D&D Glossary

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Charm domain

Deities: Eilistraee, Finder Wyvernspur, Gargauth, Hanali Celanil, Lliira, Milil, Oghma, Sharess, Sharindlar, Sheela Peryroyl, Sune.

Granted Powers: You can boost your Charisma by 4 points once per day. Activating this power is a free action. The Charisma increase lasts for 1 minute.

Charm Domain Spells

1 Charm Person: Makes one person your friend.

2 Calm Emotions: Calms creatures, negating emotion effects.

3 Suggestion: Compels subject to follow stated course of action.

4 Good Hope: Subjects gain +2 on attack rolls, damage rolls, saves, and checks.

5 Charm Monster: Makes monster believe it is your ally.

6 Geas/Quest: As lesser geas, plus it affects any creature.

7 Insanity: Subject suffers continuous confusion.

8 Demand: As sending, plus you can send suggestion.

9 Dominate Monster: As dominate person, but any creature.

Source: Player's Guide to Faerûn

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