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Female frost giant Clr5 of Auril/Run4: CR 18; Large giant (cold); HD 14d8+70 plus 5d8+25 plus 1d8+5; hp 190; Init +0; Spd 40 ft.; AC 22 (touch 9, flat-footed 22); Atk +21/+16/+11 melee (2d8+13/x3, huge greataxe) or +13/+8/+3 ranged (2d6+9, rock); Face/Reach 5 ft. by 5 ft./10 ft.; SA Rebuke undead 5/day, rock throwing (range increment 120 ft.); SQ Cold subtype, darkvision 60 ft., epic-level benefits, rock catching; AL CE; SV Fort +20, Ref +5, Will +13; Str 29, Dex 10, Con 21, Int 14, Wis 16, Cha 14. Height 13 ft.

Skills and Feats: Climb +13, Concentration +9, Craft (stonecarving) +16, Diplomacy +4, Heal +6, Hide -4, Jump +13, Knowledge (religion) +3, Spellcraft +9, Spot +8; Cleave, Great Cleave, Inscribe Rune, Power Attack, Skill Focus (Craft [stonecarving]), Sunder.

Epic-Level Benefits: Three effective levels of runecaster (included in the above totals).

Possessions: Bracers of armor +4, brooch of power (as pearl of power, 5th level), boots of speed, rune necklace (usually holds 4 runes of cure critical wounds and 2 of raise dead).

Cleric Spells per Day: 6/6/6/5/3/2. Base DC = 13 + spell level. Domains: Evil (cast evil spells at 10th spell level), Storm (electricity resistance 5).

Daughter of frost giant jarl Orel the Grayhand, Gerti worships Auril the Frostmaiden, a domineering and oppressive deity. She will inherit the leadership of the tribe since her father has no sons, and her strength and allies will help her keep it. Her cleric powers are great, and because she teaches rune magic to clerics in nearby tribes, she has strong support within her own tribe and in others.

Gerti uses her runes to ward the narrow passes that lead to her tribe's caves in the Spine of the World, create objects of healing for the tribe's warriors and hunters, and protect the tribe's valuables. With her wisdom and skill at negotiation, she is called upon to arbitrate disputes between tribes. She preaches that the frost giants are the chosen people of Auril, for of the creatures that thrive in the cold, only they have hands and minds to direct them in the service of the Frostmaiden.

The Grayhand is old, and is expected to die within the next year or two. When Gerti assumes the mantle of leadership, she likely will send more raids into the lowlands or try some great collective magic with the other frost giant clerics of the mountains to bring a great winter of storms to the nearby lands. Gerti is a capable leader and not averse to allying with other kinds of giants if she thinks it would serve her needs and the needs of her deity.

Go to the April Realmswatch main page for more of information about secret societies in the new Forgotten Realms Campaign Setting or the Forgotten Realms main news page for more articles and news about the Forgotten Realms game setting.



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