D&D Glossary

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guardinal subtype

Guardinals are a race of celestials, or good outsiders, native to the the Blessed Fields of Elysium.

Traits: A guardinal possesses the following traits (unless otherwise noted in a creature's entry).

  • Darkvision out to 60 feet and low-light vision.
  • Immunity to electricity and petrification.
  • Resistance to cold 10 and sonic 10.
  • Lay on Hands (Su): As the paladin class feature, except that each day, a guardinal can heal an amount of damage equal to its full normal hit points.
  • +4 racial bonus on saves against poison.
  • Speak with Animals (Su): This ability works like speak with animals (caster level 8th) but is a free action and does not require sound.

Source: MM

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