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Variant: Faith Feats

Feats with the faith tag give your character a pool of faith points that you can spend to attain various bonuses and benefits during the game. Unless noted otherwise, you can spend only one faith point per round. Spending a faith point isn't an action -- it doesn't even have to be your turn -- but whatever you're doing with the faith point might be an action. If so, it's described as such in the feat description.

Faith feats impose significant constraints on character behavior, and they rely on DM judgment calls. Thus they may not be appropriate for every campaign.

Faith Feats Prerequisites
Pious Defense* Knowledge Religion 2 ranks Spend faith point to avoid deadly damage
Pious Soul* Knowledge Religion 2 ranks Spend faith point to gain +1d6 on attack, save, or check
Pious Spellsurge* Knowledge Religion 4 ranks Spend faith points to improve a spell you cast

Getting More Faith Points: When you perform deeds that advance the cause of the religion or philosophy you espouse, you earn more faith points. The DM awards faith points based on the magnitude of the deed and how well your character is "walking the walk."

As a rough guide, your character should probably earn (5 + one-half your character level) faith points per level. These earnings can vary widely; some adventures involve matters critical to your faith, while others involve more secular dangers and dilemmas.

The DM is the arbiter of how many faith points you'll earn -- usually at the end of the session, although the DM can also award them on the spot.

(Ed.: A table in this section gives some examples of the sorts of behavior that warrant a faith point award, and how many points should be awarded for those varying degrees of actions.)

Pious Defense [Faith]

Your connection to a greater power sometimes gives you flashes of insight that keep you safe.

Prerequisite: Knowledge (religion) 2 ranks.

Benefit: When you would be reduced to 0 hit points or less by damage, you can spend 1 faith point to take only half damage.

Special: When chosen, this feat gives you 4 faith points, and you may earn additional faith points as outlined in the Faith Feats section.

Pious Soul [Faith]

By adhering to the precepts of your religion or philosophy, you gain an extra edge when you need it most.

Prerequisite: Knowledge (religion) 2 ranks.

Benefit: You can spend a faith point to add 1d6 to your d20 roll on an attack, save, or check -- even after you've seen the d20 roll, as long as the DM hasn't announced whether you've succeeded or failed. You can choose to spend more than one faith point at a time in this way.

Special: When chosen, this feat gives you 4 faith points, and you may earn additional faith points as outlined in the Faith Feats section.

Pious Spellsurge [Faith]

You can use the strength of your faith to augment a spell cast at a critical juncture.

Prerequisite: Knowledge (religion) 4 ranks.

Benefit: By spending 2 faith points when you cast a spell, you gain a +1d6 bonus to the DC of any save required to resist the spell or to your caster level for that spell.

Special: When chosen, this feat gives you 4 faith points, and you may earn additional faith points as outlined in the Faith Feats section.

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