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Expand the boundaries of your valiant character with the Forgotten RealmsChampions of Valor supplement. The counterpart to Champions of Ruin, Champions of Valor covers what it means to be valorous in the Realms. Not only can you find out more about several good-aligned guilds and organizations that characters can join, but you also can add the benefits for joining to your game. Additionally, the book provides you with an array of new spells, feats, and prestige classes appropriate for heroes of valor. The excerpts below include information on several character options, a prestige class, and some items. For text from the Introduction, check out the October 2005 Preview.

TABLE OF CONTENTS
Introduction What You Need to Play How to Use This Book in Your Campaign Timeline Chapter 1: The Valorous Hero Good and Evil in Faerûn Rewarding Valorous Behavior How to DM for Valorous Heroes Creating Valorous Challenges
Valiant Hero Archetypes
The Imperfect Champion of Good
How Do You Atone?
Vengeance versus Compassion
Kill or Capture? Character against Character Good versus Good: When Beliefs Collide
Law versus Chaos
Neutral versus Others
Law versus Law
Chaos versus Chaos Races from Other Supplements
Goliaths
Illumians
Raptorans Valorous Racial Archetypes 50 Things for Valorous Characters to Do Chapter 2: Character Options Regional Backgrounds
Bardic Tutelage
Bastard of Azoun
Celestial-Attended Birth
Child of the Unicorn
Chosen-Born
Church Acolyte
Circle-Born
Enlightened Student
Harper Protégé
Holy Realm
Knight Squire
Martyr's Progeny
Monastery Orphan
Mulhorandi Royal
Orphan of the Yellow Rose
Secret Moondancer
Selûnite Foundling
Ward of the Triad Feats
Broken One's Sacrifice
Carmendine Monk
Defender of the Homeland
Detect Shadow Weave User
Druuth Slayer
Duerran Metaform Training
Duerran Stealth Training
From Smite to Song
Initiate of Anhur
Initiate of Arvoreen
Initiate of Baravar Cloakshadow
Initiate of Eilistraee
Initiate of the Holy Realm
Initiate of Horus-Re
Initiate of Milil
Initiate of Nobanion
Initiate of Torm
Initiate of Tymora
Knight of the Red Falcon
Knight of the Risen Scepter
Knight of Tyr's Holy Judgment
Knight of Tyr's Merciful Sword
Mark of the Triad
Overcome Shadow Weave
Paladin of the Noble Heart
Silver Blood
Silver Fang
Smiting Power
Sword of the Arcane Order
Sun Soul Monk Substitution Levels
Berronar Valkyrie (Paladin)
Broken One (Monk)
Claw of the Sun and the Ankh (Paladin)
Crescent Moon Knight (Paladin)
Darksong Knight (Fighter)
Dukar (Wizard)
Eternal Order (Paladin)
Fangshields Barbarian
Fangshields Druid
Fangshields Ranger
Golden Cup (Paladin)
Golden Lion (Paladin)
Holy Judge (Paladin)
Lion Legionnaire (Paladin)
Mystic Fire Knight (Paladin)
Noble Heart (Paladin)
Phoenix Disciple (Monk)
Purple Staff (Cleric)
Red Falcon (Paladin)
Ruby Rose Knight (Paladin)
Shadow Sword (Ranger)
Shooting Star (Ranger)
Vigilant Eye of Helm (Paladin)
Wary Swordknight (Paladin) Spells
Sanctified Magic
Animate with the Spirit
Benign Projection
Celestial Fortress
Convert Wand
Create Lantern Archon
Dawnshroud
Disk of Solar Vengeance
Dispel Silence
Eilistraee's Moonfire
Favor of Tymora
Faith Healing Wand
Fleeting Fortune
Golden Dragonmail
Holy Fire Shield
Horrible Taste
Invisibility, Swift
Lionheart
Love Bite
Portal Well
Rend Shadow Weave
Runic Marker
Shard Blessing Aura
Silver Dragonmail
Skin of the Steel Dragon
Spellsong
Spellsong, Lesser
Spiderbind
Stars of Arvandor
Stars of Mystra
Stars of Selûne
Stormvoice
Thunderstroke
Vision of Punishment Weapon Special Abilities
Homeland Champion
Sacrificial Smiting Magic Items
Albruin
Chalsembyr's Heart
Dornavver
Dukar Hand Coral
Faith Token
Flying Hunt Armor
Glassteel
Hadryllis
Harper Token
Oath-Hammer
Reluctant Four
Ring of Truth-Telling
Storm Armor
Tabard of the Nimbral Herald
Zundaerazylym's Nevertokens
Crown of Narfell
Redeemed Items Chapter 3: Valorous Organizations What Makes an Organization Valorous?
Not Every Organization Qualifies Valorous Organizations
Organization Format The Druids of Tall Trees Fangshields Fellowship of the Purple Staff Guardians of the Weave Knights of the Flying Hunt The Knights of Imphras II The Knights of the North The Soft Claws Minor Organizations Chapter 4: Prestige Classes Knight of the Flying Hunt Knight of the Weave Moonsea Skysentinel Triadic Knight Chapter 5: Places of Valor Cave of Brother Luiman Chapel of Resounding Justice Cullrin Fields Darkmaiden's Leap Planar Touchstones Mholor Durinhal Teumyshaaril The Weeping Garden Chapter 6: Agents of Good NPCs
Bakra Hispul
Brenvol Whitebrow
Breyarg Stonebreaker
Dalthyria
Dorgafal Shiverock
Kerri Talindras
Ramas-Teth Ankh
Rindon Wasatho
Sarade Gedreghost
Stormwing Monsters
Battle Effigy
Equines
What You Need to Play
To use this supplement, you also need the Dungeons & DragonsPlayer's Handbook, Dungeon Master's Guide, and Monster Manual, plus the Forgotten Realms Campaign Setting. Many references are also made in these pages to Races of Faerûn, Player's Guide to Faerûn, and Magic of Faerûn.
We also recommend Book of Exalted Deeds, Races of Stone, Races of Destiny, and Races of the Wild. Though you don't need any of those books to use this one, some specific ideas and game concepts presented in those books appear here in a limited form, and you can find more details in the appropriate book. For example, this book suggests ways to incorporate the goliaths (a new race from Races of Stone) into a Forgotten Realms campaign, but only includes the briefest amount of information on the goliath race; if you want more information on goliaths, refer to Races of Stone.
Several other books are referenced herein. In many cases, this reference is in the form of a superscript abbreviation of the book's title, which is tacked onto the end of the name of a spell, monster, or some other piece of information. The books (including some of those mentioned above) and their abbreviations, when applicable, are as follows: Book of Exalted Deeds (BE), Champions of Ruin (CR), Complete Warrior (CW), Lost Empires of Faerûn (LE), Magic of Faerûn (Mag), Player's Guide to Faerûn (PG), Races of Faerûn (Rac), and Unapproachable East (Una).

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