Excerpts 11/10/2006


Cityscape Excerpt
By Ari Marmell and C. A. Suleiman



Even as urban areas can have a much different set of challenges than frigid plains or arid deserts, each city (and even area of a city) can have its own special qualities and atmosphere. Find out a bit of what you have in store in these excerpts from Cityscape, which includes information about Blackwall, various districts, new spells, the villain called the Symbol, and the siege golem. If you're curious about the topics covered in this book, please take a look at the Table of Contents we provided earlier!

New Spells

The city has its own hazards to deal with, its own hurdles to work around, and its own mystical flow. Spellcasters have developed quite a few techniques and methods for dealing with the urban environment. Some are truly useful only in cities, while others are of broader utility.

Assassin Spells

1st Level

Secret Weapon: Makes hidden weapon almost impossible to detect.

2nd Level

False Peacebond: As peacebond, but subject can draw weapon freely.

Bard Spells

1st Level

Detect Weaponry: Reveals weapons within 60 feet.

Secret Weapon: Makes hidden weapon almost impossible to detect.

4th Level

Leomund's Spacious Carriage: Summons carriage and horses to pull it.

Blackguard Spells

1st Level

Secret Weapon: Makes hidden weapon almost impossible to detect.

2nd Level

False Peacebond: As peacebond, but subject can draw weapon freely.

Cleric Spells

1st Level

Detect Weaponry: Reveals weapons within 60 feet.

Peacebond: Weapon is impossible to draw.

4th Level

Summon Pest Swarm: Summons swarm of urban animals and vermin.

5th Level

Zone of Peace: As peacebond, but affects all weapons in area.

Druid Spells

1st Level

Impeding Stones: Earthen ground and cobblestones crack and shift, hampering foes.

4th Level

Summon Pest Swarm: Summons swarm of urban animals and vermin.

Hexblade Spells

1st Level

Detect Weaponry: Reveals weapons within 60 feet.

Peacebond: Weapon is impossible to draw.

Paladin Spells

1st Level

Detect Weaponry: Reveals weapons within 60 feet.

Peacebond: Weapon is impossible to draw.

Ranger Spell

1st Level

Impeding Stones: Earthen ground and cobblestones crack and shift, hampering foes.

Sorcerer/Wizard Spells

1st Level

Div Detect Weaponry: Reveals weapons within 60 feet.

Illus Secret Weapon: Makes hidden weapon almost impossible to detect.

Trans Peacebond: Weapon is impossible to draw.

2nd Level

Trans False Peacebond: As peacebond, but subject can draw weapon freely.

4th Level

Conj Leomund's Spacious Carriage: Summons carriage and horses to pull it.

Summon Pest Swarm: Summons swarm of urban animals and vermin.

5th Level

Trans Zone of Peace: As peacebond, but affects all weapons in area.

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