D&D Glossary

If you need a quick definition of a D&D term that you have seen in an article or one that created questions in your game, begin your search in the D&D Glossary. Browse Alphabetically
Good domain

Deities: Corellon Larethian, Ehlonna, Garl Glittergold, Heironeous, Kord, Moradin, Pelor, Yondalla.

Granted Powers: You cast good spells at +1 caster level.

Good Domain Spells

1 Protection from Evil: +2 to AC and saves, counter mind control, hedge out elementals and outsiders.

2 Aid: +1 on attack rolls, +1 on saves against fear, 1d8 temporary hp +1/level (max +10).

3 Magic Circle against Evil: As protection spells, but 10-ft. radius and 10 min./level.

4 Holy Smite: Damages and blinds evil creatures.

5 Dispel Evil: +4 bonus against attacks by evil creatures.

6 Blade Barrier: Wall of blades deals 1d6/level damage.

7 Holy Word[F]: Kills, paralyzes, slows, or deafens nongood subjects.

8 Holy Aura: +4 to AC, +4 resistance, and SR 25 against evil spells.

9 Summon Monster IX*: Calls extraplanar creature to fight for you.

*Cast as a good spell only.

Source: PHB

Launch the Glossary Quick Window

Recent News
Recent Articles

About Us Jobs New to the Game? Inside Wizards Find a Store Press Help Sitemap

©1995- Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All Rights Reserved.

Terms of Use-Privacy Statement

Home > Games 
You have found a Secret Door!