Just the same old thing you really can't get tired of -- piles of rulebooks, supplements, accessories, miniatures, and other stuff. Every month's got something in store, and I'm planning on showing you bits and pieces of all of it -- as much as I can, anyway. Some months will be more robust than others (depending on the release schedule, the workload around here, and what's available for the showing), but rest assured that I'll do all I can to make clicking on that "Previews" button worth your while. This month, we've got some good stuff coming out, with more on the horizon. Check it out: On Sale Now: Three Dragon Ante
Over the past couple months, I've had the chance to play Three-Dragon Ante many times, with at least one or two new players every time, and it has always been quickly learned and very well-liked. As the favorite pastime of adventurers and tavern-goers in every realm for ages, Three-Dragon Ante will easily find a home at your D&D table, whether before, during, or after your regular gaming session. (There's an optional rule for playing the game using characters' skills.) Of course, you'll also find that it's a good game to play on its own. My friends and I have added 3DA into the regular rotation of games we play when we get together for a weekend afternoon/evening of boardgaming. Sometimes we play a game or two whilst waiting for everyone to show up. Last week, 3DA acted as a refreshing change of pace between long, drawn out board games -- as if it were the sorbet of gaming. The designer of the game, Rob Heinsoo, had a release party for the game a while back. At least four full (six-player) games of Three-Dragon Ante were going on at tables throughout his house for most of the afternoon and evening. I played three full games and most of a fourth. (I was mercilessly crushed into second place in the first game, narrowly avoided losing the next two, and would've won the last game if we'd finished -- curse you, Heinsoo.) During the course of the day, I heard Rob tell the story of how he came up with the idea for the game whilst snorkeling in Hawaii (you can read about that, and more on how Three-Dragon Ante was created over in Rob's "Design & Development" article about designing Three-Dragon Ante.) I mentioned this last month, but it definitely bears repeating. We sent a free copy of Three-Dragon Ante decks to all of our Premier Stores so they could try out the game and let you demo it. So, it's entirely possible that your FLGS will have a deck on-hand for you to take a look at and try out. Just ask someone behind the counter to give you a demo. (For more details about the game, including back-of-box text and a quick run-down of game play, check out the write-up I did back in October.)
In the same vein as its predecessors, Races of the Dragon explores a number of player character races descended from or related to dragons. (Introducing two new races -- the dragonborn of Bahamut and the spellscale -- and further exploring kobolds and half dragons as character races.) Back in November, you got the back cover text. Last month, I gave you a quick chapter-by-chapter rundown of what's inside, which included a look at the spellscale's blood-quickening meditations. This month, as the book goes on sale, I thought I'd give you a closer look at one of the two new races, the dragonborn of Bahamut.
January: Player's Guide to Eberron
Back in November, I showed you the back cover text. And last month, you got a whirlwind tour through each chapter of the book, which also included a look at the awesome cover art, the restless wanderer (one of the book's twelve character archetypes), and a look at the book's entry for the Frostfell and Everice. This month, I thought I'd give you a crash course on what every traveler in Eberron should know about the one thing you don't want to leave home without: the proper documents. February:d20 Future Tech
Last month, I gave you a general idea of what was inside, along with a look at a chunk of the back cover text. This month, sadly, I couldn't make a manuscript materialize on my desk, so I got nothin'. Perhaps next month, I'll have a little something for you to peek at just before heading out to your FLGS to flip through a copy.
Last month, I just gave you the back cover text. And, like with any adventure, I don't want to tell you anything more than that. Though, I can say that when flipping through a galley I happened to see a lot of new art and many, many maps in there. It's also worth mentioning once more that The Red Hand of Doom is a non-campaign-specific -- any Dungeon Master out there can easily incorporate into it her campaign. That's it for this one. DMs check it out. March:War Drum Booster Packs
Last month, I showed you the Wardrummer, Chimera, and Aspect of Hextor -- all of 'em Rare. This month, I thought I'd give you a sample of each rarity level whilst showing off three more minis. (And, I'm still looking at master paints, not production samples, so the paint colors/details could change by the time they're being stuffed in little plastic bags.)
That niftiness aside, the Large Duergar is a well-crafted, yet fairly simple miniature. (Given that gray dwarves tend toward drab and utilitarian, it makes sense that a mini would depict just that sensibility.) His charcoal gray bald head (festooned with a neatly trimmed, white beard) ducks just under 1-3/4 inches tall. And only his head, hands, and feet are unarmored. (Though his feet are shod in a pair of heavy sandals strapped on with laces that tie up to his knees.) The Large Duergar is clad in a full suit of chainmail that covers him from wrist to ankle. On top of that, he also has plate pieces covering his shoulders, knees, and thighs. He's also wearing a heavy, reddish tan, leather surcoat, held in place with a sturdy belt adorned with a single gold rivet in back and a relatively simple gold oval buckle. (There seems to be some sort of design worked into the buckle, but it's not distinct.) Hanging on the back of his left hip is a simple, but sturdy-looking "small" belt pouch. He's holding his small, metal shield (sporting extra bands-o'-metal) in close, while holding his disturbingly heavy-headed hammer out wide (as if to block passage and be poised for a quick inward/downward stroke). That hammer is bad news, being ponderously bricklike (it's very "square") and gouged here and there from use. The Large Duergar seems to be in the midst of taking a crouching step toward some sort of enemy, which I imagine to be a tunnel-running critter that mistook the "before" version of this guy as an easy snack.
So, I imagine the first thing you notice about the (Rare) Arcane Ballista, aside from the fact that it's an object, is that huge, brassy dragon-head-looking structure on the front. Siege engines are often crafted with a little extra something that will instill fear in the enemy (like that battering ram in the Lord of the Rings), and a big dragon head would do it. While crafted from brass and wood, the Arcane Ballista's head is more reminiscent of a red dragon's noggin (those two backward-sweeping horns and black spurs of "bone" protruding from its jaw do the trick for me.) Even the crossbow's prod (the bowlike part) has been adorned with wood and cloth (leather?) to create winglike structures on each limb. The silvery head of the ballista bolt protrudes from the fanged dragon's maw, making it seem as if it's the tongue or, more likely, the leading end of the dragon's breath weapon about to be unleashed. The rest of the construct is sturdy and functional -- heavy wood and steel, adorned here and there with rows of small spikes. The weapon rests atop a rolling platform that raises the business end up to human eye level -- not a good height for any enemy that's around 6 feet tall or taller. Can't have too many of these things, 'cause you know you'll want to use 'em in a castle siege adventure. (I like using them indoors too -- as traps or as a first line of defense set up behind a portcullis.) If that's not enough War Drums for you, check out the D&D Minis page. Every Thursday, you can devour Stephen Schubert's Miniatures Previews articles. He'll show you a pile of minis you won't see here -- and he gives you a peek at what's printed on those stat cards. And, you're going to want to pick up Dragon magazine, 'cause they'll be showing off D&D minis with great regularity. You can get a peek at upcoming minis -- including minis you won't see anywhere else -- in their "First Watch" feature. And, definitely take a look at the "Dragon Talk" feature, which will delve into mechanics, strategy, or some other game-specific aspect of a mini or two. Or three. March: Tome of Magic: Pact, Shadow, and Truename Magic
March:Power of Faerūn
There it is.
About the Author Mat Smith is a copywriter who's been playing roleplaying games for a disturbing number of years, and now gets to spend an astonishing amount of time thinking about clever ways to get more people to do the same. | ||||||
|
©1995-2008 Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All Rights Reserved. | ||||||