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The Red Hand of Doom is an exciting super-adventure that pits heroes against an army bent on domination. Rampaging hobgoblins and their allies threaten to destroy the realm and all who stand before them. Characters who dare confront the horde soon discover that these particular hobgoblins worship Tiamat, the evil queen of dragons, and eventually come face-to-face with her draconic minions. The excerpts below include the introduction and adventure outline, two sample encounters, and statistics for the encounters. (Crafty DMs may find the encounters and their relevant statistics useful in other ways, too!)

Tyrgarun CR 11
Male young adult blue dragon LE Large dragon (earth) Init +4; Senses blindsense 60 ft., darkvision 120 ft., keen senses; Listen +23, Spot +23 Aura frightful presence (DC 21, 150-ft. radius) Languages Common, Draconic, Infernal
 AC 27, touch 10, flat-footed 27 hp 189 (18 HD); DR 5/magic Immune electricity, paralysis, sleep; SR 19 Fort +15, Ref +11, Will +13
 Speed 40 ft. (8 squares), fly 150 ft. (poor), burrow 20 ft. Melee bite +25 (3d6+8/19-20) and 2 claws each +23 (1d8+5) and 2 wings each +23 (1d6+5) and tail slap +23 (1d8+11) Space 10 ft.; Reach 5 ft. (10 ft. with bite) Base Atk +18; Grp +28 Combat Gear wand of fireballs (7th, 18 charges) Special Actions breath weapon Sorcerer Spells Known (CL 3rd): 1st (6/day) -- mage armor, ray of enfeeblement (+17 ranged touch), shield 0 (6/day) -- acid splash (+17 ranged touch), detect magic, mage hand, message, read magic Spell-Like Abilities (CL 5th): 3/day -- create/destroy water (DC 21)
 Abilities Str 23, Dex 10, Con 19, Int 14, Wis 15, Cha 14 SQ sound imitation (DC 21) Feats Ability Focus (breath weapon), Flyby Attack, Hover, Improved Critical (bite), Improved Initiative, Improved Natural Attack (bite), Multiattack Skills Concentration +25, Diplomacy +23, Intimidate +23, Knowledge (arcana) +23, Knowledge (religion) +23, Listen +23, Spellcraft +25, Spot +23 Possessions combat gear plus amulet of mighty fists +2, ring of protection +1 Breath Weapon (Su) 80-ft. line, once every 1d4 rounds, 10d8 electricity, Reflex DC 25 half
 Hook Proud father of the High Wyrmlord, cunning champion of Tiamat.

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