Previews06/01/2006


Previews for June and Beyond



JUIBLEX

Juiblex

A shuddering, glistening cone of jelly and slime striated with veins of black and green rears up from the pit. Baleful red eyes swim in the thing's gelatinous body, and dripping pseudopods of tremulous ooze writhe with latent hunger in every direction at once.

Juiblex, the wretched Faceless Lord, cares little for cultists or companionship. Yet still, there are those who find reasons to worship the lord of slime.

JUIBLEX LORE

Characters with ranks in Knowledge (religion) or Knowledge (the planes) can learn more about Juiblex. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

DC Result
20 Juiblex is the lord of oozes and shapeless things. He has few cultists and no real goals or schemes other than destruction and ruin.
25 Juiblex can crush and absorb those he sweeps up in his acidic pseudopods.
30 Juiblex's amorphous body is difficult to damage. Weapons that aren't cold iron and good-aligned can barely harm him, and bludgeoning attacks are useless altogether. Worse, the powerful acids in his body tend to consume or ruin anything that touches him.
35 Juiblex can spew green slime at foes and summon both oozes and demons to aid him in battle.

35 Juiblex can spew green slime at foes and summon both oozes and demons to aid him in battle.

Juiblex, The Faceless Lord CR 19
CE Large outsider (chaotic, evil, extraplanar, tanar'ri)
Init +6; Senses blindsight 120 ft., darkvision 60 ft., true seeing; Listen +30, Spot +30
Languages Abyssal, Common; telepathy 300 ft.
AC 31, touch 11, flat-footed 29
(-1 size, +2 Dex, +20 natural)
hp 346 (21 HD); DR 20/cold iron and good; immune to bludgeoning damage
Immune acid, bludgeoning damage, cold, electricity, ooze traits (MM 313)
Resist fire 10; SR 30
Fort +24, Ref +14, Will +20
Speed 30 ft. (6 squares), climb 30 ft.
Melee 4 slams +30 (2d6+10 plus 2d6 acid)
Space 10 ft.; Reach 10 ft.
Base Atk +21; Grp +35
Atk Options Combat Expertise, Improved Trip, improved grab, constrict 2d6+10 plus 2d6 acid, dissolve, engulf
Special Actions create slime, summon ooze, summon tanar'ri
Spell-Like Abilities (CL 20th):
At will -- astral projection, desecrate, detect good, detect law, greater dispel magic, greater teleport, hold monster (DC 19), fly, telekinesis (DC 19), unhallow, unholy blight (DC 18)
3/day -- quickened hold monster (DC 19), phase door, symbol of insanity (DC 21)
* New spell described on page 92
Abilities Str 30, Dex 14, Con 34, Int 22, Wis 22, Cha 18
SQ amorphous, ooze traits (MM 313), tanar'ri traits (see page 28)
Feats Combat Expertise, Combat Reflexes, Dark Speech*, Improved Critical (slam), Improved Initiative, Improved Trip, Iron Will, Quicken Spell-Like Ability (hold monster
* New feat described on page 85
Skills Bluff +28, Concentration +36, Diplomacy +6, Hide +22, Intimidate +30, Knowledge (arcana) +30, Knowledge (dungeoneering) +30, Knowledge (religion) +30, Listen +30, Move Silently +26, Search +30, Sense Motive +30, Spellcraft +32, Spot +30, Swim +34

Constrict (Ex) Juiblex deals 2d6+10 points of damage plus 2d6 points of acid damage with a successful grapple check, in addition to damage from his slam attack.

Create Slime (Su) Once every other round, Juiblex can spew forth a patch of green slime (DMG 76) anywhere within 20 feet of himself (including at a target, making a ranged touch attack with a bonus of +22) as a free action.

Dissolve (Ex) Juiblex's acidic touch deals 50 points of damage per round to wood or metal objects. Armor and clothing worn by a creature Juiblex strikes dissolves immediately unless the owner makes a DC 32 Reflex save. A metal or wooden weapon that strikes Juiblex dissolves immediately unless its owner makes a DC 32 Reflex save, although the weapon still deals damage normally on Juiblex before it dissolves. The save DC is Constitution-based.

Engulf (Ex) Juiblex can engulf any Medium or smaller creature he is grappling by making a successful grapple check. An engulfed creature takes constriction damage each round and is considered to be grappled and trapped within his body. Additionally, an air-breathing creature must hold his breath or begin to drown. A creature can escape Juiblex's body as a standard action by beating Juiblex's grapple check with his own grapple check or Escape Artist check.

Juiblex can engulf up to four Medium or Small creatures, 16 Tiny creatures, 64 Diminutive creatures, or an unlimited number of Fine creatures.

Improved Grab (Ex) To use this ability, Juiblex must hit an opponent of any size with his slam attack. He can then attempt to start a grapple as a free action without provoking an attack of opportunity. If he wins the grapple check, he establishes a hold and can constrict. Alternately, he can attempt to engulf a grappled character by making a successful grapple check.

Amorphous (Ex) Bludgeoning weapons and impact damage deal no damage to Juiblex. He is able to slip through spaces that otherwise could accommodate a creature no larger than Tiny because of his jellylike substance.

Ooze Traits Although Juiblex is not technically an ooze, he has all of the traits common to oozes (MM 313).

Summon Oozes (Sp) Once per day, Juiblex can automatically summon 1d6 gray oozes, 1d4 ochre jellies, or 1d2 black puddings. This ability is the equivalent of a 7th-level spell (CL 20th).

Summon Tanar'ri (Sp) Once per day, Juiblex can automatically summon 3d10 dretches, 1 hezrou, or 1 alkilith (Fiend Folio 46). This ability is the equivalent of a 9th-level spell (CL 20th).

Juiblex, the wretched Faceless Lord, cares little for cultists or companionship. Yet still, there are those who find reasons to worship the lord of slime.

STRATEGY AND TACTICS

Juiblex closes to melee reach as soon as possible, using greater teleport, fly, or phase door if necessary to reach the closest target. He spreads his attacks among every victim in reach, attempting to constrict and then engulf them all. In the early rounds of combat, he augments his attacks with quickened hold monster spells. He generally uses his ability to create slime to attack creatures just out of reach or to create barriers to prevent other enemies from reaching him safely. If brought below 100 hit points, Juiblex summons oozes or tanar'ri to keep his enemies busy and then teleports away to recover.

SERVANTS, ENEMIES, AND GOALS

Of all the demon lords of the Abyss, Juiblex is perhaps the simplest (and therefore easiest to understand) in his goals. Put simply, Juiblex has no goals other than to simply exist, destroying and killing and corroding anything he can get his tendrils around. He hates everything and revels only in destruction.

Juiblex shares the 222nd layer of the Abyss with Zuggtmoy, the Lady of Fungi. The two demons have a long history of conflict and war, with Juiblex's constant attempts to surge upward into Zuggtmoy's holdings a constant source of contention between the two. Other demons despise and loathe Juiblex, yet most see him as a faceless menace that poses a threat only to those foolish enough to stand in front of him, and they wisely choose to leave him alone.

There is no organized cult of Juiblex, although a few demented souls do revere the Faceless Lord as a god. It's doubtful that Juiblex knows of these few, and if he does, he certainly doesn't encourage them or reward their loyalty. His primary minions are the countless slimes, oozes, and jellies that shudder in the depths of his realm. Of these, only one is intelligent enough to serve the Faceless Lord willingly -- a unique demonic black pudding known as Darkness Given Hunger.

Clerics of Juiblex have access to the domains of Chaos, Corruption, Evil, and Ooze. His symbol is that of a pseudopod dripping slime.

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