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falling objects

Just as characters take damage when they fall more than 10 feet, so too do they take damage when they are hit by falling objects. Objects that fall upon characters deal damage based on their weight and the distance they have fallen.

For each 200 pounds of an object's weight, the object deals 1d6 points of damage, provided it falls at least 10 feet. Distance also comes into play, adding an additional 1d6 points of damage for every 10-foot increment it falls beyond the first (to a maximum of 20d6 points of damage).

Objects smaller than 200 pounds also deal damage when dropped, but they must fall farther to deal the same damage. Use Table 8-4: Damage from Falling Objects to see how far an object of a given weight must drop to deal 1d6 points of damage.

Example: A magic flying ship tilts to one side and drops a 400-pound stone statue (a petrified comrade) overboard. The statue deals 2d6 points of damage to anything it strikes by virtue of its weight alone. If the ship were 100 feet in the air at the time, the falling statue would deal an additional 9d6 points of damage, for a total of 11d6.

For each additional increment an object falls, it deals an additional 1d6 points of damage. For example, since a 30-pound metal sphere must fall 50 feet to deal damage (1d6 points of damage), such a sphere that fell 150 feet would deal 3d6 points of damage. Objects weighing less than 1 pound do not deal damage to those they land upon, no matter how far they have fallen.

Table 8-4: Damage from Falling Objects

 ObjectWeight FallingDistance 200-101 lb. 20 ft. 100-51 lb. 30 ft. 50-31 lb. 40 ft. 30-11 lb. 50 ft. 10-6 lb. 60 ft. 5-1 lb. 70 ft.
Source: DMG

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