Excerpts 02/12/2007


Secrets of Sarlona Excerpts
By Keith Baker, Scott Fitzgerald Gray, Glenn McDonald, and Chris Sims



The mysteries and unknown await exploration in Secrets of Sarlona. Take a few moments to look at some excerpts, which reveal a few things about Sarlona, such as a couple of adventure sites, some interesting people, new feats you can use, and a new item called emotional armor. Then, when you crave to learn more, go find a copy of Secrets of Sarlona and start learning even more about this part of Eberron.

Du'ulora Champion

The du'ulora are the warlords of the quori, and their vessels are among the mightiest soldiers the Inspired can bring to bear. The vital kintams and the most elite units of the Sleeping Sword are usually commanded by du'ulora Inspired. They are also found as the bodyguards of especially important bastion lords.

A du'ulora champion uses ubiquitous vision any time he believes he is in danger. He maintains his psi-like inertial armor (+8 to AC) at all times. If he has time to prepare for combat, he uses animal affinity (8 pp, 12 minute duration, +4 to Strength and Constitution) and force screen (9 pp, 12 minute duration, +6 to AC). By spending 9 pp, he can use expansion to increase his size to Huge for 12 minutes.

This character is designed as a combatant. A du'ulora general should replace Heroic Spirit and Speed of Thought with Leadership (DMG 106) and Inspirational Leadership (Heroes of Battle). A few du'ulora champions also have levels in the legendary leader prestige class.

Du'ulora Champion CR 13
Du'ulora Inspired psychic warrior 12
LE Medium humanoid (human, psionic)
Action Points 3
Init +2; Senses Listen +15, Spot +24
Languages Common, Infernal, Quori, Riedran
AC 19, touch 12, flat-footed 17
(+2 Dex, +7 armor)
hp 81 (12 HD)
Resist exorcism (as 22 HD creature)
Fort +12, Ref +8, Will +11; dual mind (single reroll of failed Will save)
Speed 30 ft. (6 squares), 40 ft. while psionically focused
Melee +2 deep crystal spiked chain +13/+8 (2d4+5)
Base Atk +9; Grp +11
Atk Options Combat Expertise, deep crystal weapon (expend 2 pp, +2d6), Greater Psionic Weapon (expend focus, +4d6), Improved Trip, Power Attack
Combat Gear dorje of body adjustment
Power Points/Day: 85; Psychic Warrior Powers Known (ML 12th):
4th -- energy adaption, psionic dimension door, weapon of energy
3rd -- greater concealing amorpha, hostile empathic transfer (DC 18), ubiquitous vision
2nd -- animal affinity, hustle, psionic darkvision
1st -- expansion, force screen, inertial armor
Psi-Like Abilities (ML 10th):
At will -- far hand (range 60 feet, 15 pounds), mindlink, psionic rage (DC 18)
3/day -- id insinuation (4 targets, DC 19), inertial armor (+8 AC), psionic scent, psionic true seeing, trace teleport (range 200 feet)
1/day -- body adjustment (4d12), recall agony (9d6, DC 20)
Abilities Str 14, Dex 14, Con 14, Int 15, Wis 20, Cha 19
Feats Combat Expertise[B], Exotic Weapon Proficiency (spiked chain)[B], Greater Psionic Weapon[EPH,B], Heroic Spirit[ECS], Improved Trip[B], Power Attack, Psionic Meditation[EPH], Psionic Weapon[EPH,B], Quicken Power[EPH], Speed of Thought[EPH]
Skills Autohypnosis +32, Bluff +15, Concentration +28, Diplomacy +17, Disguise +5 (+7 to impersonate humans or act in character), Intimidate +28, Knowledge (the planes) +8, Knowledge (psionics) +10, Listen +15, Move Silently +14, Psicraft +10, Search +19, Sense Motive +17, Sleight of Hand +7, Spot +24, Survival +17
Possessions combat gear plus faceted personality (Dexterity) +2, faceted personality (Wisdom) +2, glamerweave cloak of resistance +2, +2 deep crystal spiked chain, glamerweave noble's outfit
Exorcised Absent the quori spirit, the champion has the following ability scores: Str 14, Dex 14, Con 14, Int 10, Wis 17, Cha 10. His skills are Autohypnosis +15, Bluff +4, Climb +6, Concentration +15, Diplomacy +9, Intimidate +11, Knowledge (psionics) +1, Listen +3, Search +2, Spot +9.
Psi-Like Abilities Psi-like abilities manifest as if powered by power points equal to the manifester level (EPH 184). Psionic rage is identical to the rage spell, but it is 4th level and can be used against an unwilling target. When a du'ulora uses id insinuation, add +10 to the d% roll to determine actions each round.
Hook "I strike with the force of Riedra."

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