Excerpts 11/06/2006


Dragonmarked Excerpt
By Keith Baker, Michelle Lyons and C.A. Suleiman



Learn more about dragonmarks and those marked by them in Dragonmarked, an accessory for the Eberron campaign setting. Within this book you'll find prestige classes, feats, items, and further information detailing the various houses, among other useful topics. To get a taste of what's in store for you, take a look at these excerpts, which include information about House Cannith, the silver key prestige class, new feats, and several items. If you're curious about the topics covered in this book, please peruse the Table of Contents we provided earlier!

TABLE 3-1: NEW FEATS

General Feats Prerequisites Benefit
Ashbound Mark Ashbound, any true or aberrant dragonmark +2 on spell save DCs against creatures that cast arcane spells; +1 on attacks against such creatures
Bane of Argonnessen* Any Siberys dragonmark Magic weapon you wield deals +2d6 damage to dragons and dragonblood creatures
Breath of Siberys Breath weapon class feature, any true dragonmark Your breath weapon deals extra damage
Cannith Forgecraft Craft (armorsmithing, blacksmithing, or sculpting) 4 ranks, any Mark of Making Reroll a Craft check 1/week; reduce time and cost to repair constructs; repair more damage to warforged
Dragonmark Adept Any lesser true dragonmark Gain new lesser mark power, and use another that you already possess 1 additional time/day
Dragonmark Battlestrike Any true dragonmark Spend 1 action point to deal extra damage to dragonmarked foe
Dragonmark Fist Improved Unarmed Strike, any true or aberrant dragonmark Spend 1 action point to automatically deal maximum damage with an unarmed strike
Dragonmark Mastery Any true dragonmark Spend 1 action point to use a dragonmark power as a swift or immediate action
Dragonmark Prodigy Any least true dragonmark Gain new least mark power, and use another that you already possess 1 additional time/day
Dragonmark Rage Ability to rage or frenzy, any true or aberrant dragonmark You gain fast healing while raging
Dragonmark Smite Ability to make a smite attack, any true dragonmark Spend 1 action point when you smite a foe to render it dazed, prone, or unconscious
Dragonmark Spellturning Any true dragonmark Spend 1 action point to turn a spell or spell-like ability back upon the original caster
Dragonmark Visionary Any greater true dragonmark Gain new greater mark power, and use another that you already possess 1 additional time/day
Dragonmarked Summoner Spell Focus (conjuration), any true dragonmark Creatures you summon gain a deflection bonus to AC
Eldritch Dragonbane Ability to invoke an eldritch blast, any true or aberrant dragonmark Your eldritch blast deals extra damage to dragons and creatures with the dragonblood subtype
Eldritch Mark Ability to invoke an eldritch blast, any true or aberrant dragonmark Spend 1 action point to render a target flat-footed with your eldritch blast
Evoker's Mark Spell Focus (evocation), any true or aberrant dragonmark Spend 1 action point to empower an evocation spell
Eye of Medani Any Mark of Detection Reroll one Spot check 1/day; reduce miss chances
Feral Mark Any Mark of Handling Reroll a Handle Animal check 1/day; give one or more creatures +4 to Str and Dex
Gatekeeper's Mark Gatekeeper Initiate, any true dragonmark +2 on save DCs against aberrations; spend 1 action point for +4 insight bonus on save against aberration's attack
Grace of Ghallanda Any Mark of Hospitality Spend 1 action point to oppose attack roll with Diplomacy check
Greater Aberrant Dragonmark Lesser Aberrant Dragonmark, 12 ranks in any two skills Gain new spell-like ability and use other aberrant dragonmark powers 1 additional time/day
Greensinger's Mark Greensinger Initiate, wild shape, any true dragonmark Your natural weapons deal +2d6 damage to aberrations and evil outsiders
Healing Strike Any Mark of Healing Reroll Heal check 1/day; if you successfully attack a foe, spend 1 action point to heal yourself or an adjacent ally
Heart of Siberys Siberys Mark of Healing or Siberys Mark of Sentinel Stabilize dying character within 30 ft. as a swift action; transfer hit points to the stabilized character
Hunter's Mark Favored enemy, any true dragonmark Favored enemy bonuses increase by 1
Improved Draconic Aura Draconic aura, any true dragonmark Spend 1 action point to increase bonus of draconic aura
Lesser Aberrant Dragonmark Aberrant Dragonmark, 9 ranks in any two skills Gain new spell-like ability and use other aberrant dragonmark powers 1 additional time/day
Mark of the Dauntless Any true dragonmark You cannot be dazed or stunned; remove similar conditions afflicting others by touch
Mark of Deflection Any lesser, greater, or Siberys dragonmark Gain a deflection bonus to AC
Mark of Destiny Any Siberys dragonmark Spend 1 action point to gain bonus on attack rolls and weapon damage rolls equal to your heir of Siberys class level for 1 round
Mark of Madness Any aberrant dragonmark Confuse a creature, as lesser confusion, 3/day as a swift action
Mark of Purity Divine health or purity of body, any true dragonmark You cannot be sickened or nauseated; remove similar conditions afflicting others by touch
Mark of the Recovery Any true dragonmark When disabled or dying, expend a dragonmark power as an immediate action to heal yourself
Mark of Resilience Any true or aberrant dragonmark Spend one use of a dragonmark power to gain a bonus on a saving throw
Mark of Stars Any Siberys dragonmark You are never surprised or flat-footed; +2 to AC, Ref saves
Mark of Truth Any true dragonmark Deal +2d6 damage against creatures with aberrant dragonmarks
Mark of Twelve Moons Any true lesser, greater, or Siberys dragonmark Gain +1 inherent bonus to ability score, +10 bonus on Control Shape checks.
Mark of Vengeance Any aberrant dragonmark Deal +1d6 damage against creatures with true dragonmarks, heal an equal amount of damage
Mark of Vermin Any aberrant dragonmark Use any druid or ranger spell that targets animals against vermin; speak with vermin 1/day
Mark of the Wilderness Warden Initiate, any true dragonmark Ignore movement penalties caused by difficult terrain
Mark of Xoriat Mark of Madness, any aberrant dragonmark You gain DR 5/byeshk
Master of Wards Any Mark of Warding Reroll a Search check 1/day; grant one or more creatures energy resistance 10
Mighty Dragonmark Any true or aberrant dragonmark Save DCs of your dragonmark powers increase by 1, caster level increases by 2
Nightborn Dragonmark Any true or aberrant dragonmark +1 on attacks, saving throws, skill checks, ability checks, and level checks at night
Orien Battle Stride Any Mark of Passage +4 bonus on checks to resist bull rush, overrun, and trip attempts; take 5-foot step when foe misses you with attack
Protective Mark Any true dragonmark Gain DR 5/magic; spend 1 action point to improve DR for 1 round
Quicken Dragonmark Least Dragonmark Use any least dragonmark power as a swift action
Quill of Sivis Any Mark of Scribing Reroll a Decipher Script or Forgery check 1/day; +2 bonus on some Use Magic Device checks; you don't trigger certain magic traps
Sentinel Stance Any Mark of Sentinel Reroll a Sense Motive check 1/day; allies adjacent to you gain bonus to AC and on Reflex saves
Shield of Siberys Any true dragonmark Sense aberrant dragonmarked creatures within 60 ft.; gain spell resistance against aberrant mark powers
Storm's Riposte Any Mark of Storm Spend 1 action point to attack a foe that has just attacked you, deal extra electricity or sonic damage
Stormrider Any Mark of Storm Reroll Balance check 1/day, take 10 on Balance checks when threatened or distracted; gain resistance to electricity and sonic
Trap Warden Any Mark of Finding Reroll Search or Disable Device check 1/day; gain a bonus on Reflex saves and to AC against traps
Umbral Mark Any Mark of Shadow Reroll Hide check 1/day; chance to negate extra damage from a critical hit or sneak attack
Unlock Dragonmark Any least, lesser, or greater true dragonmark Spend 1 action point to use a different spell-like ability granted by your dragonmark
Ward of Khyber Any aberrant dragonmark Make your aberrant dragonmark invisible for 1 hour/level; gain SR against spell-like abilities of true dragonmarks
Winter's Mark Child of Winter, any aberrant dragonmark Use death touch 1/day

* A fighter can select this feat as one of his fighter bonus feats.

Recent Excerpts
(MORE)
Recent Articles
(MORE)

About Us Jobs New to the Game? Inside Wizards Find a Store Press Help Sitemap

©1995- Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All Rights Reserved.

Terms of Use-Privacy Statement

Home > Games > D&D > Articles 
You have found a Secret Door!
Printer Friendly Printer Friendly
Email A Friend Email A Friend
Discuss This ArticleDiscuss This Article