The Year of the Dragons is upon us, and the Forgotten Realms setting has a few things to show us about those majestic and sometimes terrible creatures. In Dragons of Faerun this book, Dungeon Masters are given information on specific dragons of Faerûn and how they may interact with or fight against the players. Avid readers of our website will note that some of the dragons from the Wyrms of the North series written by Ed Greenwood and updated by Eric L. Boyd and Sean K Reynolds are mentioned or further updated in this book. Dungeon Masters also receive information on organizations that players can belong to or work against, like the evil Cult of the Dragon. Also included is information on how to run a campaign that features the Year of Rogue Dragons, the one time every thousand years the dragons of Faerûn rampage across the continent. The excerpts below include short history of dragonkind in the setting, the dragon Tchazzar, a few lair hazards, and two magic items.
Tchazzar, Chosen of Tiamat
CE male fiendish great wyrm red dragon
The Father of Chessenta has been brought back to life by the Dragon Queen and returned to the land. It is only a matter of time before all of Chessenta, Threskel, and Unther acknowledges the rule of the new Sceptenar of Cimbar.
Despite his many years, Tchazzar has the vigor of a powerful male red dragon in the prime of life. Unlike a typical great wyrm red dragon, his scales are the bright, glossy scarlet of a wyrmling, except along his wings where they are the color of obsidian. Tchazzar's eyes are pitch black orbs, and his horns are jet black with sharp, serrated edges.
Hoard: Tchazzar has claimed Cimbar's palace treasury as his hoard. Mixed coins worth 109,948 gp, blood of Tchazzar (set of 12 matched red tears, 1,000 gp each or 20,000 collectively), moonstones of Nanna-Sin (17 sacred moonstones, 50 gp each or 1,500 gp collectively), speaking stones of the Broken Pyramid (32 pieces of tomb jade found on the tongues of the Untheri sorcerers interred within, 1,000 gp each), tears of Talona (set of 3 matched king's tears, each depicting a lost priest-lich of Talona, 5,000 gp each or 25,000 gp collectively), 12 foot-tall gold statuettes depicting the god-kings of Unther during the Battle of the Gods (1,200 gp each), 8 bejeweled dragon eggs (1,500 gp each), 4 mithral chalices (800 gp each), 6 royal gowns adorned with tremairs (a pink variety of tremolite) (1,000 gp each), armor of Horus (+4 electricity resistance fire resistance scale mail), billet of Ultham (lesser rod of quickened metamagic), Chaathuulandroth's bulwark (+3 improved acid resistance dragonhide heavy shield), elixir of Horus-ReMag, eye of the Sceptenar (crystal ball with see invisibility), hammer of Ramman (+2 shocking burst thundering warhammer), lantern of revealing, phoenix helm[Mag], 25 +1 radiant holding[Mag] arrows, robe of stars, robe of the Dragon Queen (lesser vestments of power[Mag]), rod of fury +3[Mag], rod of splendor, scarab of protection, scarab of scintillating auras[Mag], scepter of Cimbar*, scroll of foresight, scroll of time stop, scroll of wish, serpent ring[SK], silver ankh of Ra[LE], staff of stunning (+3 knockback quarterstaff[Mag]), Tchazzar's claw-ring (ring of greater electricity resistance), wand of restoration (25 charges).
Lair: As the newly crowned Sceptenar of Cimbar, Tchazzar has reclaimed the Great Palace of Cimbar as his lair. The alabaster citadel sits atop a low hill in Old Cimbar in the shadow of the now-abandoned Great Temple of Gilgeam. Tchazzar had the Great Palace built to his specifications when he last ruled Chessenta, and its sprawling galleries easily accommodate the great wyrm's tremendous bulk.
Tactics: Convinced of his innate superiority over all living things, Tchazzar has no fear, but he sees physical conflict as beneath his godlike self. The Sceptenar of Cimbar surrounds himself with powerful minions he can dispatch to destroy any threat. On the rare occasions when he is physically threatened, Tchazzar's rage is unmatched, for he feels that his foes are undermining his hard-earned divine status. Such fights bring out his basest nature, and he wades into melee, using his physical weapons and breath weapon without thought of the cost to allies.
Known Allies: Although he serves as Tiamat's champion in Faerûn, Tchazzar keeps the Dragon Queen's church at arm's length, for he is not interested in calling attention to the fact that he operates at Tiamat's whim.
Tchazzar's closest allies are Gestaniius of the Dragonsword Mountains (LE female fiendish great wyrm blue dragon) and Skuthosiin "the Venomous" of the Methwood (LE male fiendish old green dragon cleric 1/unholy ravager of Tiamat[Dra] 6 [Tiamat]). Tchazzar consumed the other two members of Tiamat's Trinity during the Time of Troubles to complete the rebirthing of Tiamat. Like Tchazzar, Gestaniius and Skuthosiin were restored to life and returned to the land by the Dragon Queen reborn in fiendish form.
Known Enemies: As the Dragon Queen's Chosen (which is currently nothing more than a title), Tchazzar is Tiamat's champion in Faerûn, unleashing his fearsome wrath on whoever draws her ire. In the short term, Tchazzar's enemies include the cities of Airspur, Luthcheq, Mordulkin, and Soorenar. In the longer term, Tchazzar aims to smash any Dragon Cult cell that refuses to acknowledge Tiamat's rule. Tchazzar also seeks the destruction of his ancient rival, Alasklerbanbastos, despite the latter's recent alliance with the Church of Tiamat in Unther, and he views any dragon who serves the Great Bone Wyrm as a heretic.
Schemes: Now that his rule of Cimbar is secure, the son of Rauthstokh "Redbones" plots to rebuild his kingdom, claiming all the lands of Chessenta, Threskel and Unther. First, Tiamat's Chosen intends to bring one Chessentan city after another under his banner through threats and secret negotiations. Aside from the mad leaders of House Karanok in Luthcheq, the leaders of the other major Chessentan cities have already begun quietly negotiating their admittance into Tchazzar's burgeoning empire.
Once all of Chessenta but Luthcheq is in his grasp, the Father of Chessenta intends to overrun not just the City of Madness, but the plains of Threskel as well, all in the name of the Dragon Queen. He knows this will be too great a provocation for his ancient rival, Alasklerbanbastos, to ignore and that the Great Bone Wyrm will be forced to muster his army of undead dragons in defense. By opposing Tchazzar's march into Threskel, Alasklerbanbastos should anger the Dragon Queen and shatter the tentative alliance the Great Bone Wyrm's Dragon Cult cell has forged with the followers of Tiamat in Free Unther.
As if that were not enough, Tchazzar is already planning for the day he turns his armies against the crusaders of Mulhorand. When Tchazzar's army sweeps in from the west, Gestaniius will unleash her forces from the east, cutting off Mulhorand's supply lines. Meanwhile Skuthosiin's army will march down the coast, blocking any Mulhorandi attempt to reestablish their supply lines by sea.
Knowledge Checks: As Sceptenar of Cimbar and one of the first dragon kings to rule a wide swath of Faerûn in many a year, Tchazzar is quickly becoming famous across Faerûn. Locating Tchazzar's lair requires a successful DC 10 bardic knowledge, Knowledge (geography), or Knowledge (local Old Empires) check.
PCs who question one or more Chessentans can learn about Tchazzar's description, lair, tactics, known allies, and known enemies with a successful DC 15 Gather Information check. They can learn about his rumored hoard and schemes with a DC 25 Gather Information check.
Adventure Hooks: PCs in the employ of one or more of Chessenta's many factions might find themselves approached by an agent of Tchazzar. In exchange for certain favors, he would want them to advocate a peaceful reunification of Chessenta's ever-warring city-states. However, the PCs' employers might be adamantly opposed to an alliance with Tchazzar.
As Tchazzar's drive to reunify the country proceeds, rumors will begin to spread that his next target is Threskel. The PCs might be approached by an agent of House Jedea of Mordulkin, who asks them to uncover what Tchazzar's plans are for their city. (They fear Tchazzar will transform it into a military camp, whether they fight him or simply surrender and install one of his generals as ruler.) Unbeknownst to the PCs, their contact is secretly in the employ of Alasklerbanbastos, and their reports are being sent to the Great Bone Wyrm.
Rage of Dragons: Tchazzar returned to Toril in the last days of the Rage of Dragons, materializing above the Bay of Chessenta in the midst of a naval battle between the cities of Cimbar and Soorenar. After wreaking havoc on both fleets in an orgy of destruction, the Father of Chessenta seemed to regain a measure of his self-control. After destroying or driving out nearly every dracolich and dragon that Alasklerbanbastos had sent into Chessenta, Tchazzar then flew off toward Cimbar. After a brief battle with Cimbar's overmatched defenders, he quickly installed himself in the Palace of the Sceptenar and set about solidifying his rule by slaughtering all remaining opposition within the city.
Tchazzar CR 40
Male fiendish great wyrm red dragon, dragon ascendant[Dra] 12
CE Colossal dragon (fire, extraplanar)
Init +4; Senses blindsense 60 ft., darkvision 120 ft., keen senses; Listen +63, Spot +63
Aura awesome aura (360 ft., DC 44)
Languages Abyssal, Aragrakh, Draconic, Infernal
AC 50, touch 11, flat-footed 50
(-8 size, +39 natural,9 deflection)
hp 1,144 (52 HD); fast healing 3; DR 25/epic
Immune ability damage, ability drain, energy drain, fire, mind-affecting spells and abilities, transmutations (polymorph, petrification, form-altering attacks)
Fort +41, Ref +32, Will +41
Weakness vulnerability to cold
Speed 70 ft. (14 squares), fly 270 ft. (clumsy), swim 70 ft., Flyby Attack, Hover, Wingover
Melee bite +63 (4d8+18) and
2 claws each +61 (4d6+9) and
2 wings each +61 (2d8+9) and
tail slap +61 (4d6+27)
Space 30 ft.; Reach 20 ft. (30 ft. with bite)
Base Atk +53; Grp +87
Atk Options crush, smite good (1/day, +20 damage), tail sweep, Awesome Blow, Cleave, Improved Bull Rush, Large and in Charge[Dra], Power Attack, Snatch, Tempest Breath[Dra]
Special Actions breath weapon
Combat Gear crownring of Tchazzar*, Orb of Dragonkind (red dragon)
Sorcerer Spells Known (CL 19th):
9th (5/day) -- deafening breath[Dra], meteor swarm (DC 28)
8th (7/day) -- breath weapon admixture[Dra], demand (DC 27), enervating breath[Dra]
7th (7/day) -- greater arcane sight, greater stunning breath[Dra], project image (DC 26)
6th (7/day) -- antimagic field, legend lore, true seeing (DC 25)
5th (8/day) -- burning blood[Dra], ethereal breath[Dra], greater wings of air[Dra], superior magic fang[Dra]
4th (8/day) -- dispelling breath[Dra], fire shield, rebuking breath[Dra], wingbind[Dra] (DC 23)
3rd (8/day) -- blinding breath[Dra], fireball (DC 22), nondetection, tongues (DC 22)
2nd (8/day) -- bull's strength, cat's grace, eagle's splendor, fox's cunning, razorfangs[Dra]
1st (9/day) -- alarm, expeditious retreat, feather fall, true strike, unseen servant
0 (6/day) -- arcane mark, detect magic, detect poison, light, mage hand, mending, open/close, prestidigitation, read magic
Spell-Like Abilities (CL 19th):
12/day -- locate object
3/day -- suggestion (DC 21)
1/day -- discern location, find the path
Abilities Str 46, Dex 10, Con 31, Int 26, Wis 27, Cha 28
SQ alternate form, immortal
Feats Awesome Blow, Cleave, Draconic Knowledge[Dra], Fast Healing[Dra], Flyby Attack, Great Fortitude, Hover, Improved Bull Rush, Improved Initiative, Improved Speed[Dra], Iron Will, Large and in Charge[Dra], Lightning Reflexes, Multiattack, Power Attack, Snatch, Tempest Breath[Dra], Wingover
Skills Appraise +63, Bluff +64, Concentration +65, Diplomacy +68, Disguise +9 (+11 in character), Escape Artist +55, Intimidate +66, Jump +73, Knowledge (arcana) +63, Knowledge (history) +32, Knowledge (the planes) +33, Listen +63, Search +63, Sense Motive +63, Spot +63, Survival +8 (+10 on other planes)
Possessions combat gear plus amulet of supremacy[Dra]
Awesome Aura (Ex) Tchazzar can inspire terror in creatures that view him. Those within 360 feet of the dragon that have 40 HD or fewer must attempt a DC 44 Will save. Success indicates that the target is immune to Tchazzar's awesome aura for 24 hours. On a failure, a creature is shaken or dazed (dragon's choice) for 4d6 rounds. If Tchazzar attacks or charges, shaken creatures must succeed on a second DC 44 Will save or become frightened for 4d6 rounds. All allies within the radius receive a +4 morale bonus on attack rolls, saves, and checks, and foes that fail their saves take a -4 morale penalty on attack rolls, saves, and checks. Allies can be excluded (dragon's choice) from the effect of the aura.
Breath Weapon (Su) 60-ft. cone, once every 1d4 rounds, damage 24d10 fire, Reflex DC 40 half.
Code of Conduct Tchazzar loses his awesome aura (and does not regain his frightful presence) if he ever willingly commits an action opposed to his chaotic evil alignment.
Crush (Ex) Area 30 ft. by 30 ft.; Large or smaller opponents take 4d8+27 points of bludgeoning damage and must succeed on a DC 40 Reflex save or be pinned.
Immortal (Su) Tchazzar is a quasi-deity and can no longer die from natural causes. He does not need to eat, sleep, or breathe. He can still be slain in physical or magical combat, and he is still subject to death from massive damage.
Snatch (Ex) Against Large or smaller creatures, bite for 4d8+18 per round or claw for 4d6+9 per round.
Tail Sweep (Ex) Half-circle 40 ft. in diameter; Medium or smaller opponents take 2d8+27 points of bludgeoning damage (Reflex DC 40 half).