D&D Glossary

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Evil domain

Deities: Erythnul, Gruumsh, Hextor, Nerull, Vecna.

Granted Powers: You cast evil spells at +1 caster level.

Evil Domain Spells

1 Protection from Good: +2 to AC and saves, counter mind control, hedge out elementals and outsiders.

2 Desecrate[M]: Fills area with negative energy, making undead stronger.

3 Magic Circle against Good: As protection spells, but 10-ft. radius and 10 min./level.

4 Unholy Blight: Damages and sickens good creatures.

5 Dispel Good: +4 bonus against attacks by good creatures.

6 Create Undead[M]: Create ghouls, ghasts, mummies, or mohrgs.

7 Blasphemy: Kills, paralyzes, weakens, or dazes nonevil subjects.

8 Unholy Aura[F]: +4 to AC, +4 resistance, SR 25 against good spells.

9 Summon Monster IX*: Calls extraplanar creature to fight for you.

*Cast as an evil spell only.

Source: PHB

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