Excerpts 02/02/2006


Red Hand of Doom Excerpt
By James Jacobs and Richard Baker



The Red Hand of Doom is an exciting super-adventure that pits heroes against an army bent on domination. Rampaging hobgoblins and their allies threaten to destroy the realm and all who stand before them. Characters who dare confront the horde soon discover that these particular hobgoblins worship Tiamat, the evil queen of dragons, and eventually come face-to-face with her draconic minions. The excerpts below include the introduction and adventure outline, two sample encounters, and statistics for the encounters. (Crafty DMs may find the encounters and their relevant statistics useful in other ways, too!)

Doom Hand Cleric CR 3

Hobgoblin cleric 3
LE Medium humanoid (goblinoid)
Init +0; Senses darkvision 60 ft.; Listen +2, Spot +4
Languages Common, Goblin

AC 18, touch 10, flat-footed 18
hp 29 (3 HD)
Fort +6, Ref +1, Will +5

Speed 20 ft. (4 squares)
Melee mwk heavy mace +5 (1d8+1)
Base Atk +2; Grp +3
Atk Options smite 1/day (+4 attack, +3 damage)
Special Actions command undead 4/day (+1, 2d6+4, 3rd), spontaneous casting (inflict spells)
Combat Gear 2 potions of cure light wounds, scroll of spiritual weapon, scroll of summon monster III (DC 6 CL check)
Cleric Spells Prepared (CL 3rd)
2nd -- cure moderate wounds, hold person (DC 14), invisibility[D]
1st -- bless, command (DC 13), cure light wounds, inflict light wounds[D] (DC 13)
0 -- cure minor wounds (2), detect magic, resistance
D: Domain spell. Domains: Destruction, Trickery

Abilities Str 13, Dex 10, Con 16, Int 10, Wis 15, Cha 12
Feats Toughness, Weapon Focus (heavy mace)
Skills Concentration +8, Move Silently -2, Spellcraft +3, Spot +4
Possessions +1 banded mail, light steel shield, combat gear

Hook Harangues the PCs with threats of doom, pain, despair, and death.

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