D&D Glossary

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Cold domain

Deities: Auril, Ulutiu.

Granted Powers: You can turn or destroy fire creatures as a good cleric turns undead and rebuke or command cold creatures as an evil cleric rebukes undead. Each use of this ability uses up one of your turn uses per day of your turn ability.

Cold Domain Spells

1 Chill Touch: One touch/level deals 1d6 damage and possibly 1 Str damage.

2 Chill Metal: Cold metal damages those who touch it.

3 Sleet Storm: Hampers vision and movement.

4 Ice Storm: Hail deals 5d6 damage in cylinder 40 ft. across.

5 Wall of Ice:Ice plane creates wall with 15 hp +1/level, or hemisphere that can trap creatures inside.

6 Cone of Cold: Deals 1d6/level cold damage.

7 Control Weather: Changes weather in local area.

8 Polar Ray: Ranged touch attack deals 1d6/level cold damage.

9 Obedient Avalanche[PG]: Creates avalanche to bury or bull rush foes, deals varying cold damage.

Source: Player's Guide to Faerûn

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