Deities: Deep Sashelas, Istishia, Ulutiu, Umberlee, Valkur.
Granted Powers: You have the supernatural ability to breathe water as if under the effect of a water breathing spell for up to 10 rounds per cleric level. This effect occurs automatically as soon as it becomes applicable and lasts until the duration expires or the effect is no longer needed. This duration need not be consecutive -- it can be used in increments as small as 1 round.
Ocean Domain Spells
1 Endure Elements: Exist comfortably in hot or cold environments.
2 Sound Burst: Deals 1d8 sonic damage to subjects; may stun them.
3 Water Breathing: Subjects can breathe underwater.
4 Freedom of Movement: Subject moves normally despite impediments.
5 Wall of Ice:Ice plane creates wall with 15 hp +1/level, or hemisphere can trap creatures inside.
6 Otiluke's Freezing Sphere: Freezes water or deals cold damage.
7 Waterspout[For]: Creates waterspout that moves, damages creatures, sucks creatures upward.
8 Maelstrom[For]: Waterspout sucks in and damages creatures.
9 Elemental Swarm: Summons multiple water elementals.