Excerpts 12/07/2006


Fiendish Codex II Excerpts
By Robin D. Laws and Robert J. Schwalb



The evil that finds you might not be the one that you expect. Learn more about devils and their insidious ways in Fiendish Codex II, where both Dungeon Masters and players alike can find something useful to either enhance the evil of their devilish villains or fight it. For a sample of what's in store for you in this tome, take a look at Dis, a list of new feats, the hellfire warlock prestige class, a list of new spells, and the assassin devil.

New Spells (Chapter 3: Game Rules)

The following section includes a selection of spells that enable you to better combat devils or tap the energies of Hell to increase your power.

Investiture Spells

The investiture descriptor indicates a category of spells that invest the essence of an outsider into a mortal. Unlike other spells, effects gained from different (though not the same) investiture spells stack. So, two different investiture spells that grant resistance to fire 5 to the same target would actually grant a total resistance of 10. However, investiture spells are intense and draining.Targets of these spells are fatigued for 1 minute once the duration expires (or the spell is dispelled or ended through some other means). If an investiture spell expires on a target fatigued from a previous investiture spell, the duration of the fatigue increases by 1 minute.

Blackguard Spells

1st Level

Investiture of the Spined Devil: Target can launch up to three spikes at once.

2nd Level

Devil's Eye: See through magical darkness up to 30 ft.
Investiture of the Bearded Devil: Target deals extra melee damage each round
that it hits a foe.
Investiture of the Chain Devil: Target gains +5-ft. reach and extra attack of opportunity.

3rd Level

Investiture of the Amnizu: Target can deal 1d4 Int damage with a touch.
Investiture of the Erinyes: Target can force foes to move closer and take no action.
Investiture of the Harvester Devil: Target can deal lingering wounds with melee attacks.
Investiture of the Steel Devil: Target gains profane bonus on attacks and to AC.

4th Level

Investiture of the Barbed Devil: Target can deal extra damage when grappling.
Investiture of the Malebranche: Target gains powerful charge ability.
Investiture of the Narzugon: Target gains a paralyzing gaze attack.
Investiture of the Orthon: Target disrupts extradimensional movement within 20 feet
and automatically deals sonic damage to attackers.

Cleric Spells

2nd Level

Denounce: Target outsider takes -4 on attacks, saves, and checks.
Investiture of the Spined Devil: Target can launch up to three spikes at once.

3rd Level

Devil's Eye: See through magical darkness up to 30 ft.
Investiture of the Bearded Devil: Target deals extra melee damage each round
that it hits a foe.
Investiture of the Chain Devil: Target gains +5-ft. reach and extra attack of opportunity.

4th Level

Investiture of the Amnizu: Target can deal 1d4 Int damage with a touch.
Investiture of the Erinyes: Target can force foes to move closer and take no action.
Investiture of the Harvester Devil: Target can deal lingering wounds with melee attacks.
Investiture of the Steel Devil: Target gains profane bonus on attacks and to AC.

5th Level

Investiture of the Narzugon: Target gains a paralyzing gaze attack.
Investiture of the Orthon: Target disrupts extradimensional movement within
20 feet and automatically deals sonic damage to attackers.

6th Level

Investiture of the Barbed Devil: Target can deal extra damage when grappling.
Investiture of the Malebranche: Target gains powerful charge ability.

7th Level

Investiture of the Ice Devil: Target deals +1d6 cold damage and slows foes
with successful melee attacks.

8th Level

Investiture of the Horned Devil: Target stuns foes with successful melee attack.

9th Level

Investiture of the Hellfire Engine: Target gains iron body and 8d10 breath
weapon of hellfire.
Investiture of the Pit Fiend: Target gains powerful claw attacks, ability to
inflict disease, or ability to inflict terror.
Righteous Exile: Deal damage to evil creatures and banish evil outsiders.

Cleric Domain

Diabolic Domain

Deities: Asmodeus, Baalzebul, Mammon, Mephistopheles.

Granted Power: Once per day, as an immediate action, add your class level as a bonus on a single Bluff, Diplomacy, Intimidate, or Sense Motive check.

Diabolic Domain Spells

1 Protection from Good: +2 to AC and saves, counter mind control, hedge out good elementals and outsiders.
2 Devil's Eye: See through magical darkness up to 30 ft.
3Devil's Ego: Gain +4 to Cha and change type to outsider for 1 min./level.
4 Hellfire: Explosion of infernal fire deals 1d8 damage/2 levels in 10-ft.radius.
5 Planar Binding, Lesser: Traps extraplanar creature of 6 HD or less until it performs a task.
6Planar Binding: As lesser planar binding, but up to 12 HD.
7 Hellfire Storm: Explosion of infernal fire deals 1d8 damage/level in 20-ft.radius.
8 Demand: As sending, plus you can send suggestion.
9 Investiture of the Pit Fiend: Target gains powerful claw attacks, ability to inflict disease, or ability to inflict terror.

Paladin Spell

2nd Level

Denounce: Target outsider takes -4 on attacks, saves, and checks.

Sorcerer/Wizard Spells

2nd Level

Trans Investiture of the Spined Devil: Target can launch up to 3 spikes at once.

3rd Level

Trans Devil's Eye: See through magical darkness up to 30 ft.
Investiture of the Bearded Devil: Target deals extra melee damage each
round that it hits a foe.
Investiture of the Chain Devil: Target gains +5-ft.reach and extra attack of opportunity.

4th Level

Trans Investiture of the Amnizu: Target can deal 1d4 Int damage with a touch.
Investiture of the Erinyes: Target can force foes to move closer and take no action.
Investiture of the Harvester Devil: Target can deal lingering wounds with
melee attacks.
Investiture of the Steel Devil: Target gains profane bonus on attacks and to AC.

5th Level

Trans Investiture of the Narzugon: Target gains a paralyzing gaze attack.
Investiture of the Orthon: Target disrupts extradimensional movement within
20 feet and automatically deals sonic damage to attackers.

6th Level

Trans Investiture of the Barbed Devil: Target can deal extra damage when grappling.
Investiture of the Malebranche: Target gains powerful charge ability.

7th Level

Trans Investiture of the Ice Devil: Target deals +1d6 cold damage and slows
foes with successful melee attacks.

8th Level

Trans Investiture of the Horned Devil: Target stuns foes with successful melee attack.

9th Level

Trans Investiture of the Hellfire Engine: Target gains iron body and 8d10
breath weapon of hellfire.
Investiture of the Pit Fiend: Target gains powerful claw attacks, ability to inflict
disease, or ability to inflict terror.

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