Excerpts 04/03/2006


Complete Psionic Excerpt
By Bruce Cordell and Chris Lindsay



Ready for some more psionic fun in your game? You should definitely take a peek at what's in store for you in Complete Psionic, the essential sourcebook for expanding the use of psionic power by any character. Some of the things you'll find in this book include more feats, more prestige classes, and more monsters. But don't dally here -- look below for the table of contents. You'll also find some excerpts that give you a taste of what's inside this supplement: feats, powers, monsters, psionic-flavored source material, and prestige classes.

ANATHEMIC CARAPACE

The carapace of this monstrous beetle shimmers with a threatening scarlet hue.

This creature can only be constructed by someone who possesses the astral construct power and the Ectopic Form (Anathemic Carapace) feat on page 51. An anathemic carapace is a groundbased fighting construct that detonates when defeated, or at the command of the psion who constructed it.

Anathemic Carapace, 1st Level CR 1/2
Atk Options Improved Bull Rush
Special Actions anathemic detonation (2d6 fire damage, DC 10)
Feats Improved Bull Rush[B]

Anathemic Carapace, 2nd Level CR 1
Atk Options Improved Bull Rush
Special Actions anathemic detonation (3d6 fire damage, DC 11)
Feats Improved Bull Rush[B]

Anathemic Carapace, 3rd Level CR 2
Atk Options Improved Bull Rush
Special Actions anathemic detonation (4d6 fire damage, DC 11)
Feats Improved Bull Rush[B]

Anathemic Carapace, 4th Level CR 3
Atk Options Improved Bull Rush, Power Attack
Special Actions anathemic detonation (6d6 fire damage, DC 12)
Feats Improved Bull Rush[B], Power Attack[B]

Anathemic Carapace, 5th Level CR 5
Atk Options Improved Bull Rush, Power Attack
Special Actions anathemic detonation (8d6 fire damage, DC 13)
Feats Improved Bull Rush[B], Power Attack[B]

Anathemic Carapace, 6th Level CR 7
Atk Options Improved Bull Rush, Power Attack
Special Actions anathemic detonation (11d6 fire damage, DC 15)
Feats Improved Bull Rush[B], Power Attack[B]

Anathemic Carapace, 7th Level CR 8
AC 31, touch 14, flat-footed 30
Atk Options Improved Bull Rush, Power Attack, smite 1/day (+13 damage)
Special Actions anathemic detonation (14d6 fire damage, DC 16)
SQ heavy deflection
Feats Improved Bull Rush[B], Power Attack[B]

Anathemic Carapace, 8th Level CR 9
AC 33, touch 14, flat-footed 32
Atk Options Improved Bull Rush, Power Attack, smite 1/day (+16 damage)
Special Actions anathemic detonation (17d6 fire damage, DC 18)
SQ heavy deflection
Feats Improved Bull Rush[B], Power Attack[B]

Anathemic Carapace, 9th Level CR 10
AC 37, touch 12, flat-footed 37
Atk Options Improved Bull Rush, Power Attack, smite 1/day (+19 damage)
Special Actions anathemic detonation (20d6 fire damage, DC 19)
SQ heavy deflection
Feats Improved Bull Rush[B], Power Attack[B]

Anathemic Detonation (Su): An anathemic carapace is brimming with latent energy that explodes in a destructive burst if the construct is destroyed, dealing a maximum of 1d6 points of damage plus an additional 1d6 per Hit Die to every adjacent creature, Reflex save (DC 10 + 1/2 HD) for half. For example, a 4th-level anathemic carapace can detonate and deal 6d6 points of damage if it is destroyed in the first round of an encounter. For each round thereafter, the damage potential is reduced by 1d6, so that if the example construct is destroyed in the third round, the detonation deals 4d6 points of damage.

The creator of an anathemic carapace can use a standard action to detonate the construct prematurely.

Smite (Su): Once per day, an anathemic carapace can make a single attack that deals extra damage equal to its Hit Dice.

Heavy Deflection (Ex): An astral aquan of at least 7th level has a +4 deflection bonus to AC.

Strategies and Tactics

At all levels, an anathemic carapace can detonate when destroyed or on command, which it typically does in conjunction with its Improved Bull Rush feat. In its mid-level constructions (4th-6th levels), an anathemic carapace gains Power Attack, allowing the construct to deal even more damage against a target before it detonates. The higher-level constructions (7th-9th levels) possess a smite ability for even more power on its initial attack prior to detonation.

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