Ready for some more psionic fun in your game? You should definitely take a peek at what's in store for you in Complete Psionic, the essential sourcebook for expanding the use of psionic power by any character. Some of the things you'll find in this book include more feats, more prestige classes, and more monsters. But don't dally here -- look below for the table of contents. You'll also find some excerpts that give you a taste of what's inside this supplement: feats, powers, monsters, psionic-flavored source material, and prestige classes.
Table of Contents
Chapter 1: Classes
Chapter 2: Prestige Classes
Chapter 3: Feats
Chapter 4: Powers, Mantles, and Items
Chapter 5: Constructs and Creatures
Chapter 6: Character Options
The mindstorm moved in from the infinite reaches of the Astral, threatening the integrity of the Interface.
Cursing his bad luck, Ialdabode finally closed the portal.
"I won't abandon you, Mitra," the psion promised, wincing and rubbing his forehead. He'd allowed the portal to stay open a little too long -- the disruption had almost manifest from the realm of the mind into the realm of the material. Ialdabode's head ached as if he'd been kicked by a steer.
And what of Mitra? She was his closest friend, and the only other psionic individual who knew of the recent perturbations in the Crystal Mind's global cognizance. She was set adrift in the Astral Plane because Ialdabode hadn't foreseen the arrival of the storm front. . . .
"It is suspicious, after all . . ." he murmured, then swore again. Merely entertaining the idea of a conspiracy was enough for his heightened intuition to deduce the truth -- the mindstorm's arrival at just the wrong moment was no accident. It had been sent against him and Mitra deliberately to foil their investigation.
The psion shivered when he considered the power required to generate a mindstorm of such ferocity on demand. Who had that skill?
With a sinking feeling, the answer dropped into his consciousness like the first cold drop of winter rain.
The Flayer Sovereignty was operative once more.
Many D&D games eventually include psionics. Although you may not realize it, pitting your characters against an illithid introduces psionics to your game, with its terrible mind blast. Other games go farther down the psionics path, and in those games Expanded Psionics Handbook has a place at the table equal to that of the Player's Handbook.
Whether your game is more akin to the former or the latter, this book, Complete Psionic, will expand your understanding of psionics rules.
WHAT YOU NEED TO PLAY
Complete Psionic makes use of the information in the three D&D core rulebooks -- Player's Handbook (PH), Dungeon Master's Guide (DMG), and Monster Manual (MM) -- as well as Expanded Psionics Handbook (EPH). It doesn't directly reference any other books (aside from a single mention of Fiend Folio), but it draws on the accumulated heritage of D&D supplements published since 2000. Although possession of any or all of these supplements will enhance your enjoyment of this book, they are not strictly necessary.
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