D&D Glossary

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Mentalism domain

Deities: Deep Duerra.

Granted Powers: Once per day, you can generate a mental ward that grants any creature you touch a resistance bonus on its next Will saving throw equal to your level +2. Activating this power is a standard action, and the effect lasts for 1 hour. The mental ward is a spell-like ability and an abjuration effect.

Mentalism Domain Spells

1 Confusion, Lesser: One creature is confused for 1 round.

2 Detect Thought: Allows "listening" to surface thoughts.

3 Clairaudience/Clairvoyance: You can hear or see at a distance for 1 min./level.

4 Modify Memory: Changes 5 minutes of subject's memories.

5 Mind Fog: Subjects in fog get -10 to Wis and Will checks.

6 Rary's Telepathic Bond: Link lets allies communicate.

7 Antipathy: Object or location affected by spell repels certain creatures.

8 Mind Blank: Subject is immune to mental/emotional magic and scrying.

9 Astral Projection[M]: Projects you and companions onto Astral Plane.

Source: Player's Guide to Faerûn

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