D&D Glossary

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Nobility domain

Deities: Horus-Re, Lathander, Mili, Nobanion, Red Knight, Siamorphe.

Granted Powers: Once per day, you can inspire allies that hear you speak for 1 round. Each such ally gains a +1 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls. Using this spell-like ability is a standard action, and the effect lasts for a number of rounds equal to your Charisma bonus (minimum 1 round).

Nobility Domain Spells

1 Divine Favor: You gain +1 per three levels on attack and damage rolls.

2 Enthrall: Captivates all within 100 ft. + 10 ft./level.

3 Magic Vestment: Armor or shield gains +1 enhancement per four levels.

4 Discern Lies: Reveals deliberate falsehoods.

5 Command, Greater: As command, but affects one subject/level.

6 Geas/Quest: As lesser geas, plus it affects any creature.

7 Repulsion: Creatures can't approach you.

8 Demand: As sending, plus you can send suggestion.

9 Storm of Vengeance: Storm rains acid, lightning, and hail.

Source: Player's Guide to Faerûn

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