The following provides a consolidated index of character classes from D&D published sourcebooks. This index will first appear sorted based on class name, to sort alphabetically by source title, simply click the "Source" column header (please refer to product key for complete sourcebook titles). Indexes will be periodically updated as new sourcebooks are released.
|
| Class |
Source |
Page |
Description |
| totemist |
MoI |
29 |
You channel the soul energy of magical beasts to make your soulmelds and claim them as your totems to acquire a share in their power. |
| wu jen |
OA |
30 |
Wu jen are spellcasters with mysterious powers. |
| samurai |
CW |
8 |
Wielding their signature katana and wakizashi simultaneously, samurai are as potent in melee as a fighter, although they are less versatile. |
| dragonfire adept |
DM |
24 |
Whether they are bold champions defending the weak and downtrodden, or merciless raiders seeking might and riches, dragonfire adepts are imposing figures who command the magic of dragonkind. |
| warmage |
MH |
14 |
Warmages access their magic peculiarly, at least compared to the way wizards, sorcerers, and cleric do. |
| marshal |
MH |
11 |
Trained in the basics of fighting, marshals possess a general knowledge of weapons and armor. |
| eidoloncer |
Gh |
17 |
This variant class for ghosts emphasizes spellcasting abilities. |
| eidolon |
Gh |
16 |
This variant class for ghosts emphasizes fighting abilities. |
| adept |
DMG |
107 |
This NPC class possesses a combination of arcane and divine skills. |
| commoner |
DCS |
46 |
This NPC class contains the laborers of the world, such as innkeepers, servants, blacksmiths, farmers, and fisherfolk. |
| commoner |
DMG |
108 |
This NPC class contains the laborers of the world, such as innkeepers, servants, blacksmiths, farmers, and fisherfolk. |
| aristocrat |
DMG |
108 |
This NPC class contains people who are usually educated, wealthy individual who were born into high position. |
| warrior |
DCS |
53 |
This NPC class contains people such as soldiers, guards, and militia. |
| expert |
DCS |
46 |
This NPC class contains people such as skilled artisans, specialist laborers, and ingenious inventors. |
| expert |
DMG |
109 |
This NPC class contains people such as skilled artisans, specialist laborers, and ingenious inventors. |
| warrior |
DMG |
109 |
This NPC class contains combatants such as soldiers, guards, and militia. |
| warblade |
ToB |
20 |
The warblade was born for conflict. Swift, strong, enduring, and utterly confident in his martial skills, he seeks to test himself against worthy foes. |
| swashbuckler |
CW |
11 |
The swashbuckler embodies the concepts of daring and panache. |
| shugenja |
CD |
10 |
The shugenja is a divine spellcaster who casts spells by attuning himself to the primal energies around him and focusing such energy through his body to produce magical effects. |
| shadowcaster |
TM |
111 |
The shadowcaster understands the true, primal power of darkness, attunes herself to the Plane of Shadow, and learns great shadow mysteries the equal of any mundane spell. |
| knight |
PH2 |
24 |
The knight class is a great choice if you want to play a tough, durable melee combatant whose strong personality allows you to manipulate your foes. |
| githzerai racial class |
CP |
147 |
The githzerai are attuned to the mysteries of the inner self and are considered a race of ascetics who harness the power of the mind and the spirit. |
| favored soul |
MH |
5 |
The favored soul follows the path of the cleric but can channel divine power with surprising ease. |
| factotum |
Du |
14 |
The factotum can mimic the abilities of others and fill in when the need is greatest. |
| duergar racial class |
CP |
144 |
The duergar, or gray dwarves, lead lives of neverending toil in great underground foundry-cities. |
| spellthief |
CAd |
13 |
Spellthieves use skill and arcane magic to drain the abilities of their opponents and turn their foes' own powers against them. |
| sohei |
OA |
27 |
Sohei are warrior monks. |
| shugenja |
OA |
24 |
Shugenjas are divine spellcasters who cast spells by attuning themselves to the elements around them. |
| shaman |
OA |
22 |
Shamans are intermediaries between the mortal world and the realm of spirits. |
| samurai |
OA |
20 |
Samurai are professional warriors. |
| dwarf cleric |
RS |
146 |
Racial substitution levels. |
| dwarf fighter |
RS |
146 |
Racial substitution levels. |
| dwarf sorcerer |
RS |
147 |
Racial substitution levels. |
| elf paladin |
RW |
155 |
Racial substitution levels. |
| elf ranger |
RW |
155 |
Racial substitution levels. |
| elf wizard |
RW |
157 |
Racial substitution levels. |
| gnome bard |
RS |
147 |
Racial substitution levels. |
| gnome illusionist |
RS |
148 |
Racial substitution levels. |
| gnome ranger |
RS |
149 |
Racial substitution levels. |
| goliath barbarian |
RS |
150 |
Racial substitution levels. |
| goliath druid |
RS |
151 |
Racial substitution levels. |
| goliath rogue |
RS |
152 |
Racial substitution levels. |
| half-elf bard |
RD |
157 |
Racial substitution levels. |
| half-elf fighter |
RD |
157 |
Racial substitution levels. |
| half-elf ranger |
RD |
158 |
Racial substitution levels. |
| half-elf barbarian |
RD |
158 |
Racial substitution levels. |
| half-elf druid |
RD |
159 |
Racial substitution levels. |
| half-elf paladin |
RD |
160 |
Racial substitution levels. |
| halfling druid |
RW |
157 |
Racial substitution levels. |
| halfling monk |
RW |
158 |
Racial substitution levels. |
| halfling rogue |
RW |
159 |
Racial substitution levels. |
| raptoran cleric |
RW |
160 |
Racial substitution levels. |
| raptoran fighter |
RW |
161 |
Racial substitution levels. |
| raptoran sorcerer |
RW |
157 |
Racial substitution levels. |
| psionic artificer |
MoE |
42 |
Psionic artificers are similar to artificers, but they craft psionic items instead of magic items. |
| barbarian |
PlH |
28 |
Planar substitution levels. |
| bard |
PlH |
29 |
Planar substitution levels. |
| cleric |
PlH |
30 |
Planar substitution levels. |
| druid |
PlH |
31 |
Planar substitution levels. |
| fighter |
PlH |
32 |
Planar substitution levels. |
| monk |
PlH |
32 |
Planar substitution levels. |
| paladin |
PlH |
33 |
Planar substitution levels. |
| ranger |
PlH |
34 |
Planar substitution levels. |
| rogue |
PlH |
34 |
Planar substitution levels. |
| sorcerer |
PlH |
35 |
Planar substitution levels. |
| wizard |
PlH |
36 |
Planar substitution levels. |
| druid |
ECS |
36 |
One who draws energy from the natural world to cast divine spells and gain strange magical powers. |
| druid |
FRCS |
23 |
One who draws energy from the natural world to cast divine spells and gain strange magical powers. |
| druid |
PH* |
33 |
One who draws energy from the natural world to cast divine spells and gain strange magical powers. |
| druid |
Sa |
47 |
One who draws energy from the natural world to cast divine spells and gain strange magical powers. |
| noble |
DCS |
50 |
Nobles have the ability to use their background, education, natural charm, and skills in social maneuvering to their advantage in day-to-day lives. |
| mystic |
DCS |
47 |
Mystics are spellcasters who have learned to channel divine energy without worshiping (or even acknowledging) any deity. |
| incarnate |
MoI |
20 |
Incarnum is a tool you can use to manipulate the physical manifestations of moral and ethical forces and wield them in righteous pursuit of an ideal. |
| truenamer |
TM |
198 |
If you want to understand the secret language of the universe, the truenamer class is for you. |
| dragon shaman |
PH2 |
11 |
If you gaze at dragons with awe and aspire to share their power and majesty, then the dragon shaman is the class for you. |
| duskblade |
PH2 |
19 |
If you find you can't choose between being an arcane spellcaster who zaps your enemies with powerful spells and a nimble, powerful front-line melee character who lays them low with a sword, the duskblade is the perfect class for you. |
| beguiler |
PH2 |
6 |
If you delight in manipulating others, either to their disadvantage or for their own good, then the beguiler is the class for you. |
| half-giant racial class |
CP |
148 |
Human-giant hybrids, half-giants were bred by cruel sorcerer-kings who used them as warriors and laborers in a dry land. |
| ninja |
CAd |
5 |
Highly skilled spies and assassins, ninjas can master a broad range of skills and combat techniques. |
| githyanki racial class |
CP |
146 |
Githyanki are an ancient race of martial humanoids residing on the Astral Plane. |
| thri-kreen racial class |
CP |
149 |
Fierce hunters and faultless trackers, the thri-kreen are a race of insectfolk sometimes known as mantis warriors. |
| favored soul |
CD |
6 |
Favored souls cast divine spells by means of an innate connection rather than through laborious training and prayer, so their divine connection is natural rather than learned. |
| specialized wizard variants |
UA |
59 |
Each variant specialized class gives up one of the standard specialist's class abilities in exchange for a new ability unique to the variant specialist. |
| crusader |
ToB |
8 |
Devoted knight, divine agent, instrument of vengeance, peerless fighting machine -- the crusader is a warrior dedicated to good, evil, law, chaos, or some other cause. |
| hexblade |
CW |
5 |
Combining the dynamic powers of martial prowess and arcane might, the hexblade presents a deadly challenge to opponents unused to such a foe. |
| binder |
TM |
9 |
By drawing their seals and speaking words of power, the binder summons strange entities, bargains with them, and binds them to his service. |
| spirit shaman |
CD |
14 |
By bargaining with living spirits, the spirit shaman gains power over the natural world and mighty divine magic. |
| erudite (variant psion) |
CP |
153 |
As an alternative to the standard psion class, the erudite is a psionic character who follows a scholarly and self-reflective road to power, instead of a merely self-conscious path like the psion follows. |
| soulborn |
MoI |
25 |
As a soulborn, you use incarnum to enhance your natural combat ability. |
| artificer |
ECS |
29 |
Artificers are perhaps the ultimate magical dabblers. |
| archivist |
HH |
82 |
Archivists seek out esoteric sources of divine lore, wherever those sources might be, securing those secrets for themselves and their fellow scholars. |
| epic fighter |
EL |
11 |
An epic warrior with exceptional combat capability and unequaled skill with weapons. |
| epic psychic warrior |
EL |
23 |
An epic warrior who combines combat skill with psionic powers. |
| epic rogue |
EL |
14 |
An epic tricky, skillful scout and spy who wins the battle by stealth rather than brute force. |
| epic sorcerer |
EL |
15 |
An epic spellcaster with inborn magical ability. |
| epic psion |
EL |
22 |
An epic seeker after psionic secrets; a master of the mind and the thoughts of others. |
| epic wizard |
EL |
16 |
An epic potent spellcaster schooled in the arcane arts. |
| epic bard |
EL |
9 |
An epic performer whose music works magic -- a wanderer, a tale-teller, and a jack-of-all trades. |
| epic cleric |
EL |
10 |
An epic master of divine magic and a capable warrior as well. |
| epic monk |
EL |
12 |
An epic martial artist whose unarmed strikes hit fast and hard -- a master of exotic powers. |
| epic barbarian |
EL |
8 |
An epic ferocious warrior who uses fury and instinct to bring down foes. |
| epic druid |
EL |
10 |
An epic druid draws energy from the natural world to cast divine spells and gain strange magical powers. |
| epic ranger |
EL |
14 |
An epic cunning, skilled warrior of the wilderness. |
| epic paladin |
EL |
13 |
An epic champion of justice and destroyer of evil, protected and strengthened by an array of divine powers. |
| ardent |
CP |
5 |
An ardent's pursuit of various cosmic philosophies gives her access to psionic power in a unique way: through psionic mantles. |
| fighter |
ECS |
38 |
A warrior with exceptional combat capability and unequaled skill with weapons. |
| fighter |
FRCS |
24 |
A warrior with exceptional combat capability and unequaled skill with weapons. |
| fighter |
PH* |
37 |
A warrior with exceptional combat capability and unequaled skill with weapons. |
| soulknife |
XPH |
26 |
A warrior who fights with an idealized blade of personal mental energy. |
| psychic warrior |
XPH |
24 |
A warrior who combines combat skill with psionic powers. |
| domain wizard |
UA |
57 |
A variant wizard who uses the arcane domain system and selects a specific domain of spells. |
| battle sorcerer |
UA |
56 |
A variant sorcerer who is a capable physical combatant. |
| wilderness rogue |
UA |
56 |
A variant rogue who prefers to put her skills to use in the great outdoors. |
| urban ranger |
UA |
55 |
A variant ranger who stalks the treacherous streets of the city. |
| planar ranger |
UA |
55 |
A variant ranger who roams the multiverse instead of the wilderness. |
| ranger variant |
CW |
13 |
A variant ranger class. |
| paladin of freedom |
UA |
53 |
A variant paladin who is dedicated to liberty and free thought. |
| paladin of tyranny |
UA |
54 |
A variant paladin who is a lawful evil villain bent on dominating those weaker than she. |
| paladin of slaughter |
UA |
53 |
A variant paladin who is a brutal champion of chaos and evil, and who leaves only destruction trailing in his wake. |
| paladin variant |
CW |
13 |
A variant paladin class. |
| thug |
UA |
51 |
A variant fighter who is a street fighter and a survivor who learns to mix brute force with a bit of craftiness. |
| druidic avenger |
UA |
51 |
A variant druid who channels her inner fury to wreak vengeance upon those who injure the natural world. |
| cloistered cleric |
UA |
50 |
A variant cleric who spends more time than other clerics in study and prayer and less in martial training. |
| savage bard |
UA |
50 |
A variant bard who is a warrior at heart and whose arcane powers strike fear into the enemies of his tribe. |
| bardic sage |
UA |
49 |
A variant bard who focues his efforts on learning, research, and the power of knowledge. |
| divine bard |
UA |
50 |
A variant bard who derives his special power from a divine tradition. |
| totem barbarian |
UA |
48 |
A variant barbarian who dedicates himself to a totem creature. |
| urban adept |
Sh |
167 |
A variant adept for Sharn. |
| rogue |
ECS |
41 |
A tricky, skillful scout and spy who wins the battle by stealth rather than brute force. |
| rogue |
FRCS |
26 |
A tricky, skillful scout and spy who wins the battle by stealth rather than brute force. |
| rogue |
PH* |
49 |
A tricky, skillful scout and spy who wins the battle by stealth rather than brute force. |
| warlock |
CAr |
5 |
A supernatural character whose sinister powers are inborn abilities, not spells. |
| sorcerer |
ECS |
42 |
A spellcaster with inborn magical ability. |
| sorcerer |
FRCS |
27 |
A spellcaster with inborn magical ability. |
| sorcerer |
PH* |
51 |
A spellcaster with inborn magical ability. |
| sorcerer |
Sa |
49 |
A spellcaster with inborn magical ability. |
| psion |
XPH |
19 |
A seeker after psionic secrets; a master of the mind and the thoughts of others. |
| scout |
CAd |
10 |
A scout has some training in weapons and a unique combat style that favors fast movement and devastating attacks. |
| dread necromancer |
HH |
84 |
A practitioner of vile and forbidden arts, the dread necromancer roots about in graveyards, searching out moldering components for her obscene spells. |
| wizard |
ECS |
42 |
A potent spellcaster schooled in the arcane arts. |
| wizard |
FRCS |
27 |
A potent spellcaster schooled in the arcane arts. |
| wizard |
PH* |
55 |
A potent spellcaster schooled in the arcane arts. |
| wizard |
Sa |
49 |
A potent spellcaster schooled in the arcane arts. |
| bard |
ECS |
34 |
A performer whose music works magic -- a wanderer, a tale-teller, and a jack-of-all trades. |
| bard |
FRCS |
22 |
A performer whose music works magic -- a wanderer, a tale-teller, and a jack-of-all trades. |
| bard |
PH* |
26 |
A performer whose music works magic -- a wanderer, a tale-teller, and a jack-of-all trades. |
| wilder |
XPH |
29 |
A passionate, reckless talent who wields uncontrolled psionic power. |
| wu jen |
CAr |
14 |
A mysterious wizard of the eastern world, whose arcane lore revolves around mastery of the elements. |
| warmage |
CAr |
10 |
A militant spellcaster whose training focuses on battlefield magic. |
| swordsage |
ToB |
15 |
A master of martial maneuvers, the sword sage is a physical adept -- a blade wizard whose knowledge of the Sublime Way lets him unlock potent abilities, many of which are overtly supernatural or magical in nature. |
| cleric |
ECS |
34 |
A master of divine magic and a capable warrior as well. |
| cleric |
FRCS |
22 |
A master of divine magic and a capable warrior as well. |
| cleric |
PH* |
30 |
A master of divine magic and a capable warrior as well. |
| cleric |
Sa |
45 |
A master of divine magic and a capable warrior as well. |
| monk |
ECS |
38 |
A martial artist whose unarmed strikes hit fast and hard -- a master of exotic powers. |
| monk |
FRCS |
24 |
A martial artist whose unarmed strikes hit fast and hard -- a master of exotic powers. |
| monk |
PH* |
39 |
A martial artist whose unarmed strikes hit fast and hard -- a master of exotic powers. |
| lurk |
CP |
13 |
A lurk is a psionic character who has honed her mental talents to a deadly focus. |
| healer |
MH |
8 |
A healer is adept both at detecting the ailments of allies and understanding the coarse, unruly thoughts of beasts. |
| warrior |
UA |
78 |
A generic class that is a basic combatant. |
| spellcaster |
UA |
77 |
A generic class that has an array of magical effects at her beck and call. |
| expert |
UA |
77 |
A generic class that can be a jack-of-all-trades or a master of a limited area of expertise. |
| barbarian |
ECS |
33 |
A ferocious warrior who uses fury and instinct to bring down foes. |
| barbarian |
FRCS |
22 |
A ferocious warrior who uses fury and instinct to bring down foes. |
| barbarian |
PH* |
24 |
A ferocious warrior who uses fury and instinct to bring down foes. |
| barbarian |
Sa |
44 |
A ferocious warrior who uses fury and instinct to bring down foes. |
| divine mind |
CP |
9 |
A divine mind is a psionic character who channels the power of the divine through pisonic talent instead of faith. |
| ranger |
ECS |
41 |
A cunning, skilled warrior of the wilderness. |
| ranger |
FRCS |
26 |
A cunning, skilled warrior of the wilderness. |
| ranger |
PH* |
46 |
A cunning, skilled warrior of the wilderness. |
| ranger |
Sa |
48 |
A cunning, skilled warrior of the wilderness. |
| paladin |
ECS |
39 |
A champion of justice and destroyer of evil, protected and strengthened by an array of divine powers. |
| paladin |
FRCS |
25 |
A champion of justice and destroyer of evil, protected and strengthened by an array of divine powers. |
| paladin |
PH* |
42 |
A champion of justice and destroyer of evil, protected and strengthened by an array of divine powers. |
| paladin |
Sa |
48 |
A champion of justice and destroyer of evil, protected and strengthened by an array of divine powers. |
| 175 results. |