Consolidated Lists02/01/2007


Character Class Index



The following provides a consolidated index of character classes from D&D published sourcebooks. This index will first appear sorted based on class name, to sort alphabetically by source title, simply click the "Source" column header (please refer to product key for complete sourcebook titles). Indexes will be periodically updated as new sourcebooks are released.

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Class Source Page Description
ninja CAd 5 Highly skilled spies and assassins, ninjas can master a broad range of skills and combat techniques.
scout CAd 10 A scout has some training in weapons and a unique combat style that favors fast movement and devastating attacks.
spellthief CAd 13 Spellthieves use skill and arcane magic to drain the abilities of their opponents and turn their foes' own powers against them.
warlock CAr 5 A supernatural character whose sinister powers are inborn abilities, not spells.
warmage CAr 10 A militant spellcaster whose training focuses on battlefield magic.
wu jen CAr 14 A mysterious wizard of the eastern world, whose arcane lore revolves around mastery of the elements.
favored soul CD 6 Favored souls cast divine spells by means of an innate connection rather than through laborious training and prayer, so their divine connection is natural rather than learned.
shugenja CD 10 The shugenja is a divine spellcaster who casts spells by attuning himself to the primal energies around him and focusing such energy through his body to produce magical effects.
spirit shaman CD 14 By bargaining with living spirits, the spirit shaman gains power over the natural world and mighty divine magic.
ardent CP 5 An ardent's pursuit of various cosmic philosophies gives her access to psionic power in a unique way: through psionic mantles.
divine mind CP 9 A divine mind is a psionic character who channels the power of the divine through pisonic talent instead of faith.
lurk CP 13 A lurk is a psionic character who has honed her mental talents to a deadly focus.
duergar racial class CP 144 The duergar, or gray dwarves, lead lives of neverending toil in great underground foundry-cities.
githyanki racial class CP 146 Githyanki are an ancient race of martial humanoids residing on the Astral Plane.
githzerai racial class CP 147 The githzerai are attuned to the mysteries of the inner self and are considered a race of ascetics who harness the power of the mind and the spirit.
half-giant racial class CP 148 Human-giant hybrids, half-giants were bred by cruel sorcerer-kings who used them as warriors and laborers in a dry land.
thri-kreen racial class CP 149 Fierce hunters and faultless trackers, the thri-kreen are a race of insectfolk sometimes known as mantis warriors.
erudite (variant psion) CP 153 As an alternative to the standard psion class, the erudite is a psionic character who follows a scholarly and self-reflective road to power, instead of a merely self-conscious path like the psion follows.
hexblade CW 5 Combining the dynamic powers of martial prowess and arcane might, the hexblade presents a deadly challenge to opponents unused to such a foe.
paladin variant CW 13 A variant paladin class.
ranger variant CW 13 A variant ranger class.
samurai CW 8 Wielding their signature katana and wakizashi simultaneously, samurai are as potent in melee as a fighter, although they are less versatile.
swashbuckler CW 11 The swashbuckler embodies the concepts of daring and panache.
commoner DCS 46 This NPC class contains the laborers of the world, such as innkeepers, servants, blacksmiths, farmers, and fisherfolk.
expert DCS 46 This NPC class contains people such as skilled artisans, specialist laborers, and ingenious inventors.
mystic DCS 47 Mystics are spellcasters who have learned to channel divine energy without worshiping (or even acknowledging) any deity.
noble DCS 50 Nobles have the ability to use their background, education, natural charm, and skills in social maneuvering to their advantage in day-to-day lives.
warrior DCS 53 This NPC class contains people such as soldiers, guards, and militia.
dragonfire adept DM 24 Whether they are bold champions defending the weak and downtrodden, or merciless raiders seeking might and riches, dragonfire adepts are imposing figures who command the magic of dragonkind.
adept DMG 107 This NPC class possesses a combination of arcane and divine skills.
aristocrat DMG 108 This NPC class contains people who are usually educated, wealthy individual who were born into high position.
commoner DMG 108 This NPC class contains the laborers of the world, such as innkeepers, servants, blacksmiths, farmers, and fisherfolk.
expert DMG 109 This NPC class contains people such as skilled artisans, specialist laborers, and ingenious inventors.
warrior DMG 109 This NPC class contains combatants such as soldiers, guards, and militia.
factotum Du 14 The factotum can mimic the abilities of others and fill in when the need is greatest.
artificer ECS 29 Artificers are perhaps the ultimate magical dabblers.
barbarian ECS 33 A ferocious warrior who uses fury and instinct to bring down foes.
bard ECS 34 A performer whose music works magic -- a wanderer, a tale-teller, and a jack-of-all trades.
cleric ECS 34 A master of divine magic and a capable warrior as well.
druid ECS 36 One who draws energy from the natural world to cast divine spells and gain strange magical powers.
fighter ECS 38 A warrior with exceptional combat capability and unequaled skill with weapons.
monk ECS 38 A martial artist whose unarmed strikes hit fast and hard -- a master of exotic powers.
paladin ECS 39 A champion of justice and destroyer of evil, protected and strengthened by an array of divine powers.
ranger ECS 41 A cunning, skilled warrior of the wilderness.
rogue ECS 41 A tricky, skillful scout and spy who wins the battle by stealth rather than brute force.
sorcerer ECS 42 A spellcaster with inborn magical ability.
wizard ECS 42 A potent spellcaster schooled in the arcane arts.
epic barbarian EL 8 An epic ferocious warrior who uses fury and instinct to bring down foes.
epic bard EL 9 An epic performer whose music works magic -- a wanderer, a tale-teller, and a jack-of-all trades.
epic cleric EL 10 An epic master of divine magic and a capable warrior as well.
epic druid EL 10 An epic druid draws energy from the natural world to cast divine spells and gain strange magical powers.
epic fighter EL 11 An epic warrior with exceptional combat capability and unequaled skill with weapons.
epic monk EL 12 An epic martial artist whose unarmed strikes hit fast and hard -- a master of exotic powers.
epic paladin EL 13 An epic champion of justice and destroyer of evil, protected and strengthened by an array of divine powers.
epic psion EL 22 An epic seeker after psionic secrets; a master of the mind and the thoughts of others.
epic psychic warrior EL 23 An epic warrior who combines combat skill with psionic powers.
epic ranger EL 14 An epic cunning, skilled warrior of the wilderness.
epic rogue EL 14 An epic tricky, skillful scout and spy who wins the battle by stealth rather than brute force.
epic sorcerer EL 15 An epic spellcaster with inborn magical ability.
epic wizard EL 16 An epic potent spellcaster schooled in the arcane arts.
barbarian FRCS 22 A ferocious warrior who uses fury and instinct to bring down foes.
bard FRCS 22 A performer whose music works magic -- a wanderer, a tale-teller, and a jack-of-all trades.
cleric FRCS 22 A master of divine magic and a capable warrior as well.
druid FRCS 23 One who draws energy from the natural world to cast divine spells and gain strange magical powers.
fighter FRCS 24 A warrior with exceptional combat capability and unequaled skill with weapons.
monk FRCS 24 A martial artist whose unarmed strikes hit fast and hard -- a master of exotic powers.
paladin FRCS 25 A champion of justice and destroyer of evil, protected and strengthened by an array of divine powers.
ranger FRCS 26 A cunning, skilled warrior of the wilderness.
rogue FRCS 26 A tricky, skillful scout and spy who wins the battle by stealth rather than brute force.
sorcerer FRCS 27 A spellcaster with inborn magical ability.
wizard FRCS 27 A potent spellcaster schooled in the arcane arts.
eidolon Gh 16 This variant class for ghosts emphasizes fighting abilities.
eidoloncer Gh 17 This variant class for ghosts emphasizes spellcasting abilities.
archivist HH 82 Archivists seek out esoteric sources of divine lore, wherever those sources might be, securing those secrets for themselves and their fellow scholars.
dread necromancer HH 84 A practitioner of vile and forbidden arts, the dread necromancer roots about in graveyards, searching out moldering components for her obscene spells.
favored soul MH 5 The favored soul follows the path of the cleric but can channel divine power with surprising ease.
healer MH 8 A healer is adept both at detecting the ailments of allies and understanding the coarse, unruly thoughts of beasts.
marshal MH 11 Trained in the basics of fighting, marshals possess a general knowledge of weapons and armor.
warmage MH 14 Warmages access their magic peculiarly, at least compared to the way wizards, sorcerers, and cleric do.
psionic artificer MoE 42 Psionic artificers are similar to artificers, but they craft psionic items instead of magic items.
incarnate MoI 20 Incarnum is a tool you can use to manipulate the physical manifestations of moral and ethical forces and wield them in righteous pursuit of an ideal.
soulborn MoI 25 As a soulborn, you use incarnum to enhance your natural combat ability.
totemist MoI 29 You channel the soul energy of magical beasts to make your soulmelds and claim them as your totems to acquire a share in their power.
samurai OA 20 Samurai are professional warriors.
shaman OA 22 Shamans are intermediaries between the mortal world and the realm of spirits.
shugenja OA 24 Shugenjas are divine spellcasters who cast spells by attuning themselves to the elements around them.
sohei OA 27 Sohei are warrior monks.
wu jen OA 30 Wu jen are spellcasters with mysterious powers.
barbarian PH* 24 A ferocious warrior who uses fury and instinct to bring down foes.
bard PH* 26 A performer whose music works magic -- a wanderer, a tale-teller, and a jack-of-all trades.
cleric PH* 30 A master of divine magic and a capable warrior as well.
druid PH* 33 One who draws energy from the natural world to cast divine spells and gain strange magical powers.
fighter PH* 37 A warrior with exceptional combat capability and unequaled skill with weapons.
monk PH* 39 A martial artist whose unarmed strikes hit fast and hard -- a master of exotic powers.
paladin PH* 42 A champion of justice and destroyer of evil, protected and strengthened by an array of divine powers.
ranger PH* 46 A cunning, skilled warrior of the wilderness.
rogue PH* 49 A tricky, skillful scout and spy who wins the battle by stealth rather than brute force.
sorcerer PH* 51 A spellcaster with inborn magical ability.
wizard PH* 55 A potent spellcaster schooled in the arcane arts.
beguiler PH2 6 If you delight in manipulating others, either to their disadvantage or for their own good, then the beguiler is the class for you.
dragon shaman PH2 11 If you gaze at dragons with awe and aspire to share their power and majesty, then the dragon shaman is the class for you.
duskblade PH2 19 If you find you can't choose between being an arcane spellcaster who zaps your enemies with powerful spells and a nimble, powerful front-line melee character who lays them low with a sword, the duskblade is the perfect class for you.
knight PH2 24 The knight class is a great choice if you want to play a tough, durable melee combatant whose strong personality allows you to manipulate your foes.
barbarian PlH 28 Planar substitution levels.
bard PlH 29 Planar substitution levels.
cleric PlH 30 Planar substitution levels.
druid PlH 31 Planar substitution levels.
fighter PlH 32 Planar substitution levels.
monk PlH 32 Planar substitution levels.
paladin PlH 33 Planar substitution levels.
ranger PlH 34 Planar substitution levels.
rogue PlH 34 Planar substitution levels.
sorcerer PlH 35 Planar substitution levels.
wizard PlH 36 Planar substitution levels.
half-elf bard RD 157 Racial substitution levels.
half-elf fighter RD 157 Racial substitution levels.
half-elf ranger RD 158 Racial substitution levels.
half-elf barbarian RD 158 Racial substitution levels.
half-elf druid RD 159 Racial substitution levels.
half-elf paladin RD 160 Racial substitution levels.
dwarf cleric RS 146 Racial substitution levels.
dwarf fighter RS 146 Racial substitution levels.
dwarf sorcerer RS 147 Racial substitution levels.
gnome bard RS 147 Racial substitution levels.
gnome illusionist RS 148 Racial substitution levels.
gnome ranger RS 149 Racial substitution levels.
goliath barbarian RS 150 Racial substitution levels.
goliath druid RS 151 Racial substitution levels.
goliath rogue RS 152 Racial substitution levels.
elf paladin RW 155 Racial substitution levels.
elf ranger RW 155 Racial substitution levels.
elf wizard RW 157 Racial substitution levels.
halfling druid RW 157 Racial substitution levels.
halfling monk RW 158 Racial substitution levels.
halfling rogue RW 159 Racial substitution levels.
raptoran cleric RW 160 Racial substitution levels.
raptoran fighter RW 161 Racial substitution levels.
raptoran sorcerer RW 157 Racial substitution levels.
barbarian Sa 44 A ferocious warrior who uses fury and instinct to bring down foes.
cleric Sa 45 A master of divine magic and a capable warrior as well.
druid Sa 47 One who draws energy from the natural world to cast divine spells and gain strange magical powers.
paladin Sa 48 A champion of justice and destroyer of evil, protected and strengthened by an array of divine powers.
ranger Sa 48 A cunning, skilled warrior of the wilderness.
sorcerer Sa 49 A spellcaster with inborn magical ability.
wizard Sa 49 A potent spellcaster schooled in the arcane arts.
urban adept Sh 167 A variant adept for Sharn.
binder TM 9 By drawing their seals and speaking words of power, the binder summons strange entities, bargains with them, and binds them to his service.
shadowcaster TM 111 The shadowcaster understands the true, primal power of darkness, attunes herself to the Plane of Shadow, and learns great shadow mysteries the equal of any mundane spell.
truenamer TM 198 If you want to understand the secret language of the universe, the truenamer class is for you.
crusader ToB 8 Devoted knight, divine agent, instrument of vengeance, peerless fighting machine -- the crusader is a warrior dedicated to good, evil, law, chaos, or some other cause.
swordsage ToB 15 A master of martial maneuvers, the sword sage is a physical adept -- a blade wizard whose knowledge of the Sublime Way lets him unlock potent abilities, many of which are overtly supernatural or magical in nature.
warblade ToB 20 The warblade was born for conflict. Swift, strong, enduring, and utterly confident in his martial skills, he seeks to test himself against worthy foes.
bardic sage UA 49 A variant bard who focues his efforts on learning, research, and the power of knowledge.
battle sorcerer UA 56 A variant sorcerer who is a capable physical combatant.
cloistered cleric UA 50 A variant cleric who spends more time than other clerics in study and prayer and less in martial training.
divine bard UA 50 A variant bard who derives his special power from a divine tradition.
domain wizard UA 57 A variant wizard who uses the arcane domain system and selects a specific domain of spells.
druidic avenger UA 51 A variant druid who channels her inner fury to wreak vengeance upon those who injure the natural world.
expert UA 77 A generic class that can be a jack-of-all-trades or a master of a limited area of expertise.
paladin of freedom UA 53 A variant paladin who is dedicated to liberty and free thought.
paladin of slaughter UA 53 A variant paladin who is a brutal champion of chaos and evil, and who leaves only destruction trailing in his wake.
paladin of tyranny UA 54 A variant paladin who is a lawful evil villain bent on dominating those weaker than she.
planar ranger UA 55 A variant ranger who roams the multiverse instead of the wilderness.
savage bard UA 50 A variant bard who is a warrior at heart and whose arcane powers strike fear into the enemies of his tribe.
specialized wizard variants UA 59 Each variant specialized class gives up one of the standard specialist's class abilities in exchange for a new ability unique to the variant specialist.
spellcaster UA 77 A generic class that has an array of magical effects at her beck and call.
thug UA 51 A variant fighter who is a street fighter and a survivor who learns to mix brute force with a bit of craftiness.
totem barbarian UA 48 A variant barbarian who dedicates himself to a totem creature.
urban ranger UA 55 A variant ranger who stalks the treacherous streets of the city.
warrior UA 78 A generic class that is a basic combatant.
wilderness rogue UA 56 A variant rogue who prefers to put her skills to use in the great outdoors.
psion XPH 19 A seeker after psionic secrets; a master of the mind and the thoughts of others.
psychic warrior XPH 24 A warrior who combines combat skill with psionic powers.
soulknife XPH 26 A warrior who fights with an idealized blade of personal mental energy.
wilder XPH 29 A passionate, reckless talent who wields uncontrolled psionic power.
175 results.

Product Key

An Anauroch: The Empire of Shade
AE Arms and Equipment Guide
BFK Barrow of the Forgotten King
BB Bastion of Broken Souls
BC Book of Challenges: Dungeon Rooms, Puzzles, and Traps
BE Book of Exalted Deeds
BV Book of Vile Darkness
CR Champions of Ruin
CV Champions of Valor
CiP City of Peril
CSW City of Splendors: Waterdeep
CSQ City of the Spider Queen
Ci Cityscape
CAd Complete Adventurer
CAr Complete Arcane
CC Complete Champion
CD Complete Divine
CM Complete Mage
CP Complete Psionic
CS Complete Scoundrel
CW Complete Warrior
Co Cormyr: The Tearing of the Weave
DG D&D Gazetteer
DH Deep Horizon
DF Defenders of the Faith: A Guidebook to Clerics and Paladins
DD Deities and Demigods
Dr Draconomicon
DM Dragon Magic
DCS Dragonlance Campaign Setting
Dra Dragonmarked
DE Dragons of Eberron
DrF Dragons of Faerûn
DrU Drow of the Underdark
DMG Dungeon Master's Guide v.3.5
DMG2 Dungeon Master's Guide II
Du Dungeonscape
ECS Eberron Campaign Setting
ElE Elder Evils
EA Enemies and Allies
EL Epic Level Handbook
EE Exemplars of Evil
XPH Expanded Psionics Handbook
Rav Expedition to Castle Ravenloft
EDP Expedition to the Demonweb Pits
ERG Expedition to the Ruins of Greyhawk
EU Expedition to Undermountain
EH Explorer's Handbook
ELQ Eyes of the Lich Queen
FP Faiths & Pantheons
FE Faiths of Eberron
FLFD Fantastic Locations: Fane of the Drow
FLFR Fantastic Locations: Fields of Ruin
FLHP Fantastic Locations: Hellspike Prison
FF Fiend Folio
FCI Fiendish Codex I: Hordes of the Abyss
FCI Fiendish Codex II: Tyrants of the Nine Hells
Fo Forge of Fury, The
FW Forge of War, The
FRCS Forgotten Realms Campaign Setting
FY Fortress of the Yuan-Ti
Fr Frostburn
Gh Ghostwalk
GHR Grand History of the Realms
GC Grasp of the Emerald Claw
HN Heart of Nightfang Spire
HBG Hero Builder's Guidebook
HB Heroes of Battle
HH Heroes of Horror
LM Libris Mortis: The Book of the Dead
LG Living Greyhawk Gazetteer
LF Lord of the Iron Fortress
LD Lords of Darkness
LoM Lords of Madness
LE Lost Empires of Faerûn
MIC Magic Item Compendium
MoE Magic of Eberron
Mag Magic of Faerûn
MoI Magic of Incarnum
MP Manual of the Planes
MW Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers
MH Miniatures Handbook
Mon Monster Compendium: Monsters of Faerûn
MM5 Monster Manual V
MM4 Monster Manual IV
MM3 Monster Manual III
MM2 Monster Manual II
MM Monster Manual v.3.5
Mys Mysteries of the Moonsea
OA Oriental Adventures
PlH Planar Handbook
PE Player's Guide to Eberron
PG Player's Guide to Faerûn
PH Player's Handbook v.3.5
PH2 Player's Handbook II
PF Power of Faerûn
RD Races of Destiny
RE Races of Eberron
Rac Races of Faerûn
RS Races of Stone
RDr Races of the Dragon
RW Races of the Wild
RH Red Hand of Doom
RT Return to the Temple of Elemental Evil
RC Rules Compendium
Sa Sandstorm
SS Savage Species
SoS Secrets of Sarlona
SX Secrets of Xen'drik
SK Serpent Kingdoms
SSL Shadowdale: The Scouring of the Land
SL Shadows of the Last War
Sh Sharn: City of Towers
ShG The Shattered Gates of Slaughtergarde
ShS Shining South
SM Silver Marches
SiS Sinister Spire, The
SaS Song and Silence: A Guidebook to Bards and Rogues
SG Sons of Gruumsh
SD Speaker in Dreams, The
StS Standing Stone, The
Sto Stormwrack
SB Stronghold Builder's Guidebook
SC Sunless Citadel, The
SF Sword and Fist: A Guidebook to Monks and Fighters
TB Tome and Blood: A Guidebook to Wizards and Sorcerers
ToB Tome of Battle: The Book of Nine Swords
TM Tome of Magic
Una Unapproachable East
Und Underdark
UA Unearthed Arcana
VGD Voyage of the Golden Dragon
WB Whispers of the Vampire's Blade

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