Agents of the Chamber believe they have uncovered a terrible secret: the location of the Dragon's Eye, an ancient artifact from the Age of Demons. The draconic Prophecy hints that the power of the Dragon's Eye might allow its wielder to gain total domination over all dragonkind. The dragons are determined to find the Dragon's Eye before it can be used against them.
As we did with past adventures,we're providing the some of the excerpts for Eyes of the Lich Queen in downloadable, zipped PDF files so that you can better see what you're getting in this action-packed adventure. Take a look at the Introduction (below) and three encounters, which you can download. (You will need Acrobat Reader to view these documents.)
Spoiler Alert! The following excerpts contain the Table of Contents and sample encounters, for your reference as a DM. If you plan to experience the adventure as a player, we do not recommend previewing the following material.
As the silver dragon concentrated, he felt his consciousness slip across thousands of miles, his mind's eye visualizing the great columned chamber so far away in his homeland of Argonnessen.
"Sur'kil, what is it you have learned?" The words that greeted him were cordially spoken, though there was a hint of impatience in the rumbling undertones of the draconic speaker. Sur'kil glanced around the chamber mentally, acknowledging the massive gold dragon and the smaller white and blue that flanked him.
Sur'kil addressed the gold. "The prophecy and my research point to the reality of Aridarastrixsauriv, my liege. As we feared, the Dragon's Eye appears to be more than mere legend. Now, my studies have indicated the most likely spot where it might be found . . ."
The details of Sur'kil's explanation appeared to be largely lost on his compatriots, with only the blue seeming to show interest. So it was with some surprise that the silver dragon found himself given permission to send a group to attempt to confirm the location of the Dragon's Eye, and to retrieve it if possible. Returned to Argonnessen, it would be kept well guarded from the enemies of dragonkind.
Once the conference had ended, Sur'kil considered his options. Knowing that his direct involvement would draw far too much attention, he would need to seek the assistance of a group of relative unknowns -- and he knew just where to look. . . .
Agents of the Chamber believe they have uncovered a terrible secret: the location of the Dragon's Eye, an ancient artifact from the Age of Demons. The draconic Prophecy hints that the power of the Dragon's Eye might allow its wielder to gain total domination over all dragonkind. The dragons are determined to find the Dragon's Eye before it can be used against them. However, one of the Chamber works to betray his comrades in the name of the ancient lich Vol, Queen of the Dead. Vol sees the Dragon's Eye as a means to finally avenge her long-dead house, bringing destruction and ruin to the elves, dragons, and dragonmarked responsible for her fall. The characters are caught up in this web of intrigue, facing down the curse of the Dragon's Eye even as they try to escape the wrath of the lich queen.
Eyes of the Lich Queen is designed for a party of four characters who begin the adventure at 5th level. They should gain sufficient experience during the course of the adventure to reach 9th level before the final battle.
A Dungeon Master needs the Player's Handbook (PH), Dungeon Master's Guide (DMG), Monster Manual (MM), and Eberron Campaign Setting (ECS) to run this adventure. Players need only the Player's Handbook, though players and DMs would also benefit from having Player's Guide to Eberron. Several of the creatures in this adventure appear in other sources, such as Monster Manual III and Monster Manual IV, but each is fully described in the statistics block for the associated encounter.