A is for April. And Adventure.
Man, I tell you, if you're looking for a challenge, you're in luck -- we've got a pile of adventures hitting the shelves these days. All kinds of different challenges for characters of all kinds of different levels. Whether you play in the Forgotten Realms, Eberron, or in your own homebrewed world, there's something on the shelves or on the way for you. Check it out:
April: City of Peril
This is the latest addition to the Fantastic Locations series of accessories, so if you've picked up or played through any of the others (such as Fantastic Locations: Fields of Ruin), you know a bit about what to expect. If you haven't checked these things out, you should take a look -- this one's on sale this month. Essentially, you'll find that it's a 16-page encounter booklet and two double-sided battle maps. It's designed to be useful and challenging for roleplayers as well as minis skirmish gamers. If you're interested in a little bit more information, you should check out the back cover text I showed you in February.
Back in February, I showed off the back cover text for this 224-page super-adventure. Since it is an immense, challenging, book of hard-won XPs, I won't go into any detail about what's inside the covers. But, again, I will point out that it's designed to drop into any campaign that's got some 9th-level characters looking for trouble. One of the interesting bits about the design of this adventure is the fact that it can become the main storyline of your existing campaign, be used as a series of side-treks that culminate in a monumental adventure, or even serve as an isolated mini-campaign.
April: Eyes of the Lich Queen
Back in February, I gave you the back cover text from this 128-page super-adventure. The first of its kind for those of you romping around the Eberron Campaign Setting, this super-adventure will test the talents and abilities of a party of 5th-level characters long enough to either send them to the great retired character sheet folder in the sky, or bump them all the way to 10th level.
At last, a 224-page supplement focused on the most infamous race of baddies to ever skulk beneath the surface of any Dungeons & Dragons world -- the drow. Whether you're a DM wanting to create a horrifyingly deadly Underdark experience, or a player that's interested in playing a lethal dark elf, this is going to be an invaluable reference. Last month, I showed you the back cover text (and gave you a short list of words that rhyme with "drow" -- just to help settle any discussions about pronunciation).
This month, I get to pass along a chunk from the book's Introduction that gives you the always-handy, chapter-by-chapter run-down of the book's contents.
Just to give you a little glimpse into the dangerous realm that lies within the book, I'll give you a taste of a trio of feats from Chapter 2: Drow Options.
You should be able to surmise, from the latter part of this product's title, that it's the fourth in the ongoing (and popular) series of Dungeon Tiles accessories. If you've taken a look at any of the other three (D&D Dungeon Tiles,D&D Dungeon Tiles II: Arcane Corridors, or D&D Dungeon Tiles III: Hidden Crypts), you already know how useful this shrinkwrapped bundle will be. (Inside you'll find six double-sided, laminated sheets of game board, each with a number of highly detailed pop-out pieces of dungeon/terrain features and settings.) Sturdy, portable, and easy-to-use, each additional Dungeon Tiles pack adds more flexibility and excitement to every encounter a DM creates. I gave you a more complete description of what Dungeon Tiles accessories offer you and your game, along with the text from the back of Ruins of the Wild, last month.
May: Complete Champion
You don't have to play a cleric or a paladin to tap into the powers granted by the divine. Not any more, anyway. This latest addition to the Complete ______ series of supplements offers up 160 pages of material, rules, and options that allow players and DMs to create and play characters that struggle for a cause -- including various archetypes, feats, prestige classes, organizations, spells, and magic items. Last month, I made an offering of the book's back cover text. This month, I was hoping to have an excerpt or two to show you, but I've not been able to get hold of a copy of the book to find something. Perhaps, with some prayer, I can wrangle the file I need for next month.
June: The Sinister Spire
The full title to this adventure is DD2 The Sinister Spire (sequel to DD1 Barrow of the Forgotten King). I know it's just pure old-school gamer goobishness, but when I noticed the "DD1/DD2" parts of the titles, I waxed all nostalgic for the old 1st-Edition modules, with their similar titling convention/codes. (You know, like G1-2-3 Against the Giants.) This has absolutely nothing to do with this particular adventure, but I just thought I'd make that little observation and move on.
So, even though this 64-page adventure was crafted as the second in a three-part series, it was designed in a way that'd let you run it as a stand-alone adventure for any party of 4th-level characters in any campaign setting. That's really all I can tell you about an adventure, aside from giving you a look at the back cover text:
Another homage to the golden age of D&D , Expedition to Undermountain plumbs the depths of that most deadly and expansive of dungeon complexes, the infamous Undermountain. Located far below the city of Waterdeep (in the Forgotten Realms ), this legendary location has been killing -- that is, challenging -- characters ever since the publication of The Ruins of Undermountainlong, long ago. So popular and exhaustive, the dungeon complex has most recently been re-explored by the lovely and talented Matt Sernett, in a series of web features titled Return to Undermountain. But now, you're staring down the dark corridors of a 224-page super-adventure designed to take a party of 1st-level characters and turn them into hardened 10th-level heroes. Even though Undermountain was/is located underneath Waterdeep, you don't have to be running a campaign in the Forgotten Realms Campaign Setting to make use of this vast labyrinth -- Expedition to Undermountain was designed to be useful to any DM in any campaign setting. I won't go into any more detail or description, but I will pass along the back cover text:
June: The Forge of War
At last, a detailed look at the Last War. This is the first time a supplement for the Eberron Campaign Settinghas ever really delved into the immense conflict that shaped the realm of Eberron into the place we know today. Far more than just a historical overview, this 160-page supplement offers an array of material that allows for adventuring during the Last War, as well as information that will help create characters, encounters, and adventures that have a basis in that monumental battle. I'm really not doing this thing justice. Hopefully I'll have some stuff to show you next month. Until then, I can let you get a better idea of what's inside the book by passing along the back cover text:
So, the Unhallowedexpansion went on sale last month. That means I get to start showing off minis from the next set -- Night Below. Of course, I kinda need the production minis to look at in order to do that up right. But they're off being photographed. So, in order to make sure I get this article turned over in time, the best I can do is pick the two I want to show, and just list 'em here, and let those photos do all the talking. So, there's a kobold in the set, so that's mini number one for me: the oft-asked-for Kobold Trapmaker (a sweet, little Common) And, with nostalgia filling the air, I have to show off the (large, Rare) Frost Giant Jarl -- the big, bad guy (and namesake) from G2 Glacial Rift of the Frost Giant Jarl.
I know you'll want to see more minis, so be sure to check out Steve Schubert's Miniatures Previews articles on the D&D Minis page, and flip through Dragon magazine to see their minis content and exclusive coverage.
There it is.
About the Author
Mat Smith is a copywriter who's been playing roleplaying games for a disturbing number of years, and used to spend an astonishing amount of time thinking about clever ways to get more people to do the same. Now, he's back to just playing the game 'cause it's fun.
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