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The mysteries and unknown await exploration in Secrets of Sarlona. Take a few moments to look at some excerpts, which reveal a few things about Sarlona, such as a couple of adventure sites, some interesting people, new feats you can use, and a new item called emotional armor. Then, when you crave to learn more, go find a copy of Secrets of Sarlona and start learning even more about this part of Eberron.

Emotional Armor
The sentira armor used by Inspired and kalashtar is valued for its ability to hold powerful emotions. This resonance can be used to strengthen the resolve of the wearer, or it can be turned against his enemies.
Calming
The emotional resonance of calming armor helps its wearer to clear his mind and focus his thoughts. Description: The sentira shell of the armor is deep blue in color. It has a strange sense of depth; an observer can stare into the shell, as if looking into the shifting depths of an ocean. Prerequisite: The calming property can be applied only to armor made from sentira. Activation: The powers of calming armor are automatically activated when it is worn. Effect: Calming armor grants its wearer a +5 competence bonus on Concentration checks. Aura/Manifester Level: Minor telepathy. ML 5th. Construction: Craft Psionic Arms and Armor, empty mind (EPH 99), caster must be Inspired, Chosen, or kalashtar, 2,000 gp, 160 XP, 4 days. Price: +4,000 gp.
Dreadful
This special quality allows the wielder to change the form of his weapon. Description: The sentira shell of the armor is matte black. If anyone studies it, the surface seems to shift; it's as if the armor is formed from shadow, and something terrible is hidden just beneath, preparing to pull the observer into the depths. Prerequisite: The dreadful property can be applied only to armor made from sentira. Activation: The powers of dreadful armor come into effect any time the wearer is attacked. Effect: Anyone making a melee attack against the wearer of dreadful armor takes a -1 morale penalty on attack rolls and damage rolls. This is a mind-affecting fear effect. This penalty stacks with the penalty imposed by the Quori Dread feat (see page 118), though not with any other morale penalties. Aura/Manifester Level: Minor telepathy. ML 5th. Construction: Craft Psionic Arms and Armor, aversion (EPH 79), caster must be Chosen, Inspired, or kalashtar, cost varies. Price: +1 bonus.
Vengeful
Vengeful armor harnesses and amplifies the wearer's desire for revenge on those who wrong him. Description: The armor shell is the color of fresh blood, and it appears wet to the touch (although it is not). Anyone who strikes the wearer of the armor in melee combat feels an immediate telepathic surge of anger. Prerequisite: The vengeful property can be applied only to armor made from sentira. Activation: The power of vengeful armor is activated whenever the wearer takes damage or is targeted by a hostile spell, psionic power, or other aggressive effect. Effect: The wearer of vengeful armor receives a +2 morale bonus on attack rolls and damage rolls made against anyone who damaged her or targeted her with a hostile effect since her last turn. She also receives a +1 morale bonus on saving throws against effects generated by these enemies. Aura/Manifester Level: Minor telepathy. ML 5th. Construction: Craft Psionic Arms and Armor, prowess (EPH 125), caster must be Chosen, Inspired, or kalashtar, cost varies. Price: +1 bonus.

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