Deities: Bahgtru, Gruumsh, Ilneval, Luthic, Shargaas, Yurtrus.
Granted Powers: You gain the smite ability. Once per day, you may attempt to smite an opponent with one normal melee attack. If you hit, you gain a bonus equal to your cleric level on your damage roll. For example, a 4th-level cleric of Bahgtru armed with a longsword would deal 1d8+4 points of damage, plus any additional bonuses from high strength or magical effects that normally apply. If you use this ability against a dwarf or an elf, you also gain a +4 bonus on the smite attack roll. Smite is a supernatural ability.
Orc Domain Spells
1 Cause Fear: One creature of 5 or fewer HD or less flees for 1d4 rounds.
2 Produce Flame: Deals 1d6 fire damage +1/level, touch or thrown.
3 Prayer: Allies gain +1 bonus on most rolls, enemies -1 penalty.
4 Divine Power: You gain attack bonus, +6 to Str, and 1 hp/level.
5 Prying Eyes: Creates 1d4 +1/level floating eyes to scout for you.
6 Eyebite: Target becomes panicked, sickened, and comatose.
7 Blasphemy: Kills, paralyzes, weakens, or dazes nonevil subjects.
8 Cloak of Chaos[F]: Grants +4 to AC, +4 resistance, and SR 25 against lawful spells.
9 Power Word Kill: Kills creature with 100 hp or less.