The following provides a consolidated index of character classes from D&D published sourcebooks. This index will first appear sorted based on class name, to sort alphabetically by source title, simply click the "Source" column header (please refer to product key for complete sourcebook titles). Indexes will be periodically updated as new sourcebooks are released.
|
| Class |
Source |
Page |
Description |
| favored soul |
MH |
5 |
The favored soul follows the path of the cleric but can channel divine power with surprising ease. |
| hexblade |
CW |
5 |
Combining the dynamic powers of martial prowess and arcane might, the hexblade presents a deadly challenge to opponents unused to such a foe. |
| ninja |
CAd |
5 |
Highly skilled spies and assassins, ninjas can master a broad range of skills and combat techniques. |
| warlock |
CAr |
5 |
A supernatural character whose sinister powers are inborn abilities, not spells. |
| ardent |
CP |
5 |
An ardent's pursuit of various cosmic philosophies gives her access to psionic power in a unique way: through psionic mantles. |
| favored soul |
CD |
6 |
Favored souls cast divine spells by means of an innate connection rather than through laborious training and prayer, so their divine connection is natural rather than learned. |
| beguiler |
PH2 |
6 |
If you delight in manipulating others, either to their disadvantage or for their own good, then the beguiler is the class for you. |
| epic barbarian |
EL |
8 |
An epic ferocious warrior who uses fury and instinct to bring down foes. |
| healer |
MH |
8 |
A healer is adept both at detecting the ailments of allies and understanding the coarse, unruly thoughts of beasts. |
| samurai |
CW |
8 |
Wielding their signature katana and wakizashi simultaneously, samurai are as potent in melee as a fighter, although they are less versatile. |
| crusader |
ToB |
8 |
Devoted knight, divine agent, instrument of vengeance, peerless fighting machine -- the crusader is a warrior dedicated to good, evil, law, chaos, or some other cause. |
| epic bard |
EL |
9 |
An epic performer whose music works magic -- a wanderer, a tale-teller, and a jack-of-all trades. |
| binder |
TM |
9 |
By drawing their seals and speaking words of power, the binder summons strange entities, bargains with them, and binds them to his service. |
| divine mind |
CP |
9 |
A divine mind is a psionic character who channels the power of the divine through pisonic talent instead of faith. |
| epic cleric |
EL |
10 |
An epic master of divine magic and a capable warrior as well. |
| epic druid |
EL |
10 |
An epic druid draws energy from the natural world to cast divine spells and gain strange magical powers. |
| scout |
CAd |
10 |
A scout has some training in weapons and a unique combat style that favors fast movement and devastating attacks. |
| shugenja |
CD |
10 |
The shugenja is a divine spellcaster who casts spells by attuning himself to the primal energies around him and focusing such energy through his body to produce magical effects. |
| warmage |
CAr |
10 |
A militant spellcaster whose training focuses on battlefield magic. |
| epic fighter |
EL |
11 |
An epic warrior with exceptional combat capability and unequaled skill with weapons. |
| marshal |
MH |
11 |
Trained in the basics of fighting, marshals possess a general knowledge of weapons and armor. |
| swashbuckler |
CW |
11 |
The swashbuckler embodies the concepts of daring and panache. |
| dragon shaman |
PH2 |
11 |
If you gaze at dragons with awe and aspire to share their power and majesty, then the dragon shaman is the class for you. |
| epic monk |
EL |
12 |
An epic martial artist whose unarmed strikes hit fast and hard -- a master of exotic powers. |
| epic paladin |
EL |
13 |
An epic champion of justice and destroyer of evil, protected and strengthened by an array of divine powers. |
| paladin variant |
CW |
13 |
A variant paladin class. |
| ranger variant |
CW |
13 |
A variant ranger class. |
| spellthief |
CAd |
13 |
Spellthieves use skill and arcane magic to drain the abilities of their opponents and turn their foes' own powers against them. |
| lurk |
CP |
13 |
A lurk is a psionic character who has honed her mental talents to a deadly focus. |
| epic ranger |
EL |
14 |
An epic cunning, skilled warrior of the wilderness. |
| epic rogue |
EL |
14 |
An epic tricky, skillful scout and spy who wins the battle by stealth rather than brute force. |
| factotum |
Du |
14 |
The factotum can mimic the abilities of others and fill in when the need is greatest. |
| spirit shaman |
CD |
14 |
By bargaining with living spirits, the spirit shaman gains power over the natural world and mighty divine magic. |
| warmage |
MH |
14 |
Warmages access their magic peculiarly, at least compared to the way wizards, sorcerers, and cleric do. |
| wu jen |
CAr |
14 |
A mysterious wizard of the eastern world, whose arcane lore revolves around mastery of the elements. |
| epic sorcerer |
EL |
15 |
An epic spellcaster with inborn magical ability. |
| swordsage |
ToB |
15 |
A master of martial maneuvers, the sword sage is a physical adept -- a blade wizard whose knowledge of the Sublime Way lets him unlock potent abilities, many of which are overtly supernatural or magical in nature. |
| eidolon |
Gh |
16 |
This variant class for ghosts emphasizes fighting abilities. |
| epic wizard |
EL |
16 |
An epic potent spellcaster schooled in the arcane arts. |
| eidoloncer |
Gh |
17 |
This variant class for ghosts emphasizes spellcasting abilities. |
| psion |
XPH |
19 |
A seeker after psionic secrets; a master of the mind and the thoughts of others. |
| duskblade |
PH2 |
19 |
If you find you can't choose between being an arcane spellcaster who zaps your enemies with powerful spells and a nimble, powerful front-line melee character who lays them low with a sword, the duskblade is the perfect class for you. |
| samurai |
OA |
20 |
Samurai are professional warriors. |
| incarnate |
MoI |
20 |
Incarnum is a tool you can use to manipulate the physical manifestations of moral and ethical forces and wield them in righteous pursuit of an ideal. |
| warblade |
ToB |
20 |
The warblade was born for conflict. Swift, strong, enduring, and utterly confident in his martial skills, he seeks to test himself against worthy foes. |
| barbarian |
FRCS |
22 |
A ferocious warrior who uses fury and instinct to bring down foes. |
| bard |
FRCS |
22 |
A performer whose music works magic -- a wanderer, a tale-teller, and a jack-of-all trades. |
| cleric |
FRCS |
22 |
A master of divine magic and a capable warrior as well. |
| epic psion |
EL |
22 |
An epic seeker after psionic secrets; a master of the mind and the thoughts of others. |
| shaman |
OA |
22 |
Shamans are intermediaries between the mortal world and the realm of spirits. |
| druid |
FRCS |
23 |
One who draws energy from the natural world to cast divine spells and gain strange magical powers. |
| epic psychic warrior |
EL |
23 |
An epic warrior who combines combat skill with psionic powers. |
| barbarian |
PH* |
24 |
A ferocious warrior who uses fury and instinct to bring down foes. |
| fighter |
FRCS |
24 |
A warrior with exceptional combat capability and unequaled skill with weapons. |
| monk |
FRCS |
24 |
A martial artist whose unarmed strikes hit fast and hard -- a master of exotic powers. |
| psychic warrior |
XPH |
24 |
A warrior who combines combat skill with psionic powers. |
| shugenja |
OA |
24 |
Shugenjas are divine spellcasters who cast spells by attuning themselves to the elements around them. |
| knight |
PH2 |
24 |
The knight class is a great choice if you want to play a tough, durable melee combatant whose strong personality allows you to manipulate your foes. |
| dragonfire adept |
DM |
24 |
Whether they are bold champions defending the weak and downtrodden, or merciless raiders seeking might and riches, dragonfire adepts are imposing figures who command the magic of dragonkind. |
| paladin |
FRCS |
25 |
A champion of justice and destroyer of evil, protected and strengthened by an array of divine powers. |
| soulborn |
MoI |
25 |
As a soulborn, you use incarnum to enhance your natural combat ability. |
| bard |
PH* |
26 |
A performer whose music works magic -- a wanderer, a tale-teller, and a jack-of-all trades. |
| ranger |
FRCS |
26 |
A cunning, skilled warrior of the wilderness. |
| rogue |
FRCS |
26 |
A tricky, skillful scout and spy who wins the battle by stealth rather than brute force. |
| soulknife |
XPH |
26 |
A warrior who fights with an idealized blade of personal mental energy. |
| sohei |
OA |
27 |
Sohei are warrior monks. |
| sorcerer |
FRCS |
27 |
A spellcaster with inborn magical ability. |
| wizard |
FRCS |
27 |
A potent spellcaster schooled in the arcane arts. |
| barbarian |
PlH |
28 |
Planar substitution levels. |
| artificer |
ECS |
29 |
Artificers are perhaps the ultimate magical dabblers. |
| bard |
PlH |
29 |
Planar substitution levels. |
| wilder |
XPH |
29 |
A passionate, reckless talent who wields uncontrolled psionic power. |
| totemist |
MoI |
29 |
You channel the soul energy of magical beasts to make your soulmelds and claim them as your totems to acquire a share in their power. |
| cleric |
PlH |
30 |
Planar substitution levels. |
| cleric |
PH* |
30 |
A master of divine magic and a capable warrior as well. |
| wu jen |
OA |
30 |
Wu jen are spellcasters with mysterious powers. |
| druid |
PlH |
31 |
Planar substitution levels. |
| fighter |
PlH |
32 |
Planar substitution levels. |
| monk |
PlH |
32 |
Planar substitution levels. |
| barbarian |
ECS |
33 |
A ferocious warrior who uses fury and instinct to bring down foes. |
| druid |
PH* |
33 |
One who draws energy from the natural world to cast divine spells and gain strange magical powers. |
| paladin |
PlH |
33 |
Planar substitution levels. |
| bard |
ECS |
34 |
A performer whose music works magic -- a wanderer, a tale-teller, and a jack-of-all trades. |
| cleric |
ECS |
34 |
A master of divine magic and a capable warrior as well. |
| ranger |
PlH |
34 |
Planar substitution levels. |
| rogue |
PlH |
34 |
Planar substitution levels. |
| sorcerer |
PlH |
35 |
Planar substitution levels. |
| druid |
ECS |
36 |
One who draws energy from the natural world to cast divine spells and gain strange magical powers. |
| wizard |
PlH |
36 |
Planar substitution levels. |
| fighter |
PH* |
37 |
A warrior with exceptional combat capability and unequaled skill with weapons. |
| fighter |
ECS |
38 |
A warrior with exceptional combat capability and unequaled skill with weapons. |
| monk |
ECS |
38 |
A martial artist whose unarmed strikes hit fast and hard -- a master of exotic powers. |
| monk |
PH* |
39 |
A martial artist whose unarmed strikes hit fast and hard -- a master of exotic powers. |
| paladin |
ECS |
39 |
A champion of justice and destroyer of evil, protected and strengthened by an array of divine powers. |
| ranger |
ECS |
41 |
A cunning, skilled warrior of the wilderness. |
| rogue |
ECS |
41 |
A tricky, skillful scout and spy who wins the battle by stealth rather than brute force. |
| paladin |
PH* |
42 |
A champion of justice and destroyer of evil, protected and strengthened by an array of divine powers. |
| sorcerer |
ECS |
42 |
A spellcaster with inborn magical ability. |
| wizard |
ECS |
42 |
A potent spellcaster schooled in the arcane arts. |
| psionic artificer |
MoE |
42 |
Psionic artificers are similar to artificers, but they craft psionic items instead of magic items. |
| barbarian |
Sa |
44 |
A ferocious warrior who uses fury and instinct to bring down foes. |
| cleric |
Sa |
45 |
A master of divine magic and a capable warrior as well. |
| commoner |
DCS |
46 |
This NPC class contains the laborers of the world, such as innkeepers, servants, blacksmiths, farmers, and fisherfolk. |
| expert |
DCS |
46 |
This NPC class contains people such as skilled artisans, specialist laborers, and ingenious inventors. |
| ranger |
PH* |
46 |
A cunning, skilled warrior of the wilderness. |
| druid |
Sa |
47 |
One who draws energy from the natural world to cast divine spells and gain strange magical powers. |
| mystic |
DCS |
47 |
Mystics are spellcasters who have learned to channel divine energy without worshiping (or even acknowledging) any deity. |
| paladin |
Sa |
48 |
A champion of justice and destroyer of evil, protected and strengthened by an array of divine powers. |
| ranger |
Sa |
48 |
A cunning, skilled warrior of the wilderness. |
| totem barbarian |
UA |
48 |
A variant barbarian who dedicates himself to a totem creature. |
| bardic sage |
UA |
49 |
A variant bard who focues his efforts on learning, research, and the power of knowledge. |
| rogue |
PH* |
49 |
A tricky, skillful scout and spy who wins the battle by stealth rather than brute force. |
| sorcerer |
Sa |
49 |
A spellcaster with inborn magical ability. |
| wizard |
Sa |
49 |
A potent spellcaster schooled in the arcane arts. |
| cloistered cleric |
UA |
50 |
A variant cleric who spends more time than other clerics in study and prayer and less in martial training. |
| divine bard |
UA |
50 |
A variant bard who derives his special power from a divine tradition. |
| noble |
DCS |
50 |
Nobles have the ability to use their background, education, natural charm, and skills in social maneuvering to their advantage in day-to-day lives. |
| savage bard |
UA |
50 |
A variant bard who is a warrior at heart and whose arcane powers strike fear into the enemies of his tribe. |
| druidic avenger |
UA |
51 |
A variant druid who channels her inner fury to wreak vengeance upon those who injure the natural world. |
| sorcerer |
PH* |
51 |
A spellcaster with inborn magical ability. |
| thug |
UA |
51 |
A variant fighter who is a street fighter and a survivor who learns to mix brute force with a bit of craftiness. |
| paladin of freedom |
UA |
53 |
A variant paladin who is dedicated to liberty and free thought. |
| paladin of slaughter |
UA |
53 |
A variant paladin who is a brutal champion of chaos and evil, and who leaves only destruction trailing in his wake. |
| warrior |
DCS |
53 |
This NPC class contains people such as soldiers, guards, and militia. |
| paladin of tyranny |
UA |
54 |
A variant paladin who is a lawful evil villain bent on dominating those weaker than she. |
| planar ranger |
UA |
55 |
A variant ranger who roams the multiverse instead of the wilderness. |
| urban ranger |
UA |
55 |
A variant ranger who stalks the treacherous streets of the city. |
| wizard |
PH* |
55 |
A potent spellcaster schooled in the arcane arts. |
| battle sorcerer |
UA |
56 |
A variant sorcerer who is a capable physical combatant. |
| wilderness rogue |
UA |
56 |
A variant rogue who prefers to put her skills to use in the great outdoors. |
| domain wizard |
UA |
57 |
A variant wizard who uses the arcane domain system and selects a specific domain of spells. |
| specialized wizard variants |
UA |
59 |
Each variant specialized class gives up one of the standard specialist's class abilities in exchange for a new ability unique to the variant specialist. |
| expert |
UA |
77 |
A generic class that can be a jack-of-all-trades or a master of a limited area of expertise. |
| spellcaster |
UA |
77 |
A generic class that has an array of magical effects at her beck and call. |
| warrior |
UA |
78 |
A generic class that is a basic combatant. |
| archivist |
HH |
82 |
Archivists seek out esoteric sources of divine lore, wherever those sources might be, securing those secrets for themselves and their fellow scholars. |
| dread necromancer |
HH |
84 |
A practitioner of vile and forbidden arts, the dread necromancer roots about in graveyards, searching out moldering components for her obscene spells. |
| adept |
DMG |
107 |
This NPC class possesses a combination of arcane and divine skills. |
| aristocrat |
DMG |
108 |
This NPC class contains people who are usually educated, wealthy individual who were born into high position. |
| commoner |
DMG |
108 |
This NPC class contains the laborers of the world, such as innkeepers, servants, blacksmiths, farmers, and fisherfolk. |
| expert |
DMG |
109 |
This NPC class contains people such as skilled artisans, specialist laborers, and ingenious inventors. |
| warrior |
DMG |
109 |
This NPC class contains combatants such as soldiers, guards, and militia. |
| shadowcaster |
TM |
111 |
The shadowcaster understands the true, primal power of darkness, attunes herself to the Plane of Shadow, and learns great shadow mysteries the equal of any mundane spell. |
| duergar racial class |
CP |
144 |
The duergar, or gray dwarves, lead lives of neverending toil in great underground foundry-cities. |
| dwarf cleric |
RS |
146 |
Racial substitution levels. |
| dwarf fighter |
RS |
146 |
Racial substitution levels. |
| githyanki racial class |
CP |
146 |
Githyanki are an ancient race of martial humanoids residing on the Astral Plane. |
| dwarf sorcerer |
RS |
147 |
Racial substitution levels. |
| gnome bard |
RS |
147 |
Racial substitution levels. |
| githzerai racial class |
CP |
147 |
The githzerai are attuned to the mysteries of the inner self and are considered a race of ascetics who harness the power of the mind and the spirit. |
| gnome illusionist |
RS |
148 |
Racial substitution levels. |
| half-giant racial class |
CP |
148 |
Human-giant hybrids, half-giants were bred by cruel sorcerer-kings who used them as warriors and laborers in a dry land. |
| gnome ranger |
RS |
149 |
Racial substitution levels. |
| thri-kreen racial class |
CP |
149 |
Fierce hunters and faultless trackers, the thri-kreen are a race of insectfolk sometimes known as mantis warriors. |
| goliath barbarian |
RS |
150 |
Racial substitution levels. |
| goliath druid |
RS |
151 |
Racial substitution levels. |
| goliath rogue |
RS |
152 |
Racial substitution levels. |
| erudite (variant psion) |
CP |
153 |
As an alternative to the standard psion class, the erudite is a psionic character who follows a scholarly and self-reflective road to power, instead of a merely self-conscious path like the psion follows. |
| elf paladin |
RW |
155 |
Racial substitution levels. |
| elf ranger |
RW |
155 |
Racial substitution levels. |
| elf wizard |
RW |
157 |
Racial substitution levels. |
| half-elf bard |
RD |
157 |
Racial substitution levels. |
| half-elf fighter |
RD |
157 |
Racial substitution levels. |
| halfling druid |
RW |
157 |
Racial substitution levels. |
| raptoran sorcerer |
RW |
157 |
Racial substitution levels. |
| half-elf ranger |
RD |
158 |
Racial substitution levels. |
| half-elf barbarian |
RD |
158 |
Racial substitution levels. |
| halfling monk |
RW |
158 |
Racial substitution levels. |
| half-elf druid |
RD |
159 |
Racial substitution levels. |
| halfling rogue |
RW |
159 |
Racial substitution levels. |
| half-elf paladin |
RD |
160 |
Racial substitution levels. |
| raptoran cleric |
RW |
160 |
Racial substitution levels. |
| raptoran fighter |
RW |
161 |
Racial substitution levels. |
| urban adept |
Sh |
167 |
A variant adept for Sharn. |
| truenamer |
TM |
198 |
If you want to understand the secret language of the universe, the truenamer class is for you. |
| 175 results. |