardiness, you have grown immune to some diseases and resistant to all others.
Furious Inhalation RDr 102 While raging, you can use your breath weapon to deal energy damage with your bite attacks.
Fade into Violence PH2 79 While the chaos of battle swirls around you, you rely on your ability to slip into the background to avoid your enemy's notice.
Improved Skirmish CS 78 With a few extra steps, you gain even greater benefits from your skirmishing combat style.
Dragonmark Spellturning Dra 139 With a flesh of power from your dragonmark, you turn a spell directed at you back upon its caster.
Drowning Glance [Reserve] CM 41 With a look, you create a small but incapacitating amount of water in the subject's lungs.
Divine Fortune PH2 88 With a quick prayer, you channel divine energy to help resist a spell, poison, or other deadly effect.
Dimensional Jaunt CM 41 With a single step, you can cross an entire room.
Mystic Backlash [Reserve] CM 45 With a touch, your magic corrupts the spells of your enemy.
Adaptive Style ToB 28 With just a short period of meditation, you can change your maneuvers and tactics to meet the threat you currently face.
Improved Oneiromancy HH 123 With the Improved Oneiromancy feat, you gain additional dream-related spellcasting abilities.
Energy Substitution [Metamagic] SSL 149 With this feat, you can modify an energy-based spell to use another type of energy instead.
Divine Justice [Divine] FCII 83 You can channel divine energy to deal extra melee damage to evil outsiders.
Umbral Spell [Metamagic] DrU 52 You add the darkness descriptor to a spell you cast.
Insane Defiance [Vile] ElE 13 You adopt insanity as a shield to turn effects that target your mind against those around you.
Instinctive Consummator CP 55 You always make good on your threats.
Dromite Ray CP 49 You an use yourenergy ray psi-like ability more often.
Spell-Linked Familiar PH2 83 You and your familiar can share spell energy, allowing your familir to cast a limited number of spells each day.
Weapon Supremacy PH2 85 You are a grandmaster in the use of your chosen weapon.
Proteus EE 26 You are a master of masking your features behind a myriad of disguises.
Steal and Strike [Style] DrU 56 You are a master of the style of fighting that involves using a rapier and a kukri at the same time.
Ascetic Psion SoS 115 You are a practitioner of one of the many style comprising the kalashtar path of shadows, such as the Tashalatora. Mixing meditation, discipline, and movement have taught you to become psionically focused more easily while distracted.
Rulership PF 158 You are a ruler of an economic, frontier, governmental, military, religious, transport, or other community.
Cometary Collision PH2 77 You are a thunderbolt of destruction on the battlefield.
Supernatural Opportunist TM 75 You are adept at exploiting a creature's momentary distraction while it activates its supernatural abilities.
Shadowborn Warrior DrU 52 You are adept at fighting in darkness.
Supernatural Crusader TM 75 You are adept at fighting supernatural creatures.
Improved Homunculus MoE 49 You are adept at improving and modifying your homunculus. Whenever you advance your homunculus's Hit Dice, you can also imbue it with special supernatural abilities.
Tunnel Fighting Du 46 You are adept at maneuvering and fighting in tight spaces and underground passages.
Roofwalker Ci 63 You are adept at moving and fighting on rooftops and ledges.
Somatic Weaponry CM 47 You are adept at performing somatic spell components while your hands are occupied.
Combat Cloak Expert PH2 93 You are adept at turning your cloak into a vital part of your combat repertoire.
Mental Juggernaut CP 56 You are adroit at avoiding the mind blasting effects of certain psionic abilities and powers.
Favored Ci 61 You are an active and valued member of your guild, church, or other organization.
Favored in Guild Rav 205 You are an active and valued member of your guild.
Follower of the Scaly Way DrF 57 You are an adherent of Sammaster's teachings.
Extraordinary Trapsmith RDr 100 You are an expert at constructing mechanical traps.
Mad Alchemist PH2 94 You are an expert at using alchemical items.
Ordered Chaos FCI 86 You are an unusually lawful Abyssal heritor.
Extra Readied Maneuver ToB 30 You are an unusually perspicacious student of the Sublime Way, and you find it easy to keep a large number of maneuvers ready for use.
Infernal Sorcerer Resistance PH2 91 You are as tough and resilient as an infernal monstrosity, allowing you to shrug off acid and cold damage.
Deadly Defense CS 76 You are at your most dangerous when forced to protect yourself.
Bonus Essentia MoI 35 You are better able to harness your personal store of incarnum.
Sense Quintessence MM5 110 You are capable of discerning sources of quintessence, a magic substance precious to Thoon.
Daredevil Athlete CS 76 You are capable of pulling off amazing stunts.
Friends of the Tribes PE 75 You are deeply familiar with the tribes of the Talenta Plains.
Fey Heritage [Heritage] CM 43 You are descended from creatures native to the fey realms. You are naturally resistant to the most common effects produced by
Fiendish Heritage [Heritage] CM 43 You are descended from creatures native to the Lower Planes.
Otherworldly Countenance [Abyssal Heritor] FCI 87 You are either stunningly beautiful or wretchedly hideous. Either way, your appearance can be terribly unsettling to others upon whom you focus your attentions.
Nocturnal Caster TM 137 You are empowered by darkness, making your abilities stronger at night.
Extra Granted Maneuver ToB 30 You are especially devout or insightful, and you have more control over which of your martial maneuvers are currently granted than other crusaders.
Unyielding Bond of Soul FE 148 You are hardened to the attacks of the beings of other worlds.
Unquenchable Flame of Life FE 148 You are hardened to the attacks of the undead.
Master of Poisons DrU 51 You are highly trained and adept in the use of toxic substances.
Kalashtar Mindlink [Psionic, Racial] SoS 117 You are innately talented with your racial mindlinkpsi-like ability.
Elemental Helmsman MoE 47 You are more capable of piloting an elemental vessel.
Kobold Foe Strike RDr 101 You are more effective in combat against your racial enemies.
Nightborn Dragonmark Dra 143 You are more in tune with your dragonmark at night.
Lurk Master CP 55 You are more skilled in augmenting your attack than your training would indicate.
Dragon Totem Scion MoE 47 You are naturally attuned to the magic of the dragon totem ritual.
Truename Rebuttal TM 229 You are particularly good at negating other truenamers' power with well-chosen truenames.
Perfect Reflection PE 25 You are particularly skilled at mimicking the forms and mannerisms of others.
Demon Mastery FCI 85 You are particularly skilled at summoning demons and convincing them to serve you.
Evil Brand [Vile] FCI 85 You are physically marked forever as the servant of an evil power greater than yourself -- in this case, a demon lord. The symbols is unquestionable in its perversity, depicting a depravity so unthinkable that all who see it know beyond a doubt that you serve the lords of the Abyss.
Evil Brand [Vile] EE 24 You are physically marked forever as the servant of an evil power greater than yourself. The symbol is unquestionable in its perversity, depicting a depravity so unthinkable that all who see it know beyond a doubt that you serve an evil patron.
Psionic Mastery CP 59 You are quick and certain in your efforts to defeat the psionic defenses and powers of others.
Touch of Deception PE 35 You are sakah, and your fiend gift allows you to alter your appearance and trick others.
Touch of Captivation PE 35 You are sakah, and your fiendish gift allows you to captivate people around you.
Touch of Summoning PE 35 You are sakah, and your fiendish gift allows you to summon fell creatures to do your bidding.
Quick Reconnoiter Du 46 You are skilled at scanning an area or object quickly and thoroughly.
Agile Shield Fighter PH2 74 You are skilled in combining your shield bash attack with an armed strike. When you use your shield in unison with a weapon, your training allows you to score telling blows with both.
Crossbow Sniper PH2 77 You are skilled in lining up accurate, deadly shots with your crossbow.
Shield Specialization PH2 82 You are skilled in using a shield, allowing you to gain greater defensive benefits from it.
Grenadier PH2 79 You are skilled in using grenadelike weapons.
Improved Binding TM 74 You are so adept at binding vestiges that you can contact powerful ones more easily than other soul binders can.
Domain Spontaneity [Divine] FE 147 You are so familiar with one of your domains that you can convert other prepared spells into spells from that domain.
Paladin of the Noble Heart CV 33 You are tasked by Ilmater to eliminate cruelty from the world, particularly that of Loviatar.
Silver Dragon Lineage [Draconic] DM 22 You are the descendant of silver dragons and can harness your ancestors' power to paralyze your opponents.
Valenar Trample PE 141 You are trained in Valenar cavalry techniques emphasizing trampling your opponents into the ground.
Metamagic School Focus CM 45 You are unusually skilled at modifying the effects of a particular school of magic.
Tempting Fate [Luck] CS 81 You are very hard to kill.
Mark of Xoriat Dra 143 You are what the witches of Droaam call a byeshkalzah -- a scion of Khyber whose aberrant dragonmark has been warped by exposure to the lingering horrors of Xoriat.
Lesser Legacy [Legacy] EDP 179 You awaken more powerful abilities of a specific item of legacy.
Least Legacy [Legacy] EDP 179 You awaken the basic abilities of a specific item of legacy.
Greater Legacy [Legacy] EDP 179 You awaken the most powerful abilities of a specific item of legacy.
Earthbound Spell PH2 91 You bind a spell into the rock and soil, leaving it there until an opponent stumbles across it.
Clutch of Earth [Reserve] CM 40 You briefly increase the earth's pull on the target creature.
Gestalt Might [Host, Psionic] SoS 117 You call on your inner spirit to provide you with a burst of adrenaline.
Profane Aura PH2 89 You call upon the dark powers you worship to fill the area around you with a dreadful mist that obscures sight.
Ritual Blessing PH2 86 You call upon the powers of goodness and light to bless your allies.
Divine Armor PH2 88 You call upon your deity to protect you in your hour of need by wreathing you in divine power that wards off your enemies' attacks.
Improved Familiar CS 78 You can acquire a new familiar from a nonstandard list of creatures.
Eldritch Corruption HH 122 You can add power to your spells or spell-like abilities at the expense of your companions' health.
Sculpt Spell [Metamagic] Ci 63 You can alter the area of your spells.
Practical Metamagic RDr 101 You can apply a selected metamagic feat to your spells more easily.
Accelerate Metamagic RDr 98 You can apply a selected metamagic feat to your spells more quickly than normal.
Construct Grafter [Item Creation] FE 145 You can apply construct grafts to other living creatures or to yourself.
Wyrmgrafter RDr 101 You can apply draconic grafts to other living creatures or to yourself.
Metamagic Spell Trigger CM 45 You can apply metamagic feats you know to spell effects from magic items you activate with a spell trigger.
Half-Dragon Form DE 15 You can assume a half-dragon form, allowing you to retain some of the physical prowess of your true form while still being able to move among humans.
Soulsight MoI 41 You can attune your soul to sense living creatures near you.
Midnight Augmentation MoI 38 You can augment a psionic power with your personal soul energy rather than mental energy.
Dragonfire Assault [Draconic] DM 17 You can augment your most powerful melee attacks with draconic power.
Survivor's Luck CS 81 You can avoid situations that would surely affect others.
Brutal Strike PH2 76 You can batter foes senseless with your mace, morningstar, quarterstaff, or flail.
Bind Vestige, Improved TM 73 You can bind a wider range of vestiges.
Azure Turning MoI 35 You can blast ndead with incarnum-purified positive energy.
Fire Devotion [Domain] CC 58 You can burn your enemies with your melee attacks.
Dragon's Insight PE 48 You can call on the power of your dragonmark to enhance your natural abilities.
Heroic Channeling [Divine] FE 147 You can call on your personal strength of will to channel positive or negative energy into divine feats.
Mark of Destiny Dra 142 You can call upon the power of your Siberys mark to enhance your combat prowess.
Shifter Stealth PE 135 You can call upon your bestial heritage to increase your stealth.
Illithid Compulsion CP 61 You can call upon your heritage and enhance your ability to manipulate the minds of other creatures.
Dragonfire Strike [Draconic] DM 18 You can call upon your innate draconic powers to augment certain weapon attacks.
Swift Call CC 62 You can call your special mount in the blink of an eye.
Quicken Mystery TM 137 You can cast a mystery with a moment's thought.
Line of Shadow TM 136 You can cast a mystery without line of sight or line of effect to the target.
Enlarge Mystery TM 136 You can cast mysteries farther than normal.
Extend Mystery TM 136 You can cast mysteries that last longer than normal.
Empower Mystery TM 136 You can cast mysteries to greater effect.
Maximize Mystery TM 136 You can cast mysteries to maximum effect.
Still Mystery TM 138 You can cast mysteries without gestures.
Battle Blessing CC 55 You can cast spells more quickly than usual in the heat of battle.
Giant Banemagic SX 135 You can cast spells that deal additional damage to giants.
Disrupting Spell [Metamagic] FCII 83 You can cast spells that disrupt other caster's magical capabilities.
Aberration Banemagic PE 86 You can cast spells that do extra damage to aberrations.
Deceptive Spell [Metamagic] Ci 60 You can cast spells that seem to come from somewhere other than where they should.
Reach Mystery TM 137 You can cast touch-range mysteries without touching the target.
Extend Supernatural Ability TM 73 You can cause a supernatural ability with a duration to last longer than normal.
Divine Alacrity [Divine] FE 145 You can channel divine energies into your own body, increasing your speed.
Sacred Resilience FE 147 You can channel divine energies to protect your allies from harm.
Touch of Healing [Reserve] CC 62 You can channel divine energy into healing with a touch.
Sacred Healing PH2 89 You can channel divine energy to aid in your efforts to tend to a comrade's injuries, sickness, or other conditions.
Divine Defiance [Divine] FCII 83 You can channel divine energy to counter spells without readying an action in advance.
Divine Censure [Divine] FCII 83 You can channel divine energy to instill fear in evil outsiders.
Persistent Refusal [Divine] FCII 85 You can channel divine energy to make a second save against an effect that specifically targets you.
Divine Intercession [Divine] DrU 54 You can channel divine energy to remove yourself from a dangerous situation.
Divine Justice PH2 88 You can channel divine energy to turn your foe's strength against him, striking him with the same force that he used against you.
Divine Vigor RH 126 You can channel energy to increase your speed and durability.
Midnight Metamagic MoI 39 You can channel incarnum to alter your prepared spells.
Cobalt Charge MoI 35 You can channel incarnum to deal devastating strikes when charging.
Azure Touch MoI 34 You can channel incarnum to enhance your abilit to heal.
Midnight Dodge MoI 39 You can channel incarnum to enhance your ability to avoid attacks against you.
Azure Enmity MoI 34 You can channel incarnum to enhance your ability to deal damage to your favored enemies.
Indigo Strike MoI 38 You can channel incarnum to enhance your ability to deal damage with your skirmish attack, sneak attack or sudden strike.
Sapphire Smite MoI 40 You can channel incarnum to enhance your ability to deal mighty blows.
Sapphire Fist MoI 40 You can channel incarnum to enhance your ability to deliver stunning attacks.
Azure Wild Shape MoI 35 You can channel incarnum to enhance your combat prowess while wild shaped.
Cobalt Rage MoI 37 You can channel incarnum to enhance your rage. When you do so, your eyes turn deep blue in color.
Enduring Ki CS 77 You can channel inner energy to make your kipowers last longer.
Acidic Splatter CM 37 You can channel magical energy into orbs of acid.
Lolth's Caress [Divine] DrU 54 You can channel negative energy to accelerate poisonous effects.
Profane Agony [Divine] DrU 54 You can channel negative energy to deal terrible pain.
Lolth's Boon [Divine] DrU 54 You can channel negative energy to empower vermin.
Pious Defiance [Divine] FCII 85 You can channel positive or negative energy to firm your resolve.
Divine Soultouch MoI 37 You can channel positive or negative energy to imbue yourself with incarnum.
Retrieve Spell [Divine] CC 62 You can channel raw divine energy to recharge a previously cast spell.
Elemental Smite MoE 47 You can channel the energy associated with one of your elemental grafts into your melee attacks.
Smiting Spell PH2 92 You can channel the energy of a touch spell into a weapon, causing the spell to discharge when you strike an opponent.
Aberrant Dragonmark Vigor PE 49 You can channel the energy of your aberrant mark to enhance your health.
Strength of Conviction EE 26 You can channel the fury of your deity against a foe.
Borne Aloft [Reserve] CM 40 You can channel the magic of the winds to briefly grant you flight.
Elemental Essence [Wild] CC 58 You can channel the power of the four elements from the natural world around you.
Sound of Silence [Bardic Music] CS 81 You can channel the power of your bardic music to deafen your foes.
Chant of the Long Road [Bardic Music] CS 74 You can channel the power of your bardic music to encourage your allies to pick up the pace on a long walk.
Chord of Distraction [Bardic Music] CS 75 You can channel the power of your bardic music to make a sudden sound or gesture that momentarily distracts an opponent.
Epic of the Lost King [Bardic Music] CS 77 You can channel the power of your bardic music to reinvigorate your allies.
Shield of Deneith PE 48 You can channel the power of your Deneith dragonmark to defend yourself in battle.
Dragonfire Inspiration [Draconic] DM 17 You can channel the power of your draconic ancestry into the attacks of your allies.
Summon Elemental [Reserve] CM 47 You can channel the summoning power you hold to briefly bring forth an elemental servant.
Celestial Sorcerer Lance PH2 90 You can channel your arcane energy into a bolt of power that is baneful to evil creatures.
From Smite to Song CV 29 You can channel your destructive holy energy into powerful song magic for the glory of Milil.
Tainted Fury HH 124 You can channel your physical corruption into a state of fury.
Invest Armor CP 55 You can charge your armor with additional protective qualities.
Energize Armor CP 53 You can charge your armor with psionic energy, making it resistant to energy damage.
Gift of the Spider Queen DrU 50 You can combine your racial spell-like abilities in new and potent ways.
Master of Undeath CM 44 You can control an undead that you create . . . for a time.
War Devotion [Domain] CC 63 You can control your abilities more effectively in combat.
Draconic Breath RDr 102 You can convert some of your arcane spell energy into a breath weapon.
Draconic Arcane Grace RDr 102 You can convert some of your arcane spell energy into a saving throw bonus.
Dromite Barrier CP 49 You can convert uses of yourenergy ray psi-like ability into walls of energy.
Illithid Blast CP 61 You can convert your pisonic energy into amind blast.
Etch Schema MoE 47 You can create a minor schema.
Water Devotion [Domain] CC 64 You can create a water guardian.
Elemental Grafter MoE 47 You can create and apply elemental grafts onto others, granting the recipients of your grafts new, potent abilities.
Eldeen Plantgrafter MoE 47 You can create and apply plant grafts onto others, granting the recipients of your grafts new, potent abilities.
Sanctify Relic [Item Creation] MIC 222 You can create magic items that are imbued with a connection to your deity.
Invisible Needle [Reserve] CM 44 You can create tiny darts of force.
Air Devotion [Domain] CC 54 You can defend yourself with the power of air.
Clap of Thunder [Reserve] CM 40 You can deliver a thunderous roar with a touch.
Detect Shadow Weave User CV 28 You can determine if a magic item or spellcaster is using the Weave or the Shadow Weave.
Combat Tinkering Du 44 You can disarm traps or pick locks quickly and efficiently, even under the pressure of combat.
Psithief CS 80 You can drain psychic energy and use it against others.
Blend into Shadows DrU 47 You can draw from nearby magical shadow to cloak yourself in darkness.
Swiftness of Orien PE 48 You can draw on the power of your Mark of Passage to temporarily enhance your speed or the speed of your mount.
Extract Demonic Essence FCI 86 You can draw upon the living essence of a willing or captured demon to fuel the creation of items or the casting of potent spells.
Knight of Tyr's Holy Judgment CV 32 You can draw upon the power of Tyr to sense and understand the law and to locate devils.
Knight ot Tyr's Merciful Sword CV 33 You can draw upon the power of Tyr to sense where you are needed.
Dragonmark Luck ELQ 11 You can draw upon the power of your dragonmark to increase your chance of success.
Healing Soul MoI 38 You can draw upon the soul energy of incarnum to heal your wounds.
Delay Potion CM 41 You can drink a potion and postpone its effects.
Hammer and Piton [Style] Du 45 You can drive pitons into your foes, giving you a useful perch from which to strike.
Expel Vestige TM 73 You can expel a vestige to which you are bound before the duration of its pact with you has expired.
Captivating Melody CM 40 You can expend some of your musical abilities to increase the potency of your enchantment or illusion spells.
Slippery Skin EE 26 You can expertly avoid the grasp of your enemies.
Dilate Aura FCII 83 You can extend the range of your aura.
Dual Dorje CP 59 You can fight with two dorjes at the same time.
Child of the Swamps PE 119 You can find food and shelter in the deep swamps, and you can move more freely through the difficult terrain.
Swift Tumbler Ci 64 You can flip, twist, and roll with great speed.
Vile Natural Attack [Vile] ElE 14 You can focus evil power into your natural attacks.
Vile Ki Strike [Vile] ElE 14 You can focus evil power into your unarmed strike.
Vile Martial Strike [Vile] ElE 14 You can focus evil power into your weapon blows.
Cull Wand Essence MoE 46 You can focus the raw magical energy of a wand or staff into a beam of energy.
Cobalt Precision MoI 37 You can focus your soul energy into your ranged attacks, dealing more damage with successful critical hits.
Cobalt Critical MoI 35 You can focus your spirit into your melee weapon attacks, dealing more damage with successful critical strikes.
Psycarnum Blade MoI 40 You can forge your mind blade from a mixture of mental and soul energy, enabling you to deal devastating strikes with the weapon.
Deathless Fleshgrafter MoE 46 You can grow and graft the tissues and body parts of deathless creatures onto others, granting the recipients of your grafts new, potent abilities.
Gold Dragon Lineage [Draconic] DM 19 You can harness the legacy of your gold dragon ancestry to protect your allies.
Overload Metabolism PE 151 You can heal damage at a cost to your other physical attributes.
Healing Devotion [Domain] CC 59 You can heal damage faster than normal.
Fortuitous Strike [Luck] CS 77 You can hit a foe in just the right place.
Lucky Break [Luck] CS 79 You can hit an object in just the right place.
Shield Sling PH2 82 You can hurl your shield as a deadly missile, turning it from a defensive item to a crushing, thrown weapon.
Enduring Life Rav 200 You can ignore the effect of negative levels for a short time.
Rapid Infusion MoE 51 You can imbue an item with an infusion more quickly than normal.
Venom's Gift [Wild] CC 63 You can imbue your natural attacks with a touch of venom.
Widen Supernatural Ability TM 75 You can increase the area of your supernatural abilities.
Enlarge Supenatural Ability TM 73 You can increase the range of a supernatural attack.
Sudden Recovery ToB 33 You can instantly recover your focus, balance, and personal energy after using a martial maneuver.
Retributive Spell [Metamagic] CM 47 You can keep a spell in reserve to use when a foe causes you harm.
Alacritous Cogitation CM 37 You can leave a prepared spell slot open to spontaneously cast a spell.
Githzerai Burst CP 54 You can leverage yourcat fall psi-like ability to gain greater control over yourself in your environment.
Githyanki Ectoform CP 54 You can leverage yourconcealing amorpha psi-like ability to gain greater control over your own body.
Githzerai Knock CP 54 You can leverage yourconcussion blast psi-like ability to gain such fine control over manipulating force that you can open locks or sealed doors.
Githyanki Dismissal CP 54 You can leverage yourdimension door psi-like ability to gain greater control over other creatures' locations.
Githyanki Control CP 54 You can leverage yourfar hand psi-like ability to gain greater control over objects.
Githzerai Feedback CP 54 You can leverage yourinertial armor psi-like ability to further insulate yourself from harm.
Githzerai Link CP 55 You can leverage yourpsionic daze psi-like ability to forge direct mental contact with another creature.
Githyanki Charm CP 54 You can leverage yourpsionic daze psi-like ability to gain greater control over subjects.
Linked Power CP 62 You can link a power to the power you manifest in this round so that it goes off next round.
Twist the Knife EE 26 You can make a vicious attack that leaves your victim gasping in pain.
Maiming Strike EE 25 You can make dreadful attacks that disfigure your opponent.
Paralyzing Fists DrU 51 You can make multiple unarmed attacks to paralyze an opponent in a single round.
Roof-Jumper [Tactical] Ci 62 You can make use of the features of the city as handholds and footholds, defying the pull of gravity.
Invisible Spell [Metamagic] Ci 61 You can make your spell effects invisible.
Transdimensional Power CP 64 You can manifest powers that affect targets lurking in coexistent planes and extradimensional spaces whose entrances fall within the power's area.
Knockdown Power CP 62 You can manifest powers that knock creatures off their feet.
Earth Devotion [Domain] CC 58 You can manipulate the earth to your advantage.
Deafening Spell [Metamagic] DrU 48 You can modify a spell so it deafens targets.
Bounding Assault PH2 75 You can move and attack with superior speed and power.
Freerunner CS 77 You can move in more baffling ways than others.
Travel Devotion [Domain] CC 62 You can move quickly around the battlefield.
Poison Spell DrU 51 You can mystically transfer a poison to the target of your spells.
Psychic Rush MoE 51 You can occasionally manifest a psionic power with less effort.
Strength Devotion [Domain] CC 62 You can overcome an opponent's normal resistance to damage.
Sure Hand CS 81 You can perform more amazing displays of legerdemain than normal.
Metapower CP 63 You can permanently modify a psionic power you know with a metapsionic feat.
Postpone Enervation CP 57 You can postpone the onset of your psychic enervation.
Corrupt Arcana HH 120 You can prepare and cast corrupt spells.
Enlarge Utterance TM 229 You can project the power of an utterance to a greater distance.
Double Draconic Aura DM 16 You can project two draconic auras simultaneously.
Dragonmark Mastery Dra 138 You can quickly and instinctively call upon the power of your dragonmark.
Generous Sacrifice EE 24 You can relieve your afflictions by donating them to an ally.
Embody Energy EE 24 You can sacrifice prepared spells to shroud your body in a particular type of energy.
Arcane Consumption PH2 74 You can sacrifice your physical health to strengthen a spell. This process leaves you wracked with pain, but the enhanced energy you draw from the spell might provide the margin between victory and defeat.
Spirit Sense HH 124 You can see and communicate with the souls of the recently departed.
Share Soulmeld MoI 41 You can share a soulmeld with an ally with which you have a special bond.
Lasting Life Rav 200 You can shed negative levels with an act of will.
Swift Wild Shape [Wild] CC 62 You can shift forms in the blink of an eye.
Disemboweling Strike [Ambush] CS 76 You can slash open your opponent to devastating effect.
Quicken Utterance TM 231 You can speak an utterance with just a moment's thought.
Action Healing FE 145 You can spend an action point to enhance your healing power.
Elemental Adept CM 42 You can spontaneously cast a spell of the element you have mastered.
Wand Surge MoE 51 You can squeeze more magic out of charged items.
Merciful Strike [Ambush] CS 79 You can strike a creature's vital areas without killing it.
Better Lucky Than Good [Luck] CS 74 You can succeed where others would surely fail.
Blade of Force [Reserve] CM 40 You can surround a weapon with a short-lived aura of force.
Dumb Luck [Luck] CS 77 You can survive situations that should kill you.
Focused Skill User CP 54 You can take advantage of your psionic focus in new ways.
Draconic Aura DM 16 You can tap into the raw power of dragons to create a variety of potent auras around you.
Mitigate Suffering [Reserve] CC 61 You can temporarily relieve ability damage.
Urban Tracking Ci 64 You can track down the location of missing persons or wanted individuals within communities.
Dimensional Reach [Reserve] CM 41 You can transport small objects to you with an act of will.
Unlock Dragonmark Dra 144 You can unlock the other powers of your dragonmark.
Quori Dread [Psionic, Racial] SoS 118 You can unsettle an enemy, filling his mind with whispers of nightmare drawn from Dal Quor.
Host Focus CP 60 You can use a psi-like ability granted by a host feat an extra time each day.
Empower Supernatural Ability TM 73 You can use a supernatural ability with greater effect than normal.
Cerulean Reflexes MoI 35 You can use incarnum to boost your ability to avoid harm.
Cerulean Fortitude MoI 35 You can use incarnum to boost your ability to resist effects that would adversely affect your health.
Cerulean Will MoI 35 You can use incarnum to boost your willpower.
Azure Toughness MoI 35 You can use incarnumto boost your physical vigor.
Lurk Augment, Ranged CP 55 You can use some of your lurk augments in conjunction with a ranged attack.
Rapid Recovery TM 74 You can use the abilities of your favored vestige more frequently.
City Magic [Metamagic] Ci 59 You can use the city itself to shap and enhance your spellcasting.
Residual Magic [Tactical] CM 46 You can use the lingering energy from a spell you cast to boost the effect of a later spell.
Aberrant Dragonmark Mystery PE 49 You can use the power of your aberrant mark to enhance your magical abilities.
Versatile Spellcaster RDr 101 You can use two lower-level spell slots to cast a spell one level higher.
Dragon Breath RDr 98 You can use your breath weapon as often as a normal dragon.
Extra Exhalation RDr 102 You can use your breath weapon one more time per day than normal.
Exhaled Barrier RDr 101 You can use your breath weapon to create a wall of energy.
Entangling Exhalation RDr 101 You can use your breath weapon to create an entangling mesh of energy.
Exhaled Immunity RDr 102 You can use your breath weapon to grant a willing creature immunity to energy.
Xeph Burst, Extra CP 59 You can use your burst racial trait more often.
Xeph Celerity CP 59 You can use your burst racial trait to gain an extra attack.
Quicken Dragonmark MoE 51 You can use your dragonmark abilities more quickly.
Quicken Dragonmark Dra 143 You can use your dragonmark powers more quickly.
Evokers Mark Dra 140 You can use your dragonmark to empower your more destructive spells.
Dreamtelling HH 122 You can use your Knowledge (the planes) skill to interpret your dreams or the dreams of others, thus gleaning useful information and insights.
Knowledge Devotion [Domain] CC 60 You can use your knowledge to exploit your foes' weaknesses and overcome their strength.
Good Karma [Luck] CS 77 You can use your luck to aid an ally -- at the risk of your own neck.
Lurk Augment, Extra CP 55 You can use your lurk augment more often than normal.
Haunting Melody HH 123 You can use your music to inspire fear.
Maenad Fury CP 55 You can use your outburst racial trait more often.
Thri-Kreen Poison CP 58 You can use your poison bite more often.
Magic Disruption [Reserve] CM 44 You can use your powers of abjuration to interfere with other casters' spells.
Elan Retainment CP 52 You can use your psionic metabolism to aid your ability to retain your psionic focus when you would otherwise expend it.
Wing Expert RDr 105 You can use your wings to create a variety of effects.
Maenad Scream CP 55 You can use yourenergy ray (sonic) psi-like ability more often.
Maenad Deafening Scream CP 55 You can use yourenergy ray (sonic) psi-like ability to better effect.
Duergar Expansion CP 49 You can use yourexpansion psi-like ability more often.
Duergar Invisibility CP 49 You can use yourinvisibility psi-like ability more often.
Thri-Kreen Claw CP 58 You can use yourmetaphysical claw psi-like ability more often.
Thri-Kreen Displacement CP 58 You can use yourpsionic displacement psi-like ability more often.
Half-Giant Stomp CP 55 You can use yourstomp psi-like ability more often.
Half-Giant Thunderer CP 55 You can use yourstomp psi-like ability to far greater effect.
Evasive Maneuvers EE 24 You can vanish into the confusion created by area spells.
Skin of the Construct CP 57 You can wear an astral construct as if it were a second skin.
Melodic Casting CM 44 You can weave your music and magic together into a single perfect voice.
Deadeye Shot PH2 78 You carefully line up a ranged attack, timing it precisely so that you hit your opponent when his guard is down.
Binding Brand PE 36 You carry the brand of the binding flame, marking you as a warrior of the Ghaash'kala clans.
Chosen of the Deathless PE 122 You carry with you an intimate familiarity with the positive energy that suffuses the City of the Dead.
Divine Countermagic [Divine] FE 146 You channel divine energies to counter spells.
Sacred Radiance PH2 89 You channel divine energy to fill the area around you with a soothing, gentle radiance.
Dragonfire Channeling [Draconic] DM 17 You channel draconic fire through your holy symbol.
Initiate of Garyx [Initiate] DM 20 You channel the cleansing fire of destruction, as wielded by your deity.
Infernal Sorcerer Howl PH2 91 You channel the fury of your infernal ancesters into a thunderous roar that blasts your enemies with sonic power.
Eldritch Mark Dra 139 You channel the power of your dragonmark into your eldritch blast.
Heart of Siberys Dra 141 You channel the power of your Siberys dragonmark to protect and heal any ally in combat.
Magic Devotion [Domain] CC 61 You channel your faith into a bolt of energy that strikes your target from afar.
Celestial Sorcerer Wings PH2 91 You channel your inborn magical abilities to spawn a pair of spectral, magical wings that glow with majestic power.
Fiery KiDefense PH2 79 You channel your kienergy into a cloak of flame that injures any who attempt to strike you.
Water Splitting Stone PH2 85 You channel your kienergy to splinter the defenses of creatures whose tough hides or magical natures normally allow them to shrug off your blows.
Fiery Burst [Reserve] CM 43 You channel your magical talent into a blast of fire.
Rapid Blitz PH2 82 You charge across the battlefield, combining your speed and fighting ability to move and attack with unmatched skill.
Radiant Flicker DrU 51 You cloak yourself or another with a nimbus of flickering, bewildering light.
Daring Warrior CS 76 You combine agility and extraordinary combat prowess to great effect.
Daring Outlaw CS 76 You combine grace and stealth to deadly effect.
Swift Ambusher CS 81 You combine your scout training with the stealth of a rogue to open up new methods of ambushing enemies.
Umbral Shroud [Reserve] CC 63 You control darkness and shadows.
Divine Ward PH2 88 You create a channel of divine energy between yourself and a willing ally.
Mask of Gentility EE 25 You cunningly hide your true motives and nature behind a facade of camaraderie and gentility.
Battlecaster Offense [Tactical] CM 40 You cunningly mix melee combat and spellcasting to increase the potency of both.
Uncanny Forethought EE 26 You cunningly prepare your spells for any exigency.
Gruesome Finish EE 24 You deliver a terrifying blow to finish off a victim and strike fear into the hearts of your enemies.
Draconic Claw RDr 102 You develop natural weapons like those of your draconic ancestors.
Improved Draconic Aura Dra 141 You draw power from your dragonmark to enhance your draconic aura.
Enemy of Good [Vile] ElE 13 You draw power from your unholy devotion.
Mark of the Recovery Dra 142 You draw upon the power of your dragonmark to stay alive.
Arcane Toughness PH2 75 You draw upon the power of your magic to sustain yourself, allowing you to continue fighting long after your physical body has failed you.
Shadow Veil [Reserve] CM 47 You draw wisps of darkness across your enemy's eyes, obscuring the world around him.
Illithid Grapple CP 61 You embrace more of your illithid heritage, and grow at least one long purplish tentacle that you can reveal and unfurl when you open your mouth.
Versatile Unarmed Strike PH2 85 You employ a variety of unarmed fighting styles, allowing you to alter the type of damage your attacks deal.
Versatile Unarmed Strike SoS 119 You employ a variety of unarmed fighting styles, allowing you to alter the type of damage your attacks deal.
Surge of Malevolence HH 124 You empower yourself by drawing on the taint within.
Animal Devotion [Domain] CC 54 You enhance your own abilities with the characteristics of animals.
Bonded Familiar PH2 75 You enjoy a stronger than normal magical bond with your familiar, granting you access to two special abilities.
Stalwart Defense PH2 83 You excel at aiding your allies in battle. When an opponent attempts to strike one of them, you make a quick, distracting motion to ruin the foe's efforts.
Combat Tactician PH2 77 You excel at approaching an opponent from an unexpected direction to deliver deadly attacks.
Vexing Flanker PH2 85 You excel at picking apart an opponent's defenses when your allies also threaten them.
Einhander PH2 94 You excel at wielding a one-handed weapon while carrying nothing in your off hand.
Protection Devotion [Domain] CC 61 You exude an aura that protects you and those around you.
Privileged Energy CP 57 You favor one specific energy type over all others.
Mad Foam Rager PH2 80 You fight with the rage that only a rabid badger or a beer-addled dwarf can bring to bear.
KiBlast PH2 80 You focus your kiinto a ball of energy that you can hurl at an opponent.
Fell Conspiracy [Ceremony] EE 24 You forge a connection with a target to ease communications and to keep you apprised of developments in the field.
Companion Spellbond PH2 77 You form a special magical link with your animal companion, allowing you to share spells with it over a greater distance.
Thrall to Demon [Vile] FCI 87 You formally become a supplicant to a demon lord. In return for your obedience, you gain a small measure of that demon lord's power.
Thrall to Demon [Vile] ElE 14 You formally become a supplicant to a demon lord. In return for your obedience, you gain a small measure of that demon lord's power.
Servant of a Dragon Ascendant DrF 92 You formally supplicate yourself to an immortal dragon quasi-deity.
Oneiromancy HH 123 You gain a number of abilities and advantages related to dreams and magic.
Brand of the Nine Hells FCII 81 You gain an infernal brand, a symbol proclaiming you as the property of an archdevil. This brand might be a physical symbol, or it could be a strange change in your body's structure.
Psymbiot CP 57 You gain benefits when you are near other psionic characters or creatures.
Master of Shadow DrU 51 You gain extra uses of your drow powers of light and darkness.
Forbidden Lore HH 123 You gain hideous insights into subjects not meant to be understood by mortal minds.
Draconic Vigor [Draconic] DM 17 You gain some of the vitality of your draconic ancestry when casting spells.
Tap Mantle CP 58 You gain the ability to access the powers in a new mantle.
Incarnum Spellshaping MoI 38 You gain the ability to invest incarnum into your spellcasting.
Mastery of Twisted Shadow PE 126 You gain the ability to reach into the Plane of Shadow when casting an illusion, concealing yourself in the raw shadowstuff drawn forth.
Shape Soulmeld MoI 40 You gain the ability to shape a single soulmeld.
Extra Aura CP 54 You gain the aura ability of a mantle you have donned.
Don Mantle CP 49 You gain the granted ability of a mantle you have tapped.
Volatile Leech CP 58 You gain the power points your attacker wastes attacking you with a telepathic power.
Divine Denial EE 24 You harden your will against the power of the deities.
Manifest Druid PE 122 You have a familiarity with the three manifest zones of the Eldeen Reaches and the powers of the planes to which they are linked.
Cannith Forgecraft Dra 135 You have a gift for repairing warforged and other constructs.
Draconic Heritage RDr 102 You have a greater connection with your draconic bloodline than others of your kind.
Draconic Heritage [Draconic] DM 17 You have a greater connection with your draconic bloodline than others of your kind.
Magic Device Attunement CM 44 You have a knack for activating familiar magic items.
Advantageous Avoidance [Luck] CS 73 You have a knack for ducking at just the right moment.
Jungle Veteran SX 135 You have a knack for surviving in harsh environments and avoiding the deadly ambushes of natives.
Truename Research TM 229 You have a knack for uncovering the personal truenames of friends and foes alike through study and investigation.
Utterance Focus TM 230 You have a particular utterance you favor above others, and your enemies are less able to resist the power of your words.
Gestalt Anchor CP 54 You have a strong bond to the psionic entity you host.
Dragontouched [Draconic] DM 18 You have a trace of draconic power, a result of dragons in your ancestry or a spiritual connection between you and the forces of dragonkind.
Swift Hunter CS 81 You have applied the hit-and-run tactics learned from scouting to your strong hunting abilities.
Black Dragon Lineage [Draconic] DM 15 You have attuned yourself to your black dragon ancestry and can poison foes with your touch.
Stunning Master SoS 119 You have become so proficient with techniques using Stunning Fist that you can use it with monk weapons.
Ritual of the Timeless Soul PE 60 You have been blessed by the faerie lords of Thelanis in a ritual of the Greensinger sect, and you temporarily slip from time's grasp.
Special Dispensation Ci 63 You have been given leave to carry even banned armor, weapons, and equipment in a given area.
Initiate of Tchazzar DrF 92 You have been initiated into the greatest mysteries of Tchazzar's church.
Initiate of Amaunator PF 58 You have been initiated into the greatest secrets of Amaunator's faith.
Initiate of Anhur CV 30 You have been initiated into the greatest secrets of Anhur's church.
Initiate of Arvoreen CV 30 You have been initiated into the greatest secrets of Arvoreen's church.
Initiate of Baravar Cloakshadow CV 30 You have been initiated into the greatest secrets of Baravar Cloakshadow's church.
Initiate of Eilistraee CV 30 You have been initiated into the greatest secrets of Eilistraee's church.
Initiate of Horus-Re CV 30 You have been initiated into the greatest secrets of Horus-Re's church.
Initiate of Milil CV 31 You have been initiated into the greatest secrets of Milil's church.
Initiate of Nobanion CV 31 You have been initiated into the greatest secrets of Nobanion's church.
Initiate of the Holy Realm CV 30 You have been initiated into the greatest secrets of one of the faiths of the Holy Realm (Chauntea, Helm, Lathander, Selune, or Sune).
Mark of the Triad CV 33 You have been initiated into the greatest secrets of the Triad, the godly triumvirate of Tyr, Torm, and Ilmater.
Initiate of Torm CV 31 You have been initiated into the greatest secrets of Torm's church.
Initiate of Tymora CV 32 You have been initiated into the greatest secrets of Tymora's church.
Dragon Totem Lorekeeper MoE 47 You have been instructed in how to perform the rituals of dragon totem magic.
Ritual of Arcane Opposition PE 60 You have been inured against the effects of arcane magic by a ritual of the Ashbound set.
Unnatural Enemy PE 86 You have been trained in the ways of aberrations, and you know how to recognize them and spot their weaknesses.
Nightbringer Initiate FE 147 You have been trained in the ways of the Nightbringers, a new offshoot of the Children of Winter.
Ritual of Blight's Embrace PE 60 You have been warded from the effects of poison and disease by a ritual of the Children of Winter, solidifying your bond with vermin.
Snap Kick ToB 32 You have continued to hone your unarmed combat skills, and you deal more damage with your unarmed strikes.
Deformity (Eyes) [Vile, Deformity] ElE 12 You have either drilled a hole in your forehead trying to add a third eye, or you have supernaturally scarred one of your regular eyes.
Devil's Favor [Devil-Touched] FCII 81 You have entered into an infernal pact with a dark power. In return for an indelible stain on your soul, and possibly an eternity of torment in Hell, you gain the ability to call upon the powers of Hell to aid your efforts.
Necrocarnum Acolyte MoI 39 You have experienced the power of necrocarnum, a dark and twisted form of incarnum.
Ritual of the Woodland Bond PE 60 You have formed a bond with the growth of the woods through a ritual of the Wardens of the Wood.
Mastery of the Silver Void PE 126 You have gained a deeper understanding of the Astral Plane and its relationship to the other planes of the cosmos. You can use that knowledge to more quickly access that plane.
Draconic Power RDr 104 You have greater power when manipulating the energies of your heritage.
Strong Stomach Ci 64 You have greater resilience to illness and foul odors than most people.
Blade Meditation ToB 28 You have learned a meditation that grants you insight into the martial disciplines you have studied.
Elder Giant Magic SX 135 You have learned a technique developed by ancient giant spellcasters, allowing you to channel additional power in your spells.
Aleval School [Style] DrU 56 You have learned House Aleval's fighting techniques, allowing you to deal damage that weakens you enemy's physical or mental state.
Despana School [Style] DrU 56 You have learned House Despana's fighting techniques, which involve teaming up against an enemy with summoned creatures.
Inlindl School [Style] DrU 56 You have learned House Inlindl's fighting techniques, which focus on using light weapons and shields.
Tormtor School [Style] DrU 57 You have learned House Tormtor's fighting technique from its weapon masters.
Vae School [Style] DrU 57 You have learned House Vae's fighting style.
Brutal Throw MM5 134 You have learned how to hurl weapons to deadly effect.
Carmendine Monk CV 28 You have learned that study is just as important as insight to finding enlightenment.
Xaniqos School [Style] DrU 57 You have learned the fighting style of House Xaniqos, which favors aggressive crossbow maneuvers.
Eilservs School [Style] DrU 56 You have learned the fighting techniques of House Eilservs, which utilize magic staffs in combat.
Shi'Quos School [Style] DrU 56 You have learned the mobile fighting style of House Shi'Quos.
Mastery of Ice and Fire PE 126 You have learned to caclulate the precies locations of Fernia and Risia at any given time, and to use that knowledge to enhance cold and fire spells that you use.
Mastery of the Dead PE 125 You have learned to calculate the precise location of Dolurrh at any given time, and to use that knowledge to capture the souls of creatures slain with your death spells.
Mastery of Twilight Denizens PE 126 You have learned to calculate the precise location of Lamannia at any given time, and to use that knowledge to summon more powerful creatures from that plane.
Mastery of the Battleground PE 125 You have learned to calculate the precise location of Shavarath at any given time, and to use that knowledge to enhance spells of battle that you cast.
Mastery of the Azure Sky PE 125 You have learned to calculate the precise location of Syrania at any given time, and to use that knowledge to enhance spells you cast to grant flight.
Mastery of Faerie Enchantment PE 125 You have learned to calculate the precise location of Thelanis at any given time, and to use that knowledge to improve your ability to control the minds of other creatures.
Mastery of Chaos and Order PE 125 You have learned to calculate the precise locations of Daanvi and Kythri at any given time, and to use that knowledge to imbue your spells with unusual regularity or strinking unpredictability -- or both.
Mastery of Day and Night PE 125 You have learned to calculate the precise locations of Irian and Mabar at any given time, and to use that knowledge to enhance your manipulation of positive and negative energy.
Copper Dragon Lineage [Draconic] DM 16 You have learned to channel the powers of your copper dragon ancestry to hinder your enemies' mobility.
Versatile Combatant DrU 53 You have learned to combine attacks with the favored weapon of the drow.
Energy Gestalt [Tactical] CM 42 You have learned to combine multiple energy effects to great advantage.
Unnatural Will HH 124 You have learned to focus your force of personality and inner strength to stand against fearful circumstances.
Blue Dragon Lineage [Draconic] DM 15 You have learned to harness the power of your blue dragon ancestry and can hurl orbs of lightning.
Holy Potency [Tactical] CC 59 You have learned to manipulate the energies of the divine to great martial effect.
Mastery of Madness PE 126 You have learned to reach magically to the ever-distant plane of Xoriat and draw some element of its madness into the world -- but these techniques come with some risk.
Bestial Charge [Tactical] CC 56 You have learned to take complete advantage of the animal forms you can assume.
Efficient Defender Ci 60 You have learned to use new techniques and modifications to your armor to increase its protective ability.
Hellsworn [Vile] EE 24 You have made a pact with a foul devil from the Nine Hells. In exchange, you can channel the power of that dreadful plane.
Galifaran Scholar PE 77 You have made an exhaustive study of the history of Galifar, from the earliest roots of the Five Nations, through the formation of the united Kingdom of Galifar, and on to the Last War and the dissolution of the kingdom.
Silver Blood CV 33 You have magically or alchemically imbued your flesh and blood with silver, making you resistant to lycanthrope attacks.
Weapon and Torch [Style] Du 47 You have mastered a style of fighting that uses a melee weapon and a torch to devastating effect. You can dazzle and burn your opponent with the open flame.
Melee Weapon Mastery PH2 81 You have mastered a wide range of weapons.
Ranged Weapon Mastery PH2 82 You have mastered a wide range of weapons.
Savvy Rogue CS 80 You have mastered one or more of your rogue special abilities.
Battlecaster Defense [Tactical] CM 39 You have mastered techniques for taking full advantage of spells in melee while remaining unharmed.
Knight of Lolth DrU 51 You have mastered techniques of waging war when mounted on a monstrous spider (or similar vermin).
Martial Stance ToB 31 You have mastered the fundamentals of a martial discipline, and you are now able to master one of its stances.
Wind and Fire [Style] SoS 119 You have mastered the style of fighting with two cutting wheels at the same time, and you are adept at opening wounds with them.
Flying Tiger [Style] SoS 117 You have mastered the style of fighting with two hook swords at the same time, and you can perform astounding maneuvers with them.
Stone Breaker [Style] SoS 118 You have mastered the style of fighting with two picks at the same time, allowing you to deal heavy damage to your foes.
Breath Control SoS 115 You have mastered your body's need for air.
Hostile Mind, Improved CP 59 You have mental defenses erected against telepathic attacks.
Abyss-Bound Soul [Vile] FCI 83 You have pledged your immortal soul to a particular demon lord in return for a gift that aids your evil works in life.
Abyss-Bound Soul [Vile] ElE 11 You have pledged your immortal soul to a particular demon lord in return for a gift that aids your evil works in life.
Dragonthrall RH 126 You have pledged your life to the service of evil dragonkind.
Slave to Evil [Vile] ElE 14 You have pledged your soul to an elder evil. You gain benefits that grow more powerful as your master's sign intensifies.
Ascetic Stalker CS 73 You have practiced a secret technique that combines your considerable talents in unarmed combat with a greater understanding of your inner ki.
Draconic Legacy RDr 104 You have realized greater arcane power through your draconic heritage.
Illithid Legacy CP 62 You have realized greater psionic power through your illithid heritage.
Instant Clarity [ Psionic] ToB 31 You have sharpened your concentration to the point that you can focus your psionic abilities with just an instant's thought.
Trap Engineer Du 46 You have spent a great deal of time studying trap construction and recognize the work of famous builders, which gives you an edge against their devices.
Master of Knowledge HH 123 You have spent most of your life in study, and it comes naturally to you now.
Reinforced Wings RDr 101 You have strengthened the muscles of your wings.
Symbiont Mastery MoE 51 You have stronger control over an attached symbiont than regular creatures, and you gain vitality for each symbiont attached to you.
Arcane Thesis PH2 74 You have studied a single spell in-depth.
Druuth Slayer CV 29 You have studied the lore of the druuth (a cabal of doppelgangers led by a mind flayer) and know how to recognize and resist their powers.
Elven Spell Lore PH2 78 You have studied the mighty arcane traditions of the elven, granting you insight into the intricate workings of magic and the theoretical structures behind spells.
Psychic Warfare [Host, Tactical] SoS 118 You have studied the telepathic combat techniques of the Inspired and the kalashtar, and can draw on your inner spirit to strengthen your attacks.
Mage Slayer MM5 85 You have studied the ways and weaknesses of spellcasters and can time your attacks and defenses against them expertly.
Tashalatora SoS 119 You have successfully integrated martial arts with psionic power under the tutelage of Tashalatora masters.
Defender of the Homeland CV 28 You have sworn a sacred oath to protect your country from evil.
Vow of the Spider Queen [Vile] DrU 55 You have taken an unspeakable vow to further the interests of the Spider Queen at all costs.
Vow of Decadence [Vile] DrU 55 You have taken an unspeakable vow to indulge your every desire, even at the expense of others around you.
Bronze Dragon Lineage [Draconic] DM 16 You have tapped into your bronze dragon blood and can channel arcane energy to repel foes.
Spectral Skirmisher PH2 83 You have trained extensively in the use of magic that renders you invisible.
Bladebearer of the Valenar PE 141 You have trained extensively with scimitars, including the Valenar double scimitar. You are adept at striking from horseback with the curved blades of the Valenar.
Short Haft PH2 82 You have trained in polearm fighting alongside your comrades in arms, sometimes reaching past them while they shield you, and sometimes shielding them while they attack from behind you.
Talenta Dinosaur Bond PE 75 You have undergone grueling training on the dinosaur back and are skilled in the halfling techniques of fighting while mounted.
Brass Dragon Lineage [Draconic] DM 16 You have unlocked the power of your brass dragon ancestry and can put foes to sleep with ease.
Alternate Form DE 15 You have unlocked the power to move unseen within the human world.
Pacifist CP 60 You host a psionic entity that dislikes combat and provides you psi-like abilities to help you avoid a fight.
Armor of Scales [Ceremony] DM 15 You imbue a target with the protection of a dragon's blade.
Heart of Dragons [Ceremony] DM 19 You imbue your allies with draconic power.
Imbued Healing [Metamagic] CC 60 You imbue your healing spells with additional benefits based on the power of your belief.
Arcane Accompaniment PH2 74 You infuse your performance with magical energy, allowing its effects to continue even as you attend to other tasks.
Ritual Blood Bonds PH2 86 You invest your allies with the mighty power of your toten, god, or similar divine entity.
Deformity (Parasite) [Vile, Deformity] ElE 13 You invite parasites into your body in exchange for a greater hardiness against diseases and poisons.
Blessing of the Goddess [Ceremony, Vile] EE 23 You invoke the dreadful power of darkness and evil to fill your allies with terrible power.
Demonic Sneak Attack [Abyssal Heritor] FCI 85 You know exactly how to twist the blade to get the most out of your sneak attacks.
Bind Vestige TM 72 You know how to make pacts with otherworldly spirits called vestiges.
Mountain Stance SoS 118 You know how to stabilize yourself against unbalancing attacks.
Unnerving Calm ToB 33 You know that the secret to defeating your enemies lies within the still center of your own mind.
Expanded Ki Pool CS 77 You know the secret mantras that grant you greater understanding of your ki.
Scribe Martial Script [Item Creation] ToB 32 You know the secret of creating martial scripts -- small slips of paper into which you infuse your own martial power and skill.
Venomous Strike [Ambush] DrU 54 You know where to place your sneak attacks to deliver a highly effective poisoned strike.
Dark Speech [Vile] FCI 85 You learn a smattering of the language of truly dark power.
Dark Speech [Vile] ElE 12 You learn a smattering of the language of truly dark power.
Draconic Armor [Draconic] DM 16 You learn to block damage from successful attacks, lessening the blows with spell energy.
Undo Resistance FCII 85 You learn to use cold iron weapons to unravel your opponent's magical defenses with a well-placed sneak attack.
Magic Sensitive [Reserve] CM 44 You literally see the emanations of magic around you.
Initiate of Aasterinian [Initiate] DM 20 You live for the moment, reveling in new experiences without fear of consequence.
Intimidating Strike PH2 79 You make a display of your combat prowess designed to strike terror in your foe.
Lunging Strike PH2 80 You make a single attack against a foe who stands just beyond your reach.
Extra Contacts Ci 61 You make connections and alliances easily.
Prophecy's Mind MoE 50 You meld your perception of the draconic Prophecy with a mental focus that provides you with momentary warning when death is at hand.
Shadow Striker PH2 94 You melt into the shadows, hiding from your enemies until the time is right.
Spontaneous Domains CC 62 You need not prepare your domain spells in advance.
Open Greater Chakra MoI 39 You open up one of your body's centers of power, allowing you to bind a soulmeld or a magic item to that chakra.
Open Least Chakra MoI 39 You open up one of your body's centers of power, allowing you to bind a soulmeld or a magic item to that chakra.
Open Lesser Chakra MoI 40 You open up one of your body's centers of power, allowing you to bind a soulmeld or a magic item to that chakra.
Precognitive Visions [Abyssal Heritor] FCI 87 You periodically experience visions from the near future.
Mind Strike, Swift CP 57 You possess a deadly speed when charging your mind blade with psychic energy.
Rapid Metamagic CM 46 You possess an uncanny mastery of your magic, enabling you to modify spells on the fly much faster than others can.
Martial Stalker CS 79 You practice a powerful fighting style that focuses equally on martial skill and mystical dedication.
Trickery Devotion [Domain] CC 63 You project a simulacrum of yourself that can perform limited tasks.
Slayer of Dragons [Ceremony] DM 22 You protect your allies from the ravages they are sure to face while hunting dragons.
Dutiful Guardian DrU 50 You put yourself into harm's way to protect your allies.
Rapid Regeneration FCII 85 You regenerate more rapidly.
Deformity (Madness) [Vile, Deformity] ElE 13 You revel in madness, embracing your hallucinations, erratic behavior, and deviant cravings. Your mind cannot be touched by outside influences.
Abominable Form [Vile, Deformity] ElE 11 You revel in the ruination of your flesh, drawing power from your disturbing deformities.
Stygian Archon CP 57 You sear the synapses of your mind with a scar of void and emptiness.
Penetrating Shot PH2 81 You send a powerful shot cleaving through your enemies.
Sacred Purification PH2 89 You serve as a conduit of divine energy, filling the area around you with power that aids the living and saps the undead.
Fiendish Presence [Heritage] CM 43 You share your ancestors' ability to tamper with the minds of weak-minded fools.
Fey Presence [Heritage] CM 43 You share your ancestor's knack for playing tricks on the minds of others.
Initiate of Astilabor [Initiate] DM 20 You share your deity's desire to acquire and protect treasure, and she has recognized this by granting you an edge in achieving these goals.
Filthy Outburst [Vile] ElE 13 You shriek a phrase in the Dark Speech to deafen or torment those around you.
Heretic of the Faith PF 46 You stray significantly from the teachings of your faith.
Battle Dancer PH2 75 You strike at your foes in time with the music you sing or in cadence with an oration you deliver.
Imperious Command DrU 50 You strike deep and abiding terror in your foes.
Victor's Luck [Luck] CS 82 You strike with devastating accuracy more often.
Defensive Sweep PH2 78 You sweep your weapon through the area you threaten, warding away opponents and forcing them to move away or suffer a fearsome blow.
Slashing Flurry PH2 82 You swing your weapon with uncanny speed, slicing apart a foe in the blink of an eye.
Words of Draconic Power [Ceremony] DM 22 You tap into the great tradition of draconic magic to enhance the words of your allies.
Heart of Incarnum MoI 38 You tap into the power of your heart chakra to gain resilience.
Blood-Spiked Charger PH2 92 You throw yourself into the fray, using your spiked armor and spiked shield to tear your opponents to pieces.
Psycarnum Infusion MoI 40 You transform your mental focus into a brief burst of soul energy.
Overcome Shadow Weave CV 33 You understand the strengths and weaknesses of the Shadow Weave and are more resistant to its tricks.
Master of Wards Dra 143 You use the power of your dragonmark to shield your allies.
Dragonmark Battlestrike Dra 138 You use the power of your mark to deal devastating blows to other dragonmarked scions.
Arcane Flourish PH2 74 You use your magical abilities to improve your performance talents.
Shield Ward PH2 82 You use your shield like a wall of steel and wood.
Smiting Power CV 33 You use your smite ability to augment other combat maneuvers.
Dragonwrought RDr 100 You were born a dragonwrought kobold, proof of your race's innate connection to dragons.
Crushing Strike PH2 78 You wield a bludgeoning weapon with superior power, allowing you to batter aside an opponent's defenses.
Initiate of Tamara [Initiate] DM 21 You wield the twin powers of mercy and death in service to your draconic patron.
Two-Weapon Rend PH2 84 You wield two weapons with an artisan's precision.
Unspeakable Vow [Vile] DrU 55 You willingly give yourself to the service of an evil deity or cause, denying yourself an ordinary life to serve your unspeakable ends.
Sickening Grasp [Reserve] CM 47 You wreak havoc with the inner organs of a target, causing it to grow ill.
Mark of Madness Dra 142 Your aberrant dragonmark causes momentary madness in creatures.
Mark of Vermin Dra 143 Your aberrant dragonmark gives you a natural affinity for vermin.
Lesser Aberrant Dragonmark Dra 141 Your aberrant dragonmark increases in size and becomes more powerful.
Aberrant Dragonmark Gift PE 49 Your aberrant dragonmark is especially potent.
Ward of Khyber Dra 145 Your aberrant dragonmark protects you against the powers of those with true dragonmarks.
Mark of Vengeance Dra 143 Your aberrant dragonmark strikes at the hearts of dragonmarked foes you attack.
Illithid Extraction CP 61 Your acceptance of your illithid heritage is so encompassing that you have learned how to extract the brain of a helpless victim.
Combat Acrobat PH2 76 Your acrobatics and agility in combat allow you to maneuver across the battlefield with ease.
Celestial Sorcerer Heritage PH2 90 Your ancestry manifests in the form of several special abilities.
Heart of the Nabassu FCI 86 Your ancestry traces back to a place where the Abyss meets the Negative Energy Plane.
Master Spellthief CS 79 Your arcane studies allow you to mingle arcane magic of different flavors for great effect.
Vatic Gaze PH2 85 Your arcane studies have brought forth your nascent talent to sense magical auras and the power that others are capable of wielding.
Draconic Persuasion RDr 104 Your arcane talents lend you a great deal of allure.
Manticores Sting Dra 44 Your are a master of the art of throwing numerous, sharp projectiles, such as daggers and darts.
Eldritch Erosion [Ambush] CS 77 Your attack can weaken your foe's resistance to magic.
Mind Drain [Ambush] CS 79 Your attack can weaken your opponent's mental powers.
Concussion Attack [Ambush] CS 75 Your attacks can damage your opponent's ability to think clearly.
Destruction Devotion [Domain] CC 57 Your attacks weaken your opponents' defenses.
Worldly Focus FE 148 Your belief in the omnipresence of the gods is so strong, you can channel your spells through the environment rather than a holy symbol.
Draconic Resistance RDr 105 Your bloodline hardens your body against effects related to the nature of your progenitor.
Fiendish Resistance [Heritage] CM 43 Your bloodline inures you against corrosion and fire.
Altitude Adaptation SoS 114 Your body adapts quickly to changes in altitude
Devil's Stamina [Devil-Touched] FCII 83 Your body is infused with the toughness and fortitude of a devil. You can shrug off attacks that would slay a lesser creature.
Plant Devotion [Domain] CC 61 Your body takes on the resilience of plants.
Incarnum Resistance MoI 38 Your body, untainted by incarnum, is not easily affected by the power of soul energy.
Transdimensional Breath [Psionic] DrF 50 Your breath weapon affects bordering planes.
Breath of Siberys Dra 135 Your breath weapon becomes even more deadly.
Breath of Unlife [Metabreath] DrF 47 Your breath weapon contains the chill of undeath.
Improved Essentia Capacity MoI 38 Your capability of investing essentia improves.
Thri-Kreen Carapace CP 58 Your carapace is harder than average.
Initiate of Falazure [Initiate] DM 20 Your celebration of death and decay has opened up new magical secrets involving the living and undead.
Poison Talons [Abyssal Heritor] FCI 87 Your claws drip with poison.
Devil's Aura [Devil-Touched] FCII 81 Your close association with diabolic powers stains your soul. By focusing your power, you can cause other creatures to become unsettled and nervous in your presence.
Charnel Miasma [Reserve] CC 57 Your close connection to death magic causes others to find your company unpleasant.
Prophet of the Divine PF 49 Your communications with the divine manifest in a public fashion.
Cloudy Conjuration CM 40 Your conjured creations and summoned beings appear in a puff of sickening black smoke, and you vanish in a cloud of the same when you teleport.
Protective Ward [Reserve] CC 61 Your connection to the divine principle of protection shields you or an ally from attacks.
Dream of Strength [Dreamtouched] SoS 116 Your connection to the dreamspace floods you with grim intensity and determination.
Dream of Insight [Dreamtouched] SoS 116 Your connection to the dreamspace grants you insightful visions.
Greater Corrupt Spell Focus HH 123 Your corrupt spells are now even more potent than they were before.
Staggering Critical DrU 52 Your critical hits leave your opponents reeling.
Broken One's Sacrifice CV 28 Your dedication to Ilmater's philosophy has given you the power to take attacks directed at others.
Initiate of Lendys [Initiate] DM 21 Your dedication to justice grants you the ability to ferret out and punish wrongdoers.
Initiate of Io [Initiate] DM 21 Your deity has entrusted you with the responsibility of tending to dragonkind.
True Believer MIC 222 Your deity rewards your unquestioning faith and devotion.
Third Time's the Charm [Luck] CS 81 Your deity smiles upon you.
Mad Faith HH 123 Your depravity has twisted the connection between you and your patron deity. You suffer flashes of insight interrupted by flashes of madness.
Spiritual Counter [Divine] CC 62 Your devotion and faith allow you to counter the effects of other spells.
Touch of Silver FE 148 Your devotion to the Silver Flame allows you to burn the Church's foes with holy energies.
Heroic Devotion [Divine] FE 147 Your devotion to your faith allows you to manipulate fate at the expense of some spellcasting ability.
Acrobatic Strike PH2 71 Your dexterous maneuvers and skilled acrobatics allow you to slip past a foe's defenses and deliver an accurate strike against him.
Frantic Rage FE 147 Your divine madness allows you to channel your fury into frenetic agility rather than might.
Ceremonial Empowerment FE 145 Your divine might increases on your patron's holy days.
Dragon Tail RDr 98 Your draconic ancestry manifests as a muscular tail you can use in combat.
Dragon Wings RDr 100 Your draconic ancestry manifests as a pair of wings that aid your jumps and allow you to glide.
Draconic Senses [Draconic] DM 17 Your draconic blood grants you great sensory powers.
Draconic Knowledge [Draconic] DM 17 Your draconic blood lets you access ancient draconic knowledge.
Dragon Trainer RDr 98 Your draconic nature gives you special insight into training dragons and draconic creatures.
Draconic Toughness RDr 105 Your draconic nature reinforces your body as you embrace your heritage.
Improved Dragon Wings RDr 100 Your draconic wings now grant you flight.
Healing Strike Dra 141 Your dragonmark allows you to heal and fight at the same time.
Trap Warden Dra 144 Your dragonmark allows you to sense, avert, and disarm traps more easily.
Feral Mark Dra 140 Your dragonmark becomes more jagged and angular. As it grows in power, so do your ties to the animal world.
Storms Riposte Dra 144 Your dragonmark enables you to make deadly ripostes in melee combat.
Dragon Ward ELQ 11 Your dragonmark gives you protection against dragons and their kin.
Umbral Mark Dra 144 Your dragonmark grants you new insight into the ways of shadow, making it harder for opponents to critically wound you.
Mark of Twelve Moons Dra 142 Your dragonmark has mysterious ties to one of Eberrons twelve moons.
Mark of Deflection Dra 142 Your dragonmark helps deflect attacks made against you.
Mark of the Dauntless Dra 142 Your dragonmark helps you shake off effects that would daze or stun a normal person, as well as help similarly affected creatures regain their senses.
Stormrider Dra 144 Your dragonmark improves your balance and ability to weather the elements.
Greensingers Mark Dra 141 Your dragonmark increases the damage you deal to aberrations and evil outsiders while in a wild shape.
Mighty Dragonmark Dra 143 Your dragonmark is particularly strong, and its powers are harder to resist and dispel.
Hunters Mark Dra 141 Your dragonmark makes it easier to hunt and kill your favored enemies.
Quill of Sivis Dra 144 Your dragonmark makes you more adept at deciphering and using scrolls, as well as avoiding magic traps that involve glyphs, runes, and symbols.
Protective Mark Dra 143 Your dragonmark makes you more resilient against certain weapon attacks.
Shield of Siberys Dra 144 Your dragonmark protects you against the powers of those cursed with aberrant dragonmarks.
Mark of Purity Dra 142 Your dragonmark renders you immune to effects that would sicken or nauseate you, and gives you the power to rid others of similar debilitations.
Dragonmark Smite Dra 139 Your dragonmark strengthens your smite ability.
Eldritch Dragonbane Dra 139 Your eldritch blasts deal more damage to dragons and their ilk.
Unsettling Enchantment CM 48 Your enchantment spells cloud the minds of even those who would otherwise resist their effects.
Demonic Conduit [Vile] FCI 85 Your evil brand incorporates blasphemous runes and sigils that augment magical attacks you make against lawful and/or good targets.
Blood War Conscript [Vile] FCI 83 Your evil brand indicates your rank in the armies of the Blood War and infuses you with fury.
Piercing Evocation CM 46 Your evocation spells ignore an amount of energy resistance.
Leap of the Heavens PH2 80 Your excellent athletic ability and superior conditioning allow you to make near-superhuman leaps.
Drow Skirmisher [Racial] SX 134 Your experience with the guerrilla-style combat of the deep jungle grants you mastery of the weapons of the drow.
Active Shield Defense PH2 71 Your expert use of your shield allows you to strike at vulnerable foes even when you forgo your own attacks in favor of defense.
Rending Claws SX 135 Your expertise with scorpion claw gauntlets allows you to tear apart your opponents with deadly precision.
Talenta Drifter PE 75 Your extensive travels on the Talenta Plains give you an advantage while in that region.
Eyes of the Abyss [Abyssal Heritor] FCI 86 Your eyes glow with an inner fire of some unusual color. This glow increases your perception and allows you to see in the dark.
Devil's Sight [Devil-Touched] FCII 83 Your eyes glow with infernal energy, allowing you to pierce magical darkness.
Infernal Sorcerer Eyes PH2 91 Your eyes glow with infernal fire, allowing you to see through magical darkness.
Dazzling Energy CP 49 Your facility with energy is such that enemies are shaken by your prowess.
Pure Soul HH 124 Your faith or purity of mind overrides the evils within you. You are immune to taint.
Lurking Familiar PH2 80 Your familiar hides within the folds of your robe or takes cover behind you as your opponents close in.
Combat Familiar PH2 76 Your familiar is skilled in delivering attack spells againstyour foes.
Aerenal Arcanist PE 20 Your family has studied wizardry for thousands of years.
Murderous Intent [Vile] ElE 14 Your favored enemies fear your savagery and inhumanity.
Fey Power [Heritage] CM 43 Your fey heritage augments the power of certain types of magic.
Fey Skin [Heritage] CM 43 Your fey heritage guards you against all weapons except those crafted from the dreaded cold iron.
Fiendish Power [Heritage] CM 43 Your fiendish heritage augments the power of certain types of magic.
Rapid Assault ToB 32 Your fighting style emphasizes taking foes down with quick, powerful blows.
Blistering Spell PH2 91 Your fire spells sear the flesh from your enemies' bones, leaving them wracked with pain.
Dragon Totem Focus MoE 46 Your focus allows you to enjoy the benefit of a dragon totem ritual longer than normal.
Utterance of the Evolving Mind TM 230 Your further mastery of Truespeech allows you to wield its power more effectively against creatures.
Devil's Tongue [Devil-Touched] FCII 83 Your gain a devil's talent for trickery and deceit. Your words form a verbal maze that clouds your opponent's mind. As a physical mark of this ability, your tongue becomes forked like a serpent's.
Combat Panache PH2 93 Your glowing personality and sharp performance abilities allow you to navigate the battlefield on sheer chutzpah alone.
Lucky Fingers [Luck] CS 79 Your good fortune can help prevent you from falling to your doom.
Dragonmark Visionary Dra 139 Your greater dragonmark gives you access to a new spell-like ability.
Hand Crossbow Focus DrU 50 Your hand crossbow attacks gain accuracy and speed.
Claws of the Beast [Abyssal Heritor] FCI 84 Your hands are twisted like claws. This deformity allows you to deal more damage than usual with your unarmed strikes and sneak attacks.
Make Your Own Luck [Luck] CS 79 Your hard work lets you exploit minor loopholes.
Apostate [Vile] ElE 12 Your hatred of the gods cloaks you with potent resistance against their works.
Shifter Magnetism PE 135 Your heritage gives you a strong animal presence.
Shifter Acrobatics PE 135 Your heritage makes you agile and light-footed.
Initiate of Tiamat [Initiate] DM 21 Your homage to the creator of evil dragonkind has been rewarded with physical and mental power.
Defense against the Supernatural TM 73 Your in-depth knowledge of supernatural forces grants you greater ability to resist their effects.
Fragile Construct [Reserve] CC 58 Your innate attunement to the forces of entropy allows you to weaken objects with the force of your will.
Infernal Sorcerer Heritage PH2 91 Your innate magic derives from infernal ancestors.
At Home in the Deep DrU 47 Your innate power over the darkness extends to your senses.
Deceptive Illumination DrU 50 Your innate power to create mobile light is far more precise than others'.
Combat Strike PH2 87 Your intense, focused state allows you to see the one critical moment in a battle when you hang suspended between victory and defeat.
Insidious Terror [Psionic, Racial] SoS 117 Your intuitive sense of your victim's fears enhances the effectiveness of your psionic powers.
Dream Scion [Dreamtouched] SoS 116 Your knowledge and study allows you to tap into an otherworldly source of mystical energy -- the dreamspace.
Augment Elemental MoE 46 Your knowledge of planar magic allows you to imbue your summoned elementals with extraordinary combat prowess and durability.
Illithid Legacy, Greater CP 62 Your knowledge of psionic power has grown even further due to your illithid heritage.
Dragonmark Prodigy Dra 138 Your least dragonmark gives you access to a new spell-like ability.
Dragonmark Adept Dra 138 Your lesser dragonmark gives you access to a new spell-like ability.
Font of Life HH 122 Your life-force is strong enough to make you highly resistant to all forms of energy drain and level loss.
Heroic Companion MoE 48 Your luck extends to your companion creature.
Sly Fortune [Luck] CS 81 Your luck helps you find the right place to move to.
Lunatic Insight HH 123 Your madness grants you insight and knowledge.
Ranged Recall CM 46 Your magical ranged attacks rarely miss.
Face-Changer [Reserve] CM 42 Your mastery of illusions allows you to subtly alter your appearance at whim.
Minor Shapeshift [Reserve] CM 45 Your mastery of shapeshifting magic allows you to reshape your flesh in small but significant ways.
Perfect Clarity of Mind and Body ToB 35 Your mastery of the Diamond Mind discipline allows you to tap into reserves of spiritual and physical strength that other warriors cannot imagine using.
Shadow Trickster ToB 32 Your mastery of the Shadow Hand discipline lets you augment your illusion spells with the stuff of shadow.
Wind-Guided Arrows [Reserve] CM 48 Your mastery of the wind allows you to alter the flight of a ranged weapon.
Minor Utterance of the Evolving Mind TM 229 Your mastery of Truespeech has led you to the understanding necessary to perform a simple utterance from the Lexicon of the Evolving Mind.
Cool Head CS 75 Your mental acuity serves you better than most.
Deep Vision CP 49 Your mental focus helps you see farther with darkvision
Focused Shield CP 54 Your mental focus makes you more adept at using your shield.
Psychic Renewal [Psionic] ToB 32 Your mental strength and psionic abilities allow you to focus your mind on combat and use your most devastating maneuvers more frequently.
Knight of the Red Falcon CV 32 Your military order has a legendary ability to survive against overwhelming odds.
Knight of the Risen Scepter CV 32 Your military order is dedicated to fighting Set and his minions, and even death cannot stop you from this task.
Sadistic Reward DrU 52 Your mind and body are fortified by harming others.
Spiritual Force CP 60 Your mind blade is an expression of your inner spirit.
Mind Mask [Psionic] SoS 117 Your mind conceals some of your traits.
Sudden Willow Strike PE 109 Your monastic training allows great precision with your quarterstaff.
Pole Master SoS 118 Your monastic training included extensive work with pole arms.
Chosen of Evil [Vile] ElE 12 Your naked devotion to wickedness causes dark powers to take an interest in your well-being.
Spirit of the Stallion PE 141 Your patron ancestor was a legendary cavalry soldier, and her spirit guides you and your mount.
Prophecy's Hero MoE 50 Your perception of the draconic Prophecy charges you with the will to prevail, providing you with the opportunity to see a way to victory even when the odds are stacked against you.
Prophecy's Artifex MoE 50 Your perception of the draconic Prophecy gives you insights that allow you to transcend the normal limits of magic item use.
Prophecy's Explorer MoE 50 Your perception of the draconic Prophecy imbues you with a preternatural sense of your surroundings, enabling you to move easily and quickly through dangerous areas.
Prophecy's Slayer MoE 51 Your perception of the draconic Prophecy includes a keen appreciation of life. You recognize how fragile and tenuous life truly is when balanced against your lethal foreknowledge.
Prophecy's Shepherd MoE 50 Your perception of the draconic Prophecy is such that you can alter the natural flow of the world by connecting your knowledge of life-force with the world around you.
Prophecy's Shaper MoE 50 Your perception of the draconic Prophecy is such that you can disrupt reality and make your spells more powerful than reality would normally allow.
Personal Truename Backlash TM 229 Your personal truename is so charged with magic power that those who fail to speak it properly are warped by reality run amok.
Steadfast Determination PH2 83 Your physical durability allows you to shrug off attacks that would cripple a lesser person.
Indomitable Soul PH2 80 Your physical toughness translates into greater mental resiliency.
Psionic Luck MoE 51 Your psionic focus improves your luck.
Enhanced Beneficence CP 53 Your psychic aura is larger than normal, reflecting your devotion to your deity.
Psycarnum Crystal MoI 40 Your psycrystal taps into the natural ebb and flow of incarnum, turning it into a small reservoir of soul energy.
Primary Contact Ci 61 Your rapport with one of your contacts is stronger than your relationship with the rest.
Aquatic Breath [Reserve] CM 39 Your reservoir of magic allows you to breathe normally even underwater.
Dream of Perception [Dreamtouched] SoS 116 Your senses are sharpened where the dreamspace unfolds around you.
Trap Sensitivity Du 46 Your senses are so attuned that you can detect mechanical traps that are close by.
Shadow Vision TM 138 Your senses grow so attuned with shadow that you gain a limited ability to see in natural and magical darkness.
Vermin Trainer DrU 53 Your service to the Spider Queen gives you insight into training vermin.
Shadow Reflection TM 138 Your shadow flickers and moves in an aggressive, independent manner, enabling you to avoid some attacks of opportunity.
Shadow Cast TM 137 Your shadow shimmers as you cast a spell and you seem to cast your mysteries from elsewhere.
Keen-Eared Scout PH2 80 Your sharp sense of hearing allows you to determine much more about your surroundings.
Bane of Argonnessen Dra 135 Your Siberys dragonmark swirls as you battle dragons, empowering your weapons to deal greater harm.
Poison Expert CS 80 Your skill at crafting and delivering toxins has made you a more deadly poisoner.
Rapid Pact Making TM 74 Your skill with pact magic lets you bind a vestige extremely quickly, even in the heat of combat.
Demonic Skin [Abyssal Heritor] FCI 85 Your skin has rough, scaly patches that enhance your natural armor.
Draconic Skin RDr 105 Your skin takes on a sheen, luster, and hardness related to your draconic ancestor.
Illithid Skin CP 62 Your skin takes on the glistening, rubbery, green-mauve consistency of your illithid parentage.
Devil's Flesh [Devil-Touched] FCII 82 Your skin thickens and assumes a scaled, leathery texture that turns aside blows but serves as a clear mark of your taint.
Shocking Fist PE 151 Your slam attack can deal a shock.
Terrifying Strike [Ambush] DrU 54 Your sneak attacks inspire fear.
Gloom Strike [Ambush] DrU 54 Your sneak attacks leave a residue of darkness that clouds your enemy's vision.
Sickening Strike [Ambush] DrU 54 Your sneak attacks leave enemies reeling in pain.
Sweet Talker CS 81 Your social expertise is more pronounced than that of most others.
Expanded Soulmeld Capacity MoI 38 Your soul's tie to incarnum allows you to maintain more essentia in a single soulmeld.
Melee Evasion PH2 81 Your speed, agility, and talent for intelligent fighting allow you to avoid your opponent's blows.
Healer's Luck [Luck] CS 78 Your spells can heal more damage.
Spiderfriend Magic DrU 52 Your spells cannot harm your vermin allies.
Bane Magic HH 119 Your spells deal extra damage to a particular type of creature.
Echoing Spell [Metamagic] SX 134 Your spells return after you cast them, although with lessened effects.
Flash Frost Spell PH2 91 Your spells that use cold and ice to damage your foes leave behind a thin layer of slippery frost.
Deafening Strike [Ambush] CS 76 Your stealthy attack leaves your foe's head ringing.
Ironheart Aura ToB 31 Your strength of spirit and martial training inspires those around you.
Avenging Strike ToB 28 Your strength of will and strong sense of justice allow you to smite your foes.
Indomitable Discipline PE 86 Your strict mental discipline allows you to resist attempts to manipulate your thoughts.
Impeding Attack [Ambush] CS 78 Your strikes render your target temporarily clumsy and awkward.
Skilled Pact Making TM 74 Your strong will serves you well when making pacts with vestiges.
Duerran Metaform Training CV 29 Your studies have shown you the way to link your psionics and your enlarge person spell-like ability.
Duerran Stealth Training CV 29 Your studies have shown you the way to link your psionics and your invisibility spell-like ability.
Repel Outsiders SoS 118 Your study of Sarlona's manifest zones and planar breaches gives you a measure of control over the outsiders that lurk there.
Drow Scorpion Warrior [Racial, Tactical] SX 134 Your study of the ways of the scorpion grants you special tactics.
Mysterious Magic SX 135 Your study of unconventional magic gives your spells an odd appearance and makes them difficult to identify.
Hazing Strike SoS 117 Your successful stunning attack clouds the mind as it hampers the body.
Dragonmarked Summoner Dra 139 Your summoned creatures bear glowing marks, resembling your dragonmark, that help deflect attacks made against them.
Imbued Summoning PH2 92 Your summoning spells gain an element of surprise.
Heavyweight Wings RDr 100 Your superior strength allows you to fly while heavily burdened.
Earthquake Stomp SX 134 Your thunderous steps allow you to knock smaller enemies off their feet.
Touch of Distraction [Reserve] CM 48 Your touch briefly clouds the mind of a foe, impeding its efforts.
Desert Wind Dodge ToB 29 Your training in the Desert Wind discipline allows you to dance across the battlefield like a blistering sirocco.
Sun Soul Monk CV 34 Your training with this monk order gives you special powers depending on which sect you follow.
Superior Unarmed Strike ToB 33 Your unarmed strikes have become increasingly deadly, enabling you to strike your foes in their most vulnerable areas.
Supernatural Instincts FCII 85 Your uncanny insight enables you to take advantage of the subtle opportunities created when an opponent uses supernatural abilities against you.
Mark of Avernus FCII 84 Your unfailing allegiance to Bel gives you special strategic insights into the best ways to overcome your enemies. By examining your opponents, you can land telling blows.
Extend Utterance TM 229 Your utterances have a more lasting effect on the universe.
Focused Lexicon TM 229 Your utterances have greater effect against a certain type of creature.
Empower Utterance TM 228 Your utterances have more powerful effects.
White Dragon Lineage [Draconic] DM 22 Your veins run with the savage blood of white dragons, allowing you to whyp yourself into a ragelike state.
Defending Spirit CM 41 Your watchful spirit helps keep you safe in combat.
Hasty Spirit CM 44 Your watchful spirit lends you a burst of speed in times of great need.
Vengeful Spirit CM 48 Your watchful spirit takes revenge on foes that have harmed you.
Sun Devotion [Domain] CC 62 Your weapon blazes with the power of the sun.
Master Manipulator PH2 80 Your words are your weapons.
Holy Warrior [Reserve] CC 60 Your zeal on the battlefield allows you to deal extra damage in combat.
3304 results.

Product Key

An Anauroch: The Empire of Shade
AE Arms and Equipment Guide
BFK Barrow of the Forgotten King
BB Bastion of Broken Souls
BC Book of Challenges: Dungeon Rooms, Puzzles, and Traps
BE Book of Exalted Deeds
BV Book of Vile Darkness
CR Champions of Ruin
CV Champions of Valor
CiP City of Peril
CSW City of Splendors: Waterdeep
CSQ City of the Spider Queen
Ci Cityscape
CAd Complete Adventurer
CAr Complete Arcane
CC Complete Champion
CD Complete Divine
CM Complete Mage
CP Complete Psionic
CS Complete Scoundrel
CW Complete Warrior
Co Cormyr: The Tearing of the Weave
DG D&D Gazetteer
DH Deep Horizon
DF Defenders of the Faith: A Guidebook to Clerics and Paladins
DD Deities and Demigods
Dr Draconomicon
DM Dragon Magic
DCS Dragonlance Campaign Setting
Dra Dragonmarked
DE Dragons of Eberron
DrF Dragons of Faerûn
DrU Drow of the Underdark
DMG Dungeon Master's Guide v.3.5
DMG2 Dungeon Master's Guide II
Du Dungeonscape
ECS Eberron Campaign Setting
ElE Elder Evils
EA Enemies and Allies
EL Epic Level Handbook
EE Exemplars of Evil
XPH Expanded Psionics Handbook
Rav Expedition to Castle Ravenloft
EDP Expedition to the Demonweb Pits
ERG Expedition to the Ruins of Greyhawk
EU Expedition to Undermountain
EH Explorer's Handbook
ELQ Eyes of the Lich Queen
FP Faiths & Pantheons
FE Faiths of Eberron
FLFD Fantastic Locations: Fane of the Drow
FLFR Fantastic Locations: Fields of Ruin
FLHP Fantastic Locations: Hellspike Prison
FF Fiend Folio
FCI Fiendish Codex I: Hordes of the Abyss
FCI Fiendish Codex II: Tyrants of the Nine Hells
Fo Forge of Fury, The
FW Forge of War, The
FRCS Forgotten Realms Campaign Setting
FY Fortress of the Yuan-Ti
Fr Frostburn
Gh Ghostwalk
GHR Grand History of the Realms
GC Grasp of the Emerald Claw
HN Heart of Nightfang Spire
HBG Hero Builder's Guidebook
HB Heroes of Battle
HH Heroes of Horror
LM Libris Mortis: The Book of the Dead
LG Living Greyhawk Gazetteer
LF Lord of the Iron Fortress
LD Lords of Darkness
LoM Lords of Madness
LE Lost Empires of Faerûn
MIC Magic Item Compendium
MoE Magic of Eberron
Mag Magic of Faerûn
MoI Magic of Incarnum
MP Manual of the Planes
MW Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers
MH Miniatures Handbook
Mon Monster Compendium: Monsters of Faerûn
MM5 Monster Manual V
MM4 Monster Manual IV
MM3 Monster Manual III
MM2 Monster Manual II
MM Monster Manual v.3.5
Mys Mysteries of the Moonsea
OA Oriental Adventures
PlH Planar Handbook
PE Player's Guide to Eberron
PG Player's Guide to Faerûn
PH Player's Handbook v.3.5
PH2 Player's Handbook II
PF Power of Faerûn
RD Races of Destiny
RE Races of Eberron
Rac Races of Faerûn
RS Races of Stone
RDr Races of the Dragon
RW Races of the Wild
RH Red Hand of Doom
RT Return to the Temple of Elemental Evil
RC Rules Compendium
Sa Sandstorm
SS Savage Species
SoS Secrets of Sarlona
SX Secrets of Xen'drik
SK Serpent Kingdoms
SSL Shadowdale: The Scouring of the Land
SL Shadows of the Last War
Sh Sharn: City of Towers
ShG The Shattered Gates of Slaughtergarde
ShS Shining South
SM Silver Marches
SiS Sinister Spire, The
SaS Song and Silence: A Guidebook to Bards and Rogues
SG Sons of Gruumsh
SD Speaker in Dreams, The
StS Standing Stone, The
Sto Stormwrack
SB Stronghold Builder's Guidebook
SC Sunless Citadel, The
SF Sword and Fist: A Guidebook to Monks and Fighters
TB Tome and Blood: A Guidebook to Wizards and Sorcerers
ToB Tome of Battle: The Book of Nine Swords
TM Tome of Magic
Una Unapproachable East
Und Underdark
UA Unearthed Arcana
VGD Voyage of the Golden Dragon
WB Whispers of the Vampire's Blade

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