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Divine Cleansing [Divine]

You can channel energy to improve your allies' ability to resist poison and curses.

Prerequisites: Ability to turn or rebuke undead, Extra Turning.

Benefit: As a standard action, you can spend one of your turn/rebuke undead attempts to grant all allies (including yourself) within a 60-foot burst a +2 sacred bonus on Fortitude saving throws for a number of rounds equal to your Charisma modifier.

Divine ResistanceDivine Resistance [Divine]

You can channel energy to temporarily reduce damage you and your allies take from some sources.

Prerequisites: Ability to turn or rebuke undead, Extra Turning, Divine Cleansing.

Benefit: As a standard action, spend one of your turn/rebuke undead attempts to imbue all allies within a 60-foot burst (including yourself) with fire, cold, and electricity resistance 5. This resistance does not stack with similar resistances, such as those granted by spells or special abilities. The protection lasts for a number of rounds equal to your Charisma modifier.

Divine Might [Divine]

You can channel energy to increase the damage you deal in combat.

Prerequisites: Ability to turn or rebuke undead, Str 13+, Power Attack.

Benefit: As a free action, spend one of your turn/rebuke undead attempts to add your Charisma bonus on your weapon damage for one full round.

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