Excerpts 09/12/2006


Dragon Magic Excerpt



By Owen K. C. Stephens and Rodney Thompson

The material you'll find in Dragon Magic changes the way dragons you can use dragons in a D&D campaign by suggesting a stronger connection between them and the various humanoid races. Find out more about this book, which can help you allow dragons openly share their magical secrets with humans and the other core races. The excerpts below include a list of feats, the dragonfire adept (and breath effects), draconic soulmelds, and statistics for the blazewyrm.

Dragonfire Adept Breath Effects

The breath effects available to dragonfire adepts (see page 24) are described below. Each description starts with the minimum level at which the breath effect can be selected.

Acid Breath

Minimum Level: 5th

Your breath weapon deals acid damage instead of fire damage.

Cloud Breath

Minimum Level: 10th

Your breath weapon takes the form of a 20-foot-radius spread, centered on you. You can choose to apply any one other breath effect that you know to the same breath weapon, as long as it can be applied to a cone-shaped breath weapon. For example, you could create a cloud of cold (with Frost Breath) or sleep (with Sleep Breath), but not a cloud of lightning or force.

Discorporating of Bahamut

Minimum Level: 15th

Your breath weapon loses its normal energy type and becomes a blue-white line of pure energy. This breath effect doubles the number of dice of damage normally dealt by your breath weapon (for example, from 7d6 to 14d6). In addition, any creature that is reduced to 0 or fewer hit points by the breath weapon is disintegrated (as the disintegrate spell). A successful Fortitude save halves the damage dealt. Unlike disintegrate, this breath effect has no effect on objects, even those made of force.

When you use Discorporating Breath of Bahamut, you also take a number of points of damage equal to twice your class level, which can't be lessened by damage reduction or any similar benefit. A non-good dragonfire adept instead takes damage equal to four times her class level.

You can apply this breath effect only to a line-shaped breath weapon. You must have a non-evil alignment to learn or use this invocation.

Enduring Breath

Minimum Level: 10th

Your breath weapon deals damage over 2 consecutive rounds. When you use Enduring Breath, the target takes the normal amount of damage from your breath weapon. In the next round, the same target takes half that amount of damage. For example, a creature that takes 22 points of damage from your breath weapon's initial use takes 11 more points of damage in the next round. A creature that takes no damage from the initial use (whether because of evasion, resistance, immunity, or any other reason) also takes no damage in the next round. No save is allowed against this damage.

Fivefold Breath of Tiamat

Minimum Level: 15th

As a full-round action, you create five different breath weapons simultaneously: a cone of acid, a cone of cold, a cone of fire, a line of acid, and a line of electricity. Each breath weapon deals damage equal to your normal breath weapon damage, and each one allows a Reflex save to halve the damage dealt.

When you use this breath effect, you also take a number of points of damage equal to twice your class level, which can't be lessened by damage reduction or any similar benefit. A non-evil dragonfire adept instead takes damage equal to four times her class level. In addition, you can't use any breath weapon in the round following the one in which you apply this breath effect.

You must have a non-good alignment to learn or use this invocation.

Force Breath

Minimum Level: 15th

Your breath weapon becomes a force effect. Its damage has no energy type, but it affects incorporeal creatures normally. You can apply this breath effect only to a line-shaped breath weapon.

Frost Breath

Minimum Level: 2nd

Your breath weapon deals cold damage instead of fire damage. You can apply this breath effect only to a cone-shaped breath weapon.

Lightning Breath

Minimum Level: 2nd

Your breath weapon deals electricity damage instead of fire damage. You can apply this breath effect only to a line-shaped breath weapon.

Paralyzing Breath

Minimum Level: 15th

Rather than dealing damage, your breath weapon paralyzes all creatures in its area for 1 round. A successful Fortitude save negates this effect.

You can apply this breath effect only to a cone-shaped breath weapon.

Shaped Breath

Minimum Level: 5th

You can choose to leave up to 4 squares within the area of your breath weapon unaffected by the breath weapon. Effectively, you create one or more small "safe zones" within the area of your breath weapon (typically to prevent it from affecting allies). These unaffected squares need not be adjacent to one another.

You can choose to apply any one other breath effect that you know to the same breath weapon.

Sickening Breath

Minimum Level: 2nd

Rather than dealing damage, your breath weapon sickens all creatures in its area for 2 rounds. A successful Fortitude save reduces the duration to 1 round.

You can apply this breath effect only to a cone-shaped breath weapon.

Sleep Breath

Minimum Level: 10th

Rather than dealing damage, your breath weapon puts all living creatures in its area to sleep for 1 round. Any creature that makes a successful Will save is instead exhausted for 1 round. Any creature whose Hit Dice exceeds your class level is unaffected by this breath weapon.

You can apply this breath effect only to a cone-shaped breath weapon.

Slow Breath

Minimum Level: 5th

Rather than dealing damage, your breath weapon slows all creatures in its area for 2 rounds. A successful Fortitude save reduces the duration to 1 round. A slowed creature can take a single move action or standard action each turn, but not both (nor can it take full-round actions). Additionally, it takes a -1 penalty to its Armor Class and on its attack rolls and Reflex saves. A slowed creature moves at half its normal speed (round down to the next 5-foot increment), which affects the creature's jumping distance as normal for decreased speed.

Multiple uses of this breath effect on the same creature don't stack; use only the longer duration. Slow Breath suppresses any haste effect on creatures in its area for the duration of the slow effect.

You can apply this breath effect only to a cone-shaped breath weapon.

Thunder Breath

Minimum Level: 10th

Your breath weapon deals sonic damage instead of fire damage. A successful Fortitude save halves the damage. You can apply this breath effect only to a cone-shaped breath weapon.

Weakening Breath

Minimum Level: 5th

Rather than dealing damage, your breath weapon imposes a -6 penalty to the Strength scores of all creatures in the area for 4 rounds. A successful Fortitude save reduces the duration to 2 rounds.

You can apply this breath effect only to a cone-shaped breath weapon.

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