| General Feats |
Prerequisites |
Benefit |
| Ascetic Stalker[1] |
Ki power, ki strike (magic) |
Monk and ninja levels stack for unarmed strike damage and ki pool |
| Cool Head |
Any two mental skill tricks |
Learn two mental skill tricks and increase skill trick limit by one |
| Daredevil Athlete |
-- |
Gain +5 competence bonus on physical skill check 3/day |
| Daring Outlaw |
Grace +1, sneak attack +2d6 |
Rogue and swashbuckler levels stack for grace, dodge bonus, and sneak attack |
| Daring Warrior2 |
Grace +1, Weapon Specialization |
Fighter and swashbuckler levels stack for grace, dodge bonus, and feats |
| Deadly Defense[2] |
-- |
+1d6 damage with light weapons when fighting defensively |
| Expanded Ki Pool |
Ki power |
Gain three extra uses of your ki power |
| Enduring Ki |
Ki power |
Spend extra use of ki to add 1 round to duration |
| Freerunner |
Any two movement skill tricks |
Learn two movement skill tricks, increase skill trick limit by one |
| Improved Familiar |
Ability to acquire a new familiar, compatible alignment, sufficiently high arcane spellcaster level |
Gain better familiar |
| Improved Skirmish[3] |
Skirmish +2d6/+1 AC |
Move 20 feet to gain +2d6 points of damage, +2 AC |
| Martial Stalker[2] |
Proficiency with all martial weapons, ki power |
Fighter and ninja levels stack for ki pool, AC bonus, and feats |
| Master Spellthief |
Ability to cast 2nd-level arcane spells, steal spell |
Spellthief and arcane spellcaster levels stack for steal spell and arcane caster level; cast arcane spells in light armor |
| Poison Expert |
Poison use, Craft (poisonmaking) 8 ranks |
Your poisons' save DC is 1 higher |
| Poison Master |
Poison use, Craft (poisonmaking) 8 ranks, Poison Expert |
Your poisons deal +1 damage/die |
| Psithief |
Manifester level 1st, steal spell |
Steal power points instead of spells; gain new class skills |
| Savvy Rogue |
Rogue level 10th |
Your rogue special abilities improve |
| Sure Hand |
Any two manipulation skill tricks |
Learn two manipulation skill tricks and increase skill trick limit by one |
| Sweet Talker |
Any two interaction skill tricks |
Learn two interaction skill tricks, increase skill trick limit by one |
| Swift Ambusher[3] |
Skirmish +1d6/+1 AC, sneak attack +1d6 |
Rogue and scout levels stack for skirmish bonuses |
| Swift Hunter[3] |
`Favored enemy, skirmish +1d6/+1 AC |
Ranger and scout levels stack for skirmish bonuses, favored enemies |
| Ambush Feats |
Prerequisites |
Benefit |
| Concussion Attack |
Sneak attack +3d6 |
Trade 2d6 sneak attack damage to apply -2 penalty to opponent's Int checks and Wis checks |
| Deafening Strike |
Sneak attack +4d6 |
Trade 3d6 sneak attack damage to deafen target for 3 rounds |
| Disemboweling Strike |
Sneak attack +5d6, Weapon Focus (any slashing) |
Trade 4d6 sneak attack damage to deal 1d4 Con damage |
| Eldritch Erosion |
Sneak attack +4d6, Knowledge (arcana) 1 rank |
Trade 3d6 sneak attack damage to reduce SR/PR by 5 |
| Head Shot |
Sneak attack +6d6, Weapon Focus (any bludgeoning) |
Trade 5d6 sneak attack damage to confuse target for 1 round |
| Impeding Attack |
Sneak attack +4d6 |
Trade 3d6 sneak attack damage to apply -2 penalty to opponent's Str checks and Dex checks |
| Merciful Strike |
Sneak attack +2d6 |
Trade 1d6 sneak attack damage to deal nonlethal damage |
| Mind Drain |
Power point reserve, sneak attack +2d6 |
Trade 1d6 sneak attack damage to drain power points |
| Persistent Attacker |
Sneak attack +5d6 |
Trade 4d6 sneak attack damage to allow sneak attack in next round |
| Throat Punch |
Improved Unarmed Strike, sneak attack +3d6 |
Trade 2d6 sneak attack damage to hinder target's speech sneak attack +3d6 for 3 rounds |