| General Feats |
Prerequisites |
Benefit |
| At Home in the Deep |
Darkness spell-like ability, darkvision |
You can see through darkness spells |
| Blend into Shadows |
Darkness spell-like ability |
Spend darkness use to hide in plain sight |
| Cautious Attack |
Wis 13, Dodge |
Gain +1 AC while readying an attack |
| Chosen Foe |
-- |
Gain +1 attack and AC against single foe |
| Clever Opportunist |
Combat Reflexes |
Spend immediate action to exchange places with foe |
| Constant Guardian |
-- |
Take -2 penalty on attacks to grant +2 to AC for single ally within 10 feet |
| Dutiful Guardian |
Constant Guardian |
Exchange places with attacked ally |
| Dazzling Fire |
Faerie fire spell-like ability |
Faerie fire dazzles subject |
| Radiant Flicker |
Dazzling Fire, faerie fire spell-like ability |
Use faerie fire to grant target concealment |
| Deceptive Illumination |
Dancing lights spell-like ability |
Use silent image as a spell-like ability |
| Fade into Darkness |
Darkness spell-like ability |
Use darkness to gain +5 bonus on Hide checks |
| Fascinating Illumination |
Dancing lights spell-like ability |
Use hypnotic pattern as a spell-like ability |
| Gift of the Spider Queen |
Drow |
Invoke various effects by sacrificing two or three of your daily spell-like abilities |
| Hand Crossbow Focus |
Proficiency with hand crossbow, base attack bonus +1 |
+1 bonus on attack rolls with hand crossbow; reload as free action |
| Imperious Command |
Cha 15, Intimidate 8 ranks |
Demoralized opponent cowers for 1 round, then shaken for 1 round |
| Instinctive Darkness |
Darkness spell-like ability |
Use darkness as an immediate action; no attack of opportunity |
| Intensify Darkness |
Darkness spell-like ability |
Use darkness to cast deeper darkness |
| Master of Poisons |
-- |
Apply poison as a swift action and with no chance of poisoning yourself |
| Master of Shadow |
Drow |
Gain one extra use of dancing lights, darkness, faerie fire |
| Paralyzing Fists |
Wis 15, Improved Unarmed Strike, Stunning Fist |
Multiple Stunning Fist attacks paralyze instead of stun |
| Poison Spell |
-- |
Add poison to a melee touch spell as though it were a weapon |
| Psychic Refusal |
Spell resistance, Iron Will |
SR increases by 4 against mind-affecting spells and effects |
| Reactive Resistance |
Spell resistance |
Lower SR as immediate action |
| Sadistic Reward |
Evil |
Deal damage to living creature to gain +1 on saves for 1 round |
| Shadowborn Warrior |
Blind-Fight, Dodge |
+2 initiative, +1 AC when in shadows or darkness |
| Spiderfriend Magic |
-- |
Your spells don't affect vermin allies |
| Staggering Critical |
Improved Critical, base attack bonus +12 |
Critical hit slows target for 1 round |
| Surprising Riposte |
Int 13, Combat Expertise, Improved Feint |
Feinted target that takes damage becomes flat-footed |
| Vermin Trainer |
Drow, Handle Animal 4 ranks, Knowledge (religion) 4 ranks |
Train vermin creatures |
| Knight of Lolth |
Ride 1 rank, Mounted Combat, Vermin Trainer |
Gain various advantages when mounted on monstrous vermin |
| Spider Companion |
Vermin Trainer, animal companion |
Gain monstrous spider as companion |
| Verminfriend |
Drow |
Cha check to prevent vermin from attacking you |
| Versatile Combatant |
Dex 15, proficiency with rapier and hand crossbow |
Reduced penalties for fighting with rapier and hand crossbow; hand crossbow attacks don't provoke attacks of opportunity |
| Metamagic Feats |
Prerequisites |
Benefit |
| Coercive Spell |
-- |
Creatures damaged by spell take -2 penalty on Will saves |
| Deafening Spell |
-- |
Creatures damaged by spell are deafened for 1 round |
| Umbral Spell |
-- |
Spell gains darkness descriptor |