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A corpulent monstrosity at least 10 feet tall lumbers forward on slablike legs. Rings of flabby flesh cradle its horned head. Pressing out against the green-veined and pallid skin of its great gut are screaming faces.

Solamith CR 8
Always CE Large outsider (chaotic, evil, extraplanar, tanar'ri)
Init +3; Senses darkvision 60 ft.; Listen +15, Spot +15
Languages Abyssal, Celestial, Draconic; telepathy 100 ft.

AC 21, touch 12, flat-footed 18
(-1 size, +3 Dex, +9 natural)
hp 115 (11 HD); fast healing 5; DR 5/magic or good
Immune electricity, fire, poison
Resist acid 10, cold 10; SR 16
Fort +13, Ref +10, Will +8
Weakness vulnerability to cold

Speed 40 ft. (8 squares)
Melee 2 slams +14 each (1d8+4)
Space 10 ft.; Reach 10 ft.
Base Atk +11; Grp +19
Atk Options Cleave, Power Attack, aligned strike (chaotic, evil), magic strike
Special Actions soulfire, soulfire retort, summon tanar'ri

Abilities Str 19, Dex 16, Con 23, Int 4, Wis 13, Cha 8
SA aligned strike, magic strike, soulfire, soulfire retort, summon tanar'ri
Feats Ability Focus (soulfire), Cleave, Improved Natural Attack (slam), Power Attack
Skills Balance +17, Climb +18, Intimidate +13, Jump +8, Listen +15, Spot +15
Advancement 12-22 HD (Large); 23-33 HD (Huge)

Soulfire (Su) As a standard action that provokes attacks of opportunity, a solamith can deal itself 5 points of damage to tear flesh from its body and hurl that flesh up to 100 feet with perfect accuracy. When it lands, the flesh explodes in a 20-foot-radius burst, dealing 4d6 points of damage, half of which is fire damage (Reflex DC 23 half). Solamiths are immune to soulfire. The save DC is Constitution-based.

By dealing itself an extra 5 points of damage, a solamith can widen the burst to a 40-foot radius. By dealing itself an extra 10 points of damage, a solamith can make the burst deal maximum damage. A solamith can use both of these abilities on the same soulfire attack, but takes damage for each.

Soulfire Retort (Su) Whenever a solamith takes damage from an opponent's melee attack, it can unleash a 15-foot cone of soulfire as a swift action on its next turn. The cone deals damage as soulfire, above (Reflex DC 21 half). The save DC is Constitution-based.

Summon Tanar'ri (Sp) 40% chance to summon 1d2 solamiths; 1/day; caster level 11th. This ability is the equivalent of a 4th-level spell.

A solamith is a manifestation of depraved gluttony and burning hunger, drawing energy from the spirits it devours. That power charges its flesh with spiritual fire, which it uses against its enemies by tearing away and hurling bits of its own body.

Strategies and Tactics

Solamiths don't bother to close with enemies, instead hurling soulfire from the beginning of combat. Although dim-witted, they have keen spatial awareness and an intuitive sense of how to best use this ability. A solamith opens with a soulfire attack that deals maximum damage, and it increase the area of its soulfire burst whenever doing so allows it to catch more enemies in the blast. If it can, it maneuvers to continue using its soulfire as long as possible. A solamith that has lost more than half its hit points makes the smallest soulfire attacks it can.

When forced into melee, a solamith might still use soulfire, but it can also use its formidable slam. It uses a soulfire cone whenever it can, but first maneuvers to catch other foes in the blast.

Sample Encounter

Solamiths roam singly or in pairs, but they are commonly found among the troops of mightier fiends.

Quinix's Gatehouse Guards (EL 10): Quinix the glabrezu lives in a ruined city where gnolls and lesser fiends serve him. Above the ruined gates of the city's central citadel where Quinix holds court, two solamiths keep watch. A bit too zealous, the solamiths sometimes attack gnolls and Quinix's other servants.


Solamiths prowl the Abyss in search of lesser demons and petitioners to eat, even though they require no sustenance. A solamith tears its victims to pieces, but then becomes a dainty eater, chewing slowly and appreciating the spiritual effervescence of each morsel. Once a meal is finished, a new face appears just under the skin on a solamith's gut, silently pleading for release.

Environment: Solamiths can be found throughout the Infinite Layers of the Abyss, wandering as fierce hunters across the blasted landscape. Large numbers of solamiths, enslaved by more powerful demons, serve as artillery in armies or as sentries.

Typical Physical Characteristics: A solamith is an obese fiend that stands 10 feet tall and weighs up to a ton. Its horned head, set with burning eyes and full of flat teeth, seems to float on a pile of sagging skin.That skin is pale with bright green veins.

Alignment: Solamiths are animalistic and savage, except when they eat. Born of the Abyss, they are always chaotic evil.


Solamiths don't have strong egos. They are content to prowl the Abyss, devouring other creatures instinctively and paying no heed to the suffering they cause. When in the presence of a more powerful demon or evil entity, a solamith fawns and snivels, hoping to be taken in as a pet or prized soldier.

Typical Treasure

Knowledge (the Planes)

DC Result

18 This is a solamith, a demon from the Infinite Layers of the Abyss. Stupid but tough, solamiths are, unlike other tanar'ri, immune to fire. They are susceptible to cold, even though they are resistant to minor amounts of cold damage.

23 A solamith can pound its foes with slams, but it normally attacks by tearing chunks out of its body and throwing them. Those fleshy bits explode into flames that can harm even those who are normally immune to fire.

28 A solamith's injuries knit closed at a remarkable rate. Magic weapons or good-aligned weapons work best against a solamith, but whenever it is injured in melee, it can emit a cone of its corrupt fire.

Solamiths do not collect treasure. They have no need for the baubles coveted by others. However, a solamith's commander or master usually has more treasure because of the added success brought by having a solamith soldier.

For Player Characters

An evil spellcaster can summon a solamith using summon monster VIII or a higher-level summon monster spell. Treat the solamith as if it were on the 8th-level list on the Summon Monster table (PH 287).

Solamiths in Eberron

On the Battleground of Shavarath, solamiths form ragtag squads to lay waste to the angelic host -- specifically archons. Under the watchful guidance of hezrou commanders, they have great success as mobile artillery. Particularly successful units tattoo their kills on their guts.

Solamiths in Faerûn

Solamiths are rare in the Abyss, offering little to the armies of the Blood War. The few solamiths to be found are usually in the employ of balors, and are used to do away with troublesome prisoners and to ward off attacks by extraplanar threats.

Solamith Lore

Characters who have ranks in Knowledge (the planes) can learn more about solamiths. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.


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