Excerpts 09/12/2006


Dragon Magic Excerpt



By Owen K. C. Stephens and Rodney Thompson

The material you'll find in Dragon Magic changes the way dragons you can use dragons in a D&D campaign by suggesting a stronger connection between them and the various humanoid races. Find out more about this book, which can help you allow dragons openly share their magical secrets with humans and the other core races. The excerpts below include a list of feats, the dragonfire adept (and breath effects), draconic soulmelds, and statistics for the blazewyrm.

Draconic Soulmelds

The soul energy of dragonkind burns more brightly than in perhaps any other kind of creature. Historically, even the most skilled meldshapers (see Magic of Incarnum) have found themselves incapable of channeling pure draconic soul energy. A rare few characters, though, tap into their own draconic heritage to shape incarnum composed entirely of the souls of dragonkind.

These new draconic soulmelds are intended for use by meldshapers who seek to access the powers of dragons or expect to face draconic enemies. They follow the normal format and rules for soulmelds, with one exception: Only characters of the dragonblood subtype can shape a soulmeld with the draconic descriptor. The source of the meldshaper's draconic blood -- whether his race, a template, a class feature, or a feat -- doesn't matter. Draconic incarnum cares only that the meldshaper shares some small bit of definable heritage with the dragons of old.

Claws of the Wyrm

Descriptors: Draconic

Classes: Soulborn, totemist

Chakra: Arms, hands (totem)

Saving Throw: None

A pair of dragonlike arms, wreathed in blue fire, hover above your own arms and mimic your actions. The arms have long, sharp talons of cerulean light.

This soulmeld draws on the most basic of draconic attack forms, granting you claws that deal damage of 1d6 points if you are Medium, 1d4 if you are Small, or 1d8 if you are Large, plus your Strength modifier. You can attack with one claw as a standard action or with both claws as a full-round action (using your full base attack bonus). If you already have claw attacks, use either your normal claw damage or the damage given for this soulmeld, whichever is higher.

Essentia: For every point of essentia invested in your claws of the wyrm, you gain a +1 enhancement bonus on attack rolls and damage rolls made with the claws.

Chakra Bind (Arms)

The dragon arms settle onto your forearms, though the claws remain loose from your hands. The fire of the arms is reduced, but they glow with a dull inner light.

The threat range of your claws of the wyrm doubles (to 19-20). This benefit does not stack with any other effect that improves the threat range of your claw attacks.

Chakra Bind (Hands)

The dragon claws bind to your hands, lengthening and growing serrated spines.

The damage dealt by your claws of the wyrm improves by one step (from 1d6 to 1d8, if you are Medium). If you already have claw attacks, use either your normal claw damage or the damage given for this bind, whichever is higher.

Chakra Bind (Totem)

The dragon arms become more fleshlike and animated, growing up toward your back and linking with your shoulder blades. Hard, bright scales spread over your shoulders, upper chest, and upper arms.

You gain a climb speed equal to 1/2 your base land speed (rounded up to the nearest 5-foot increment).

Dragon Mantle

Descriptors: Draconic

Classes: Soulborn, totemist

Chakra: Heart, shoulders (totem)

Saving Throw: None

Incarnum forms heavy plates of armor that resemble blue dragonhide. The plates hover above your back and shoulders, having an almost winglike appearance.

You draw on the incarnum of the mightiest dragons to increase your resilience. You gain a +2 enhancement bonus on Fortitude saves.

Essentia: You gain resistance to acid, electricity, fire, and cold equal to 3 x the number of points of essentia invested in this soulmeld. If you already have resistance to any of these energy types from another source, it stacks with the resistance granted by this chakra bind.

The blue dragonhide plate armor fuses with your torso, invigorating your entire body with draconic energy.

Chakra Bind (Heart)

The blue dragonhide plate armor fuses with your torso, invigorating your entire body with draconic energy.

You gain fast healing equal to the number of points of essentia invested in this soulmeld. This fast healing functions only when you are at or below half your full normal hit points.

Chakra Bind (Shoulders)

The blue dragonhide plate armor fits tightly to your shoulders and runs down your back and across your upper arms.

You gain damage reduction X/magic, where X equals the number of points of essentia you have invested in your dragon mantle.

As long as at least 1 point of essentia is invested in this soulmeld, your natural attacks overcome damage reduction as if they were magic weapons.

Chakra Bind (Totem)

Long, draconic wings sprout from the shoulders of your blue dragonhide plate armor.

You can extend wings from this soulmeld to gain the ability to fly a short distance (poor maneuverability) as a move action. You can fly up to 10 feet for each point of essentia you have invested in your dragon mantle, though you must begin and end each such move on a solid surface or you fall.

Dragon Tail

Descriptors: Draconic

Classes: Incarnate, totemist

Chakra: Feet, waist (totem)

Saving Throw: See text

Incarnum forms a row of dragon vertebrae floating inches from your own spine. Ribs grow from the vertebrae, creating a cloak that conceals your back. The cloak continues to grow behind you, extending into a long dragon tail.

You form a draconic tail that can strike foes, dealing 1d8 points of bludgeoning damage + your Strength modifier. You can make one attack per round with the tail as a standard action. The tail does not threaten a space, cannot be used to make attacks of opportunity, and cannot be used if you are grappled.

Essentia: For every point of essentia invested in your dragon tail, the tail's attack gains a +1 enhancement bonus on attack rolls and damage rolls.

Chakra Bind (Feet)

The tail of this soulmeld grows broad and thick.

The dragon tail provides you with a measure of stability. You gain a +2 competence bonus on Balance and Swim checks. For each point of essentia invested in your dragon tail, the bonus improves by 2.

Chakra Bind (Waist)

The vertebrae fuse to your back, the ribs blending into your own. The tail becomes lively and animate, constantly twitching from side to side.

The dragon tail has reach as if it were a reach weapon sized for you, though it still can't be used to make attacks of opportunity. Its damage dealt increases to 2d6 points + 1-1/2 x your Strength bonus.

Chakra Bind (Totem)

The tail takes on the appearance of flesh and bone and becomes more agile and animated.

As a standard action, you can make a tail sweep. All creatures adjacent to you automatically take damage as if they had been struck by your dragon tail (Reflex half).

Dragonfire Mask

Descriptors: Draconic, Fire

Classes: Totemist

Chakra: Brow, throat (totem)

Saving Throw: See text

Incarnum forms a dragon head of dull blue fire that wreaths your head and floats above your shoulders. It stares straight ahead, its expression unchanging. The eyes and mouth of the dragon head are full of brighter, flickering fire that shoots out light.

Dragons are renowned for their amazing visual acuity and unsettling presence, but even more so for their devastating breath weapons. This soulmeld combines all three aspects into a single potent mask. Totemists revel in the normal benefits they receive from this soulmeld and the effect its appearance can have on the meek and fearful.

You gain low-light vision while this soulmeld is shaped. If you already have low-light vision, you gain no additional benefit.

Essentia: For every point of essentia invested in your dragonfire mask, you gain a +2 competence bonus on Spot checks.

Chakra Bind (Brow)

Your own eyes flicker with the same flames that burn within your dragon head.

You gain darkvision out to 60 feet (or your existing darkvision extends another 30 feet).

Chakra Bind (Throat)

A seething ring of fire encircles your neck, and wisps of smoke occasionally burst from the dragon head.

You gain the ability to emit a fiery breath weapon as a standard action. The breath weapon is a 30-foot cone that deals 2d6 points of fire damage + an extra 1d6 points of fire damage for every point of essentia invested in your dragonfire mask. Targets are allowed a Reflex save for half damage. After using your breath weapon, you must wait 1d4 rounds before you can use it again.

Chakra Bind (Totem)

The dragon head becomes a solid blue mask, forming a hollow shape that completely encloses your head at a distance. Fire still trails from its eyes and open mouth.

You can emanate an aura of frightful presence once per round as a swift action. All creatures within 10 feet with fewer Hit Dice than you become shaken for 1 round. A successful Will save negates the effect and renders the creature immune to the frightful presence of this soulmeld for 24 hours. For every point of essentia you have invested in your dragonfire mask, the radius of the frightful presence increases by 10 feet, and its duration increases by 1 round.

Elder Spirit

Descriptors: Draconic

Classes: Incarnate

Chakra: Crown, soul

Saving Throw: None

A serpentine dragon of blue fire coils in the air above your head, twisting and undulating in response to your own movements.

Any dragonblooded creature has a link, however tenuous, to the spirit of a full-blooded dragon ancestor. This soulmeld calls on that ancient link to bring forth a wisp of the dragon's soul. You gain a +4 insight bonus on Knowledge (arcana), Knowledge (history), and Use Magic Device checks, and you can make these checks untrained.

Essentia: Every point of essentia you have invested in your elder spirit increases the insight bonus by 2.

Chakra Bind (Crown)

The dragon coils around your forehead, its facial expression matching your own.

You are immune to frightful presence, sleep, and paralysis effects as if you were a dragon. You gain a +4 insight bonus on Intimidate checks; each point of essentia invested in your elder spirit increases this bonus by 2.

Chakra Bind (Soul)

The dragon becomes a symbol on a heraldic device of blue fire that settles onto your chest.

You gain blindsense out to 5 feet per point of essentia invested in your elder spirit.

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