Arm of the Ancestor
The flesh from the arm of an undying ancestor has been grafted over your own arm. You gain the benefit of its great strength, as well as the ability to channel positive energy to either beneficial or harmful ends.
Graft Location: Arms.
Description: One of your arms is incongruous with the rest of your appearance, sheathed in the deathless flesh of an undying ancestor. Now taut and a corpse-white in color, the flesh of the arm of the ancestor is withered and dry to the touch, but this appearance conceals great strength. Your fingers are long and nearly skeletal, and the arm smells of the dry and dusty tomb.
Activation: The arm of the ancestor can channel positive energy as a standard action that does not provoke attacks of opportunity. Its ability to damage undead is made as a melee touch attack.
Effect: The physical might of the arm of the ancestor grants you a +1 bonus on Climb and Swim checks, a +1 bonus on grapple checks, and a +1 bonus on damage rolls with any melee weapon wielded by the arm.
In addition, you can channel positive energy through the arm, touching a creature to bestow a beneficial or harmful effect. Living creatures you touch gain fast healing 3, while undead you touch take 3 points of damage per round. The fast healing or ongoing damage delivered by the arm lasts for a number of rounds equal to one-half your Hit Dice (minimum 1 round). You can use this ability once per hour.
Adding this graft takes a physical toll, numbing your sense of touch and making your arm slightly less nimble. As a result, you take a -2 penalty to Dexterity.
Construction: Requires Deathless Fleshgrafter, bull's strength spell, ability to turn undead, 4,250 gp, 340 XP, 9 days.
Graft Donor: Flesh from the arm of a deathless creature.
Graft Sacrifice: 4 hp, -2 Dexterity.
Price: 8,500 gp.
Whirlwind Form [Air]
You can wreathe yourself in a whirlwind, allowing you to move through the air with great ease.
Graft Location: Skin.
Description: Your body courses with pale blue veinlike structures that seem to move beneath the surface of your skin. When the graft is activated, your entire body is wreathed in a churning whirlwind. You can race across the land at great speed, leaving a plume of dust in your wake.
Activation: Activating or deactivating the graft is a standard action.
Effect: When the graft is activated, a swirling vortex of air forms around you, allowing you to fl y with the faultless control of an air elemental. While the graft is active, you gain a fly speed of 20 feet with perfect maneuverability.
However, the wind around you reduces your visibility and hearing, and you take a -4 penalty on Listen, Search, and Spot checks. The noise of the wind also makes stealth difficult, and you take a -4 penalty on your Hide and Move Silently checks.
This graft also puts a strain on your health, resulting in a permanent -2 penalty to your Constitution score.
The graft does not function underwater.
Construction: Requires Elemental Grafter, overland flight spell, 29,000 gp, 2,320 XP, 58 days.
Graft Donor: Any portion of an air elemental taken while it was in whirlwind form.
Graft Sacrifice: -2 Con.
Price: 58,000 gp.
With this seed implanted in your eyes, you gain improved visual perception, and can perceive minute details even in shadowy conditions.
Graft Location: Head.
Description: This green seed is long and thin, with a tracery of faint black lines along its length. Once it has been grafted, the pupil of your eye takes on the same leaf-green hue, the color penetrating into the surrounding white like spreading plant roots. The graft is painful to implant, but the pain is brief. When grafted, the seed binds to your optic nerve. Your vision sharpens immediately, and you can see what you couldn't before. The entire world seems more focused and acute.
Activation: The heightened senses granted by the perception seed are always active once the graft is installed. Using it requires no action on your part.
Effect: You gain low-light vision, as well as a +2 competence bonus on Spot and Search checks due to your sharpened sight. If you already have low-light vision from another source, the range of your low-light vision improves to triple normal human visual range in conditions of low light.
Construction: Requires Eldeen Plantgrafter, owl's wisdom spell, 2,000 gp, 160 XP, 4 days.
Graft Donor: A seed from an awakened tree.
Graft Sacrifice: 2 hp.
Price: 4,000 gp.