Previews
Two to Three Fewer Days to Play
Previews for February and Beyond
By Mat Smith

STARSHIP TEMPLATES

A starship template is a set of changes that can be laid over a starship to create a particular model of ship. Since the base ships, such as those presented above, represent only the most common and standard configurations for each type of vessel, starship templates help add variety and show the differences in starships made by different manufacturers or constructed with different design philosophies.

Aleerin-Engineered Template (PL 8)

The Aleerin-engineered template can be applied to any starship. The starship's design specs should be adjusted as follows.

Hit Dice: No change.

Engine Upgrade: Particle impulse engine, thrusters (tactical speed +1,000 feet).

Armor Upgrade: Neutronite (hardness 40).

Defense System Upgrade: Improved autopilot system, light fortification (25% chance to ignore a critical hit), repair drones.

Sensors Upgrade: Improved targeting system, Achilles targeting software (increases threat range of all weapon systems by 1).

Communications Upgrade: Drivesat comm array.

Weapons Upgrade: 2 fire-linked maser cannons (18d8 damage; range incr. 6,000 ft.; replaces PL 6 or PL 7 fire-linked weapon system).

Dralasite-Engineered Template (PL 7)

The Dralasite-engineered template can be applied to any starship. The starship's design specs should be adjusted as follows.

Hit Dice: No change.

Engine Upgrade: Induction engine, thrusters (tactical speed +1,000 feet).

Armor Upgrade: Cerametal (hardness 30).

Defense System Upgrade: Magnetic field, particle field, radiation shielding (can exceed the normal allotment of defense systems by one).

Sensors Upgrade: Improve sensors by one step (for example, class III sensors become class IV sensors).

Communications Upgrade: Mass transceiver.

Weapons Upgrade: Remove one weapons system.

Fraal-Engineered Template (PL 8)

The Fraal-engineered template can be applied to any starship. The starship's design specs should be adjusted as follows.

Hit Dice: No change.

Engine Upgrade: Gravitic redirector, thrusters (tactical speed +1,500 feet).

Armor Upgrade: Ablative (hardness 40).

Defense System Upgrade: Advanced damage control (+2d10), magnetic field, repair drones.

Sensors Upgrade: Improve sensors by one step (for example, class III sensors become class IV sensors).

Communications Upgrade: Drive transceiver.

Weapons Upgrade: No change.

T'sa-Engineered Template (PL 8)

The T'sa-engineered template can be applied to any starship. The starship's design specifications should be adjusted as follows.

Hit Dice: Increase by 2d20.

Engine Upgrade: Inertial flux engine, thrusters (tactical speed +1,500 feet).

Armor Upgrade: Deflective (hardness 20 against attacks that deal ballistic damage, 40 against all other attacks).

Defense System Upgrade: Advanced damage control (+2d10), improved autopilot system.

Sensors Upgrade: No change.

Communications Upgrade: Drivesat comm array.

Weapons Upgrade: No change.

Vrusk-Engineered Template

The Vrusk-engineered template can be applied to any starship. The starship's design specifications should be adjusted as follows.

Hit Dice: Increase by 5d20.

Engine Upgrade: Particle impulse engine, thrusters (tactical speed +1,000 feet).

Armor Upgrade: Ablative (hardness 40).

Defense System Upgrade: Advanced damage control, improved autopilot system, radiation shielding, repair drones.

Sensors Upgrade: Improved targeting system, pilot assistance maneuvering software.

Communications Upgrade: Mass transceiver.

Weapons Upgrade: 2 fire-linked plasma cannons (21d8 damage; range incr. 3,000 ft.; replaces PL 6 or PL 7 fire-linked weapon system).

Yazirian-Engineered Template

The Yazirian-engineered template can be applied to any starship. The starship's design specifications should be adjusted as follows.

Hit Dice: Increase by 4d20.

Engine Upgrade: Inertial flux engine, thrusters (tactical speed +1,500 feet).

Armor Upgrade: Ablative (hardness 40).

Defense System Upgrade: Improved autopilot system, magnetic field, medium fortification (50% chance to ignore a critical hit), particle field.

Sensors Upgrade: Improved targeting system, Achilles targeting software (increases threat range of all weapon systems by 1), Daedalus long-range targeting software (increases range of all weapons systems by 1,000 feet).

Communications Upgrade: Drivesat comm array.

Weapons Upgrade: 2 fire-linked heavy plasma cannons (27d8 damage; range incr. 4,000 ft.; replaces PL 6 or PL 7 fire-linked weapon system), plasma missile launcher (18d8; Crit 19-20; replaces PL 6 or PL 7 missile weapon).

Thorn-Class Attack Drone Template (PL 6)

The Thorn-class template can be applied to any ultralight drone. The starship's design specs should be adjusted as follows.

Hit Dice: Increase by 1d20.

Engine Upgrade: Ion engines, thrusters (tactical speed +500 feet).

Armor Upgrade: Vanadium (hardness 30).

Defense System Upgrade: No change.

Sensors Upgrade: Targeting system.

Communications Upgrade: No change.

Weapons Upgrade: 2 fire-linked lasers (9d8 damage; range incr. 3,000 ft.)

Archer-Class Interceptor Template (PL 7)

The Archer-class template can be applied to any ultralight fighter or assault fighter. The starship's design specs should be adjusted as follows.

Hit Dice: Increase by 1d20.

Engine Upgrade: Particle impulse engine, thrusters (tactical speed +1,000 feet).

Armor Upgrade: Deflective (hardness 20 against attacks that deal ballistic damage, 40 against all other attacks).

Defense System Upgrade: Improved damage control (2d10), magnetic field, point-defense system.

Sensors Upgrade: Class V sensor array (+2 initiative), improved targeting system, Achilles targeting software (increases threat range of all weapon systems by 1), Daedalus long-range targeting software (increases range of all weapons by 1,000 feet).

Communications Upgrade: Mass transceiver.

Weapons Upgrade: 2 fire-linked plasma cannons (21d8 damage; range incr. 3,000 ft.; replaces PL 6 o r PL 7 fire-linked weapon system).

Junker Template (PL 7)

The Junker template can be applied to any starship. The starship's design specs should be adjusted as follows.

Hit Dice: Decrease by 5d20 (minimum of 1d20).

Engine Upgrade: No change.

Armor Upgrade: Alloy plating (hardness 20).

Defense System Upgrade: Light fortification (25% chance to ignore a critical hit; replaces a PL 6 or PL 7 defense system).

Sensors Upgrade: Decrease sensors by one step (for example, Class III sensors become Class II sensors).

Communications Upgrade: No Change.

Weapons Upgrade: 2 fire-linked lasers (9d8 damage; range incr. 3,000 ft.; replaces PL 6 o r PL 7 fire-linked weapon system).

Fleming-Class Espionage Ship Template (PL 8)

The Fleming-class template can be applied to any ultralight or light starship. The starship's design specs should be adjusted as follows.

Hit Dice: Increase by 5d20.

Engine Upgrade: Gravitic redirector, thrusters (tactical speed +1,500 feet).

Armor Upgrade: Ablative (hardness 40).

Defense System Upgrade: Cloaking screen (replaces a PL 6 or PL 7 defense system), self-destruct system, sensor jammer.

Sensors Upgrade: Class VII sensor array (+2 initiative), improved targeting system.

Communications Upgrade: Drive transceiver.

Weapons Upgrade: None.

Judgment-Class Heavy Bomber Template (PL 8)

The Judgment-class template can be applied to any ultralight or light starship. The starship's design specs should be adjusted as follows.

Hit Dice: Increase by 4d20.

Engine Upgrade: Ion engines, thrusters (tactical speed +500 feet).

Armor Upgrade: Vanadium (hardness 30).

Defense System Upgrade: Point-defense system, self-destruct system, sensor jammer, stealth screen.

Sensors Upgrade: Class V sensor array (+2 initiative), improved targeting system, Achilles targeting software (increases threat range of all weapon systems by 1).

Communications Upgrade: Mass transceiver.

Weapons Upgrade: 2 fire-linked mass reaction missiles (30d8 damage, 16 carried).

Living Starship Template (PL 8)

The living starship template can be applied to any starship. The starship's design specs should be adjusted as follows.

Hit Dice: No change.

Engine Upgrade: Particle impulse engine, thrusters (tactical speed +1,000 feet).

Armor Upgrade: Polymeric (hardness 30).

Defense System Upgrade: Advanced damage control, light fortification (25% chance to ignore a critical hit).

Sensors Upgrade: Improve sensors by one step (for example, class III sensors become class IV sensors).

Communications Upgrade: No change.

Weapons Upgrade: No change.

Special: Living starships heal damage at a rate of 10 hit points per round. However, the threat range of any weapon attacking the living starship is increased by 1.

Ticonderoga-Class Fighter Carrier Template (PL 8)

The Ticonderoga-class template can be applied to any mediumweight or heavy starship. The starship's design specs should be adjusted as follows.

Hit Dice: Increase by 50d20.

Engine Upgrade: No change.

Armor Upgrade: Neutronite (hardness 40).

Defense System Upgrade: Point-defense system.

Sensors Upgrade: Achilles targeting software (increases threat range of all weapon systems by 1).

Communications Upgrade: Mass transceiver.

Weapons Upgrade: None.

Special: Half of the cargo capacity of the starship is changed to accommodate ultralight fighters, assault fighters, or bombers.

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