Magic and mayhem, healing and hindrances, astonishing displays of the arcane and soul-touching demonstrations of faith await within the Spell Compendium. Allow your characters a huge range of options in this compilation of spells both arcane and divine -- plus see illustrations and read descriptive text that gives some more life to your character's magic. The excerpts below include information from the introduction, renamed spells, two sample spells, the assassin spell list, and some domains. To learn more about what you'll find within this tome, the Introduction (see below) is a great place to start.
1st-Level Assassin Spells
Critical Strike: For 1 round you gain +1d6 damage, doubled threat range, and +4 on attack rolls to confirm critical threats.
Dead End: Removes spoor of one creature/level.
Distract Assailant: One creature is flat-footed for 1 round.
Ebon Eyes: Subject can see through magical darkness.
Insightful Feint: Gain +10 on your next Bluff check to feint in combat.
Instant Locksmith: Make Disable Device or Open Lock check at +2 as free action.
Instant Search: Make Search check at +2 as free action.
Lightfoot: Your move does not provoke attacks of opportunity for 1 round.
Low-Light Vision: See twice as far as a human in poor illumination.
Shock and Awe: Flat-footed creatures get -10 on initiative.
Silent Portal: Negates sound from door or window.
Sniper's Shot: No range limit on next ranged sneak attack.
Sticky Fingers: You get +10 on Sleight of Hand checks.
2nd-Level Assassin Spells
Absorb Weapon: Hide a weapon, gain a Bluff check with a +4 bonus on feint attempts when you draw it.
Blade of Pain and Fear: Creates blade of gnashing teeth.
Fell the Greatest Foe: Deal extra damage to creatures larger than you.
Fire Shuriken: Magical shuriken deal 3d6 fire damage.
Ice Knife: Magical shard of ice deals 2d8 cold damage plus 2 Dex damage, or deals 1d8 cold damage in 10-ft.-radius burst.
Invisibility, Swift: You are invisible for 1 round or until you attack.
Iron Silence: Armor touched has no armor check penalty on Hide and Move Silently for 1 hour/level.
Marked Object: You gain bonus to track a specific being.
Phantom Foe[M]: Subject is always flanked by one creature.
Veil of Shadow: Darkness grants you concealment.
3rd-Level Assassin Spells
Amorphous Form: Subject becomes puddlelike and can slip through cracks quickly.
Fangs of the Vampire King: Grow vampire fangs.
Find the Gap: Your attacks ignore armor and natural armor.
Spectral Weapon: Use quasi-real weapon to make touch attacks.
Spider Poison: Touch deals 1d6 Str damage, repeats in 1 minute.
Wraithstrike: Your melee attacks strike as touch attacks for 1 round.
4th-Level Assassin Spells
Cursed Blade: Wounds dealt by weapon can't be healed without remove curse.
Heart Ripper: Kills living creature with up to your caster level in HD.
Hide from Dragons: Dragons can't perceive one subject/2 levels.
Implacable Pursuer: You know where prey is, as long as it's moving.
Shadow Form: Gain +4 on Hide, Move Silently, and Escape Artist checks, and concealment; you can move through obstacles if you have ranks in Escape Artist.
Shadow Phase: Subject becomes partially incorporeal.
Sniper's Eye: Gain +10 Spot, darkvision, 60-ft. range for sneak attacks, and death attacks with ranged weapons.
Vulnerability: Reduces an opponent's damage reduction.